Hey AC!
I'm working on a lot of new stuff lately and rather than continue spamming the doodle thread, I decided to compile any future stuff here.
I could use some feedback on this to begin with.
I like the idea but I'm not sure if the perspective is believable. I think I've been staring at it for too long and I only thought about the tilted horizon type composition in the beginning...I'm not sure, something is screwy though.
My new current goal is to finish 1 piece each week and this will be the first. Thanks for looking!
Linespider5ALL HAIL KING KILLMONGERRegistered Userregular
This is pretty great.
I'd suggest that the big ship is kind of divorced from the greater perspective the rest of the scene is acknowledging. It might look better with the end on the right that's closer to us being larger, and the opposite end being a bit smaller to be more indicative of its presence and relationship with the land below.
Good stuff so far. Keep it up!
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amateurhourOne day I'll be professionalhourThe woods somewhere in TennesseeRegistered Userregular
I think it looks fantastic so far, but that ship looks way to big to be as close to the ground as it is. It makes me think of BSG when they dropped the Galactica from FTL onto the planet, let it free fall, then did another jump.
I think making it a little smaller or further off in a corner would fix it though.
I really don't know why, but I much preferred it before you flipped it. But it's looking great, love the shadows and lighting variation. Nice loose brushwork too
love this guy
If you can be as playful everywhere as you are with this drawing, I think you'll have some great stuff. In general, though, there is progress in this thread that is great. There aren't really any human characters that jump out to me as unique, right now. I do like that swords man, though.
the only real issue I have with ALL of this, is the name of the last creature. Rhinok? why not just Rhinocero, or Rinoceronte, or Umber Hulk, or Michael ?
Yes, with a quick verbal "boom." You take a man's peko, you deny him his dab, all that is left is to rise up and tear down the walls of Jericho with a ".....not!" -TexiKen
I have slight issue with the torso and arms on the rhinok, the shapes aren't very dynamic, I would almost push the forms so that the arms slender out toward the shoulder. Maybe narrow it at the waist a tad as well. These would help the silhouette tremendously, because if I squint at it now, I really can't read the form very well. I love the face and retracting claw though.
I'd be really interested in seeing your process for constructing figures, that's a big sticking point for me.
Damnit, Fantomas! I need to consult you when naming these
Nic - Very good points about the silhouette, I got too caught up in the rest of the design and forgot the most important part! What do you mean by "a big sticking point" ? I construct my figures in a very haphazard borderline retarded way, haha. I am slowing down and focusing more on the construction steps.
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OK! I've been trying to beef up my environments lately. I found some good resources concerning the actual process and I've decided to do a couple thumbs so you could all help me pick a good shot!
love this guy
If you can be as playful everywhere as you are with this drawing, I think you'll have some great stuff. In general, though, there is progress in this thread that is great. There aren't really any human characters that jump out to me as unique, right now. I do like that swords man, though.
Im a fan of your stuff F, but I agree with Iruka here. Almost all your humans are very idealized versions of the human form, i think throwing in some variety from short/tall fat/thin would allow for your style to come through on your humans.
Thanks guys! I will probably be taking thumb number 1 and fleshing it out.
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So, I'm trying to take to heart what Iruka and you guys are saying about my characters. I guess in general for this new character sketch, I just tried to have more fun with it and think about what would stand out more.
Hopefully I can start drawing a larger variety of characters and zero-in on what makes something stand out or unique.
Hey there, love all the art in here, I think I said it before, or at least I should have, and regarding the names, its an issue I have with most naming in fantasy tales and comics. If the creature is, for example, of alien nature, why would it have a name that resembles an earth animal, is that the name of the alien species, is that the name that earthlings gave the alien species? Do aliens, or creatures that come from outside our human society and are aware of their existence simply accept being renamed as a species?... I... need to meditate.
Yes, with a quick verbal "boom." You take a man's peko, you deny him his dab, all that is left is to rise up and tear down the walls of Jericho with a ".....not!" -TexiKen
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EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
@F87 The bomb guy is great! A lot of personality there to work with. Personality is what draws me to a character, personally. I love it when everything about a character communicates what and who that person is, even when in uniform, etc.
@FANTOMAS It really depends on how hard the setting is. For a soft setting, where socio-linguistically history isn't particularly relevant I wouldn't say it matters one bit if the bug aliens are called insectoids or whatever. In a hard setting, where detail of the universe is almost as important as the characters, I could see your point. Usually, though, it's not a huge problem even then as there is no guarantee that an alien would even communicate in the same way a human would, or even through sound at all.
I mean, if I saw that beast in the wilds of some world, I'd probably call it Rhino-something. It has characteristics of something we know, which makes it easy to convey meaning to fellow creatures with a similar background.
Some random environment ideas. I was trying to do these fast and make them each really different. I'm not particularly happy with them, but I think I learned something? Maybe?
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I'd suggest that the big ship is kind of divorced from the greater perspective the rest of the scene is acknowledging. It might look better with the end on the right that's closer to us being larger, and the opposite end being a bit smaller to be more indicative of its presence and relationship with the land below.
Good stuff so far. Keep it up!
I think making it a little smaller or further off in a corner would fix it though.
I LOVE the people waving, and the color choices.
You are right about the ship though, I will try pushing it back some or moving it completely.
Edit:
Here is a creature design I'm working on. It started out as my daily resolution thing, but I may try to finish it.
Although you should have seen that episode 3 years ago, so shame on you.
Update on the Fleet image, done working on it today.
I think they need to be worked on a lot, bring in some cultural flavor through their clothing and tools.
@SaintElmosWire - Thank you!
Kind of unsure with the direction on these soldier and sergeant thumbs:
Some simple village type environment sketches:
@farbekrieg - I'm on a big sci-fi kick lately.
Here is another set of doodles for remnant:
Edit: A speedpaint
that is all.
edit: snip, broken images
i thought that first guy was jim raynor at first, heh.
I've been doing some 3d stuff lately!
An axe concept I'm working on:
Edit:
I have nothing helpful to add.
Nice 3d and ax, too!
.....I need to learn 3d.
Character sketches!
If you can be as playful everywhere as you are with this drawing, I think you'll have some great stuff. In general, though, there is progress in this thread that is great. There aren't really any human characters that jump out to me as unique, right now. I do like that swords man, though.
Iruka - Thanks! I'll try to be more playful with my designs/characters. None of them stand out as unique to me either!
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New creature concept:
I'd be really interested in seeing your process for constructing figures, that's a big sticking point for me.
Nic - Very good points about the silhouette, I got too caught up in the rest of the design and forgot the most important part! What do you mean by "a big sticking point" ? I construct my figures in a very haphazard borderline retarded way, haha. I am slowing down and focusing more on the construction steps.
---
OK! I've been trying to beef up my environments lately. I found some good resources concerning the actual process and I've decided to do a couple thumbs so you could all help me pick a good shot!
Let me know what you guys think!
And by 'sticking point' I mean I'm not very good at figure construction, especially when making up a character.
Damn, the level cap is 80? Shit...
Im a fan of your stuff F, but I agree with Iruka here. Almost all your humans are very idealized versions of the human form, i think throwing in some variety from short/tall fat/thin would allow for your style to come through on your humans.
---
So, I'm trying to take to heart what Iruka and you guys are saying about my characters. I guess in general for this new character sketch, I just tried to have more fun with it and think about what would stand out more.
Hopefully I can start drawing a larger variety of characters and zero-in on what makes something stand out or unique.
@FANTOMAS It really depends on how hard the setting is. For a soft setting, where socio-linguistically history isn't particularly relevant I wouldn't say it matters one bit if the bug aliens are called insectoids or whatever. In a hard setting, where detail of the universe is almost as important as the characters, I could see your point. Usually, though, it's not a huge problem even then as there is no guarantee that an alien would even communicate in the same way a human would, or even through sound at all.
I mean, if I saw that beast in the wilds of some world, I'd probably call it Rhino-something. It has characteristics of something we know, which makes it easy to convey meaning to fellow creatures with a similar background.
Here is some stuff from today:
A "Grubbin" creature
Guardian Familiar
Edit: New creature dude: Blister Berserker!
Here are some value studies I did this morning:
He still needs some refinement here and there. I'm also working on finishing a slightly older Magma Succubus I started: