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[Mass Effect] SPOILER ALL ME3 DISCUSSION. EVERY SINGLE BIT. EVEN HINTS.
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If it's the part I think you're talking about,
I would buy the shit out of Mass Effect 1 redone with the Mass Effect 3 engine.
Like, this wouldn't even be on the table as a question.
i was talking to someone earlier and they talked how much better me1 combat was and how the cover system was much better. no joke.
No no.
Yep. Ton of ways I can see the ME2/ME3 improvements being back-implemented into a Mass Effect 1 remake.
First, the SMG gets the weight reduction attachment. Now when you think of a backup weapon, you think of something small and light and compact. The weight reduction means that the SMG is a natural addition to the rest of your arsenal, without burdening you with much of an increase in power cooldowns. When you need some additional firepower that won't require much of a tradeoff, a weight reduced SMG fits the bill.
The second reason is the heatsink attachment. This is the attachment that gives a 30-45% chance of retaining your heatsink when you fire a shot. Basically, it grants a whole lot more ammo. You can obviously see why this would be handy for a backup weapon. Usually, you'll only need to pull out a backup weapon when you've expended all the ammo of your primary weapons... your assault rifles and sniper rifles. So now you're down to your SMG, and luckily enough this attachment means you'll have a plentiful supply of ammo to help you last through the rest of the fight.
It's too bad, but they really made the SMG too good, to the point where I don't see any real reason to ever take a pistol.
man the dialouge this time around is really great.
That's because the pistols are incredible primary weapons, especially in multi and for CD-reliant classes
I think the best paragon choice in the game, not necessarily an interrupt was:
He's the best friend. What a great moment.
rock a penetration and caliber mod and just headshot chumps like its a sniper rifle, or kill guardians through their shields and nemeses through their cover
Until I run out of ammo...
At least I've little cool down to spam Incinerate.
It doesn't really feel like a warzone, more like a small secluded area attacked by cerberus troops every now and then. I'd say, there needs to be more ambient war noise and graphics, like in certain single playe levels, and assault troops should drop in at all times, about 7-10 at a time. When a new wave begins, only more troops and "bosses" show up. On higher difficulties, there'll always be 7-10 assault troops and 2 centurions at all times.
The objective missions aren't bad, but could need some twists.
For the download mission: Get to the terminal and start the upload. Upload speed depends on the player count in the radius, as it does now. However, there's no time limit. The more data you download in that wave, the more credits you get. Also, the radius starts out smaller than it does now. However, it groes steadily, speed depending on the player count in the radius. When an enemy (or certain enemies, like Engineers) enter the radius, it stops to grow. Too many enemies and it shrinks. This encourages you to hold the territory as best as you can, and by allowing a bigger radius you aren't limited to a small area like now.
For activate/disable objectives, it's simple. Reaper indoctrination devices don't just pop up. They're carried in by Engineers, protected heavily by other troops. If you manage to kill the carrier before he sets it up, you're already good. If he sets it down but doesn't activate it, other Engineers can still activate it, unless you destroy it. Enemy devices have different effects: Indoctrination devices have negative effects, like less weapon damage, higher power recharge speed etc. Weapon triggers allow bombardement of the map unless disabled. You can avoid it by seeking shelter.
Friendly objectives have to be picked up from the shuttle at the starting area, then carried to the destination and avtivated. Communication devices, for example, reveal enemy positions through walls.
Since this makes the game quite more difficult, you could lower the boss enemy count on higher difficulties a bit.
Last: The credits you get at the end of the match are determined by objective bonuses but also other things like: Score, enemies killed, revives, headshots and other medals. They should also be affected by the unknown location and unknown enemy bonuses.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
I took the Renegade choice there
Didn't see Katsumi anywhere.
2) When I found out Kelly Chambers died. That was just cold, BioWare. Right between the eyes? Goddamnit, she didn't deserve that. That warm, loving flower Kelly. She didn't deserve that at all. And really, how was I to know that the right dialogue was to convince her to go incognito? =(
Yes credits are finite, but unless you want all 3 Spectre weapons (they're not that great, not really worth saving for), you can pretty much upgrade every weapon you would want to use to full and buy every mod with no problem.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
I finished the game with 8 weapons upgraded to max, all the fish and aquariums, and I still had like 500 k
Plan to make a save just before it, run through the ending then do multiplayer to 100% and go back through it again.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
And really, how can you get upset at a scene that ends with the line, "And every life is a special story of its own?" That's just a beautiful sentiment.
In my opinion that's the worst part.
ENDING spoilers