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[Mass Effect]: Victory & Commendation Packs out! Mark ALL spoilers or BANSHEES!!

ForarForar #432Toronto, Ontario, CanadaRegistered User regular
edited March 2012 in Games and Technology
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Mass Effect Wiki - N7 Collector’s Edition - Suicide Mission Guide - Import Saves - Face Codes

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Earth is burning. Striking from beyond known space, a race of terrifying machines have begun their destruction of the human race. As Commander Shepard, an Alliance Marine, your only hope for saving mankind is to rally the civilizations of the galaxy and launch one final mission to take back the Earth. Available March 6, 2012 on PC, Xbox 360, and Playstation 3.

List of Origin/XBL/PSN names here! (Join here!)

Join the Steam group!

Xbox Metatag = PennyA ME3

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kaidan.jpg liara.jpg tali.jpg

ME3 Videos
Normandy Tour 2 - Normandy Tour - Hijacking an Atlas - Palaven Gameplay - Live Action Trailer - Mars Gameplay - Galaxy Map - CG Trailer - FemShep Trailer - Ruthless and Intelligent Enemies - Adrenaline-Pumping Gameplay - Integrated Storytelling - Customizable Arsenal - Voice Cast - Multiplayer Trailer - James Vega - Tuchanka Gameplay - Squad Leader Gameplay - E3 Trailer - Earth Demo - Sur'Kesh Demo - Reaper Base Demo - Kinect Demo

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More Mass Effect

Games!
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Comics!
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200pxme2aria.png 43458948.png vegat.png

Books!
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A motion picture! + An anime!

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Community Sundries

TychoCelchuuu has been kind enough to provide peeks at Commander Shepard's facebook page:
one two three | FOUR! FIVE!!

GoodKingJayIII provided the following way to skip much of the introduction:
Nartwak wrote: »
1. A lot of people don't like the opening 10 minute intro movie, but there is a way to get rid of it. Go to


C:....mass effect 2BioGameMovies


Change the extension of the following files to .bak:


Opening_End_Seq.bik


Opening_End_SeqFM.bik


Opening_Seq_INT.bik


ProCer_300_FirstFlight.bik


ME2_Opening_SunMid_INT.bak


ProNor_Pod2.bik


ProNorEscape.bik


ProNorEscapeAsh.bik


ProNorEscapeKaid.bik


ME2_Opening_SunMid_ESN.bik


ME_EAsig_720p_v2_raw.bak


BWLogo.bak


ProNor_Shepard_Rebuilt.bik



This will not get rid of everything, you still have to watch the non-CGI cutscenes and Save Joker. BUt it does cut down quite a bit. If you want those movies back just rename them to .bik again. If you're worried your renaming the wrong thing, you can download a BIK palyer and confirm the files.


3. For those who hate planet scanning and hacking, there is an easy ini file edit floating around. This is just a colaseced editor that you guys have already been playing with but this one seemed pretty idiot proof to me. This again needs an external program but is non-excutable.


http://www.mediafire.com/?yjjzlzzzmyj


This has all kinds of stuff like god mode, extra weapons, infinite ammo etc., but if you just want the money, just use it to get your resources, save, then exit the game and revert to the non-hacked state.


I think that's the same guide I used way back when. It works, just rename the movies to .bik.OLD or something. Pares it from 10 minutes down to ~3 minutes.

korodullin has kindly offered some R&R with a wonderful game of bingo!

bingofinalv2.jpg


Spoit's far more simple variation:
me2bingo.jpg

curly haired boy has been kind enough to provide us a brief history of Mass Effect:

sovereign watches the asari discover citadel



THEY ARE PRETTY, YES. BUT THEY HAVE ALREADY BEGUN A CULTURAL STAGNATION. UNFLAVORFUL AND BLAND I DEEM THEM



salarians come in, ambitious, but under the influence of asari cease progressing as well


OH GOD THEY'RE LIKE POP ROCKS. TOO BAD THEY DON'T LAST LONGER....ANYONE ELSE GOING TO JOIN THE PARTY?


no? oh well guess i'll drop the voice effects it's not like these rachni can appreciate them anyway. ok you bug queens guess i'll trigger this purge early. not much this time around but that's just the way the cookie crumbles. wish you buggers were worth more to me than as a puppet race...ah nevermind


OH FUCK KROGANS


dammit, they didn't even register on my spacefaring, relay-using species list! D: looks like this plan ain't gonna work retreeeat


also very odd i sent the signal to open the citadel relay but it didn't work. UPSETTING.


also dammit that was the loss of a good puppet race D: indoctrinate the queens and everyone follows ugh ugh where am i gonna find another one oh well


ooo turians OOOO they didn't even get to the citadel until they were already worth harvesting? OMFG you guys ALONE are worth this purge i gotta let the guys know~ <3 mebbe they'll give me a puppet race or something too!


um ok they're excited too but they say nobody gets access to the collectors unless it's an EMERGENCY


FUCK


uh, uh *casts around*


OH HO HO SENTIENT TOASTERS YOU SAY? I CAN WORK WITH THAT! NO I DON'T CARE THAT THEY HAVE FLASHLIGHT HEADS


hmm humans? well they're no krogan i don't think i have to worry about them much hahaha


besides i've got enough busy-work traipsing all over the galaxy trying to find this prothean "back door" thingy


did the guys bother to tell me about that? nooooo they just get to point and laugh, specially that bitch harbinger. DENY ME ACCESS TO THE COLLECTORS WILL YOU? YOU JUST WAIT


HOW BOUT I LEAVE YOU ALL IN BLACK SPACE HMMM?


i was just kidding guys- ah you don't have to bring that up-LOOK I SAID I WAS SORRY.


who the fuck is this shepard person?


...


ok, WHO the FUCK is this SHEPARD person?


...


OMFG WHO THE FUCK IS THIS SHEPARD PERSON. I AM GOING TO HAVE A CHAT WITH THIS HUMAN.


....


blah that didn't go as well as i'd liked. doesn't matter anyway, me and my flashlight heads are in the backdoor. the guys will like the taste of the turians and it's just gravy if i get to personally stomp out this humanity species too. GOD they can be ANNOYING.


OMFG SHEPARD I SWEAR TO GOD


AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGSHDFSJDKFSDFSDFSDF1011011110001011010111-



__________________________________________


WHAT? DON'T LOOK AT ME THAT WAY GUYS, WE ALL AGREED THAT SOVVY WAS TOO INCOMPETENT TO USE THE COLLECTORS.


OK FINE THIS IS A PROBLEM ALRIGHT I'LL USE THE COLLECTORS TO DEAL WITH IT


BAM


SHEPARD'S DEAD ARE YOU HAPPY? GOOD.


...


WHAT NOW. YOU WANT TO USE THE HUMANS? WHAT ARE YOU, OUT OF YOUR BIOMECHANICAL MINDS?


FINE. BUT I DON'T HAVE TO LIKE IT.


...


OH FUCK OH FUCK SHEPARD'S BACK OH FUCK


I THOUGHT I KILLED HIM TOO DON'T FUCKING BLAME ME IT'S NOT MY FAULT SOVVY LEFT THE HUSK TECH LYING AROUND WHERE THEY COULD RESEARCH IT


oh god.


shepard is in the collector base. ah shit. ah SHIT SHIT SHIIITTTTT


....


look, i'm sorry guys i didn't mean for that to happen. YES i know that was our backup plan. YES i know we don't have any "spare" puppet species. YES i know just how much energy we spent on the collectors and on that base.


just....leave me alone. i gotta think.


Dox the PI converted the Grinch who stole christmas into

The Batarian Who Stole Christmas


Every Human Down in the Milky Way Liked Christmas a lot…

But the Batarian, Who lived just north of The Terminus Systems, Did NOT!

The Batarian hated Christmas! The whole Christmas season!

Now, please don’t ask why. No one quite knows the reason.

It could be their slaving isn't right.

It could be, perhaps, that his jump suits too tight.

But I think that the most likely reason of all,

May have been that he has eyes, two more then normal!


Whatever the reason, his suits or eyes,

He stood there on Christmas Eve, hating the Humans,

Staring down from his ship with a sadistic, Batarian frown,

At the warm lighted windows below on the planet.

For he knew every human down on Earth bellow,

Was busy now, hanging biotic mistletoes.

“And they’re hanging their ez-zo!” he snarled with a sneer,

“Tomorrow is Christmas! It’s practically here!”

Then he growled, with his brown Batarian fingers nervously drumming,

“I MUST find some way to stop Christmas from coming!”


For Tomorrow, he knew, all the Earth girls and boys,

Would wake bright and early. They’d rush for their consoles!

And then! Oh, the noise! Oh, the Noise!

Noise! Noise! Noise!

That’s one thing he hated! The NOISE!

NOISE! NOISE! NOISE!

Then the Humans, young and old, would sit down to a play.

And they’d play! And they’d play! And they’d play!

play! play! play!


They would play M-E-1 and play M-E-2.

Which was something the Batarian couldn't stand in the least!

And THEN They’d do something He liked least of all!

Every Human down on Earth, the tall and the small,

Would stand close together, with Christmas bells ringing.

They’d stand hand-in-hand. And the Humans would start singing!

They’d sing! And they’d sing! And they’d SING!

SING! SING! SING!


And the more the Batarian thought of this Human Christmas Sing,

The more the Batarian thought, “I must stop this whole thing!”

“Why, for Twenty-Three years I’ve put up with it now!”

“I MUST stop this Christmas from coming! But HOW?”

Then he got an idea! An awful idea!

THE BATARIAN GOT A WONDERFUL, AWFUL IDEA!

“I know just what to do!” The Batarian laughed in his throat.

And he made a quick Space Santa Claus hat and a coat.

And he chuckled, and clucked, “What a great Batarian trick!”

“With this coat and this hat, I look just like Saint Nick!”

“All I need is a reindeer…” The Batarian looked around.

But, since reindeer are extinct, there was none to be found.

Did that stop the old Batarian? No! The Batarian simply said,

“If I can’t find a reindeer, I’ll make one instead!”

So he called his Varren, Max. Then he took some red thread,

And he tied a big horn on the top of his head.

THEN He loaded some bags And some old empty sacks,

On a ramshackle sleigh And he hitched up old Max.

Then the Batarian said, “Giddap!” And the sleigh started down,

Toward the homes where the Humans Lay asnooze in their homes.


All their windows were dark. Quiet snow filled the air.

All the Humans were all dreaming sweet dreams without care.

When he came to the first little house on the square.

“This is stop number one,” the old Batarian Claus hissed,

And he climbed to the roof, empty bags in his fist.

Then he slid down the chimney. A rather tight pinch.

But, if Santa could do it, then so could the Batarian.

He got stuck only once, for a moment or two.

Then he stuck his head out of the fireplace flue.

Where the little Human stockings all hung in a row.

“These stockings,” he grinned, “are the first things to go!”

Then he slithered and slunk, with a smile most unpleasant,

Around the whole room, and he took every present!

shotguns! And spaceships! hammerheads! guns!

Mattocks! Locusts! Omni-Gel! And plums!

And he stuffed them in bags. Then the Batarian, very nimbly,

Stuffed all the bags, one by one, up the chimney!

Then he slunk to the icebox. He took the Humans’ feast!

He took the Human-pudding! He took the roast beast!

He cleaned out that icebox as quick as a flash.

Why, that Grinch even took their last can of human-hash!

Then he stuffed all the food up the chimney with glee.

“And NOW!” grinned the Batarian, “I will stuff up the tree!”


And the Batarian grabbed the tree, and he started to shove,

When he heard a small sound like the coo of a dove.

He turned around fast, and he saw a Human!

Little Commander Shepard, who was not more than two.

The Batarian had been caught by this tiny Human,

Who’d got out of bed for a cup of cold water.

He stared at the Batarian and said, “Santy Claus, why,”

“Why are you taking our Christmas tree? WHY?”

But, you know, that old Batarian was so smart and so slick,

He thought up a lie, and he thought it up quick!

“Why, my little tot,” the fake Santy Claus lied,

“There’s a light on this tree that won’t light on one side.”

“So I’m taking it home to my ship, my friend.”

“I’ll fix it up there. Then I’ll bring it back here.”


And his fib fooled the child. Then he patted his head,

And he got him a drink and he sent him to bed.

And when Commander Shepard went to bed with his cup,

The Batarian went to the chimney and stuffed the tree up!

Then the last thing he took Was the log for their fire!

Then he went up the chimney, himself, the old liar.

On their walls he left nothing but hooks and some wire.

And the one speck of food That he left in the house,

Was a crumb that was even too small for a mouse.

Then He did the same thing To the other Humans’ houses

Leaving crumbs Much too small For the other Humans’ mouses!

It was quarter past dawn… All the Humans, still a-bed,

All the Humans, still asnooze When he packed up his sled,

Packed it up with their Cains! The Helmets! The Trophy Bots!

The DLC! And the Amps! The Launchers! The Heat Sinks!

30 million feet up! Up earth atmosphere,

He rode with his load to the ship to dump it!


“PoohPooh to the Humans!” he was humming.

“They’re finding out now that no Christmas is coming!”

“They’re just waking up! I know just what they’ll do!”

“Their mouths will hang open a minute or two,

Then the Humans down on Earth will all cry BooHoo!”

“That’s a noise,” grinned the Batarian, “That I simply MUST hear!”

So he paused. And the Batarian put his hand to his ear.

And he did hear a sound rising over the lands.

It started in low. Then it started to grow.

But the sound wasn’t sad! Why, this sound sounded merry!

It couldn’t be so! But it WAS merry! VERY!

He stared down at Earth! The Batarian popped his eyes!

Then he shook! What he saw was a shocking surprise!

Every Human down on Earth, the tall and the small,

Was singing! Without any presents at all!

He HADN’T stopped Christmas from coming! IT CAME!

Somehow or other, it came just the same!

And the Batarian, with his feet ice-cold in the snow,

Stood puzzling and puzzling: “How could it be so?”

“It came with out guns! It came without flames!”

“It came without mattocks, locusts or cains!”


And he puzzled three hours, till his puzzler was sore.

Then the Batarian thought of something he hadn’t before!

“Maybe Christmas,” he thought, “doesn’t come from a store.”

“Maybe Christmas…perhaps…means a little bit more!”

And what happened then? Well... on Earth they say,

That the Batarians top eyes fell out that day!

And the minute his eyes didn’t feel quite so tight,

He whizzed with his load through the bright morning light,

And he brought back the guns! And the amps for the fights!

And he, HE HIMSELF! The Batarian was carved up and burned with roast beast!

By little Commander Shepard who sold his testes

Bobble Mad wrote an ode to the death of Batarians to the tune of Gilbert and Sullivan
I am the very model of a killer of batarians.

I've shot at many orphans, several teachers and librarians.

I love to use explosives in event of an emergency -

and even when it's not they tend to manufacture urgency.

My genocidal point of view is rarely called contrarian -

I am the very model of a killer of batarians!


curly haired boy strikes back with awesome wallpapers taken from the game:
Orca has kindly complied all of the shamelessly awful pictures posted in this thread.

Orca explains how to transfer ME1 to Origin:
Orca wrote:
Anyone had sucess transfering ME1 from Steam to Origin? It's not accepting my product key.

From the other thread, enter your info here: https://activate.ea.com/gameactivation.do

then create or link an existing EA classic account. Origin should figure out what's up without you doing anything more at that point.


-Tal wrote: »

Massive. End. Spoilers. DO NOT CLICK. SERIOUSLY.
Just make sure to tag it as extra, super spoiler-y.

WHO THE HELL DO YOU THINK WE ARE?!



Special thanks to @-Tal for putting together an awesome OP.
OP Shamelessly stolen from @jdarksun, who apparently stole it from @-Tal.
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Forar on
«13456798

Posts

  • DeaderinredDeaderinred Registered User regular
    edited March 2012
    new threadddd.

    heard the endings are great, approved by the deception guy.

    Deaderinred on
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Quads.

  • Dox the PIDox the PI Registered User regular
    edited March 2012
    quads
    ending sucks
    quints
    tali is my waifu
    ending sucks
    kai leng is stupid


    Did I leave anything out?
    oh yeah

    this game is awesome

    Dox the PI on
  • DeaderinredDeaderinred Registered User regular
    really wanted a comment from anderson about how he had trouble cleaning out his vase or cant find his lucky charms.

  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    Continuing the discussion from the end of the last thread;
    Here's a tip, aim at the ground in front of the target, not at the target.

    Good to see those Doom/Quake skills haven't lost their utility over the decades.

    Also, waiting until you see the whites of their horrifying eyes/they stop blinking in and out of existence trying to rocket a banshee is not for the faint of heart.

    sigtwo.png
  • Dox the PIDox the PI Registered User regular
    Drell Adept is the master class
    there can be only one and he is it

  • CorriganXCorriganX Registered User regular
    CorriganX on Origin for shootin brutemans. Always could use more shootinmans mans.

    CorriganX on Steam and just about everywhere else.
  • Renegade WolfRenegade Wolf Registered User regular
    Hey a new thread

    STORY TIME

    once I was happily hacking an objective with @Dox the Pi who was defending me while I did it

    when I was almost done he said that he couldn't hold them back anymore so he ran off, didn't see any enemies so I happily finished the hack

    so I turned around AND OH GOD A BANSHEE WHY DIDN'T YOU SAY THIS WAS COMING

    it gave me quite a fright as well as sticking its arm through my chest

  • SoundsPlushSoundsPlush yup, back. Registered User regular
    Dox the PI wrote: »
    Drell Adept is the master class
    there can be only one and he is it

    I tried that for the first time today.

    So does reave make that annoying sound all the time, or what?

    s7Imn5J.png
  • Dox the PIDox the PI Registered User regular
    Dox the PI wrote: »
    Drell Adept is the master class
    there can be only one and he is it

    I tried that for the first time today.

    So does reave make that annoying sound all the time, or what?

    Yeah
    Everyone who isn't hosting in the game gets to hear my lovely bbzzzzz sound 24/7

  • DragkoniasDragkonias Registered User regular
    Dox the PI wrote: »
    Drell Adept is the master class
    there can be only one and he is it

    Drell Adept: "Oh man, I'm so awesome with my flips and kicks. Oh no, I'm dead because I have no barriers."

  • Dox the PIDox the PI Registered User regular
    Dragkonias wrote: »
    Dox the PI wrote: »
    Drell Adept is the master class
    there can be only one and he is it

    Drell Adept: "Oh man, I'm so awesome with my flips and kicks. Oh no, I'm dead because I have no barriers."

    I die more on my Vanguards then my God of Biotics Drell so idk 8-)

  • Chessboxing909Chessboxing909 Registered User regular
    http://social.bioware.com/forum/1/topic/355/index/10084349/1

    Interesting read, PR expert's take on how the ME3 endings rage is being handled by Bioware and EA.

    Xbox live gamer tag--- Poltergeist909
    I AM BULKY BULKOLISIS.

    352247-1.png

    -Pedro Sauer BJJ mad scientist-
    -10th planet BJJ Freakshow Ronin-
  • Renegade WolfRenegade Wolf Registered User regular
    Turian soldier is my favourite at the moment

    got the Phaeston and extended mags for it and it just never stops killing

    Turian sentinel is pretty great too

  • DragkoniasDragkonias Registered User regular
    I tried the Phaeston but I didn't like it. It was more accurate than the Revanant but didn't give me the same Dakka feeling.

  • chiasaur11chiasaur11 Never doubt a raccoon. Registered User regular
    Dox the PI wrote: »
    Dragkonias wrote: »
    Dox the PI wrote: »
    Drell Adept is the master class
    there can be only one and he is it

    Drell Adept: "Oh man, I'm so awesome with my flips and kicks. Oh no, I'm dead because I have no barriers."

    I die more on my Vanguards then my God of Biotics Drell so idk 8-)

    Vanguards don't die.

    They are in a constant quantum state of dead idiot and not-dead idiot. Only exposure to Banshees collapses the waveform.

  • Inter_dInter_d Registered User regular
    chiasaur11 wrote: »
    Dox the PI wrote: »
    Dragkonias wrote: »
    Dox the PI wrote: »
    Drell Adept is the master class
    there can be only one and he is it

    Drell Adept: "Oh man, I'm so awesome with my flips and kicks. Oh no, I'm dead because I have no barriers."

    I die more on my Vanguards then my God of Biotics Drell so idk 8-)

    Vanguards don't die.

    They are in a constant quantum state of dead idiot and not-dead idiot. Only exposure to Banshees collapses the waveform.

    Not the vanguards I roll with, the maps are littered in the bones of many a foolish charger.

  • chiasaur11chiasaur11 Never doubt a raccoon. Registered User regular
    Inter_d wrote: »
    chiasaur11 wrote: »
    Dox the PI wrote: »
    Dragkonias wrote: »
    Dox the PI wrote: »
    Drell Adept is the master class
    there can be only one and he is it

    Drell Adept: "Oh man, I'm so awesome with my flips and kicks. Oh no, I'm dead because I have no barriers."

    I die more on my Vanguards then my God of Biotics Drell so idk 8-)

    Vanguards don't die.

    They are in a constant quantum state of dead idiot and not-dead idiot. Only exposure to Banshees collapses the waveform.

    Not the vanguards I roll with, the maps are littered in the bones of many a foolish charger.

    You observed them, didn't you?

    Well, these things happen.

  • ExtreaminatusExtreaminatus Registered User regular
    http://social.bioware.com/forum/1/topic/355/index/10084349/1

    Interesting read, PR expert's take on how the ME3 endings rage is being handled by Bioware and EA.

    Can you copy/paste? I can't read it since I'm at work.

    You are history's greatest monster.
  • Renegade WolfRenegade Wolf Registered User regular
    chiasaur11 wrote: »
    Dox the PI wrote: »
    Dragkonias wrote: »
    Dox the PI wrote: »
    Drell Adept is the master class
    there can be only one and he is it

    Drell Adept: "Oh man, I'm so awesome with my flips and kicks. Oh no, I'm dead because I have no barriers."

    I die more on my Vanguards then my God of Biotics Drell so idk 8-)

    Vanguards don't die.

    They are in a constant quantum state of dead idiot and not-dead idiot. Only exposure to Banshees collapses the waveform.

    I almost always get away with charging banshees then rolling away from them

    my main cause of death is the cunning turrets who have a lone Cerberus trooper as bait while they lurk around the corner waiting for me to charge

  • DecoyDecoy Registered User regular
    edited March 2012
    I'm not sure I like how these ME3 threads are more streamlined than the ME1/2 threads. For some reason in the ME3 threads, a lot of my comments are being written automatically, without any input from me.

    hah

    Decoy on
  • Dox the PIDox the PI Registered User regular
    Decoy wrote: »
    I'm not sure I like how these ME3 threads are more streamlined than the ME1/2 threads. For some reason in the ME3 threads, a lot of my comments are being written automatically, without any input from me.

    hah

    this would never happen in a Bethesda thread

  • DragkoniasDragkonias Registered User regular
    Dox the PI wrote: »
    Decoy wrote: »
    I'm not sure I like how these ME3 threads are more streamlined than the ME1/2 threads. For some reason in the ME3 threads, a lot of my comments are being written automatically, without any input from me.

    hah

    this would never happen in a Bethesda thread

    I used to believe that...then I took an arrow to the knee.

  • KrathoonKrathoon Registered User regular
    edited March 2012
    The PA comic pretty much encapsulated my sentiment on the ending silliness. People need to learn that they are not entitled to change someone else's work.

    Krathoon on
  • AegeriAegeri Plateau of LengRegistered User regular
    http://social.bioware.com/forum/1/topic/355/index/10084349/1

    Interesting read, PR expert's take on how the ME3 endings rage is being handled by Bioware and EA.

    Can you copy/paste? I can't read it since I'm at work.

    I can't easily CP on my iPad, but basically the gist is "Bioware and EA will just try to deflect criticism, hoping it will go away to "I believe that it's not going away due to the unprecedented social media gathering of opposition to it" to an analysis of Casey Hudsons statement as being "Basically vapid".

    Pretty much what anyone else would come to the same conclusion of really. There isn't any actual citation of the guy as an authority or cited qualifications, his opinions come off as intelligent and well reasoned - but not as a particularly reliable authority.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • Dox the PIDox the PI Registered User regular
    Krathoon wrote: »
    The PA pretty much encapsulated my sentiment on the ending silliness. People need to learn that they are not entitled to change someone else's work.

    but but fallout 3.... rpg.... internet rage.... gaming entitlement.... $60....

    System overload
    can not compute

  • Chessboxing909Chessboxing909 Registered User regular
    http://social.bioware.com/forum/1/topic/355/index/10084349/1

    Interesting read, PR expert's take on how the ME3 endings rage is being handled by Bioware and EA.

    Can you copy/paste? I can't read it since I'm at work.

    Sure thing, here you go. In spoilers because it's very long.
    atghunter wrote...

    Posted this yesterday, I'll repost here. Hope it helps to see what's on the other side of the mirror atm.

    I don't think Bioware is out of touch with their customers though I agree with an earlier poster that right now they are assessing their options. Nor do I think that everyone speaking up for them at the moment is a "yes man" or shill. That said:

    I don't for a moment think there are any other endings, this was a hallucination, etc. Bioware/EA is letting these speculations go on for two reasons. First, they are letting people vent. Secondly, they are weighing options.

    Years ago, I worked for a PR damage control team and everything right now is going by the book. First, re-affirm and ignore (also known as doubling down), then try and define the detractors in the mainstream with things like "this is all a big mistunderstand", etc. while remaining civil in the hopes the detractors go rabid. Meanwhile go dark and use countermeasures through third part sources to prop up your position and brand the outcry as driven by hacks, haters or a minority trying to wear out the detractors on these outlets or "shock troops" while protecting the corporate core. Next, offer something distracting (notice SWTOR is free this upcoming weekend) known as the "faux olive branch"/ask the angry people to explain their concerns (without agreeing to commit to a compromise), buy more add time (definitely going on right now), and hope it dies down. If the pressure is still on, determine the economic viability of 1) ignoring the outcry and banking on the fickle nature of consumers to get over it or 2) determining if we can make money off of fixing it.

    If it is any consolation, the decision whether or not there is a fix DLC, etc, won't be made by the writers so illusions to things they wanted to convey don't matter much atm (to wit: the leads comments yesterday). I suspect he's been called in and politely told by the PR guys to not do that again. This is now a corporate problem, not an artistic struggle with fans. Somewhere in the EA bunker, attorneys, PR guys, writers and brass are sharing numbers b/c in the end this will come down to hard currency.

    As one who despises the endings, I'm hoping the suits tell the visionaries that the customers are loud enough and numerous enough to swollow their pride and get them out of this storm. For those that love them, I readily accept your position and respectfully disagree.

    Part 2
    atghunter wrote...

    Greetings All,

    First, I’m flattered someone would repost this. Many thanks.

    A couple follow-up thoughts for those wondering what is likely going on with the other side of the mirror in the last couple days:

    First, Operation Goliath, the free Star Wars online weekend, and the recent noncommittal overtures to listen arefaux olive branches. Sorry. Customers intrinsically want to believe companies they patronize listen and when they stop believing that, the company has to say they are listening and do anything to get the detractors off-message. There are a dozen names for this, but the most memorable was "The Shell Game."

    You will know that there’s a genuine need for dialogue in the corporate bunker when the message turns from “we’re listening” to “we acknowledge we may have a disconnect with our consumers and are willing to discuss a meaningful solution to the problem.” It signals an end to non-committed deflection and opening genuine talks to solve the problem (it’s knows as “Exposing Your Throat” btw). At present, you’ll notice Bioware/EA has only said they will “explain” the endings. That’s not a give, that’s a delay tactic.

    But here’s the part that amazes me as an old PR guy and is totally new. The disenfranchised base here is changing the old methodology. It’s akin to comparing old-style bunker PR defenses to new blitzkrieg-style consumers. To date, the “bunker strategy” was always used because it was virtually foolproof. However, social media and the 24 hour news cycle have simply changed everything. Twenty years ago, you could not mass 30,000 protesters into a networked base without some luck, money, a GREAT cause and (most importantly) time. By the time you did get organized, folks were either burned out or lost interest. Groups like Take Back have altered the landscape and suddenly the contest is taken from the old paradigm to a crazy new (and wonderful IMO) place. Preorder sales took away customers biggest weapon in the past (i.e. don’t buy the product). Now customers who feel they have received poor value have been potentially re-empowered by the internet. Bioware/EA is feeling the full brunt of this thing while passion is hottest. They are deploying countermeasures faster than the old strategies ever would have ever suggested. To some degree, they are being outmaneuvered atm. But now it depends on how long the protest/outcry holds up.

    Two more quick points and I’ll close. First, the Child’s Play movement was brilliant. Notice over the past few days how some of the most visceral detractors to the outcry have had to shift their vitriol from “you’re spoiled selfish haters” to “sure you gave to charity, but you are spoiled selfish haters.” Nobody is drinking that Kool-Aid. Better yet, some outlets are now saying “maybe the game has problem but its still art” from the precedent message “best game ever.” That won’t fly with the mainstream. If its one thing they know is that when “art” hits the marketplace, it is a commodity, nothing more. You’ve changed the countermeasures from "unbiased" critics of the movement into drum beaters simply trying to get you angry. EA’s PR guys probably envy you (grudgingly) atm.

    Second, don’t buy the only X people voted in the poll out of 1 billion customers, so they don’t care. That’s bunk. Are there "drum beaters" on both sides of this issue that just want to see controversy, sure. But if I was sitting in an office looking at that Bioware poll, I’d be reaching for a cigarette.

    Finally remember, they have much more data at their disposal. They know how sales are going, how much time people are playing that are synced into Origin, etc. They will watch those numbers this weekend. If sales slow, watch for price cutting within 10 days (just over the two week US release date). It will mean that retailers are getting nervous and will slow new unit orders. As I’ve said before, this will come down to hard currency. If the protests start having an effect on that front, the response will come.

    I’m an older gamer and again appreciate the repost. To everyone (on both sides) continue to let your voices be heard. You are consumers and have every right to engage in this discourse. The boards being locked yesterday proves someone is watching and knows this is an issue. I'm in the hated-ending camp to be sure, but I admire everyone one of you who is arguing for what believe on both sides!

    Cheers.

    Many men may be willing to die heroically for a noble cause, but few men will live humbly for one. Wilhelm Stekel

    Part 3
    atghunter wrote...

    Greetings All,

    Really flattered with the responses. Respectful regards and thanks to all. Been spending a few minutes reading over Mr. Hudson’s response. Here's my PR insider perspective. Hope it helps a bit.

    First, let’s simply look at strategy over content. 1) They definitely released this on a Friday evening to bury it in the news cycle (because it does acknowledge in passing there are unhappy customers, but more next paragraph). Btw, kudos to those who pointed that out earlier in the thread-Solid catch. 2) Several of the “anti-ending” articles (most notably Forbes) are now creeping into front page searches for “Mass Effect 3” instead of “Mass Effect 3 endings” and they are hoping this release will knock those stories to page 2. 3) They are hoping to deflect some of the current silence anger by combining this message with this weekend’s faux olive branches (discussed earlier).

    All in all, the message release strategy is nothing too interesting at this point.

    The content, however, is interesting. Most of the statement is doublespeak meant to let you see whatever you want as to as to the direction this thing is heading. Mr. Hudson then clearly tries to give validity to the greatness of the game by citing a couple news sources in the hopes of getting those stories more hits and onto search page one (nicely played EA PR), but the main thing is a clear acknowledgement that Houston has a problem with “some” fans. Mind you, he uses the term “some” and “most passionate fans” to try and minimalize the level of the outcry, but the disenfranchised fan base has reached the level of acknowledgement. That is important. Does it mean those disenfranchised fans have won? Not by a long shot. But Mr. Hudson’s statement was written (or at least approved by someone running damage control). And ultimately any time you have to acknowledge a problem with your product or customers, you have issues.

    Does he continue on holding his own line that they intended “bittersweet” endings? Yes. Is the comment that you’ll see more of Commander Shepard an illusion to an “ending” DLC? Not certain but probably not at the moment. Does he utilize the “we’re listening to feedback but not promising we’ll do anything” line used on the boards yesterday? Sure.

    It is clear most of his statement is insubstantial and leaves tons of room for spin either way down the road. Whether it gets used or not, management is trying to find some wiggle room in case they have to change course.

    Last bit. A warning. PR guys know that right now many people’s emotions are on edge and often use a tactic called “Sound and Fury” (Shakespearean reference see Macbeth) to see if it gets people raging. It helps that strategy that people are looking at anything coming out of Bioware to detect wind changes. That said, I was reading through the thread burning with Mr. Hudson’s statement (though to be fair it is a Bioware/EA statement) and it seems for the most part folks are being passionate, but civil. EA PR will probably chalk up that aspect of this release as a failedruse de guerre (trick of war).

    Stay civil, stay passionate, and stay vocal no matter which side you take. For myself, I’ll shamelessly

    Hold the Line

    It's interesting, kinda a peek behind the PR curtain. And kinda sad because a lot of the total cynics are dead on if this is how companies handle such problems.

    Xbox live gamer tag--- Poltergeist909
    I AM BULKY BULKOLISIS.

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    -Pedro Sauer BJJ mad scientist-
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  • SmrtnikSmrtnik job boli zub Registered User regular
    I just played my first 3 games of multiplayer on Bronze, starting as lvl 1 vanguard. (Been playing single player vanguard since ME1)

    1st game I was lvl 1, but team was lvl 9, 15, and 20 (vanguard, sentinel, and adept, not sure which was which). We owned. I only died in last two waves too. Leveled to 5.

    2nd game on 2nd or 3rd wave I started getting some wierd bug where I kept getting on top of the cover instead of behind it. Eventually my character started floating and I was high up in the air over the map not able to do anything. So I quit the game.

    3rd game there was a lvl 20 and couple of 10s. We got wiped out on wave... I want to say 6?

    I have been using a pistol instead of shotgun, because they gave me the Katana and it's too heavy for my taste.

    steam_sig.png
  • DragkoniasDragkonias Registered User regular
    Smrtnik wrote: »
    I just played my first 3 games of multiplayer on Bronze, starting as lvl 1 vanguard. (Been playing single player vanguard since ME1)

    1st game I was lvl 1, but team was lvl 9, 15, and 20 (vanguard, sentinel, and adept, not sure which was which). We owned. I only died in last two waves too. Leveled to 5.

    2nd game on 2nd or 3rd wave I started getting some wierd bug where I kept getting on top of the cover instead of behind it. Eventually my character started floating and I was high up in the air over the map not able to do anything. So I quit the game.

    3rd game there was a lvl 20 and couple of 10s. We got wiped out on wave... I want to say 6?

    I have been using a pistol instead of shotgun, because they gave me the Katana and it's too heavy for my taste.

    That's actually a very severe bug that affects Vanguard.

    If you die mid-charge, when you revive you'll starting glitching off-stage.

    It has pretty much made Vanguard unplayable for me until they fix it.

  • AegeriAegeri Plateau of LengRegistered User regular
    Krathoon wrote: »
    The PA comic pretty much encapsulated my sentiment on the ending silliness. People need to learn that they are not entitled to change someone else's work.

    Really, so you think basically the whole thing is based on an incredibly ridiculous strawman argument, which actually has very little do with what people actually dislike? Also, you might want to read the newspost because Tycho actually does a very well thought through takedown of that ridiculous argument you're making.

    It's a shit ending and nobody feels they are "entitled" to change someone elses work - but we are perfectly entitled to ask if Bioware would consider changing it. Just like Bioware are not "entitled" to my credit card account to get me to pay more money for their DLC when they fail to listen to their customer base if they don't do anything. I'm more than happy to let my last memories of a great game be entirely sour and bad if that's Biowares intent. I don't have to agree with it and they are not obliged to change it - but I sure will ask if they would (as a lot of other people have).

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • ThegreatcowThegreatcow Lord of All Bacons Azusa Ca - The Quarry Armpit of AmericaRegistered User regular
    I have discovered a new happy class after the dakka-time with my soldier.

    Human Engineer with a Falcon, Fully upgraded chain lightning overload and Drone specc'd for AOE Chain Lightning.

    Most matches go like this:

    *BLAM* *BLAM* *FZORP* *FZORP* *ZAP* *ZAP* *ZAP* *ZAP* *BZZAP* *BZZAP* *BLAM* *BLAM*

    ....FROM AMERICA!

  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    Krathoon wrote:
    People need to learn that they are not entitled to change someone else's work.

    http://masseffect.livejournal.com/1365476.html
    A Message From Casey Hudson
    'There’s been a lot of discussion and debate about the conclusion of Mass Effect 3, so I thought I’d share my perspective with you here. I’ll avoid outright spoilers, but I’d still recommend finishing the game and experiencing it for yourself before reading this.

    For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we’ve created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you’ve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.

    We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.

    We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it “a gripping, coherent triumph”, to Penny Arcade calling it “an amazing accomplishment”, to emails and tweets from players who have given us the most profound words of appreciation we've ever received.

    But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.

    I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans—not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.

    So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard.

    We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.

    Thanks for taking this journey with us.

    Casey Hudson

    Emphasis mine.

    See the bolded? It appears that the very creators agree that the fanbase has a vested interest in how the story was shaped, and they are acknowledging the displeasure presented by those same fans.

    So... match point.

    sigtwo.png
  • SmrtnikSmrtnik job boli zub Registered User regular
    Dragkonias wrote: »
    Smrtnik wrote: »
    I just played my first 3 games of multiplayer on Bronze, starting as lvl 1 vanguard. (Been playing single player vanguard since ME1)

    1st game I was lvl 1, but team was lvl 9, 15, and 20 (vanguard, sentinel, and adept, not sure which was which). We owned. I only died in last two waves too. Leveled to 5.

    2nd game on 2nd or 3rd wave I started getting some wierd bug where I kept getting on top of the cover instead of behind it. Eventually my character started floating and I was high up in the air over the map not able to do anything. So I quit the game.

    3rd game there was a lvl 20 and couple of 10s. We got wiped out on wave... I want to say 6?

    I have been using a pistol instead of shotgun, because they gave me the Katana and it's too heavy for my taste.

    That's actually a very severe bug that affects Vanguard.

    If you die mid-charge, when you revive you'll starting glitching off-stage.

    It has pretty much made Vanguard unplayable for me until they fix it.
    I took screenshots, thought it was my graphics card which has been acting up lately (crashes my computer once/day about an hour into a game (so far it's happened with both ME2, ME3, and WoW), then once I reboot I am fine for the rest of the night.)

    steam_sig.png
  • ShenShen Go placidly amid the noise and haste Registered User regular
    So... how does the "survive Silver/Gold Reaper" package work? Won a match but it's not showing up. Do you need to win with full extraction?

    3DS: 2234-8122-8398
  • chiasaur11chiasaur11 Never doubt a raccoon. Registered User regular
    Shen wrote: »
    So... how does the "survive Silver/Gold Reaper" package work? Won a match but it's not showing up. Do you need to win with full extraction?

    You'll get the thing Tuesday.

  • AegeriAegeri Plateau of LengRegistered User regular
    Forar wrote: »
    Krathoon wrote:
    People need to learn that they are not entitled to change someone else's work.

    http://masseffect.livejournal.com/1365476.html
    A Message From Casey Hudson
    'There’s been a lot of discussion and debate about the conclusion of Mass Effect 3, so I thought I’d share my perspective with you here. I’ll avoid outright spoilers, but I’d still recommend finishing the game and experiencing it for yourself before reading this.

    For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we’ve created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you’ve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.

    We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.

    We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it “a gripping, coherent triumph”, to Penny Arcade calling it “an amazing accomplishment”, to emails and tweets from players who have given us the most profound words of appreciation we've ever received.

    But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.

    I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans—not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.

    So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard.

    We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.

    Thanks for taking this journey with us.

    Casey Hudson

    Emphasis mine.

    See the bolded? It appears that the very creators agree that the fanbase has a vested interest in how the story was shaped, and they are acknowledging the displeasure presented by those same fans.

    So... match point.

    In fairness, his post is just PR speak to try and say "Oh man we did so well, totally go buy our DLC* and um we totally understand you are a part of this story as well. I don't know why we didn't think of that as we shit all over your character in the ending, but you know, BUY OUR DLC PLEASE."

    *That isn't relating to the ending IMO - I think that might be well off and they had planned non-ending related DLC first - which might end up hilariously backfiring on them. Which is why I think he's trying to sell the DLC so hard.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • dporowskidporowski Registered User regular
    I have discovered a new happy class after the dakka-time with my soldier.

    Human Engineer with a Falcon, Fully upgraded chain lightning overload and Drone specc'd for AOE Chain Lightning.

    Most matches go like this:

    *BLAM* *BLAM* *FZORP* *FZORP* *ZAP* *ZAP* *ZAP* *ZAP* *BZZAP* *BZZAP* *BLAM* *BLAM*

    ....FROM AMERICA!

    I'm digging the human engineer, but with a Avenger X (200% recharge!), maxed drone, maxed incinerate instead of the 3rd overload zap, and maxed uh... Operative? Your class skill. The extra damage to armored on the incinerate really helps on things like... Everything.


    Watching my drone just destroy all the swarmers it can find like popcorn is ever so gratifying, too. It HATES those things...

  • eeSanGeeSanG Registered User regular
    edited March 2012
    Krathoon wrote: »
    The PA comic pretty much encapsulated my sentiment on the ending silliness. People need to learn that they are not entitled to change someone else's work.

    We're not asking them to change the content or story, we're asking them to make it make sense. Or at least that's what I want. You orally tell a person a story and give them a nonsensical ending, they're going to ask a lot of why.

    As for Vega. I was using Ashley 'cause she's hot, but she has pretty boring banter and Vega's banter with Garrus is pretty fun to listen to. Vega +1.

    eeSanG on
    LFMGb.jpg
    Slice like a god damn hammer. Brave Frontier ID: 6035592813. Brave Frontier Vids.
  • AegeriAegeri Plateau of LengRegistered User regular
    edited March 2012
    Also, I have no idea what ending Casey is talking about when he said "inspiring and uplifting". I can't see that at all. Inspid, clearly rushed and incoherent*? I can see that. I'd like to see this mythical great ending he is talking about, unless of course:
    In his version of ME3 it ends with Shepard/Anderson dying as they fire the crucible defeating the reapers and none of the deus ex machina crap that follows is a part of it. I can fully see that ending as being a sad but ultimately triumphant moment.

    *Without a fan theory anyway, which may or may not be entirely full of it.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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