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[TF2] Pyromania Update Day 3! MEET THE PYRO RELEASED! Do you believe in magic?
Posts
Please, call me ebo. I generally play TF2, Dungeon Defenders, Blood Bowl, and someday DotA 2.
In the grand scheme of things 10% for a flamethrower isn't anything. And the duration for the crits was a little silly. It ultimately doesn't change much.
And fun was had as a scout facing snipers with that backpack :rotate:
I don't know, that is 20% less damage than the Backburner, the other ambush flamethrower. It sure seems less popular from what I played tonight.
Honestly, I thought they were going to turn down the damage reduction when they do the taunt, which would make a pyro actually have to plan when to use the taunt, instead of just popping it in the middle of a crowd.
It's not like the Enforcer, where the damage boost means things that used to take three shots to kill at close range now take two (which is a huge benefit).
It still got used a lot when I was playing tonight. I even used it during KOTH maps, including some good spawn camping on nucleus (W+M1 into their snipers to charge, taunt, kill everyone at spawn because they are dumb).
COME FORTH, AMATERASU!
try toforce mans to play it.Also this is a nice video:
I cant wait to see some time lapse stuff for our map, it has gone through some chaaaanges.
This the screenshot I posted when suggesting that the green line would be a ridiculously long sniper sightline, after which Hey You installed those metal panels on that bridge, and I have hated those panels ever since because they are horrible at accepting light.
And here's the results of my very first lighting pass:
http://xzzy.org/files/games/tf2/paproject/cp_paproject_a110000.jpg
(linked for heug)
And last, even earlier lighting.
IS SO ORANGE.
I've got a bunch of the old vmf's hanging around, I'm sure Hey You has every single one of them somewhere. Could probably spend a day recompiling them all and taking screenshots.
Going back to "cp_paproject_a19" on this machine, I built this between the start and now, so there's even older versions on my old rig.
Hey You linked me some early-early screenshots awhile ago and HOLY SHIT is it a completely different map.
edit: paproject_a19 is dated 2/12/2011. lol.
Uh oh... I'm getting that feeling too...
Don't you see?
He'll be even more stationary!
It's full of pubs right now. I don't even know.
I'm surprised we haven't had more problems with the whole "manually pass around a vmf".
The sound he makes at 0:20 is the best.
(At the time we were all surprised I went through the window but now I see it's normal?)
In the first video, we see our Crash jump and then caber me to death and then live to laugh about it later with his good chums.
In the second video, we see yours truly jump and then caber some poor soul to death while simultaneously bringing about my own ruin.
These two scenarios represent how TF2 operates on the whole, from my perspective. I will get the kill, but where most people get away to kill again, I will have horribly suicided or left myself open to attack.
Anyway, what I had been doing was looking through my replays and these last three videos were the only ones of me not getting a sweet airblast on someone. I felt I should try and tie them together in some sort of pity story.
HiT BiT is best avatar finder.
NO ONE EXPECTS THE SPANISH INQUISITION! Oh bugger.
Those were the days.
Tossed the latest version up this morning.
COME FORTH, AMATERASU!
The end of that video has caused me internal bleeding I am laughing so much.
ffffff
I didn't make that one
I did, however, make this one
Gotta get me one of those*
* Warning. Does not make engineer chicks want to cling to you like a Frank Frazetta painting