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[Jet Set Radio] is back. I think just peed myself.
Posts
I can't imagine it being hard to just access the Photos section from the XMB.
woah woah woah
Birthday Cake...alright, fine. but you don't take anything else away!
Second, all you people talking about the JSRF soundtrack be crazy, yo. JSR OST >> JSRF OST. Hideki Naganuma for life. Sweet soul brother!
:whistle: Extra sugar, extra salt, extra oil and MSG! :whistle:
I keep Birthday Cake on my mp3 player to this day. Every time I listen to music its like a watered down game of Russian roulette. So so terrible.
WoW - Wildschwein [Draenor] | XI - Weissritter [Carbuncle] | Steam - Wildschwein | The Backlog
Grappling Hook Showdown - Tumblr
To each their own, I guess. I felt like JSRF ripped out the core gameplay mechanic, and that the game suffered badly for it in the end.
Excuse me while I nerd the fuck out for a few moments.
Combo forever.
Or Potts, if you worked hard enough to get him.
And Cube if I was feeling saucy.
But never Zero Beat, because seriously what the fuck are you.
hahahaha
Don't toss out your broken/unusable/worn out Nintendo (especially Gamecube/N64) controllers! Donate them to me!
It's mostly the tagging system. In JSRF all you ever had to do to tag something was hold the trigger as you skated past. In JSR that was only possible for small tags. For medium and large tags you were required to stop and input a series of commands on the analog stick. That series of commands would differ in difficulty based on the spraypaint skill of the character you were using.
Because the police would arrive after you completed a certain number of tags, this meant that the game had some tension and strategy involved with spraying. You'd want to knock out the large sprays before the police got there. Or else, instances where you had to tag while the police were around, you had to be quick about it - usually in those cases you'd lure the police to another location on the map, then leave them in the dust to get spraying. But while you were tagging you were a sitting duck, which meant that it was more difficult and exciting.
I believe the execution of tricks was handled differently as well, but both games were very minor in that department. There was just a trick button in JSRF, and JSR you had sparing few analog commands.
I still think JSRF is an enjoyable game. The visuals are delicious, and the soundtrack is mostly solid. I just adore JSR above and beyond it, and feel that removing the analog-input spraypaint mechanic made the game entirely too easy in some places.
I really liked how big and open Tokyo-to was in JSRF, as well as how much they sped up your movement, and added some extra goals with the hidden tape challenges. It would have been amazing to see a third game return to the mission structure of JSR but incorporating JSRF's improvements.
I didn't care for the tagging changes either, but it was still a fantastic game that was worth buying an Xbox for. Even if it was the only Xbox game I ever owned.
My Backlog Challenge | Steam | Backloggery | Books | BGG | Duck Fight! | Tumblr
JET SET!
J - S - R
(groooovy!)
JET SET RADIOOOOOOOOOOOOOOOOO
So excited for Professor K to return. He's not actually playable in either JSR or JSRF, correct?
You are sadly correct. He's not playable in either game. However, his pirate broadcasts will still give you an ooki-ooki waku-waku feeling! Better brush your teeth!
Also, people keep expressing interest in a JSRF port. I'm pretty sure its backwards compatible with the 360.
My Backloggery
He's playable in the GBA game.
Yes it is. However, that doesn't help people that want it a) on PC/PS3; b) in HD/widescreen; and c) without slowdown and other graphical glitches.
Dashing in JSRF costs 10 cans, however your normal skating speed in JSRF is noticeably faster than JSR.
http://www.gamesradar.com/jet-set-radio-hd-trailer-exclusive-look-game-footage/
THE MUSIC!!
*swoon*
Both JSR and JSRF have such wonderful soundtracks. They feel so stylish.
But I wanted it tomorrow.
I just thought this time it was reeeeeeally close, instead of a lot closer.
This game has been rumored for 2 years. Doesn't mean it's been worked on that long. And aside from widescreen and a bump up in resolution, what were you expecting?
I dunno, bump in textures or whatever weird thing they use for cel shading, maybe some upgraded models.
I mean Sega's track record with their ports is fine, they have the original game which I guess is what you want but nothing much more.
Just when you look at something like Stranger's Wrath they could be so much more.
Also, more detail isn't always better. Sometimes you get something that's techinically superior but aesthetically inferior. Just look at what Neversoft's artists did to Harmonix's characters when they took Guitar Hero to the HD consoles. Imagine if someone pulled that shit on JSR trying to make it "look better".
But if you look at Sega's previous digital re-releases you see that they're all just straight ports with a resolution increase and widescreen added on. (Lol at SADX though)
I don't want them making changes, to be honest. The game was perfect as is, and if they go in and start mucking around with too many things it just won't feel the same.
It is convenient to have them on a current console, but look at Wii stuff running on Dolphin. Keeps the art and style but just looks super sharp. Obviously this would be different with older games than stuff released in the past few years, but that kind of jump in fidelity would be great.
Except that's exactly what this is, so I don't understand the issue...
Okay, now we're getting into stuff that's not really allowed on this forum, but I will say that you should at least wait for the PC version to come out. Maybe you'll be able to run that version at a really high resolution with 16xAA.
I guess it's a difference of opinion then. I mean the game looks great anyway but not really much better than the DC version. As dirty said maybe I need to pick up the Steam release and see that.
Also yeah not pimping emulation or piracy at all, just the most apt comparison I could think of.