you can get minor credit bonuses and galactic readiness to each sector
like, you send away a 'fleet' into a sector and it takes 3-7 hours. After that time has passed, you collect about 1k credits and near 1% readiness for that sector
I'm prepared for y'all to tell me why I am wrong forever
you are wrong because the reapers are still alive
They get sucked into the Citadel and get blown up with the whole thing once the Crucible fires.
So, yeah, they're pretty dead.
uh what
I just saw them turn green and fly away
I also got them exploding with the crucible
Re This old thing- The reapers turned green and flew away for me, too.
this would seem to be the thing that changes based off readiness for the synthesis ending/spoiler]
Sounds like a good ending to me. War is over, cycle has ended, and the reaper tech is there for everyone, meaning the mass gates can probably be rebuilt.
you can get minor credit bonuses and galactic readiness to each sector
like, you send away a 'fleet' into a sector and it takes 3-7 hours. After that time has passed, you collect about 1k credits and near 1% readiness for that sector
I feel kind of bad for taking garrus and javik with me
although I would've felt bad taking anyone and having them die in harbinger's attack
sad
Either
they don't die in the attack, or there's a massive glitch in the end. I took edi and liara. In the final sequence, EDI was there with joker
seems more like an oversight to me
I mean, I guess it is possible that they survived and the normandy returned for pickup
it doesn't make sense because the end doesn't make sense.
I still like it
some problems, but nothing that invalidates the entire thing
have the catalyst mention that the paragon option involves exiling/destroying the reapers, and make sure that the squadmates who you brought with you don't suddenly jump off the normandy
maybe make it a little clearer where things will go from here, especially in synthesis
After ~60 multiplayer games I finally survived a silver challenge! Thought that'd never happen, what with only ever playin in pugs.
Still haven't unlocked the Krogan classses though, so on to more gaming.
I feel kind of bad for taking garrus and javik with me
although I would've felt bad taking anyone and having them die in harbinger's attack
sad
Either
they don't die in the attack, or there's a massive glitch in the end. I took edi and liara. In the final sequence, EDI was there with joker
seems more like an oversight to me
I mean, I guess it is possible that they survived and the normandy returned for pickup
it doesn't make sense because the end doesn't make sense.
That entire sequence is so clearly just slapped on at the last minute its absurd. "Okay so some of the writers feel there should be some closure. Lets add a sequence with the Normandy and a love interest. Crash em on a planet we've never seen before.
But uh won't we have to account for the sqaud you take on the final mission? And shouldn't we have actual closure?
Nnnnnnooooope.
I have a podcast now. It's about video games and anime!Find it here.
I feel kind of bad for taking garrus and javik with me
although I would've felt bad taking anyone and having them die in harbinger's attack
sad
Either
they don't die in the attack, or there's a massive glitch in the end. I took edi and liara. In the final sequence, EDI was there with joker
Yep, same here. Garrus came with me (and got lasered to death about 5 times). After picking destroy, he hopped out of the crashed normandy.
So you had
Joker, Garrus + LI, or Joker, Edi + Garrus as LI?
Garrus was LI. Took Garrus and Tali in the final battle. Joker hops out of the normandy, followed by garrus, then Ashley (who wasn't on the team anymore???)
I feel kind of bad for taking garrus and javik with me
although I would've felt bad taking anyone and having them die in harbinger's attack
sad
Either
they don't die in the attack, or there's a massive glitch in the end. I took edi and liara. In the final sequence, EDI was there with joker
Yep, same here. Garrus came with me (and got lasered to death about 5 times). After picking destroy, he hopped out of the crashed normandy.
So you had
Joker, Garrus + LI, or Joker, Edi + Garrus as LI?
Garrus was LI. Took Garrus and Tali in the final battle. Joker hops out of the normandy, followed by garrus, then Ashley (who wasn't on the team anymore???)
put on this music (spoilers: ME3 ending tune), and imagine, if you will, an ordinary vanguard in firebase ghost
this vanguard is near the end of her life
though she does not yet know it, she approaches the Ultimate Charge, the vanguard myth, the charge to which all other charges aspire
this charge goes to where there is only health
where the shield never breaks
where the cooldown never triggers.
nobody knows where those who accomplish the ultimate charge go. some say they are destroyed. some say they go on to birth new life with the purity of their impact. and others yet say that every person who goes on to the ultimate charge joins with the charge, and forevermore charges with all other vanguards.
this vanguard leaves the surly bonds of gravity. she charges harder, and charges faster. briefer are her cooldowns, stronger are her impacts. first she charges between assault troopers, unflinching. then she shoots across the map, charging an atlas without fear. then she charges to another city, and strikes a thug about to shoot a man in the act of robbery.
then, she charges into space. she charges satellites processing e-crimes, ships full of batarian slavers, vile Reapers. each charge is faster and stronger than the last, streaking across the galaxy, until she at last turns and charges away- a long streak of blue, burning a light away into the darkness of space. the Ultimate Charge. peace for all vanguards.
this is what just happened to Melding.
*sniff
No words...no words...they should have sent a poet
I just found out that nothing quite fucks up Banshees like a lowly Decoy. They just stand there, staring at it with a dumb expression and wait for you to kill them.
Having 2+ banshees just stand there next to the Decoy makes them a lot easier.
Gokerz on
0
OrcaAlso known as EspressosaurusWrexRegistered Userregular
You know how Vigil in ME1 was all like "reapers try to control the citadel and shut down the relays to isolate the star systems"?
"The plot hole is that the Reapers grabbed the Citadel when we hit the Cerberus Station, but they did not deactivate the relays with it."
Remember how the reapers not being able to deactivate the relays was a major plot point?
I bet he didn't.
They weren't able to remotely deactivate the relays. Soveregn was linking with the citadel to do it manually.
if the reapers could move the citadel to earth and seal it up then they could have probably also shut the relays down.
Yes, and then you upload the files that Vigil gave you, which locks Sovereign out of the system, letting you re-open the arms and re-activate the citadel relay.
right i get that but
they stole the citadel and moved it
they couldn't go in there and unfuck what you did in ME1 and just cockblock all the Relays?
really?
I thought they captured the citadel to kill all mass communications and as well kill all their leaders leaving them in disarray. i don't remember anything about turning off the mass relays.
Both. The Citadel is also the hub of the relay network and can turn it off. That's why the Fifth Fleet couldn't come in until Shepard turned the relays back on with Vigil's file.
Jesus christ, this is already pages behind but the Fifth fleet couldn't come in because they couldn't accomplish anything until the Citadel arms were opened--just mix it up and get smashed by the Geth fleet for no purpose.
Fifth fleet was the Sunday punch Hackett was saving for when Sovereign was open to attack--with Fifth fleet intact, maybe they could take that big sonofabitch down.
I just found out that nothing quite fucks up Banshees like a lowly Decoy. They just stand there, staring at it with a dumb expression and wait for you to kill them.
Having 2+ banshees just stand there next to the Decoy makes them a lot easier.
yeah I was really disappointed with decoy until the first time I tossed one out and a banshee+brute just stared at it for a bit while my team filled them full of bullets
The game made it pretty clear that in this mass effect universe, synthetics always outpace organic life. Combine that with individual, free thought and you're bound to get A final conflict.
As for the "energy wave".... I would've preferred to see more of what it changed, but what did you expect? Reaper diplomats on the citadel?
To
5) Brevity
The ending was the whole sequence, beginning from
London, to the citadel. I don't call that short. The universe is changed by your actions. Why does a technically "short" ending mean there are no vast repercussions or implications?
3) Lore Errors, Plot Holes
* The Mass Relays.
Those guys built the mass relays. They probably know a thing more about them than most people in the ME universe. And in what way energy is released is pretty important. So, that energy wave is simply not a regular explosion, but something else. I mean, look at an engine. You have gallons of gasoline, they explode in the engine. Still you get movement, not destruction.
* The Normandy’s Escape
That is more unclear and bugs me somewhat, too.
Maybe they got back to the normandy after shepard was blasted to hell, so they could try something else, or bury the plans for the crucible somewhere else?
[/spoiler]
Just wanted to tackle a couple of these things
First of all yes, the final chapter is from London to the credits. That isn't the ending though. Do you call the ending to King Kong the entire sequence from him being brought back to New York, his rampage, and then death or do you call the ending the moment he dies and the final line is delivered? When we mention brevity we don't mean the time it took, we mean how much meaning is put into such a short moment. A long, drawn out ending that explains everything is just as bad as a short one that doesn't capture the scope of the universe you've poured more than a full day into.
A vast majority of fans don't necessarily want, or wanted from the start, for everything to be spelled out for them. A lot of us wanted a good finale to a series we've treasured for some years and to throw in a completely new factor, a whole plot point in at the last minute to give a quick, flawed, two minute speech about everything that's happening is lazy and so confusing that yes, now explanations and more exposition is needed. The fact that the ending was short isn't the fault we're all looking at, it's that it was short, introduced a whole new "species", an entire second shadow to the game we weren't clued in on at all, and then finished abruptly after it ordered us to make a "choice."
And in terms of the Mass Relays, yeah an engine does have several comparatively small, insignificant explosions going on. However exploding an engine still makes the damn thing blow up and cause a lot of damage. You can control explosions, shape them, direct them, but when the entire audience has been told before that blowing this one plot device up leads to a supernova, and then showing every single one rip at the seams and go to pieces then it is safe for us to assume the result is the same as before. If we had seen the Relays become deactivated, or maybe even go dim and then crumple apart, that's a whole different story.
If I showed you footage of a guy in his backyard blowing up a firework, and then show you the manufacturer blowing up the exact same model do you really think one has more control or either explosion has less impact than the other?
Re: mass relays
Do you guys remember what dust-form eezo exposure do to babies? Specifically, the 90% that don't develop biotics?
royard on
Irrefutable proof that the ME3 endings are visually similar. Good or bad is up to your interpretations and tastes. Visual similarity is not.
2 minutes. No commentary. Spoiler obviously.
I just found out that nothing quite fucks up Banshees like a lowly Decoy. They just stand there, staring at it with a dumb expression and wait for you to kill them.
Having 2+ banshees just stand there next to the Decoy makes them a lot easier.
yeah I was really disappointed with decoy until the first time I tossed one out and a banshee+brute just stared at it for a bit while my team filled them full of bullets
Holy shit I was wondering what that skill was supposed to be for! Awesome. Brutes were easy on my soldier with full fire ammo + the DLC character weapon. Banshees on the other hand were pretty annoying.
0
BugBoyboy.EXE has stopped functioning.only bugs remainRegistered Userregular
charge all banshees
then backpedal furiously while realizing you need to reload
then backpedal furiously while realizing you need to reload
repeat
What I did was
ACTIVATE ALL SOLDIER POWERS WHAT THE FUCK SHOOT AT IT
And I had my grenades skilled for 50% more armor damage, so I lobbed like a thousand of them in their faces. Banshees are manageable with enough room. In close quarters those fuckers are awful
Posts
well that's
bullshit
Well it's
free
XBL: Torn Hoodie
@hoodiethirteen
It does sound like fanwanking though. I'd piss all my pants simultaneously if it were true.
although I would've felt bad taking anyone and having them die in harbinger's attack
sad
maybe ill finish the game tonight?
I mean, I guess it is possible that they survived and the normandy returned for pickup
What
some problems, but nothing that invalidates the entire thing
have the catalyst mention that the paragon option involves exiling/destroying the reapers, and make sure that the squadmates who you brought with you don't suddenly jump off the normandy
maybe make it a little clearer where things will go from here, especially in synthesis
Still haven't unlocked the Krogan classses though, so on to more gaming.
But uh won't we have to account for the sqaud you take on the final mission? And shouldn't we have actual closure?
Nnnnnnooooope.
Sweet scene with the thresher maw taking out the spider reaper.
I think after I have finished destroying the reapers, I will be heading to Sur'Kesh to pay the dalatrass a visit with my gun.
mostly for
it's haunting
Same. :?
*sniff
No words...no words...they should have sent a poet
that was kinda offensive dude
just, um, for future reference
Having 2+ banshees just stand there next to the Decoy makes them a lot easier.
Fifth fleet was the Sunday punch Hackett was saving for when Sovereign was open to attack--with Fifth fleet intact, maybe they could take that big sonofabitch down.
yeah I was really disappointed with decoy until the first time I tossed one out and a banshee+brute just stared at it for a bit while my team filled them full of bullets
Re: mass relays
2 minutes. No commentary. Spoiler obviously.
then backpedal furiously while realizing you need to reload
repeat
ACTIVATE ALL SOLDIER POWERS WHAT THE FUCK SHOOT AT IT
And I had my grenades skilled for 50% more armor damage, so I lobbed like a thousand of them in their faces. Banshees are manageable with enough room. In close quarters those fuckers are awful