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Mass Effect 3: Welcome To Our Thread, Here Are Your Complimentary Tasers and Cyanide Pills

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Posts

  • FAQFAQ Registered User regular
    I'm only 2 hours in so I won't be clicking on anything,

  • -Tal-Tal With God's help our labour is successful Sheffield, the Steel CityRegistered User regular
    FAQ wrote: »
    jeez this thing must be a hum dinger

    I was told that it would be truly atrocious, instead I was merely semi-satisfied

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  • PonyPony Registered User regular
    You know how the movie of AI could've ended at a certain point in the film but instead went onwards into "What the fuck was that?" territory?

    I have the same basic beef with ME3.

  • FAQFAQ Registered User regular
    oh yeah, AI's ending...

  • ShenShen Go placidly amid the noise and haste Registered User regular
    Pony wrote: »
    I wonder what you all expected for the ending?
    The game made it pretty clear that in this mass effect universe, synthetics always outpace organic life. Combine that with individual, free thought and you're bound to get A final conflict.
    As for the "energy wave".... I would've preferred to see more of what it changed, but what did you expect? Reaper diplomats on the citadel?

    just gonna leave this here:

    http://www.gamefront.com/mass-effect-3-ending-hatred-5-reasons-the-fans-are-right

    it explains my reasoning pretty well

    Thanks for this, great article. (Ending spoilers natch)

    3DS: 2234-8122-8398
  • WeaverWeaver Hail CascadiaRegistered User regular
    edited March 2012
    also tal maintains that video game analogues for racial variation are worth less than video game dogs

    Weaver on
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    Steam: weavermatic
  • PonyPony Registered User regular
    Weaver wrote: »
    also tal maintains that video game analogues for racial variation are worth less than video game dogs

    yeah well

    character consistency and all that

  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    I don't feel sour on the game at all. I am looking forward to new DLC, too. Now, I'm going to play multi

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  • -Tal-Tal With God's help our labour is successful Sheffield, the Steel CityRegistered User regular
    I don't remember saying that

    though however (ending spoilers)
    the greatest sacrifice of Destroy was not EDI or the geth but my robo-dog

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  • Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    I am looking forward to seeing this ending so I can go back and click on a billion spoilers and enter the debate when everybody else has stopped caring.

    Ha, what am I talking about, people aren't going to stop caring about Bioware's hitler-abomination-betrayal ending.

    “When the last tree is cut, the last river poisoned, and the last fish dead, we will realise that we cannot eat money.”

    Blog: All's Veld That Ends Veld
  • -Tal-Tal With God's help our labour is successful Sheffield, the Steel CityRegistered User regular
    edited March 2012
    oh wait are you talking about that baby argument in this thread a while ago

    cause I ranked that human baby > salarian > dog > dog shit > batarian

    -Tal on
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  • Der Waffle MousDer Waffle Mous three times snugglier New Yark, New Yark.Registered User regular
    -Tal wrote: »
    I don't remember saying that

    though however (ending spoilers)
    the greatest sacrifice of Destroy was not EDI or the geth but my robo-dog
    ....

    ....

    NOOOOOOOOOOOOOO

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    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • GoatmonGoatmon I'm nodding. Is everyone else nodding?Registered User regular
    edited March 2012
    Pony wrote: »
    You know how the movie of AI could've ended at a certain point in the film but instead went onwards into "What the fuck was that?" territory?

    I have the same basic beef with ME3.

    I honestly liked the ending to that film.

    In hindsight, I can understand how that portion of the film could weird people out, given how out of this world it is.

    Where should it have ended, in your opinion?

    Goatmon on
  • PonyPony Registered User regular
    Goatmon wrote: »
    Pony wrote: »
    You know how the movie of AI could've ended at a certain point in the film but instead went onwards into "What the fuck was that?" territory?

    I have the same basic beef with ME3.

    I honestly liked the ending to that film.

    In hindsight, I can understand how that portion of the film could weird people out, given how out of this world it is.

    Where should it have ended, in your opinion?

    for ME3 or AI?

  • -Tal-Tal With God's help our labour is successful Sheffield, the Steel CityRegistered User regular
    however, varren do rank above all sapient aliens

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  • HobnailHobnail Registered User regular
    People watched AI?

  • GoatmonGoatmon I'm nodding. Is everyone else nodding?Registered User regular
    Pony wrote: »
    Goatmon wrote: »
    Pony wrote: »
    You know how the movie of AI could've ended at a certain point in the film but instead went onwards into "What the fuck was that?" territory?

    I have the same basic beef with ME3.

    I honestly liked the ending to that film.

    In hindsight, I can understand how that portion of the film could weird people out, given how out of this world it is.

    Where should it have ended, in your opinion?

    for ME3 or AI?

    The one that's a film.

  • SquallSquall hap cloud Registered User regular
    i keep up with this thread as best i can but i always seem to be one step behind in the discussion

    minor spoilers on mission progression
    i do palaven one night, everyone is talking about tuchanka, next day i do tuchanka, everyone is talking about rannoch and thessia

    last night i finished rannoch and thessia and it's all ending talk

    speaking of thessia
    i really dig how absolutely pissed shepard comes off after that mission

    because it is just super upsetting that that's how it turned out

    hey shepard i noticed youre breathing fire thru the halls, something wrong?

    we just got trounced by an overly dramatic anime after i charged his pasty ass fifty times and unloaded twently rounds from the graal in his face what do you think is wrong

  • GoatmonGoatmon I'm nodding. Is everyone else nodding?Registered User regular
    edited March 2012
    So I just learned that
    Tali's photo isn't the only reused image in ME3.

    Apparently, the scenery during the post-credits scene was mostly just a slightly recolored/textured version of Winter on Mars.

    This is probably not news to a bunch of you, but those who haven't seen it, it's easy to find on google.

    http://www.macwallpapers.eu/bulkupload/Resolution/Tft//1280x1024/1280x1024 Winter On Mars Cold Desktop.jpg

    Goatmon on
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited March 2012
    Squall wrote: »
    i keep up with this thread as best i can but i always seem to be one step behind in the discussion

    minor spoilers on mission progression
    i do palaven one night, everyone is talking about tuchanka, next day i do tuchanka, everyone is talking about rannoch and thessia

    last night i finished rannoch and thessia and it's all ending talk

    speaking of thessia
    i really dig how absolutely pissed shepard comes off after that mission

    because it is just super upsetting that that's how it turned out

    hey shepard i noticed youre breathing fire thru the halls, something wrong?

    we just got trounced by an overly dramatic anime after i charged his pasty ass fifty times and unloaded twently rounds from the graal in his face what do you think is wrong
    The ending of that character
    kai leng gets is so deserved. Like, really.
    Fuck your pussy sword. HAVE A HOLE IN YOUR CHEST FOR FREE

    autono-wally, erotibot300 on
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  • Indie WinterIndie Winter smuggest bird Registered User regular
    so the Datapad app is out, right

    what sort of bonus does it add to the main game?

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    indie_winter on PS4 | @indiewinter on twitter
  • GoatmonGoatmon I'm nodding. Is everyone else nodding?Registered User regular
    Squall wrote: »
    i keep up with this thread as best i can but i always seem to be one step behind in the discussion

    minor spoilers on mission progression
    i do palaven one night, everyone is talking about tuchanka, next day i do tuchanka, everyone is talking about rannoch and thessia

    last night i finished rannoch and thessia and it's all ending talk

    speaking of thessia
    i really dig how absolutely pissed shepard comes off after that mission

    because it is just super upsetting that that's how it turned out

    hey shepard i noticed youre breathing fire thru the halls, something wrong?

    we just got trounced by an overly dramatic anime after i charged his pasty ass fifty times and unloaded twently rounds from the graal in his face what do you think is wrong
    The ending of that character
    kai leng gets is so deserved. Like, really.
    Fuck your pussy sword. HAVE A HOLE IN YOUR CHEST FOR FREE
    THAT WAS FOR THANE, YOU ANIMU SON OF A BITCH

  • LanglyLangly Registered User regular
    Goatmon I have been posting that all the live long day!

    Also you can google "winter space" and it is the first hit.

  • EdcrabEdcrab Registered User regular
    @Orikaeshigitae

    When you inevitably turn that post into a full-blown article please let us know when it goes up

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  • SeriouslySeriously Registered User regular
    Attention thread I have finished the game prepare yourselves

    for my random informal thoughts

    now I am the ending spoilers
    That was a nice little romance scene

    Kaidan displayed a little personality. I still don't understand what my vanguard sees in him but I am content with her decision


    Kai Leng was never not hilariously pathetic

    Shut up!

    and then I broke his practical katana. That was a damn good shield generator he had though.


    I am happy with how practically every one of my crew members ended up. That is a post onto itself.


    Good fucking god that final fight was intense

    I do believe Mass Effect finally has a satisfactory final boss battle

    infinite marauders, infinite banshees and all the while a god damn mini-reaper is using its death ray to write its name in the asphalt around you

    I have never vanguarded so hard in my life, bravo


    anyways about The Ending

    I liked it...? Maybe! I didn't hate it.

    everything up until the catalyst worked just fine for me and everything from the catalyst on (which I am guessing is the real problem area for most people) managed not to fuck with my enjoyment of the game up to that point


    I always figured the series would end with the most dire choice of all, and the final scenario actually ended up being bizarrely close to something I had speculated a while back, down to one option being represented by The Illusive Man

    and I was pretty sure that the Reapers were going to turn out to be some just completely fucked-up stupid insane road-to-hell-paving attempt to actually preserve life so that wasn't a surprise either


    I will say that it seemed very Deus Ex. Oddly Deus Ex. Deus Ex in my deus ex machina. There's a joke there. yo I heard you like


    I killed the Reapers, the thing with it killing the Geth too would have given me pause if it weren't for the fact that I had begun to feel that I had made a mistake back on Rannoch letting them live.

    My Vanguard has a very simple rule: There is no such thing as unReaping. Things that get indoctrinated or otherwise tainted by the Reapers are done for, for good. No one has ever been able to satisfactorily tell me how indoctrination works, or show me a foolproof strategy for reversing it, and the only kind of resistance that anyone has ever been able to manage is putting a bullet in their brain.

    So, with the galaxy at stake I am forced to assume that being Reaped in whatever form works on a level that is practically eldritch and is a process that is outside the reach of conventional methods and understanding.

    Which means there is only one solution.


    But I loved Legion, and I loved the Geth. When I heard they had accepted Reaper upgrades my response was "n-no..." because that was the entire fucking race.

    And faced with the enormity of the task before me, I quailed. I made peace with the Geth and the Quarians, and for a time it seemed like the right decision.

    But it always bothered me that once they had accepted the Reaper upgrades, there was no more talk of making their own future.

    Geth make their own future. Whatever these things were, they were no longer Geth. I don't know when the dam would have burst, but it would have been only a matter of time.

    But I got a chance to fix my mistake.


    which I guess just leaves EDI,


    ...we'll hug it out in hell, EDI.


    as for the other options

    I dunno, control just seemed too convenient, although I guess if I'm distrusting the catalyst then I don't know what makes me think the blow-it-up option is how it seems either. It just didn't seem a permanent enough solution I suppose, if I leave the Reapers in play something will go wrong eventually. Plus it's just not as satisfying as blowing up those miserable metal motherfuckers.

    and synthesis just seemed gross, reconfigure the essence of every form of life in the galaxy, without their consent? I know that I signed off on genociding at least two species (and depending on how you think about it, potentially far more), but that is a level of playing god that I don't feel comfortable operating at.


    The relays being destroyed rings completely true to me. Even if nothing else was, I feel like that has been built towards for the entire series. They are the foundation, and the representation, of the entire cycle. If they still exist, then the cycle isn't really broken. Plus they were Reaper tech, they had to go. A great many people are left in a bad way by it, and that is super fucking shitty for them, but in the long-term the galaxy is finally free. We were always going to have to sacrifice ourselves in the name of future generations.


    I'm not sure what the Normandy was doing there, or how my squaddies got where they were

    perhaps EDI made another set of improbable leaps in logic like she did at the end of the suicide mission and figured out what was going to go down and tried to hoof it.

    Maybe it was all a dream, or a set-up for something later

    nice planet though I guess


    the after-credits bit was just kinda ha ha okay then

    although holy hell that was Buzz goddamn Aldrin


    that's enough I think

  • SeriouslySeriously Registered User regular
    oh also

    endgame etc
    What does Liara do to you in the London FOB? I guess it is probably just a regular mind meld but when I saw it my first thought was

    Did...she just...impregnate herself?

    I was having flashbacks to both Dragon Age: Origins and The Wrath of Khan


    of course it is clear now that Liara is preserving Shepard's katra for future shenanigans in the dlc Mass Effect III: The Search for Shepard (Again)


    I have also figured out why Quarians look exactly like humans

    with the galaxy in the state that it's in at the end of ME3 it is clear that the ME MMORPG will not be able to take place in the future, so it will instead be something like Spectres of Old Citadel Space with pre-Geth suit-free Quarians being the stand-in for humans.

  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    Edcrab wrote: »
    @Orikaeshigitae

    When you inevitably turn that post into a full-blown article please let us know when it goes up
    Kay. Everyone should go read that post in the meantime.

  • DuxDux A host to DarknessRegistered User regular
    Edcrab wrote: »
    @Orikaeshigitae

    When you inevitably turn that post into a full-blown article please let us know when it goes up
    Kay. Everyone should go read that post in the meantime.

    I read that post.

    It was a good post.

    Well done, Sir. :^:

  • NullzoneNullzone Registered User regular
    I write the following with the explicit assumption that although most people can tell bad writing when they see it, almost none of them can tell why it's bad without training. I'm gonna explain what's wrong with the ending and what most people mean when they say it's bad or 'ruined the experience' or 'fuck you bio$ware'. Also: please quit saying 'good' or 'bad' or 'i liked it or didn't' or anything as extreme as all that. Nobody fucked you, okay? Nobody even fucked your dog. Your dog is safe.

    If you read this, you're reading it because you want to hear my opinion on it as a Trained Story Asshole - so read all of it. If you're gonna complain about the length (it's long) don't read it. When you respond, say something of substance. Also, there are going to be grammatical errors because I'm writing this conversationally. If you complain about grammar I'm going to shit on your face. Cool? Cool.

    Again, if you open this spoiler, you're tacitly admitting that you might be wrong. I really don't want to spend so long writing this only to have someone dismiss it out of hand.

    Spoilers for everything, including your own later life experiences. Yo life partner hella ugly.
    caveat: This is all based on experiences with the default Shepard. I played through with this version for two reasons: one, I played the first 2 games on PC and this one on PS3, so no old saves, and two, this is the game as written - it's the version that people new to the series are going to play. If I was reviewing the game, then I figured I should experience Mass Effect 3 the way the average person was going to play it.

    The default Shepard did not have a game that is even remotely similar to most of yours - you probably saved Wrex and have a canon 'saved everyone' playthrough. Not the case with default Shep, 'cuz she fucked up in most situations. Hard to say why, though she's probably just human.

    If you didn't import a save, Shepard failed to save most squadmembers from 2 (i ran across mordin, garrus, jacob, miranda, and tali), kept the Collector base, killed the Rachni and Kaiden (in my case), Wrex, didn't save the councillors from the first game, never opened Grunt's capsule, sold Legion, and ignored the DLC. There are probably some other options, but even this much difference ensures that the default game is likely not typical, at least for you, the market that Bioware was going for: the players who have a canonshep playthrough from the first mass effect, with every important decision optimized for the story you wanted.

    I didn't find this much of a problem; for one thing, I remember killing Wrex in my original Mass Effect game, because he struck me as unreasonable at the time and I didn't figure it'd come back later. That was four computers and two consoles ago, but the spirit remains, as much as I like him: I think that default Shepard probably represents a genuine 'blind-first-time-through' playthrough pretty well. We tend to discount how much influence message boards and social media play on our decision-making. For instance: how about that ending, eh?

    The cognitive dissonance that came from reading everyone's posts about the game as a whole made me realize something about how people play Mass Effect, and what stories do in general. Normally I'm King Shit of Fuck Mountain when it comes to Writing, but this particular insight came from filmcrithulk's monumental posts on storytelling and screenwriting, available here.

    Like a good teacher, it reminded me of something I already knew, but put in a new light. People generally want two things from characters: to relate to them, and to want to be them. The two together let the viewer/player identify with the character. When we talk about 'bad game writing', for the most part we're talking about flat characters - those who do cool things or invite our empathy, but don't go beyond that in any sense. See Army of Two or Heavy Rain. Movies can be left with 'empathy' as the necessary reaction to most film characters, but games have a larger problem - that of 'cool'.

    Since games are mostly built around wish fulfillment, players demand that the protagonists do something 'cool'. All 'cool' really means is 'i want to be like that person'. It can be their courage under fire, their graceful walk, their creativity, their bravery, their ease talking to/fucking women, their acrobatic skills, deadly aim, social prowess, etc, etc, etc... usually 'cool' characters are defined by their extraordinary abilities in one or many areas - areas in which the vast majority of us are sorely lacking. It's a simple concept, but just as hard to pin down as 'fun' - it's so individual you might as well not be saying anything at all. (Games don't have to be wish fulfillment, or at least not in the explicitly indulgent way, but that's a conversation for another day. This is a game with epic scope and god dammit we gonna fuck some blue ladies.)

    For many games, that ability can just be 'amorality'. Shoot whoever you want and duck around a corner. Problem solved. Good job, space marine.

    For Mass Effect, that gets a little more complicated.

    (this is a simplified version of a much longer article)

    Most RPGs, ever since they were invented and called 'stories' and told communally, have to do with wish fulfillment. For many, many years, those wishes had to do with status, social mobility, and gettin' hella laid, which resulted in a genre of fiction called the 'romance'. This is where we get most of our ideas of what the Middle Ages were like from. Romances have a hero, usually a knight, who lives by a chivalrous code of honour and who is tempted on their journey to reclaim some artifact or personage.

    They encounter marvels previously thought impossible, (re)discover new countries, places, and peoples, and eventually reach their goal after proving their worth in a trial or series of trials. Then they bone a lady: the damsel in distress, also a princess, which makes them future king.

    (Yes, this vaguely conforms to the Hero's Journey. No, Mass Effect is not the Hero's Journey. The Hero's Journey is an academic tool used to study myths for essentially anthropological reasons. using it as a blueprint is silly, like using any other formalist rubric as a blueprint.)

    Anyway, this pattern continues all the way up to the present day, with those satanist D&D players and GTA4. At this level of abstraction, almost every game is a role-playing game; however, Mass Effect differentiates itself as a franchise by consciously trying to be a palette for expression rather than a mold you have to fill a la Niko Bellic. You create your character, her backstory, looks, makeup, and then you guide her on her heroic journey, reacting to things appropriately. The Renegade/Paragon split has never been about breaking the rules, even at its most forceful: it's been about keeping to your code and deciding how much play you want to give yourself in interpreting that code.

    So yeah. Mass Effect is a romance. (Actually, planetary romance, but that's a separate article.)

    Let's switch settings for a moment.

    Mass Effect's literal deus ex machina (god from the machine) rubbed almost everyone the wrong way. Per my preface, what almost nobody gets is why. At first I thought it was the kid too. Truth is, it could have been anyone, even Mac Walters himself or the obelisk from 2001, and it'd have been just as clumsy.

    (this bit is going to be a simplified version of a much longer article too)

    I'm gonna do a fun teacher thing and talk about something else and then at the end you're going to realize I was talking about Mass Effect all along, okay? Kay.
    Check out the endings for the original Deus Ex: join the evil shadow government, transcend your meatsack body and unite with an omniscient AI, or send the Earth into a dark age. They give you pause while also being conceptually quite satisfying: why?

    From the beginning of the game, Deus Ex is doing its best to put you in JC Denton's shoes, to make you aware not only of his augmented nature but also his deeply personal ties to UNATCO and to the nanotech augmentation that makes him special. He's the younger brother who eventually overshadows his big bro, maybe even saves him, and then saves the world by being a slick robot dude - how cool and empathetic is that? At the same time, Warren Spector (who rules) gives you cultural conflicts that are directly relevant to modern society - the problems of information oversaturation, government control, ethical research, political mobility and protest, and class stratification. Each of these ideas are given (often multiple) anchors in characters whose actions directly affect JC and thus the player. It's what science fiction does best - cultural commentary. Each ending speaks not only to the themes of the game but to the empathetic nature of JC and thus the player.

    How do you fix the earth, flawed human? Surprise: there's no right answer, no happy ending. You have to do it anyway. Deal.

    Compare this with the reboot, which (third article) is a fun game but nowhere near as profound. You play as Jensen, a sounds-similar to Denton, who is a cop guy with robot arms and a dead girlfriend. You strive against.. things. Corporations? I think corporations. How does it end? You can expose mechanical augmentation for.. some reason, I forget, and stifle human progress, remove the limits on augmentation and expand progress, or kill everyone on the ship. There might be a fourth option that I can't remember, but who cares? It mistakes the forest for the trees: the specific anchors which are conduits to the real and visceral themes of the story are focused on in the ending, but don't deal with the themes themselves. Not only that, but where Deus Ex was specific where it counted, DX:HR rewards you with the vaguest, shallowest introspective mumble about how augmentation changed Jensen's life.

    Who gives a fuck about Jensen? Not you! DX:HR confuses epic scope for meaning and affect, which is maybe the most common mistake in games as they stand. Sure, this decision affects everyone in the fictional US or could erase Jensen and all the other figureheads - but so what? None of them actually matter! None of them have made you react in any meaningful way or made you feel for them! (see also: the upcoming article on syndicate)

    The original Deus Ex gave you endings that asked you where your priorities lay, with real and grounded stakes and consequences. The sequel gave you vague bullshit on every count. One ending feels sharp, meaningful, and memorable, and the other is none of those things. Each character is only ever an avatar for a mindset or worldview - the trick is in making you believe in them and how they clash with other ideologies, putting yourself in every set of shoes. It's why we can study literature and why the author matters not at all in criticism of the finished work - the events on the page don't really even matter, it's the interaction of competing ideas through their stand-in avatars that is what draws people in and gives art its power.

    (i dare you to ask me what good a humanities degree is now.)

    Let's get back to Mass Effect 3.

    Yeah, part of the problem with the ending is the fact that it's exposited by a kid who we don't know and don't care about. It also doesn't relate to most people in the story we care about except in the vaguest terms. It only relates to themes in the story in the basest terms, and repaints the story with the broadest brush possible. These are minor issues at best.

    The real crime, narratively speaking, is fucking with Shepard for no reason. Not the in-game person of Shepard, but the dynamic which Shepard embodies. See, for the first time in the series, Shepard is vulnerable. Her moms is in danger. She fucks up, Kai Leng eats her cereal, and it actually shakes her. For two and a half games, Shepard has been the one with unflappable confidence. Determination may actually be her middle name. It's certainly her defining trait, even next to 'soldier' - she gets shit done, even if the cost is grievous, even when it threatens those she cares about most.

    And for the first time, it might not be enough.

    It's where she makes the jump from "player stand-in" to "actual character." If there's one thing we know about as humans, it's not knowing if things are going to work out. Hell, you say as much to EDI when encouraging her to jump Seth Green's fragile bones. You begin to realize exactly how much strain Shepard is under in that moment - not even the hamfisted dreams or occasional Tense Holoconversations manage that. She might not fucking win and she is the Big Goddamn Hero. Makes the buildup to the ending mean that much more. When she settles down next to Anderson, it's two soldiers resting after a mission accomplished, comrades under fire patiently dying after a long, long career. She's headed to heaven to bro out with Garrus, who is laying thousands of miles below in a puddle of green blood. We're sad, but also we're satisfied. Big damn hero, big damn heroic death, martyred for the good of the galaxy.

    And then the phone rings.

    She staggers to her feet, bloody and scarred, half-robot, and mumbles "What do you need me to do next?" Hit number two, right to the gut. We echo her pathetic sentiment. What more can you ask from this woman? She waves at the console, nothing works, she collapses. Cue capcom: BAD END.

    And then the platform raises into the air. This is where things start to go off the rails, so to speak. Let's pause and examine what's happening here - in her extremity of need, her determination has failed her. She didn't quite make it. And that doesn't seem to matter. In the lingo of the romance, she failed her trial, but gets to reap the reward anyway.

    That's really where the ending falls down. Everything after seems hollow because it is - there's no reason why she deserves to save the galaxy when she beat the big bad and it didn't matter. The endings don't work because they don't address what people have been told to care about through the entire series - the themes that the writers have been reinforcing, mission after mission. They've been shaping Shepard into what they wanted to be most - a better person, a better lay, maybe only the person willing to be ruthless and stretch the rules where it counts - and it doesn't seem to matter at all.

    The violation isn't of the player's decisions. It's of Shepard's role as the player's ideal hero. It takes the interactivity of the game, perhaps its most unique and evocative feature, and utterly ignores the immense potential to take the romance genre to its most extreme catharsis. Every step to this point has been another drop in the Care Bucket, and it just got set gently to the floor instead of poured out in one big release. (yes this is all sexual)

    So, players take to the internet, tension unrelieved, and vent it against Bioware and Catalyst instead. I was expecting Shepard to end up being the Catalyst, because that would make sense in terms of the tautology of the game - Shepard is the person who is the most necessary to save the galaxy, because we spend the entire trilogy making her that way. It doesn't matter how that's expressed, only that it is. We didn't get that moment. Instead, we get an epilogue talking about 'the Shepard', an abstract concept that doesn't have a lot to do with the "reality" of the game we've played.

    She might as well be anyone. And that's the thing that nobody wanted said about their Shepard.

    Have my babies

  • NaphtaliNaphtali Null Registered User regular
    Just a quick question, I'm sure its been answered a million times but I can't keep up with the thread(s) fast enough apparently

    How to get the best ending:
    I know I saw that you needed 5000 effective war assets somewhere, but does your readiness meter also play into the best ending you can get as well? Does it need to be a 100%?

    B.net: Naphtali#1830 | Steam | LoL/NNID: ElNaphtali | 3DS: 2852-8363-2374 | Wish List
  • GatsbyGatsby ElsewhereRegistered User regular
    Edcrab wrote: »
    @Orikaeshigitae

    When you inevitably turn that post into a full-blown article please let us know when it goes up
    Kay. Everyone should go read that post in the meantime.

    Once again, you deliver quality musings Orik.

    Steam ID/Twitter/Women Write About Comics
    Friend Code: 2766 - 9202 - 0140
  • GatsbyGatsby ElsewhereRegistered User regular
    Naphtali wrote: »
    Just a quick question, I'm sure its been answered a million times but I can't keep up with the thread(s) fast enough apparently

    How to get the best ending:
    I know I saw that you needed 5000 effective war assets somewhere, but does your readiness meter also play into the best ending you can get as well? Does it need to be a 100%?

    Yup.

    Steam ID/Twitter/Women Write About Comics
    Friend Code: 2766 - 9202 - 0140
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    What is this "best ending"?

    kFJhXwE.jpgkFJhXwE.jpg
  • NaphtaliNaphtali Null Registered User regular
    Gatsby wrote: »
    Naphtali wrote: »
    Just a quick question, I'm sure its been answered a million times but I can't keep up with the thread(s) fast enough apparently

    How to get the best ending:
    I know I saw that you needed 5000 effective war assets somewhere, but does your readiness meter also play into the best ending you can get as well? Does it need to be a 100%?

    Yup.

    So
    What's gonna happen when nobody plays multi for this anymore (not that will be a problem for a few years, probably)? You can't get the best ending?

    B.net: Naphtali#1830 | Steam | LoL/NNID: ElNaphtali | 3DS: 2852-8363-2374 | Wish List
  • BugBoyBugBoy WINNERS DO LIKE BUGS Registered User regular
    What is this "best ending"?

    ending spoilers
    there isn't any single best ending, but certain small things change based off of your readiness

    small, but important

    You see lots of things, out there in the swamp at night. Some of them might even be real. But the Bugboy? That's just plain impossible.
  • Indie WinterIndie Winter smuggest bird Registered User regular
    so the Datapad app is out, right

    what sort of bonus does it add to the main game?

    so

    does anyone know

    RCmKIvs.gif
    indie_winter on PS4 | @indiewinter on twitter
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    BugBoy wrote: »
    What is this "best ending"?

    ending spoilers
    there isn't any single best ending, but certain small things change based off of your readiness

    small, but important
    My readiness is
    about as big as it can be with my choices in ME2, 1 and not playing multiplayer.. I think. 6500 or so, 3250 effective by the end of the game. I might play the ending again with a new DLC character, and my galactic readiness at 100% when I reach that

    kFJhXwE.jpgkFJhXwE.jpg
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    Naphtali wrote: »
    Gatsby wrote: »
    Naphtali wrote: »
    Just a quick question, I'm sure its been answered a million times but I can't keep up with the thread(s) fast enough apparently

    How to get the best ending:
    I know I saw that you needed 5000 effective war assets somewhere, but does your readiness meter also play into the best ending you can get as well? Does it need to be a 100%?

    Yup.

    So
    What's gonna happen when nobody plays multi for this anymore (not that will be a problem for a few years, probably)? You can't get the best ending?
    Probably a savegame editor to put your readiness at 100% at the end, or an official patch maybe?

    kFJhXwE.jpgkFJhXwE.jpg
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    Man I kinda wanna play that Ipad ME game. But I don't have an Ipad! I might need to get one for a few days from a friend for that. Is it worth the 6€ / 8$?

    kFJhXwE.jpgkFJhXwE.jpg
  • SquallSquall hap cloud Registered User regular
    edited March 2012
    so the Datapad app is out, right

    what sort of bonus does it add to the main game?

    so

    does anyone know

    you can get minor credit bonuses and galactic readiness to each sector

    like, you send away a 'fleet' into a sector and it takes 3-7 hours. After that time has passed, you collect about 1k credits and near 1% readiness for that sector

    you can send out two fleets at a time

    speaking of that app: is there a way to stay logged in? Every time i boot it up it logs me out of origin and doesnt save my info

    Squall on
This discussion has been closed.