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Diplomacy: Spring map 1911 on page 17. Down to E/F/T for the win
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The Naalu Collective in MrBody's Twilght Imperium #7
Finn Edwards in mi-go hunter's Arkham Horror - Slimy Shores
Hosting Pandemic Games
Hosting A Game of Thrones; tCG #2 - Put Not Your Trust In Spiders
Hosting Twilight Struggle Game #5 - Stinkin' Commies!/Capitalist Dogs!
Hosting Twilight Struggle Game #4 - Host Vs Host (Farangu vs. Iron Weasel)
I'm actually really curious to see what AH would have done. I imagine I would be fucked.
France has hurt my feelings.
I've been in two games thus far that Italy has won. It is the only power that has won two games that I've been in.
Italy isn't really all that weak, it just requires that you get set with someone in the East real quick. It also requires that there not be a Juggernaut.
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Neitzsche
I really hope he didn't quit. That would be pretty terrible form, especially after only one turn in.
It's the first thing they mention in the guide!
I just got face rolled in my first game
Austria is the country with the most eliminations. It's a hard one to hang on with.
However, it's one of the easier countries to solo with, since you are so close to the stalemate line.
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Neitzsche
...What?
AH was eliminated by Russia in Fall 1902. Germany NMR's Fall 1902 much to France's delight. Turkey looking for aid and is boxed in.
The Naalu Collective in MrBody's Twilght Imperium #7
Finn Edwards in mi-go hunter's Arkham Horror - Slimy Shores
Hosting Pandemic Games
Hosting A Game of Thrones; tCG #2 - Put Not Your Trust In Spiders
Hosting Twilight Struggle Game #5 - Stinkin' Commies!/Capitalist Dogs!
Hosting Twilight Struggle Game #4 - Host Vs Host (Farangu vs. Iron Weasel)
So, this is the part where you give me back my supply centers and allow me to be an autonomous vassal, right?
Here's the board following the 1904 turn. Germany down to 1, Turkey eliminated. France and England both gain 1 while Italy and Russia sit at 10 centers each.
Here is the board following Fall of 1905, builds to follow:
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Neitzsche
Looks like a 1970's living room!
The Naalu Collective in MrBody's Twilght Imperium #7
Finn Edwards in mi-go hunter's Arkham Horror - Slimy Shores
Hosting Pandemic Games
Hosting A Game of Thrones; tCG #2 - Put Not Your Trust In Spiders
Hosting Twilight Struggle Game #5 - Stinkin' Commies!/Capitalist Dogs!
Hosting Twilight Struggle Game #4 - Host Vs Host (Farangu vs. Iron Weasel)
I started this game talking to Austria-Hungary and asking him what he wanted to do about Trieste/Venice. I gave him 3 options and he agreed to try a Key Lepanto. Having never actually managed to convince an AH to that move, I readily agreed figuring at worst case, I gain Trieste and ally with Russia. I had talked with Russia and we had agreed to attack AH, and given I was making the Key Lepanto opening, it looked really believable during the opening turn. I never really had any intention of working with Turkey and was mainly holding him at arms length until I could move with either AH or Russia into him.
The problem with the Key was that AH went into the Adr sea instead of Alb, so I couldn't aid him into Greece. At this point, I figured my best bet was to hitch my horse with Russia, and we worked a nice 2 country alliance until AH and Turkey were eliminated. At some point, Russia made a half-hearted stab at me, and I took that to mean our alliance had run it's course. I told Russia everything was cool, but had already decided to eliminate him before he could kill me. Given Russia and I had just hit Germany hard that turn, it meant it was a two horse race between me and Russia.
At about that time, France was frantically fending off an E/G after an apparent stab by England (from what France told me). France flat out told me he just wanted to outlast England/Germany and didn't care if I used him to win. I mean, with that offer looking me in the face, I agreed to help him fend off E/G and went about trying to move my fleets around to relieve pressure.
Eventually, Russia didn't figure out he needed to work with England to stop us, so I slowly broke through in the South thanks to a timely Russian NMR (well, at least for me it was timely) while we finally managed to break England in the North.
After about Fall1907 it was mainly mop up, and it could have been quicker had I not screwed up a couple orders.
I would like to thank everyone for playing, and especially thank Endaro for all his work in this game. I considered offering a 2 way draw multiple times, but I know this thread had settled on Solo victories and I wanted to abide by thread rules. If this was a face to face game, I would have offered Endaro a share of the win, he definitely earned it.
Also I didn't count on France not being interested in winning at all. I'm happy that at least he didn't outlast me. 2 center England4lyfe!
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Neitzsche
Any time there's an IT fleet in the Norwegian Sea, you know you're playing well.
Here's my game experience -
"Hi, AU!"
Silence.
"Hi, RU!"
Stabby. Ouch.
"Hi, IT!"
Stabby. Ouch.
Sorry if that was too long to read.
:cry:
The Naalu Collective in MrBody's Twilght Imperium #7
Finn Edwards in mi-go hunter's Arkham Horror - Slimy Shores
Hosting Pandemic Games
Hosting A Game of Thrones; tCG #2 - Put Not Your Trust In Spiders
Hosting Twilight Struggle Game #5 - Stinkin' Commies!/Capitalist Dogs!
Hosting Twilight Struggle Game #4 - Host Vs Host (Farangu vs. Iron Weasel)
I think my main mistake was the stab at Italy that just wasn't thought through at all!
Give me a PM if you need a player for another game.
Some interesting turn of events in that game. Italy and I were focused on different things starting out, and I didn't get much of a response from either Germany or Austria I figured I could try the old French/English alliance. I felt bad for Turkey, who gave me many good pieces of advice throughout the game but was sadly too far away for me to be able to help him. Also, unfortunately, England turned out to be a traitorous fiend and within a year I had both England and Germany breathing down my neck! Personally I was a bit shocked that I was able to hold off both of them for so long, with their largely undivided attention, and not lose any supply centers in the process. After a few years I contacted Italy, hoping he would rather have an ally than compete for the scraps. Together we managed to turn things around and we ended up gobbling up the two nations which spent the game trying to eat me! I was a bit shocked England and Russia didn't try to ally together to stop us, but I don't know if it would have mattered in the end.
For my first game, I'm quite happy to walk away with 9 supply centers, 2nd place, and my ultimate goal achieved.
The Naalu Collective in MrBody's Twilght Imperium #7
Finn Edwards in mi-go hunter's Arkham Horror - Slimy Shores
Hosting Pandemic Games
Hosting A Game of Thrones; tCG #2 - Put Not Your Trust In Spiders
Hosting Twilight Struggle Game #5 - Stinkin' Commies!/Capitalist Dogs!
Hosting Twilight Struggle Game #4 - Host Vs Host (Farangu vs. Iron Weasel)
Assuran's talk about openings frightens me, though.
Well, I've only played one and a half game, and I think I did alright in the one I finished. There are pretty extensive strategy resources online, especially on openings. Diplomacy archive and the Openings Library are some I found pretty useful.
Spaceman, the openings in this game are probably the most important part of the game (well, that and timing your stab right if you're going to do it). I would check out those sites jakobagger linked as they are good resources. In most cases you can tell what strategy a country will use by the end of the first year (in some cases the end of the first season). The opening turn is given the most amount of time during face to face games because it's so important.
I was going to sit out the next game if we had enough, since creating an ongoing community was my plan when I started this thread, but now I kinda feel like I should defend my crown, so to speak.
If there is enough interest, however, I'll sit out and watch what happens, and give my commentary as the game progresses from the peanut gallery.
I am intrigued following the thread, but have no idea how the game is played. I have read the rules, but rules are hardly helpful beyond the mechanics of how to move pieces around. I would be interested in joining a game, when/if there is an opening.
_____________________________________________
Run!
Haven't played this in person in years, since a game with less than 7 players is not as good as a full table.
The Naalu Collective in MrBody's Twilght Imperium #7
Finn Edwards in mi-go hunter's Arkham Horror - Slimy Shores
Hosting Pandemic Games
Hosting A Game of Thrones; tCG #2 - Put Not Your Trust In Spiders
Hosting Twilight Struggle Game #5 - Stinkin' Commies!/Capitalist Dogs!
Hosting Twilight Struggle Game #4 - Host Vs Host (Farangu vs. Iron Weasel)