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[CYOA] KaT : The Epoch of the Kaiser Tanks
Posts
To be fair the missiles might have hurt hm... if he didn't swat them away like flies!
The androids are basically up to 100 free personnel, the costs are minimal. We chose androids over killer bears, lets make the most of them!
Kincaid:Build(AndroidCrew) - Zettabay(N) - Crew(6H)
Cain: Assignment(CultOfAcademia) - Crew(10H)Gerhardt: Assignment(Hit-And-Run) - Target(SiriusFactoryAgressors) - Crew(10A)Draco: Assignment(N/A) - Target(N/A) - Crew(N/A)Orion: Assignment(N/A) - Target(N/A) - Crew(N/A)I'm not sure if Kincaid is available, but if he is we need more crew. I'm gonna reread again but editing is hard on a phone.
Kincaid:Build(AndroidCrew) - Zettabay(N) - Crew(6H)
Cain: Assignment(CultOfAcademia) - Crew(10H)Gerhardt: Assignment(Hit-And-Run) - Target(SiriusFactoryAgressors) - Crew(10A)Draco: Assignment(N/A) - Target(N/A) - Crew(N/A)Orion: Assignment(N/A) - Target(N/A) - Crew(N/A)Nice update! I was waiting for something to sail off in a arc.
That military base will be useful, no matter what we do with it. We also need more alloys and better equipment for the troops in our supply of IFVs, and most importantly, we need more crewmen for the KaT.
We also need to find those enemy bases so we can get them out of operation. That way, we can buy a breather to gather our forces in order again.
Can we recycle units for alloys?
That said, when we get some other aircraft we should replace them.
We should send them out ASAP and hopefully the military base is an airfield.
Ender, how are airstrikes handled? Can we strafe the incoming units?
MOVE: B
RADAR: Maintain Threat Scan
DECOMPRESS: 1,6
NO SUPERCONVEYANCE
PROBE: D
EXTRACT: Fuel
RAID : Assign 2 discs to raid, 2 remain idle
CREW:
KINKAID : Assign 7 crew, Produce Android Crew, no Zetta
Helicopters and other VTOL aircraft will engage in combat just like any other unit (but with much more manoeuvrability & stopping power than anything on the ground).
Fixed-wing aircraft can be assigned as close air support for a unit. They'll have to deal with any opposing aircraft or surface-to-air capabilities of the enemy first, and then any planes with air-to-mud munitions will be able to drop them on land forces.
We need something to keep enemy infantry off our tanks.
The whole reason I pick IFV was that they never really go obsolete because we can always upgrade the infantry inside them.
Looks like the dice are nostalgic for the good ol' days; Tiphareth is once again in the driver's seat.
DAMAGE REPORT
CREW
General Personnel: 7 / 200 7 Assigned to Ryker Kincaid
Android Cew: 23 / 100 (May be used exactly like General Personnel, but cannot be synthesized into officers)
Officers: 3 / 10
(-6 Personnel: 3x Avalanche-Class Compact Tank Crew Requirement)
Engineering
Ryker Kincaid : Rank 1
Assigned Template: Android Crew
Not Authorized for Zettabay Use
6 Crew form 3 Engineering Teams.
Team 1 Assignment: Android Crew
Number Produced: 1
Team 2 Assignment: Android Crew
Number Produced: 1
Team 3 Assignment: Android Crew
Number Produced: 1
Progress to Rank II: 130 / 150
Diplomatic
Joseph Cain : Rank 1
Available for Assignment
Progress to Rank II: 20 / 150
Espionage
Richter Gerhard : Rank 1
Available for Assignment
Progress to Rank II: 10 / 150
COLLOSI
Rail Titan Draco
Current Army:
1x Avalanche-Class Compact Tank
2x Morbid-Class Main Battle Tanks
Current Task: Seek and Destroy
Progress to Model II : 100 / 150
War Titan Orion
1x Corvus-Class Transformable Gunship
8x Thunder-Class Infantry Fighting Vehicles [8 inhabited by a Destroyer Drone]
2x Tankivore
12x Destroyer Drones
Progress to Model II : 40 / 150
RESOURCES
Deep-Bore Fuel Extraction: 2d4 6 x3 = 18
Deep-Bore Fuel Extraction: 2d4 6 x3 = 18
Alloys: 47 / 200
Fuel: 48 / 200
(-40 Fuel : Abduction Disks)
(-6 Alloys: Android Crew)
UniCore Processor: 1d10 7
BioCore Den: 1d10 10
CPU: 19
(-15 CPU: Brutal-Class SAM, Bomblet munitions)
Heavy Treads: 2d6 3
Ingress: 11
ADMINISTRATED ASSETS
Sirius Factory Compound
Producing 1 Thunder-Class IFV every turn.
Number Produced so far: 11
Number of turns until factory growth: 7
BioCore Den Mira
1d10 CPU Each Turn
May decompress an additional template each turn
Battle Train
Traversing Rail Network Draco
Cargo: 42 Alloys, 24 Fuel, 22 General Personnel
ETA: 4 Turns
Cobra Faction Riot
Inflicts 1d4 Terror every turn
When Cobra next deploys units, one random unit will be consumed to disperse this riot
Terror inflicted so far: 5
ASSET TOKENS
14
OPERATIONAL VEHICLES
2x Deep-Bore Excavation Drones [Robotic]
6x Long-Range Probes [Robotic] (2 Probes dispatched & unavailable)
10x Thunder-Class Infantry Fighting Vehicle (8 IFVs dispatched & unavailable)
4x Avalanche-Class Compact Tank (1 tank dispatched & unavailable)
2x Morbid-Class Main Battle Tank (2 tanks dispatched & unavailable)
4x Abduction Disks [Robotic] (4 Disks dispatched & unavailable)
1x Corvus-Class Transformable Gunship (1 gunship dispatched & unavailable)
NON-OPERATIONAL VEHICLES
(16 of 50 available armoured vehicle garage slots occupied)
(5 of 5 VTOL pads occupied)
RADAR is set to [Threat Scan Mode]
TEMPLATE DECOMPRESSION
Available Templates:
1. Torch-Class Shock Trooper Fatigues (Heavy combat armour & flamethrowers for troops - 6 CPU Points)
2a. Anti-Tank Missile Countermeasures (Provide tanks with a chance to neutralize missiles before impact - 12 CPU Points)
2b. Beast-Class Super-Heavy Tank (Giant twin-barrelled tank - 24 CPU Points)
3. Wolf-Class Transport Helicopter (Heavily armoured transport chopper - 12 CPU Points)
4a. Betelgeuse-Type Thermobaric Grenade Launcher (Special weapon that espionage teams may be equipped with - 6 CPU Points)
4b. Adder-Class Assassin Development (Espionage agents specializing in the elimination of high priority targets - 12 CPU Points)
5. Cruise Missiles (Long-range missiles for the KaT - 6 CPU Points)
6. Probe Sampling Tray (Probes will recover alloys during scouting missions - 6 CPU Points)
AVAILABLE SECTORS OF INGRESS
A. Barren Wasteland - Current Location
B. Military Complex - 4 Ingress Points (Closing)
C. --- RADAR NOT CALIBRATED FOR SECTOR SCAN ---
D. --- RADAR NOT CALIBRATED FOR SECTOR SCAN ---
E. --- RADAR NOT CALIBRATED FOR SECTOR SCAN ---
F. KaT Beacon - 1 Ingress Points (Closing)
ASSET: Sirius Factory Compound (Assets are always 10 Ingress Points distant)
ASSET: Battle Train on Rail Network Draco (Assets are always 10 Ingress Points distant)
Threat Scan: 3 RADAR Sweeps made, 2 Bases Located
COBRA BASE 1: 8 Ingress Points
COBRA BASE 2: 6 Ingress Points
COBRA BASE 3: ????
COBRA BASE 4: 8 Ingress Points
DECISIONS
Please vote for the following:
- Which sectors do you wish to visit?
- Do you wish to switch RADAR back to Sector Scan mode?
- Which templates you wish to decompress (Templates unlock new technologies)
- Do you wish to authorize the use of Super Conveyance? (this will provide 2d6 ingress points at the cost of 20 fuel)
- Whether or not you want to dispatch any Long-Range Probes to any sectors for reconnaissance (indicate which sectors)
- Whether you would like your Deep-Bore Excavation Drones to extract Alloys or Fuel.
Crew Assignments
Ryker Kincaid, Rank 1 Engineering Officer
- How many general crew do you wish to assign to Ryker Kincaid?
- Do you wish to authorize Ryker Kincaid to make use of the Zettabay to increase her productivity?
- Which of the following templates do you wish to authorize Ryker Kincaid to make use of:
Thunder-Class Infantry Fight Vehicle (Requires 10 Alloys / 2 Crew per vehicle & 5 Personnel per job)
Avalanche-Class Compact Tank (Requires 10 Alloys / 2 Crew per vehicle & 5 Personnel per job)
Morbid-Class Main Battle Tank (Requires 20 Alloys / 3 Crew per vehicle & 10 Personnel per job)
Abduction Disk (Requires 10 Alloys per disk & 3 Personnel per job)No Available VTOL PadsWatcher-Class Light Infantry (Requires 2 Alloys / 1 Crew for 5 troops & 2 Personnel per job)
Android Crew (Requires 2 Alloys per unit & 2 Personnel per job)
Corvus-Class Transformable Gunship (Requires 20 Alloys / 4 Crew per vehicle & 10 Personnel per job)No Available VTOL PadsBrutal-Class Mobile SAM Launcher (Requires 10 Alloys / 2 Crew per vehicle & 5 Personnel per job)
Bomblet Munitions (Requires 2 Alloys for 5 munitions & 2 Personnel per job)
Joseph Cain, Rank 1 Diplomatic Officer
- How many general crew do you wish to assign to Joseph Cain? (A larger diplomatic team will have much better chances for success)
- Do you wish to assign Joseph Cain a mission? Choose from the following:
Form Cult of Academia (Regularly recruit general personnel & officers from the local population)
Invoke Anarchy (Creates mobs of guerilla combatants that inflict damage on infrastructure & tie-up enemy forces)
Placate Authorities (Causes an enemy faction to cease hostilities against the KaT)
Fabricate Conspiracy (Causes enemy factions to interpret the KaT's hostile actions as being caused by other hostile factions or other KaTs)
Form Faux-Compact (Causes an enemy faction to align with you for a brief period)
Richter Gerhard, Rank 1 Espionage Officer
- How many general crew do you wish to assign to Richter Gerhard? (A larger espionage team will have much better chances for success)
- Do you wish to assign Richter Gerhard a mission? Choose from the following:
Assassinate Leadership (Inflict terror & delays a faction's ability to deploy new units)
Locate Enemy Strongholds (Reveals enemy bases)
Shadow Field Operatives (Protect other espionage teams or diplomatic teams from discovery & elimination)
Hit-and-Run Attack (Choose an enemy unit. It will be harassed & delayed)
Seize Base (Choose an enemy base. The team will attempt a hostile takeover)
Officer Synthesis
- Do you wish to convert general personnel into command pulp and synthesize officers? You may currently synthesize the following types of officer:
Grade A
Engineering Officer: Assembles labour teams to manufacture vehicles & equipment (Costs 10 Personnel)Diplomatic Officer: Assembles relations teams to subvert native populations (Costs 10 Personnel)General: Assembles combat groups to engage & destroy hostile military forces (Costs 10 Personnel)Grade B
Tactical Officer: Assembles battle crews to upgrade the combat effectiveness of the KaT(Costs 20 Personnel)Navigational Officer: Assembles logistics crews to survey for & map assets of extraordinary value(Costs 20 Personnel)Espionage Officer: Assembles subversion squads to engage in infiltration, sabotage & assassination missions(Costs 20 Personnel)Collossi Assignment
Draco, Rail Titan
Currently Assigned to a Task
Orion, War Titan.
Currently Assigned to a Task
Cobra Faction - South Korean Association
(Next Attack in 2 Turns)
Cobra Faction is openly engaged in hostilities against us. They can be expected to continue deploying units at a rate of 1d6 every 6 Turns. The lethality of units and rate of deployment is expected to increase as hostilities continue.
Pacification of Cobra Faction is a high priority objective.
Cobra's Secretary of Foreign Affairs has been assassinated. They will be replaced in 5 turns. Until they are replaced, Cobra Faction may not request assistance from any allied factions. 12 Terror were inflicted as a result of this assassination.
- Do you wish to deploy probes to attempt to locate Cobra Faction's forward bases? Each probe deployed will have a 50% chance of locating a base. Analysis suggests that Cobra Faction currently has 4 forward bases in operation; if these are eliminated, Cobra Faction will be rendered temporarily harmless.
- Cobra Faction has accumulated 59 Terror. If 100 Terror points are inflicted upon Cobra Faction, they will disintegrate. Terror may be inflicted upon a faction by launching terror raids, assassinating members of their government, destroying their bases, and a few other activities.
Tales of the Terrorized
It had started a week ago with the incident report on his desk:
:::::::::::::::::TOP SECRET:::::::::::::::
INCIDENT SUMMARY REPORT: Saucer Abduction
1 Police cruiser, destroyed, blast marks consistent with high grade military explosives.
3 Officers lost
4 Missing Persons Reported
Commentary:
The investigation is ongoing. Initial reports have proved confusing. What few witnesses can be found claim to have seen a flying metal object in the area. Shortly after the cruiser was destroyed we began to receive reports of missing people in the area. The locals are calling it an alien abduction. Whatever it is, we can be sure it is heavily armed, and hostile.
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
He was reading the last words of the report when he got the first phone call. Radar control confirmed that there had been four blips on radar the previous night. The second call that came chilled his blood. It was from forward reporting and they only had time to spout off a few words. "There is something large operating inside our borders, and it is extremely hostile. Report immediately for briefing."
He had stepped out of his office and into a hive of activity. The entire building had suddenly gone into crisis mode, but what he really remembered, was when the videos started coming in. Mechanical titans of unbelievable size. Dangerous looking machines of war blazing a path through the center of the country-
-A sudden shudder in the transport brought his attention back to the present. He looked back to the troops he was commanding as part of the first expeditionary force, and he knew that none of them were going to come back alive. The giant beasts had been allowed to roam unchecked for too long, and they were the first response. He looked out front just in time to see the horrible machines loom into sight. The first blast was deafening. He watched as transport Alpha-1 in front of him was engulfed in flames by the hostile missile. The reaction time of his driver was good, but not that good. His transport slammed into Alpha-1 at top speed. The next explosion was beyond deafening, it was silent. When the transport came to a rest his last sight was of the steel mountains above him, blotting out the sun...
Kincaid: Crew(10) - Build(Androids) - Zettabay(Yes)
Cain: Crew(10) - Mission(Cult)
Gerhard: Crew(10) - Mission(Assassination vs Cobra)
Let's snatch up three of the cheaper templates now to unlock more tech and go capture another base. More androids to turn in to infantry once the heavy template is complete, more meat-personnel to pulp in to officers, and more terror for Cobra.
That was great, Dread!
Kincaid:Build(AndroidCrew) - Zettabay(N) - Crew(10A)
Cain: Assignment(CultOfAcademia) - Crew(10)
Gerhardt: Assignment(HostileTakeover) - Target(CobraBase2) - Crew(10A)
Draco: Assignment(N/A) - Target(N/A) - Crew(N/A)Orion: Assignment(N/A) - Target(N/A) - Crew(N/A)Awesome sitrep there mate.
Also, ofcourse I lose my most important
Kincaid: Crew(10) - Build(Androids) - Zettabay(Yes)
Cain: Crew(10) - Mission(Cult)
Gerhard: Crew(10) - Mission(Assassination vs Cobra)
@Wub, almost perfectly agree with you, but I think now is a good time to switch up the Sirius production. We've got more than enough IVF, and after seeing our own Titan flick 10 infantry away like so many gnats, I don't see much use in more. We need bigger guns and more missiles. I want the sky to burn at our approach.
@Ender: we can decompress as many as we can afford, or do we have a maximum of two? Because if we can decompress 3, please change to (1,4a,5) to improve our spy squad.
Dread, you are awesome.
Maximum of two. One via the KaT, one via the BioCore Den.
Kincaid:Build(AndroidCrew) - Zettabay(N) - Crew(10A)
Cain: Assignment(CultOfAcademia) - Crew(7H 3A)
Gerhardt: Assignment(Seize Base) - Target(CobraBase2) - Crew(10A)
Draco: Assignment(N/A) - Target(N/A) - Crew(N/A)
Orion: Assignment(N/A) - Target(N/A) - Crew(N/A)
I like androids but lets not waste the Zettabay on them, we aren't a clone-tank. We have some ASSET TOKENS lets go see what we can buy from the other KAT.
Next turn we can possibly build BEAST TANKS. And with zettabay... two beast tanks!
Kincaid: Crew(10) - Build(Androids) - Zettabay(No)
Cain: Crew(10) - Mission(Cult)
Gerhard: Crew(10) - Mission(Assassination vs Cobra)
So far so good. I was a little white knuckle when those infantry disembarked but all assets preformed well.
The factory levels up in seven turns so let's wait and see what happens. That will give us an infantry compliment for 3 assault teams and hopefully it we can switch it remotely or it will start making something different.
At 15 IFV we Will need 150 infantry to fill them. Figure 100 light and 50 heavy we will need to make 4 turns(5x5) to get the light plus whatever heavy costs.
After the military base and our assault teams get back we should go on the offensive and try to knock the south Koreans out of this fight by heading for the nearest forward base.
Kincaid: Crew(10) - Build(Avalanche class) - Zettabay(Yes)
Cain: Crew(10) - Mission(Cult)
Gerhard: Crew(10) - Mission(Assassination vs Cobra)
Kincaid: Crew(10) - Build(Androids) - Zettabay(No)
Cain: Crew(10) - Mission(Cult)
Gerhard:Locate Enemy Strongholds
We need infantry kit, crew and alloys in that order. We could also use any production capacity that we can turn to our own use. To these ends, decompress the shock trooper kit and sample trays, send out Cain to gather a cult, set the radar for sector scan and tool up for flat out Android manufacturing.
What is everyone thinking about changing it to? I was thinking either infantry(heavy or light) or just straight androids so we don't have to worry about crew anymore.
I'm thinking it might be possible and a better option to find an entirely new facility and commandeer it for the purpose.
We got 10 IFVs, that is pure troop transports for ONE HUNDRED, yes 100 men. We need to stop building that shit.