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[Mass Effect]: Victory & Commendation Packs out! Mark ALL spoilers or BANSHEES!!
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Better and simpler to use a blank USB stick, put your save onto that, and transfer it to your newer Xbox.
Xbox Live: GZOTP | Origin: Khuutra
Does that work? As in, I plug my HD into another xbox, attach a usb stick, copy it over, and then copy it from that usb stick to my xbox? I didn't even know xboxes took usb sticks, shows how much I know. So that means I need to go back and use someone else's xbox?
The outcome has now been confirmed to be static, fixed, that whole "completely shape the outcome" stick they beat the PR staff with has proven to be a lie, we are no more in control of how things turn then we were in Gears of War or Deus Ex: Human Revolution, games that never really promised us that ability. And anyone who says "But they never said you'd have complete control." Uh, yeah, they STILL do.
http://masseffect.com/about/story/ - Top of the page. I'm pretty sure that's false advertising.
For people who see the journey as the important bit, fine... I don't understand you, when I go somewhere I tend to enjoy the destination a hell of a lot more than the journey, not sure what you do on vacations but whatever. But I'm not, every single decision I made in Mass Effect I did thinking "Well, I'll need an army to fight the Reapers..." but as it turns out, I could just have forgotten about that and make decisions based on whatever whim I felt at the moment because the endings don't change to reflect my decisions... hence, the endings really do sour the experience.
Just so you know, depending on your choices in ME/ME2 you actually may not get those options at all. For example with a default Shepard:
It's actually a very well done game and really does react to what you do. That the ending makes that irrelevant is aside from the point of what it actually achieves.
Regarding your last paragraph:
Agreed and disagreed. It doesn't translete that well into who contributed more. My decoy stops two atlases and three phantoms dead in their track, allowing my team to focus on one side of attack and survive instead of going down one after another. I don't get any points for that, even though it probably saved us all.
Edit: Also, equipment levels above 3? Rumor or true? Only gotten level 3 perks from spectre packs but the wiki insists that veteran packs give lvl 2-3 and spectre packs give lvl 3-5.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
She asks if I'm thinking of anyone in particular and I only get two options:
1. I miss Ashley.
2. Let them rest.
Why can't I say I miss Mordin? I certainly don't miss Ashley.
And I'm not arguing that the game doesn't react to my decisions, I'm arguing that the promised "Completely shape the outcome" PR line is not true. The three way choice at the end shapes the outcome.
Right at the end with the "Reaper Run" you would be shown a scene where your squadmate trips up and tries to get the other up - but are fried by Harbingers cannon. They would show up as corpses on the citadel. Now that would have been emotionally jarring and incredibly brutal. Of course, this is what I think happens anyway given that I still don't understand how Javik got out unscathed (or did he just fucking run away?) in the final cutscene of the game. You know, despite being right behind me when Harbinger was ruining shit.
The Starchild was supposed to answer a lot more questions but again, Hudson and "THE MYSTERY!!!!".
Actually the more I read and understand about this app, the more I believe Hudson just completely didn't have a clue about a good way to end the game and overrode the other writers far too much. The baffling thing is this is an app that basically shows us how little they considered their fans in the actual process. I mean the ending was basically designed for "Lots of speculation!" in effect. Unfortunately it seems to have utterly back fired on them.
Here is a link to the thread describing aspects of this in more detail if you want.
The app can be found here if you want it.
Good lord, is it awesome. I can completely decimate the charging line of any enemy type if they don't have shields. I put points in improving the blast radius and now it's like having an unlimited supply of grenades at my fingertips. I still have moments where I need to fuck off and that's when my patented ninja dodging skills come back into play but I'm enjoying exploding everyone.
Pair me with another biotic and we can completely decimate a Banshee without firing a bullet in no time flat. Biotic explosions keep the mean bitches staggered.
yeah, seriously. Anyone who's seen a decoy in action knows how helpful it can be.
Keeps geth so focused that we can pick them off clean with no worry of them giving us any attention.
reminds me of the time I was getting bitched at by my team because I was "going solo" but really I found a defensible position that was on the opposite side of them keeping an entire squad of marauders off their ass by spamming Reave and not losing their attention. Every single one was making a bee line towards them (they were guarding a download) and I kept them tripped up.
Reave is guhdamn awesome, the staggering effect coupled with the improved radius can really let you trip the enemy's advance.
Not enough money in the game. I got to Lv58 by the end and did 98% of everything in the game, checked everywhere and I still had way, WAY less than enough money to buy everything in the game. While its certainly realistic not to be able to buy up every item in the game, you pretty much could in the previous 2 games and the completionist in me really wanted to be able to upgrade every weapon to max, and buy every item/armor/weapon.
http://steamcommunity.com/id/Jashinslayer
Why settle for that when you can mind control them with a Quarian Infiltrator!
LoL: 2SANG, GW2: eesang.4316
That's a flaw of the ending and how half assed it is - but it's not a flaw of the game that these decisions have (at the time) major impact and debate about them. Sure the ending of the game makes it irrelevant, but at the time it was just heart wrenching. In my run:
It is one of numerous examples of ME3 being a wonderful game from a storytelling perspective.
To be fair,
Though I guess what you're asking for here is a slideshow of what happens to everybody. I'll be honest, I'm glad they didn't include that type of thing in the ending. The ending is poorly thought out and needs a rewrite, but having the end of the game tell you whether your decisions are right or wrong would have rankled.
If they were going to do something to explain what happens next, I would expect it to be something more like a cutscene. Like the best ending is all your squad alive on earth having drinks or something, and maybe Liara looking at the plans for a brand new mass relay.
Origin ID: jazzmess
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And sometimes those questions aren't asked because the koolaid is delicious. Sometimes ego comes into it. I don't know what Bioware is like, but studios with their... uh, pedigree? You can get a vibe going from the entire dev team that we-can-do-no-wrong-because-we-are-so-and-so.
You are really being unfair to the development team with this post, because I can tell you from reading the Mass Effect 3: The Final Hours a lot of the ending was Casey Hudson's doing. Essentially he went all "MYSTERY!!! NEEDS MORE MYSTERY!!!" and overriding everyone else to make it the incoherent mess that it is. Probably why he's been so insistent on defending it, because the fact everyone hates it probably falls right at his feet the most.
Combined with the knowledge it didn't get the same writing peer review as the rest of the game, we are getting a pretty solid overall idea of what happened. That "Happened" is Casey Hudson basically wrecked the end of the game and I would not be surprised if the other writers are not happy with this. Authorial intent has come up several times in this thread, but the ending seems to have been done by Casey and Mac without the rest of the writing team having a fair say (unlike the rest of the game). Personally, from the information available I don't think it's fans who should be most upset: It's the other writers.
I want to catch all of the dialogue I missed.
LoL: 2SANG, GW2: eesang.4316
(already did the "quest" but still it's so much more hassle than the other two races. and because it's the special weekend almost every game I get is silver reaper and I'm so tired of it.)
As for Casey, it very likely the only reason he is insistent on defending it is because he has to tow the company line at this point. For all we know he's crying himself to sleep in shame.
Infiltrators are ridiculously helpful on the 4 Hack Points objective because they can hack while in Stealth. My 'survival' spec Human Infiltrator can do an entire hack without dropping out of stealth (finishing will drop you though), and my Quarian Infiltrator can Sabotage a Geth, start the hack, and by the time my Stealth drops I'm either done or the Geth will act as a decoy.
LoL: 2SANG, GW2: eesang.4316
i seem to be blasting through with my failshep infiltrator where as before my vanguard on hardcore had a more harder time, and that fucker could charge his problems away.
Tonight was the first time I ever managed to get any kind of extraction on a Silver mission. So uh... Yeah, I'll take it. And the way Geth have been utterly destroying me on even bronze the last couple days? Eeesh.
I thought I'd hate the reaper thing, but... Maybe it's just that I really like my human engineer. Something like 50 assists by wave 8 and a drone that was the scourge of the swarmers.
Whatever faults I find with their ending, the multiplayer is just ridiculous amounts of fun, and I can't say it enough.
Edit: Oh yeah, and @ above: stealth hack when I play the Salarian Winfiltrator = winsies. Why yes I WILL run my happy ass across the map and snag that point, thanks!
I can't find any evidence of there being Australian servers - it certainly isn't giving me the option to select one, and pings to anywhere but Australia, from Australia, are universally rubbish.
Did you play Insanity first up? I did in ME*, ME2 and ME3 (yeah I am THAT hardcore) and ME3 is the least difficult (well once you get to high level in ME it's not, but it's still no fun). This is actually because ME3 has a very reasonable level of difficulty and is coherently balanced the whole way, unlike ME2 which has horrific difficulty spikes in places. ME3 doesn't rely on cheaply adding layers of defenses onto every enemy, instead making interesting combats and allowing player skill to genuinely decide them. Hence why I feel ME3 has the best gameplay of the bunch by far.
*Missed the achievement because I accidentally screwed with the difficulty once in the menu without realizing though
Edit: Hold on Dhal, you're Australian?! Where from!? I'm Australian too!
My wife is from Edmonton and we'll be back there in a few months and, as we all know, that's where the Bioware branch responsible for the game is. I'm afraid I may do something rash such as go to the studio and tell them that "the internet is mad" and "why they do that" and "do you have any of Jennifer Hale's DNA? She is really popular with people who like anime." Also if Mark Meer is doing Othello again there (I don't think anymore Shakespeare in the Park is planned again but I dunno, it was awesome the first time) I'm also afraid I may get drunk, run on stage and force him to say lines as Commander Shepard, as I do lines as every other character, playing out the ending as I myself want it to be.
What I need from you all is positive reinforcement, and to be told that all of this is totally normal.
I think that's how that works...
Actually, it's not normal enough.
LoL: 2SANG, GW2: eesang.4316
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