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[Wiz-War Tournament] The Pit - 36 total damage in one turn
Posts
Good news, there is a treasure.
Bad news, he's still trapped.
He picks up the treasure.
Actual Orders:
Fireball | Attack | LOS | Instant | Fire : Searing flames inflict 5 magical fire damage to target object or wizard. | 0
pick up yellow treasure.
Current Map
Items/Objects Key
K3 - Thornbush | Neutral | Permanent | Create 1 thornbush in target empty space. Thornbushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the thornbush's square immediately end their turn, take 1 physical damage, and are stunned for one turn. This is not an attack and can not be evaded.
Monster/Boss Status and Mood
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Turn Order - Turns are due 24 after the last turn is posted
Gandalf_the_Crazed (Green 1)
SeGaTai (Red 1)
blahmcblah (Yellow 1) <-Current Turn
Monsters
Player Status
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
SeGaTai
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
yellow treasure
blahmcblah
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
So I'll roll to see which one he does. If he does attack, it won't be against you since he targeted you last turn.
Guys, stay back. He's mine.
I'm looking forward to seeing what an influx of players does to The Pit's dynamic.
Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
"Caprica" Six in Exodus Game 12 of Battlestar Galactica
I also gave Wolf of Dresden the opportunity to get dropped into the maze now, and have his turn due in the next 24 hours, or to get dropped in after the monsters go which would mean his turn wouldn't happen until after all of you go again.
Finally, blahmcblah uses one hand to pull out a null powder and the other hand to draw his wand and cast Brain Burn. SeGaTai quickly counters with Invisibility, hoping to avoid the attack. blahmcblah was waiting for that, however, and absorbed the invisibility spell's energy before it could finish. SeGaTai takes the full brunt of the Brain Burn and blahmcblah causing the fire cloak to explode and burn off all of blahmcblah's hair. Hairless blahmcblah tops off the duel by cursing yellow with a slow death. He takes a step back and watches his spells work on his helpless enemy.
Actual Orders:
Cast Pass Through Wall to move to I4.
Red Counters with Invisible
Current Map
Items/Objects Key
K3 - Thornbush | Neutral | Permanent | Create 1 thornbush in target empty space. Thornbushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the thornbush's square immediately end their turn, take 1 physical damage, and are stunned for one turn. This is not an attack and can not be evaded.
Monster/Boss Status and Mood
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Turn Order - Turns are due 24 after the last turn is posted
Gandalf_the_Crazed (Green 1)
SeGaTai (Red 1)
blahmcblah (Yellow 1)
Monsters <-Current Turn
Player Status
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
SeGaTai
Level: 0
Experience: 2
Cards in hand / Max: 4/7
Held Items and Spell Effects:
Slow Death (does not count against hand)| Attack | LOS | Permanent | Curse target wizard to suffer a lingering death. While this spell lasts, target wizard suffers 1 magical damage each time he draws a card. Target is not forced to draw cards. This spell only counts as an attack on the turn it is cast.
yellow treasure
blahmcblah
Level: 0
Experience: 0
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Wolf of Dresden's mind and body were severely weakened after the last battle. Cinder took seized the opportunity and has taken over Blue's weakened mind. Monsters still attack Mind-Controlled Wizards.
Mind-Controlled Wizard (Will cast Shield, reduce damage by 2, on a roll of 4 when attacked. If adjacent to a wizard, will do base damage) | HP: 20 | Move: 3+D6 | Base Damage: 1 |
Moods:
3 - Fireball: Move towards nearest wizard. Cast Fireball (5 Fire damage) at target Wizard.
4 - Lightning Bolt: Move towards nearest wizard. When/if target wizard is within LOS, Cast Lightning Bolt (3 damage per hit, travels equal to charge, rebounds off wall) with charge 3+D6.
So either he gets controlled by Cinder, or someone else comes in and plays for him. Asking for signups in the Main thread now.
:winky:
Yeah, its a pretty mean curse.
Luckily, you regain all your health when you level so SeGaTai just needs to either dispel that thing fast or find a way to level after he has taken a bunch of damage from it.
...don't worry about the Slow Death. I got it covered on my next turn.
He hears a booming voice echo throughout the stone walls, "How dare you enter Cinder's domain without first failing in my mazes, Custom Special! AND HOW DARE YOU TAKE AWAY MY CONTROL OVER MY MINION!", now growling, "You will not last!"
It may or may not be Custom Special's turn next. Still waiting to hear from him.
3DS FC : 4270-0980-2372
I offered a truce to blahmcblah, but then he was kindof a dick to my teammate, so that's in a bit of a touchy situation at the moment. But you, you could be a great addition to our team.
RESISTANCE IS FUTILE!
Wait, wrong robots...
I suppose I could be coerced into such an alliance. But I get to be Chief.
Edit: Are the white walls special? Or just different since they're added in?
And I assume the yellow blocks on walls are damage?
3DS FC : 4270-0980-2372
Actual Orders:
Move L, U, L, D, L, D, D (2 left)
Cast Destroy Wall on O8/9
Cast Create Wall on L9/M9
Move L
Throw Rock at N7/8 wall. I want it to know I'm coming...
Current Map
Items/Objects Key
K3 - Thornbush | Neutral | Permanent | Create 1 thornbush in target empty space. Thornbushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the thornbush's square immediately end their turn, take 1 physical damage, and are stunned for one turn. This is not an attack and can not be evaded.
N8 - Large Rock | Item | LOS | Permanent | While carrying may throw for 2 damage, drops in target square after being hit
Monster/Boss Status and Mood
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Turn Order - Turns are due 24 after the last turn is posted
Gandalf_the_Crazed (Green 1)
SeGaTai (Red 1)
blahmcblah (Yellow 1)
Custom Special (Blue 1)
Monsters <-Current Turn
Player Status
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
SeGaTai
Level: 0
Experience: 2
Cards in hand / Max: 4/7
Held Items and Spell Effects:
Slow Death (does not count against hand)| Attack | LOS | Permanent | Curse target wizard to suffer a lingering death. While this spell lasts, target wizard suffers 1 magical damage each time he draws a card. Target is not forced to draw cards. This spell only counts as an attack on the turn it is cast.
yellow treasure
blahmcblah
Level: 0
Experience: 0
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Custom Special
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
The blue-ish walls have been created by wizards and can be dispelled.
The Golem and Werewolf both attack their nearby doors and do 1 crack each.
The Slime looks for something to attach to and fails.
Cinder targets blahmcblah with his powerful dispel, destroying the Null Powder.
Current Map
Items/Objects Key
K3 - Thornbush | Neutral | Permanent | Create 1 thornbush in target empty space. Thornbushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the thornbush's square immediately end their turn, take 1 physical damage, and are stunned for one turn. This is not an attack and can not be evaded.
N8 - Large Rock | Item | LOS | Permanent | While carrying may throw for 2 damage, drops in target square after being hit
Monster/Boss Status and Mood
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Turn Order - Turns are due 24 after the last turn is posted
Gandalf_the_Crazed (Green 1) <-Current Turn
SeGaTai (Red 1)
blahmcblah (Yellow 1)
Custom Special (Blue 1)
Monsters
Player Status
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
SeGaTai
Level: 0
Experience: 2
Cards in hand / Max: 4/7
Held Items and Spell Effects:
Slow Death (does not count against hand)| Attack | LOS | Permanent | Curse target wizard to suffer a lingering death. While this spell lasts, target wizard suffers 1 magical damage each time he draws a card. Target is not forced to draw cards. This spell only counts as an attack on the turn it is cast.
yellow treasure
blahmcblah
Level: 0
Experience: 0
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Custom Special
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Cinder's booming voice is heard again through the maze, "I do not like my minions being trapped! I grant them increased strength! Feed, my minions!"
Monsters will now deal two cracks to the nearest, weakest door/wall per turn when trapped.
edit: and should be working now
Time for a new strategy...
PS- I don't think I saw in the rules, but I assume walking off one edge of the map puts you on the far side just like regular game?
3DS FC : 4270-0980-2372
GtC any assistance you can offer would be grand and would help us prepare for the influx of new wizards soon to join us.
ONE SHOT
And one opportunity
To kill every gnome you ever wanted
In one moment
Would you capture it
Or just let it slip?