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[Tribes] Ascend. - Updating OP, steamgroup listed for coordinating matches together!
Posts
My friends have been saying that there should be some reward for the kills that turrets you have upgraded get, but, we weren't really sure what would be fair.
Until they wise up, and make all external buildings have incredibly tough shields, if not just invincible, until the generator is down. Then its just not worth it to feed some inf/raider free points.
SOOOO agreed. Well at very least it would be nice if when you ran up to a completely fubar'd turret, and repaired it from 0 to 100 and it kills like 3-4 dudes *while* you're repairing it you'd get an assist. Because, if that's not an assist, I don't know what is...
I got tired of the lack of points (for my team, vs feeding points to the other team like Velmeran just said) for being a good tech, so I took to harassment/base defense soldier. I also got tired of being made fun of for doing something as "unimportant" as keeping everything up in a match by the other team and my own team. I thought the tribes crowd would be a bitmore savvy than that, but since it's free we get a lot of cod'derpers, unfortunately.
That would be the intended use. How is that abusive? And a 30 second "power-up" time would still mean a gen kill gives you a cap window.
It would be very cool indeed if as a tech you could use a pack (say, in place of your turret), to upgrade an existing cannon turret to have highly extended range and accuracy. Like an upgrade that you could see visually (so people would maybe use their orbitals on turrets instead, etc.). That way you have a reason to repair them and keep your gens up. It would give offense an incentive to use their strikes/points for something other than clearing the flag stand. It would also help with the speed racer grabbers as well.
Like the ability to lock-on your own flag when it's stolen. Missiles a bit easier to lock and faster than the MIRV (or whatever it's called).
Then there'd really be a reason to keep your generator up and turrets repaired/upgraded. And strikes would be used on turrets almost exclusively. Because a manned turret would be far, far, far more deadly than the predictable AI. Although sometimes the AI leads its target like a champ.
When there a fewer people on, it seems better to just play PTH so you can cap when you need to, flag chase when you need to, and duel at will. It goes back to the earlier comparison of Tribes and soccer. If you're playing 5 v 5 on a full size pitch, it might not be worth it to have full time defenders, maybe not even a full time goalie, whereas with full teams you can have a more reasonable expectation of having a particular role to fill.
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that is all
On this there is consensus.
Old PA forum lookalike style for the new forums.
Me too man, I really enjoy this role as well.
Edit: Thrust pack is almost required for this though.
Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 Officer (Ansatz.6498)
As a PTH the best I can do is splash them before they touch the flag and then chase. Yeah, sometimes that's enough for the kill but for the most part, I'm still going to end up chasing any high speed PTHs.
Edit: Thrust pack is still something I'm trying to get use to. Straight out of spawn it's awesome, or if you're in a static position waiting. I really wish that it could help change your direction mid air when you're going over 130. Then again, I'm still learning how to use it properly.
Yes this
Use it when you have some open space or a downhill. It doesn't do very well uphill, but can possibly be useful even then. Can also use it to quickly change directions by coming to a stop then thrusting off. Otherwise it can be useful for maneuvering quickly, such as to do a decent e-grab which would otherwise be llama, or to quickly grab a nearby flag in the field.
For chasing, once you hit the passing capper with your bolt/disc, immediately thrust in the same direction his route is taking him. The pack will get you to 130-150 and at that point you can use a nitron (nitrons work best at speed) to boost yourself and catch up to him.
Like you, chasing is my favorite thing to do. To learn I watch Blinks' videos (he is a defender/chaser for one of the pro teams). e.g. http://www.twitch.tv/theblinks/b/310106358 (starting at 40 minutes) or http://www.twitch.tv/theblinks/b/310667535 (10-52 minutes). Of course, it is a little different in competitive games compared to randoms.
Edit: In other news...
Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 Officer (Ansatz.6498)
Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 Officer (Ansatz.6498)
Also timing a Nitron as someone grabs the flag is a good defensive tactic. It gets the flag off your stand to so that you can push it into a corner somewhere so that a llama can return it to the stand just as another capper is coming in.
Thanks for the link to that video! That had a ton of good information in it.
I'm really hoping we get to see private servers sooner than later. Then again, I've got a game server currently doing nothing, so I might be biased about that.
Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 Officer (Ansatz.6498)
http://youtu.be/96OGNP7IXhs?t=18s
Servers are having some serious lag issues too.
LD/Chase perspective: http://www.twitch.tv/theblinks/b/311406066
Capper perspective: http://www.twitch.tv/thesmallkiwi/b/311406015
Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 Officer (Ansatz.6498)
Edit: I wish I had Blinks' assault rifle skills.
Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 Officer (Ansatz.6498)
I need to get back to playing this more.
Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 Officer (Ansatz.6498)
Its soooo good.
Tonight while Rango was asleep, I was playing. Just started getting decent at flag running.
The score was 4-4, there was 1 minute left in the match. Our carrier dies, their flag is returned. Im at their base fighting their carrier. He goes for the cap and my spinfusor lands on the flag first, killing him. I return our flag and grab theirs.
30 seconds remaining
Im injured from that fight, at about 50% health, and start my run back to our base. Its that big icey map. I have about 4 guys chasing me, and im dodging the crap outta bullets, watching them whizz pass where I was moments earlier.
10 seconds remaining, literally less than 30 health, and I cap that sucker.
I almost woke up Rango with shouts of victory
I've played a lot over the weekend and I've come to the conclusion that I would be pretty pleased with this game if they just got rid of Katabatic.
This game works better with smaller maps and smaller team sizes.