I kinda like the indoctrination interpretation but there's a few big problems with it.
First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something
secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.
That ending also can have people alive who flat out shouldn't be, according to the Catalyst. And maybe even according to basic logic.
Regarding the required military asset score for the "best" ending.
It's not 5000. I know that's the number everyone is throwing around the internet, but that's wrong. I had less than 4500 effective (pretty sure it was 4200 and change) and I still got that ending.
I kinda like the indoctrination interpretation but there's a few big problems with it.
First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something
secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.
My take on the ending theory is
That everything is physically happening, IE that Shepard says goodbye to Anderson, is lifted on the elevator, and brought to the area where she makes the choice. She actually sees Catalyst, but is heavily under the influence of indoctrination (which is why she doesn't argue with him). He offers the three choices, confident that Shep has invested too much in the Geth or at least in EDI to be willing to destroy her. He presents Synthesis - Indoctrination, or ascendance as a reaper (remember when Saren said he was the pinnacle of evolution, the perfect hybrid of man and machine? That's what the Reapers believe, and they're trying to get you to believe it). They present the second best choice as control - where you become the reapers yourself. Still good from their side of the issue. Destroy is the only risky one, but they can't stop you from getting there once you reach the place in the citadel that you're at, they can only essentially present arguments/indoctrination to try to get you to not take that choice (although they can also try to destroy the crucible while you're deciding. That did happen to me once in game). Then if you select destroy, you're thrown into the beam of the conduit as the Citadel is destroyed, and end up in London. The stuff with Joker crashing still happens, but he's within FTL travel so it's not that big of a deal.
Synthesis and Control also show you Joker crash landing, but in those cases it would be Catalyst communicating to you, through indoctrination, "see? You saved your crew! Aren't you an awesome hero?"
except that, game mechanics wise, that is a really stupid ending. You only get the other two options if you have a high score. You always can destroy the citadel, and sometimes you can only destroy the citadel, which in this theory, is the only correct choice.
So the game would be punishing you by opening up worse options by you playing the game.
That is stupid.
You can actually be forced into either just Destroy or just Control, depending on what you did with the base
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WeaverWho are you?What do you want?Registered Userregular
I kinda like the indoctrination interpretation but there's a few big problems with it.
First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something
secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.
That ending also can have people alive who flat out shouldn't be, according to the Catalyst. And maybe even according to basic logic.
Garrus being with me in the attack and then showing up on the planet is flat out impossible. Also, Shepard breathing in space is impossible though it's not known for sure if there was a protective glass barrier in that section.
I kinda like the indoctrination interpretation but there's a few big problems with it.
First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something
secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.
My take on the ending theory is
That everything is physically happening, IE that Shepard says goodbye to Anderson, is lifted on the elevator, and brought to the area where she makes the choice. She actually sees Catalyst, but is heavily under the influence of indoctrination (which is why she doesn't argue with him). He offers the three choices, confident that Shep has invested too much in the Geth or at least in EDI to be willing to destroy her. He presents Synthesis - Indoctrination, or ascendance as a reaper (remember when Saren said he was the pinnacle of evolution, the perfect hybrid of man and machine? That's what the Reapers believe, and they're trying to get you to believe it). They present the second best choice as control - where you become the reapers yourself. Still good from their side of the issue. Destroy is the only risky one, but they can't stop you from getting there once you reach the place in the citadel that you're at, they can only essentially present arguments/indoctrination to try to get you to not take that choice (although they can also try to destroy the crucible while you're deciding. That did happen to me once in game). Then if you select destroy, you're thrown into the beam of the conduit as the Citadel is destroyed, and end up in London. The stuff with Joker crashing still happens, but he's within FTL travel so it's not that big of a deal.
Synthesis and Control also show you Joker crash landing, but in those cases it would be Catalyst communicating to you, through indoctrination, "see? You saved your crew! Aren't you an awesome hero?"
except that, game mechanics wise, that is a really stupid ending. You only get the other two options if you have a high score. You always can destroy the citadel, and sometimes you can only destroy the citadel, which in this theory, is the only correct choice.
So the game would be punishing you by opening up worse options by you playing the game.
That is stupid.
Yeah it would make more sense if Synthesis and Control were the two standard endings and Destroy was the unlockable one, sort of like how Morinth works in ME2.
I kinda like the indoctrination interpretation but there's a few big problems with it.
First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something
secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.
My take on the ending theory is
That everything is physically happening, IE that Shepard says goodbye to Anderson, is lifted on the elevator, and brought to the area where she makes the choice. She actually sees Catalyst, but is heavily under the influence of indoctrination (which is why she doesn't argue with him). He offers the three choices, confident that Shep has invested too much in the Geth or at least in EDI to be willing to destroy her. He presents Synthesis - Indoctrination, or ascendance as a reaper (remember when Saren said he was the pinnacle of evolution, the perfect hybrid of man and machine? That's what the Reapers believe, and they're trying to get you to believe it). They present the second best choice as control - where you become the reapers yourself. Still good from their side of the issue. Destroy is the only risky one, but they can't stop you from getting there once you reach the place in the citadel that you're at, they can only essentially present arguments/indoctrination to try to get you to not take that choice (although they can also try to destroy the crucible while you're deciding. That did happen to me once in game). Then if you select destroy, you're thrown into the beam of the conduit as the Citadel is destroyed, and end up in London. The stuff with Joker crashing still happens, but he's within FTL travel so it's not that big of a deal.
Synthesis and Control also show you Joker crash landing, but in those cases it would be Catalyst communicating to you, through indoctrination, "see? You saved your crew! Aren't you an awesome hero?"
except that, game mechanics wise, that is a really stupid ending. You only get the other two options if you have a high score. You always can destroy the citadel, and sometimes you can only destroy the citadel, which in this theory, is the only correct choice.
So the game would be punishing you by opening up worse options by you playing the game.
That is stupid.
You can actually be forced into either just Destroy or just Control, depending on what you did with the base
This has been bugging me for a while, but at some point it was mentioned that the planet the Normandy plows into at the end of the game would be a familiar one. Is it bad that literally the only jungle planet with two moons is 2175 Aeia (The Idiot Planet). I'd honestly hope that isn't the case but it would be somewhat amusing and horrible that the Nomandy could crash on a planet where the food makes you into a mental midget within a few years.
I kinda like the indoctrination interpretation but there's a few big problems with it.
First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something
secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.
My take on the ending theory is
That everything is physically happening, IE that Shepard says goodbye to Anderson, is lifted on the elevator, and brought to the area where she makes the choice. She actually sees Catalyst, but is heavily under the influence of indoctrination (which is why she doesn't argue with him). He offers the three choices, confident that Shep has invested too much in the Geth or at least in EDI to be willing to destroy her. He presents Synthesis - Indoctrination, or ascendance as a reaper (remember when Saren said he was the pinnacle of evolution, the perfect hybrid of man and machine? That's what the Reapers believe, and they're trying to get you to believe it). They present the second best choice as control - where you become the reapers yourself. Still good from their side of the issue. Destroy is the only risky one, but they can't stop you from getting there once you reach the place in the citadel that you're at, they can only essentially present arguments/indoctrination to try to get you to not take that choice (although they can also try to destroy the crucible while you're deciding. That did happen to me once in game). Then if you select destroy, you're thrown into the beam of the conduit as the Citadel is destroyed, and end up in London. The stuff with Joker crashing still happens, but he's within FTL travel so it's not that big of a deal.
Synthesis and Control also show you Joker crash landing, but in those cases it would be Catalyst communicating to you, through indoctrination, "see? You saved your crew! Aren't you an awesome hero?"
except that, game mechanics wise, that is a really stupid ending. You only get the other two options if you have a high score. You always can destroy the citadel, and sometimes you can only destroy the citadel, which in this theory, is the only correct choice.
So the game would be punishing you by opening up worse options by you playing the game.
That is stupid.
You can actually be forced into either just Destroy or just Control, depending on what you did with the base
right that's true, but the fact that what would be basically failing the game isn't the only default makes that theory nonsensical.
we ran into a bug over the weekend where there were a couple enemies left but we couldnt find them
since there was more than one enemy left the game wouldnt show where they were
we could hear then shouting commands at each other but couldnt pinpoint where it was coming from
right as we're about to disconnect and retry the match i look up and notice two enemies stuck in the rafters
bizarre
Yeah this happened to me on that reactor map
Enemies drop down from the rafters in Reactor, and every now and then they decide they'd rather just hang out there than run to the slaughter. Look around on the ceiling and you can usually find them.
This has been bugging me for a while, but at some point it was mentioned that the planet the Normandy plows into at the end of the game would be a familiar one. Is it bad that literally the only jungle planet with two moons is 2175 Aeia (The Idiot Planet). I'd honestly hope that isn't the case but it would be somewhat amusing and horrible that the Nomandy could crash on a planet where the food makes you into a mental midget within a few years.
ending
Presumably they crash onto a planet that's within reach of the Charon relay. IIRC, that planet was on the opposite end of the galaxy from Earth, out on the edges of the Terminus.
Yeah. I'm almost sure that the indoc theory is correct now. But I'm really not sure about the delivery. I mean, they should have given the player a chance to talk to star child and slowly realize what is going on. Sure, letting people figure it out is rewarding if they can figure it out, but the clues are kinda vague.
The audience is not detective novel fans, but people who likes to shoot and enjoy a story at its face value.
There is zero chance this is correect based on how the ending is presented. The information the game gives you does not support it, and it is all supposition based on the player wanting something else.
You care to elaborate? Specifically, please watch the video embedded in the quote tree.
Irrefutable proof that the ME3 endings are visually similar. Good or bad is up to your interpretations and tastes. Visual similarity is not.
2 minutes. No commentary. Spoiler obviously.
I kinda like the indoctrination interpretation but there's a few big problems with it.
First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something
secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.
Joker crash-landing could be a hallucination.
Irrefutable proof that the ME3 endings are visually similar. Good or bad is up to your interpretations and tastes. Visual similarity is not.
2 minutes. No commentary. Spoiler obviously.
Yeah. I'm almost sure that the indoc theory is correct now. But I'm really not sure about the delivery. I mean, they should have given the player a chance to talk to star child and slowly realize what is going on. Sure, letting people figure it out is rewarding if they can figure it out, but the clues are kinda vague.
The audience is not detective novel fans, but people who likes to shoot and enjoy a story at its face value.
There is zero chance this is correect based on how the ending is presented. The information the game gives you does not support it, and it is all supposition based on the player wanting something else.
You care to elaborate? Specifically, please watch the video embedded in the quote tree.
ending
Again
it's possible, by playing poorly, to only have the option to destroy the reapers
KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
I hate the grey and glass office type multiplayer map, geth pyro's can be a big hassle on it and it can be really hard to revive somebody because all the cover makes my character constantly crouch against/jump over things
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BugBoyboy.EXE has stopped functioning.only bugs remainRegistered Userregular
I mean, in a whole game defined by choices, the final decision has two booby trapped options that are hidden bad ends?
there's something to be said for the synthesis ending, I think it ties in well with a lot of the themes of the game
I hope bioware doesn't go with the indoc thing in response to backlash
the ending needs work, but not like that
bugboy the synthesis ending is the silliest ending
and not good silly
it works, though
everything with EDI and the Quarians/Geth and shepard's reincarnation was about synthetics vs organics
according to the catalyst, the reapers were a manifestation of this conflict too
the whole series is organics vs synthetics
and by fusing them, the problem is finally and truly at an end
no more conflict
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WeaverWho are you?What do you want?Registered Userregular
edited March 2012
Last night I was heavy meleeing baddies so hard that when they'd bounce off of the ground or a wall or whatever, part of their character model would stick to it, with the rest of the body flying off leaving a stretched "string" of their body that would either snap off or pull them back like a elastic band.
I kinda like the indoctrination interpretation but there's a few big problems with it.
First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something
secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.
and what's more
even if that is what happens, it still does a really poor job of getting that across and doesn't give you any particular sense of failure for picking one of the "indoctrination" endings or a greater sense of success for picking Destroy, other than Shepard living which I don't really see as all that big of a deal in the grand scheme of things.
It's a shitty job, no argument at all.
Irrefutable proof that the ME3 endings are visually similar. Good or bad is up to your interpretations and tastes. Visual similarity is not.
2 minutes. No commentary. Spoiler obviously.
There are some really really great ideas for how the game could've ended out there
Taken from here
After you take out the Cerberus base, TIM says that all the Reapers have retreated to Earth.
There's a very easy way to defeat the Reapers, if they've collected themselves in one handy solar system.
Specifically, a solar system with a mass relay.
I wish there had been an option for Shepard to say, "Earth is a gutted hellhole and we have a chance to end this without relying on any Prothean space magic. Just drive the damn Crucible into the Charon mass relay."
Sol goes nova, and all the Reapers die. Earth is sacrificed to end the Reaper threat.
That would be the PERFECT Renegade ending. I'm just saying.
one of my favorite moments in the multiplayer was when I was a low-leveled drell adept
my biotic explosions weren't strong enough to clear out a health bar yet
i triggered on, which ripped off half the health of an assault trooper. He flew up, smashed into the ceiling, lost another quarter of his health, then bounced off the ceiling and slammed into the ground, which finally killed him
Yeah. I'm almost sure that the indoc theory is correct now. But I'm really not sure about the delivery. I mean, they should have given the player a chance to talk to star child and slowly realize what is going on. Sure, letting people figure it out is rewarding if they can figure it out, but the clues are kinda vague.
The audience is not detective novel fans, but people who likes to shoot and enjoy a story at its face value.
There is zero chance this is correect based on how the ending is presented. The information the game gives you does not support it, and it is all supposition based on the player wanting something else.
You care to elaborate? Specifically, please watch the video embedded in the quote tree.
ending
Again
it's possible, by playing poorly, to only have the option to destroy the reapers
silver bullet, interpretation's dead
No. It's possible, by playing poorly
to have no choice at all. THIS is the worst outcome
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BugBoyboy.EXE has stopped functioning.only bugs remainRegistered Userregular
re, ending theory
if the kid is harbinger trying to indoc you, why does he even tell you about the destroy ending
he could just tell shepard his only choice is synthesis or control and hope shep doesn't get the bright idea of using that gun
it just doesn't work
it seems like fans grasping at straws because the ending they wanted is the destroy all reapers, you're a hero, everything returns to normal ending
Regarding the required military asset score for the "best" ending.
It's not 5000. I know that's the number everyone is throwing around the internet, but that's wrong. I had less than 4500 effective (pretty sure it was 4200 and change) and I still got that ending.
It's more complicated than that.
It is 5000 if you didn't make TIM pull a Saren. If you use persuade on him every time, you only need 4000.
Irrefutable proof that the ME3 endings are visually similar. Good or bad is up to your interpretations and tastes. Visual similarity is not.
2 minutes. No commentary. Spoiler obviously.
Posts
Why I fear the ocean.
77%, 5500 total
:^:
Yeah this happened to me on that reactor map
50-to-1 odds say one thread!
This is where you need a quarians engineer with rocket drone
Silliness
But it's not so the interpretation falls flat.
http://www.audioentropy.com/
yep the reactor was where it happened
sometimes it happens on that map with the big guns, too
I've decided disliking the last 5 minutes isnt a good enough reason to stop me from going through and enjoying literally every other part of the game
Enemies drop down from the rafters in Reactor, and every now and then they decide they'd rather just hang out there than run to the slaughter. Look around on the ceiling and you can usually find them.
http://www.audioentropy.com/
I'm really considering doing a similar play through for all 3 games with my own mother making all the decisions.
ending
http://www.audioentropy.com/
I mean, in a whole game defined by choices, the final decision has two booby trapped options that are hidden bad ends?
there's something to be said for the synthesis ending, I think it ties in well with a lot of the themes of the game
I hope bioware doesn't go with the indoc thing in response to backlash
the ending needs work, but not like that
and not good silly
You care to elaborate? Specifically, please watch the video embedded in the quote tree.
2 minutes. No commentary. Spoiler obviously.
It should be interesting.
I did that to one and just watched him fall
But then it died
2 minutes. No commentary. Spoiler obviously.
ending
it's possible, by playing poorly, to only have the option to destroy the reapers
silver bullet, interpretation's dead
http://www.audioentropy.com/
everything with EDI and the Quarians/Geth and shepard's reincarnation was about synthetics vs organics
according to the catalyst, the reapers were a manifestation of this conflict too
the whole series is organics vs synthetics
and by fusing them, the problem is finally and truly at an end
no more conflict
It's a shitty job, no argument at all.
2 minutes. No commentary. Spoiler obviously.
Taken from here
There's a very easy way to defeat the Reapers, if they've collected themselves in one handy solar system.
Specifically, a solar system with a mass relay.
I wish there had been an option for Shepard to say, "Earth is a gutted hellhole and we have a chance to end this without relying on any Prothean space magic. Just drive the damn Crucible into the Charon mass relay."
Sol goes nova, and all the Reapers die. Earth is sacrificed to end the Reaper threat.
That would be the PERFECT Renegade ending. I'm just saying.
my biotic explosions weren't strong enough to clear out a health bar yet
i triggered on, which ripped off half the health of an assault trooper. He flew up, smashed into the ceiling, lost another quarter of his health, then bounced off the ceiling and slammed into the ground, which finally killed him
http://www.audioentropy.com/
he could just tell shepard his only choice is synthesis or control and hope shep doesn't get the bright idea of using that gun
it just doesn't work
it seems like fans grasping at straws because the ending they wanted is the destroy all reapers, you're a hero, everything returns to normal ending
it was never going to happen that way
the reapers devastated the galaxy far too much
It's more complicated than that.
2 minutes. No commentary. Spoiler obviously.