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[Wiz-War Tournament] Game 5 - This war is over (Matev wins!)
Posts
Come talk about boardgames with us
Swapping is an attack spell.
Then I am no longer disappoint.
Come talk about boardgames with us
PAX Prime 2011 DM Challenge Champion
So does that mean that someone other than me is going to get clocked?
PAX Prime 2011 DM Challenge Champion
A booming voice, yet unheard by these wizards, echoes throughout the maze, "There can be only one! GREEN is awarded a Victory Point and gains all the knowledge of BLUE"
actual orders:
-Cast Thornbush in square B7
-Tromp South 2 squares (D6)
BLUE counters with Negate Neutral
-Discard Handful of Tacks (3) for a speed boost
-Move West 1 Square (A5)
-Move South 1 Square (B5)
-Cast Destroy Wall at the wall separating (C5) and (C6)
-Move East 1 Square (C6)
-Move South 1 Square (D6)
-Throw dagger at him with the Fury of a Thousand Suns for 6 damage
updated map and players:
Harlon <- Current Turn
Life - 15
Cards in Hand- 7
Sustained Spells/Held Items:
CapfalconDEATH BY DAGGERMatev
Life - 15
Cards - 5
Sustained Spells/Held Items:
Strength | Neutral | Self/LOS | Temporary (3 energy left) | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Thornbush | Neutral | LOS | Permanent | Create 1 thornbush in target empty space. Thornbushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the thornbush's square immediately end their turn, take 1 physical damage, and are stunned for one turn. This is not an attack and can not be evaded.
Harlon knows what he has to do...
That'll teach me to be impatient. Still, some of those counterspells are worded really funny...
OOOoooOOOoooOOO
You guys started doing this turn what I thought everyone would do with their counters but no one has: setting really loose restrictions. In every other game, people have their counters set up on really tight conditions, so they rarely get cast. If I had counters, I would have them fire off on nearly everything. Nothing like messing up someone's plans, imo.
PAX Prime 2011 DM Challenge Champion
actual orders:
Cast Kabong! on Matev
Green counters with
Sprint to F8 through the new opening in the wall
Cast Big Man Form
updated map and players:
Harlon
Life - 15
Cards in Hand- 4
Sustained Spells/Held Items:
Master Key | Item | Adjacent | Permanent | While carrying this item, you may unlock any target door.
Big Man Form | Neutral | Self/LOS | Temporary (1 energy left) | Transform yourself or target creature into a big man. A big man's base move is 3, and he fills the entire square he's in, blocking LOS. No one can move past him or enter his square. When he moves, a big man pushes wizards or creatures (not objects) down the corridor in front of him. At intersections, pushed wizards and creatures choose which directions to move. A big man punches for 3 damage.
CapfalconDEATH BY DAGGERMatev <- Current Turn
Life - 15
Cards - 4
Sustained Spells/Held Items:
Strength | Neutral | Self/LOS | Temporary (3 energy left) | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Thornbush | Neutral | LOS | Permanent | Create 1 thornbush in target empty space. Thornbushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the thornbush's square immediately end their turn, take 1 physical damage, and are stunned for one turn. This is not an attack and can not be evaded.
Matev is feeling powerful. First he kills another wizard and takes the lead, then the red wizard lost a quick duel to him. This should be easy...
Well, he did steal my hand when he killed me.
PAX Prime 2011 DM Challenge Champion
actual orders:
-Move East 2 Squares (D8)
-Move East 1 Square (D9)
-Burn Energy card for 4 more Movement
-Move South 1 Square (E9)
-Move West 2 Squares (E7)
-Move South 1 Square (F7)
-
Attempt tograb my treasure from [/b]Harlon[/b] HOST ROLL:3-"MINE LITTLE RED, GIVE BACK"
updated map and players:
Harlon <- Current Turn
Life - 15
Cards in Hand- 4
Sustained Spells/Held Items:
Big Man Form | Neutral | Self/LOS | Temporary (1 energy left) | Transform yourself or target creature into a big man. A big man's base move is 3, and he fills the entire square he's in, blocking LOS. No one can move past him or enter his square. When he moves, a big man pushes wizards or creatures (not objects) down the corridor in front of him. At intersections, pushed wizards and creatures choose which directions to move. A big man punches for 3 damage.
CapfalconDEATH BY DAGGERMatev
Life - 15
Cards - 4
Sustained Spells/Held Items:
Strength | Neutral | Self/LOS | Temporary (2 energy left) | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Thornbush | Neutral | LOS | Permanent | Create 1 thornbush in target empty space. Thornbushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the thornbush's square immediately end their turn, take 1 physical damage, and are stunned for one turn. This is not an attack and can not be evaded.
Harlon is surprised by that the green wizard had the gall to take his treasure straight out of his hands...
actual orders:
Burn Globe of Pain (3) to boost Adrenaline
updated map and players:
Harlon
Life - 15
Cards in Hand- 4
Sustained Spells/Held Items:
Adrenaline | Neutral | Self/LOS | Temporary (3 energy left) | Target any wizard (including yourself). While this spell lasts, the target may attack twice per turn. If the target is stunned, it may attack once and move, or attack twice without moving
CapfalconDEATH BY DAGGERMatev <- Current Turn
Life - 13
Cards - 4
Sustained Spells/Held Items:
Strength | Neutral | Self/LOS | Temporary (2 energy left) | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Thornbush | Neutral | LOS | Permanent | Create 1 thornbush in target empty space. Thornbushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the thornbush's square immediately end their turn, take 1 physical damage, and are stunned for one turn. This is not an attack and can not be evaded.
Matev feels pain for the first time while in the maze, and he is not happy.
Come talk about boardgames with us
actual orders:
-Cast Dispel on Harlon's Adrenaline
-Drop my Treasure
-Pick up Capfalcon's Treasure
updated map and players:
Harlon <- Current Turn
Life - 15
Cards in Hand- 4
Sustained Spells/Held Items:
CapfalconDEATH BY DAGGERMatev
Life - 13
Cards - 4
Sustained Spells/Held Items:
Create Door
Strength | Neutral | Self/LOS | Temporary (1 energy left) | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Thornbush | Neutral | LOS | Permanent | Create 1 thornbush in target empty space. Thornbushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the thornbush's square immediately end their turn, take 1 physical damage, and are stunned for one turn. This is not an attack and can not be evaded.
Harlon is really getting tired of this green wizard...
actual orders:
Ka-Bong!
Draw 2 Cards
updated map and players:
Harlon
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
CapfalconDEATH BY DAGGERMatev (Stunned 1 turn) <- Current Turn
Life - 9
Cards - 4
Sustained Spells/Held Items:
Create Door
Strength | Neutral | Self/LOS | Temporary (1 energy left) | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Thornbush | Neutral | LOS | Permanent | Create 1 thornbush in target empty space. Thornbushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the thornbush's square immediately end their turn, take 1 physical damage, and are stunned for one turn. This is not an attack and can not be evaded.
Matev feels his strength leave him after that last hit from the mean red wizard.
actual orders:
-Move North 2 squares (E7)
-Move West 2 squares (E5)
-Move North 1 square (D5)
updated map and players:
Harlon <- Current Turn
Life - 15
Cards in Hand- 4
Sustained Spells/Held Items:
CapfalconDEATH BY DAGGERMatev
Life - 9
Cards - 4
Sustained Spells/Held Items:
Create Door
Thornbush | Neutral | LOS | Permanent | Create 1 thornbush in target empty space. Thornbushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the thornbush's square immediately end their turn, take 1 physical damage, and are stunned for one turn. This is not an attack and can not be evaded.
Harlon knows he is running out of time.
actual orders:
Pull Wizardblade out of its magical sheath
updated map and players:
Harlon
Life - 15
Cards in Hand- 4
Sustained Spells/Held Items:
Wizardblade | Item | Adjacent | Permanent | While carrying this item you may use this sword to channel energy into a magical attack that targets an object or wizard. You may discard 1 magic card to deal magical damage equal to the discarded magic card's energy value. Wizardblade deals 1 crack per point of damage you inflict (rather than 1 crack per 3 points)
CapfalconDEATH BY DAGGEROne-armed Matev <- Current Turn
Life - 4
Cards - 4
Sustained Spells/Held Items:
Create Door
Thornbush | Neutral | LOS | Permanent | Create 1 thornbush in target empty space. Thornbushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the thornbush's square immediately end their turn, take 1 physical damage, and are stunned for one turn. This is not an attack and can not be evaded.
One-armed Matev barely holds on to the treasure with his remaining arm.
The booming voice returns, "GREEN has captured BLUE's TREASURE!! GREEN HAS BEEN AWARDED THE FINAL VICTORY POINT!! GREEN will be released from this maze and RED will be doomed to The Pit."
One-armed Matev feels the intense heat of teleportation and welcomes the idea of not being surrounded by stone walls anymore.
actual orders:
-Move North 1 Square (C6)
-Move East 1 Square (C7)
-Drop the Treasure
updated map and players:
Harlon
Life - 15
Cards in Hand- 4
Sustained Spells/Held Items:
Wizardblade | Item | Adjacent | Permanent | While carrying this item you may use this sword to channel energy into a magical attack that targets an object or wizard. You may discard 1 magic card to deal magical damage equal to the discarded magic card's energy value. Wizardblade deals 1 crack per point of damage you inflict (rather than 1 crack per 3 points)
CapfalconDEATH BY DAGGEROne-armed Matev WINS
Life - 2
Cards - 4
Sustained Spells/Held Items:
Thornbush | Neutral | LOS | Permanent | Create 1 thornbush in target empty space. Thornbushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the thornbush's square immediately end their turn, take 1 physical damage, and are stunned for one turn. This is not an attack and can not be evaded.
He could have just walked three steps and dropped it off, though. Guess he wanted to end the game with some flair?
Call it wargames paranoia.
And hey, blowing up half of my sector is a hilarious way to end the game.
"You fool, I've got this whole battlefield rigged!"
PAX Prime 2011 DM Challenge Champion
Oh man, just thought of a move that would've been hilarious if I had the materials 3 turns ago or so.
PAX Prime 2011 DM Challenge Champion
PAX Prime 2011 DM Challenge Champion
PAX Prime 2011 DM Challenge Champion