I don't know if I want them to keep the ability to infinitely reroll your stats or not.
On the one hand, it brings an interesting level of randomness to character creation
On the other hand, for crazy people like me, it just means I'll never not be rolling stats for as near-perfect a stat line up as possible for an hour+
Or we put the right string in the .cfg and unlock the shift-click maximise option
...what? Like I was the only one! Don't judge me!
I learned about this years after originally playing a bit of the game. I think there is a button combination you can use where it doesn't even require modifying the .cfg. Saves a lot of time, though I usually feel guilty and lower some stats to make things more reasonable afterwards.
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
Baldur's Gate 1 and 2 have a lot of content. I wonder how long an undertaking like that would take.
Really thinking about it, a updated version might be viable for porting over as a downloadable title on handhelds and consoles.
I'd play BG on a vita or a xbox.
Virgil_Leads_You on
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
edited March 2012
I can tell you from experience that if you know what you're doing you can play through BG1, BG2 and ToB in about a hundred hours
that's a pretty breakneck speed though
and the only companion quests I did in BG2 were for the people I actually took through the game with me (except I took Valygar with me to the planar sphere, but I think he has something else that happens if you keep him with you afterwards)
I hope they don't balance the game too much. Some of the classes are truly awful and could use improving, but the truly brokenly good stuff should stay broken. It's part of the charm of the series to be able to no-death solo the entire game series as a wild mage if you know how to play it!
Cilla Black on
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FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
I think in the game I started on my netbook I went fighter/mage. I had managed to roll some unholy lucky stats - I did a look up once and worked out that you could hit re-roll for about 10 years without having that many 18's again.
you don't even need a perfect stat roll, because wisdom is useless for almost everyone and charisma is useless for absolutely everyone (except maybe paladins? not like I'd know)
18 strength, con and dex, 16 intelligence for everyone
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KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
by the end of tob I was sitting at obscene stats anyway. 21 str, 22 dex, 21 con, 11 int, 19 wis, 20 cha. wisdom affects your saving throws so you definitely don't want to neglect it.
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BroloBroseidonLord of the BroceanRegistered Userregular
edited March 2012
yeah, stat tomes from BG1 + lum the mad's machine + end of SoA stat bonuses + stat boosting items makes for some huge bonuses
Think I'll just go back after (maybe?) beating BG2
If you're gonna play BG1, you might want to do it first.
Because it's kinda hard to go back to 1 once you've gone through the epicness that is 2. It's not terrible, but you've pretty much already had all the plot twists (what few there are) spoiled.
Plus Jon Irenicus is just the bestest villain. Sarevok's a surprisingly smart villain, but he's pretty small time compared to 3 minutes of Irenicus
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
Keep rolling characters and getting dunked outside of candlekeep.
I would for sure say play BG1 first. Make yourself a character in candlekeep, and play straight on through.
Some people find the story telling in BG1 to be tighter and more logical. BG2 has the better game engine, but only very slightly. And i'd bet that some of the npcs wouldn't fare as well if you skipped BG1.
Every played Dragon Age 1? Combat is somewhat similar. It happens in real time, but you're able to pause the game any time to like to queue up spells and abilities and whathaveyou with an isometric view.
Oh nooooooo multiple units! I am terrible at those games.
I mean, I guess I should have expected that...but bleh
It's not really bad. The ability to pause makes a huge difference. It's not like an RTS where you're struggling to micro and macro manage as quickly and efficiently as possible. You're 100% able to keep the game paused while surveying the map, picking exactly what each unit does entirely at your own leisure. Things go crazy when you snap back into real time, but you can just pause again at will to work things out.
Yeah, really people have been building off of the infinity engine's gameplay style for like more than a decade now. It's pretty intuitive if you've played many other RPGs.
The hard part is learning all the little weirdnesses with the controls, and what all the spells do, and how to get freaking backstab to work, and how to manage your party's pathfinding.
It's really aged pretty well, though.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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On the one hand, it brings an interesting level of randomness to character creation
On the other hand, for crazy people like me, it just means I'll never not be rolling stats for as near-perfect a stat line up as possible for an hour+
yep
Or we put the right string in the .cfg and unlock the shift-click maximise option
...what? Like I was the only one! Don't judge me!
I learned about this years after originally playing a bit of the game. I think there is a button combination you can use where it doesn't even require modifying the .cfg. Saves a lot of time, though I usually feel guilty and lower some stats to make things more reasonable afterwards.
also yep
gonna play all 18's
Really thinking about it, a updated version might be viable for porting over as a downloadable title on handhelds and consoles.
I'd play BG on a vita or a xbox.
that's a pretty breakneck speed though
and the only companion quests I did in BG2 were for the people I actually took through the game with me (except I took Valygar with me to the planar sphere, but I think he has something else that happens if you keep him with you afterwards)
18 strength, con and dex, 16 intelligence for everyone
I definitely got hooked on Ctrl-J when dealing with the pathfinding issues.
I downloaded bg2
I OWN bg1 but do I need to play it?
Keep rolling characters and getting dunked outside of candlekeep.
Think I'll just go back after (maybe?) beating BG2
yeah, I'm totally gonna buy this remastered thing
catch the BG train that I missed all those years ago
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If you're gonna play BG1, you might want to do it first.
Because it's kinda hard to go back to 1 once you've gone through the epicness that is 2. It's not terrible, but you've pretty much already had all the plot twists (what few there are) spoiled.
Plus Jon Irenicus is just the bestest villain. Sarevok's a surprisingly smart villain, but he's pretty small time compared to 3 minutes of Irenicus
I would for sure say play BG1 first. Make yourself a character in candlekeep, and play straight on through.
Some people find the story telling in BG1 to be tighter and more logical. BG2 has the better game engine, but only very slightly. And i'd bet that some of the npcs wouldn't fare as well if you skipped BG1.
http://www.youtube.com/watch?v=PCi37-xGpm0
I mean, I guess I should have expected that...but bleh
they can do so much good to that inferace
proper mouseover tooltips for enemies and abilities
an easier to navigate UI
watching that video... so many things that I really hope they improve upon
so much time wasted on inventories.
It's not really bad. The ability to pause makes a huge difference. It's not like an RTS where you're struggling to micro and macro manage as quickly and efficiently as possible. You're 100% able to keep the game paused while surveying the map, picking exactly what each unit does entirely at your own leisure. Things go crazy when you snap back into real time, but you can just pause again at will to work things out.
The hard part is learning all the little weirdnesses with the controls, and what all the spells do, and how to get freaking backstab to work, and how to manage your party's pathfinding.
It's really aged pretty well, though.
so instead i don't play it
PSN: Robo_Wizard1