Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[Mass Effect]: Victory & Commendation Packs out! Mark ALL spoilers or BANSHEES!!
Posts
There can be only one!
The ending choice reflecting the choice to fight of indoctrination is...reaching a bit. But given the three options, we have destroy the reapers (what shep came there to do), control the reapers (what the indoctrinated illusive man AND the indoctrinated prothean splinter group tried to do), or merge with the reapers (which is what saren wanted, AND what the reapers were essentially trying the whole time).
As a player, if you stop for a moment and think about your choices, it seems obvious which one is the right bet. I mean, shep even says "wait wasnt that what the illusive man wanted?" Then the child is just like "oh yeah, but he couldnt do it, but YOU totally could." Like...what?
Then merging with synthetics cuts into the core of everything that made this cycle special and have a chance, their differences. Not to mention you spent ME2 shutting down a human reaper hybrid. I forgot about everything Saren said, but it also matches up perfectly.
When you put everything said about Indoctrination next to the events that unfold in ME3, it seems relatively obvious that at the very least, he was supposed to be fighting it off during the game. Whether the ending was intended as a final battle for that control is a bit less assured. But the dream sequences align perfectly with the Rachni queen.
One thing that the video didnt note: In the video its implied "set backs" and "stress" and "pressure" help move the process forward. Right before Shep is lifted up, he seems very stressed. He was just relaxing and now he has to safe the universe...again. He says "what else do you need me to do?" So that could be the trigger to one last conflict against indoctrination.
Yeah, I'm lucky to have a decent group of friends to play with that back one another up. We're mindful to pick builds that compliment the group and such. I tried a few pugs and had quite the mix of success and failure. But it was interesting seeing internet group mentality addressing levels and problems in a completely different way than my isolated group did. "Oh, you guys hold down the fort from HERE?! Huh. We thought this place sucked and go THERE. But everybody on the net goes here? Oh."
I wish i had done this on my Krogan Sentinal. Melee is total lolz when your one hitting everything in the world, but that krogan charge sure is wonky. Like I said earlier, need to learn to head butt.
It's just milk ducks, the same as it is on the forums.
Yeah well distance aiming without tracking on biotics is tricky. Also shockwave in close is a rough one to negotiate as you may want to lead the target but the game auto corrects you....
We're just waiting for the kick.
I notice that a lot too. "Wait, where are you guys running to? That's just dumb" "Oh wait, this isn't so bad." Guess its just another one of those playstyle things that really can be 6 in one, half dozen on certain maps. But you're insane if you don't hold Firebase White just outside the hallway above the ladder... just sayin'
But whateves.
This happens in all these types of games, though. L4D, KF, etc.
The one thing that really really irks me is that people don't seem to understand how the enemies will spawn. They will usually spawn furthest away from the greatest concentration of players. So if you have 2 at the two back corners of the map, the mobs will spawn in the two front spawn points. Usually. This is what makes Firebase white so easy to defend. But its easy if you don’t understand the system to all bunch up in a tidy little corner and suddenly guys are spawning closer to you or flanking you through that side that no one is covering.
http://blog.bioware.com/2012/03/21/4108/
Full text in spoiler.
I believe passionately that games are an art form, and that the power of our medium flows from our audience, who are deeply involved in how the story unfolds, and who have the uncontested right to provide constructive criticism. At the same time, I also believe in and support the artistic choices made by the development team. The team and I have been thinking hard about how to best address the comments on ME3’s endings from players, while still maintaining the artistic integrity of the game.
Mass Effect 3 concludes a trilogy with so much player control and ownership of the story that it was hard for us to predict the range of emotions players would feel when they finished playing through it. The journey you undertake in Mass Effect provokes an intense range of highly personal emotions in the player; even so, the passionate reaction of some of our most loyal players to the current endings in Mass Effect 3 is something that has genuinely surprised us. This is an issue we care about deeply, and we will respond to it in a fair and timely way. We’re already working hard to do that.
To that end, since the game launched, the team has been poring over everything they can find about reactions to the game – industry press, forums, Facebook, and Twitter, just to name a few. The Mass Effect team, like other teams across the BioWare Label within EA, consists of passionate people who work hard for the love of creating experiences that excite and delight our fans. I’m honored to work with them because they have the courage and strength to respond to constructive feedback.
Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April. We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received. This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.
The reaction to the release of Mass Effect 3 has been unprecedented. On one hand, some of our loyal fans are passionately expressing their displeasure about how their game concluded; we care about this feedback, and we’re planning to directly address it. However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s. Net, I’m proud of the team, but we can and must always strive to do better.
Some of the criticism that has been delivered in the heat of passion by our most ardent fans, even if founded on valid principles, such as seeking more clarity to questions or looking for more closure, for example – has unfortunately become destructive rather than constructive. We listen and will respond to constructive criticism, but much as we will not tolerate individual attacks on our team members, we will not support or respond to destructive commentary.
If you are a Mass Effect fan and have input for the team – we respect your opinion and want to hear it. We’re committed to address your constructive feedback as best we can. In return, I’d ask that you help us do that by supporting what I truly believe is the best game BioWare has yet crafted. I urge you to do your own research: play the game, finish it and tell us what you think. Tell your friends if you feel it’s a good game as a whole. Trust that we are doing our damndest, as always, to address your feedback. As artists, we care about our fans deeply and we appreciate your support.
Thank you for your feedback – we are listening.
Ray
We'll see what comes out of it.
instead of manning up and taking the criticism there's deflection and "look at what people that didn't buy our game and are likely paid to say what we want anyway said!".
Yuuuuuuuuuuuuuup. That is a definite sign people are being heard.
They keep down playing the amount of people discontented.... but then why make multiple(hudson made one earlier) statements like this?
They didnt even spell/grammer check it. Lols.
Skyrim
GT/Twitter: Tanith 6227
And if you get to that logical step. Why wouldn't it have been addressed in game? Why not have it involved in the plot? Unless it was purposely hidden to merge the story into the game.
Normally in "theories" you find some pretty big holes. But this one has some major support and it makes sense of stuff that otherwise seemed glaring. ME3 went from "meh but acceptable ending" for me to "yeah probably one of the best endings of anything ever" because I am buying into that theory.
I'd also like to point to what I considered a major flaw in the marketing for this thing. It all revolved around "take back earth." Even though, early on we were all under the impression ME3 would be the finale. The marketing didnt really point to that. There wasn't a "final battle!" type campaign.
In fact, the box of the game has a quote that says "if you arent a fan, nows the time to join." That doesn't scream finale to me.
I didnt read a ton of magazine articles or anything about ME3 before it came out. Is there a lot of more recent quotes stating this is the finale? Where exactly did we get that impression?
New DLC I can understand, but new games?
Discussing it with a friend, we decided that the Quarian and Turian fleets around Earth would have to team up (since the Lifeships are the only ships set up to grow appropriate foods, and the Quarians are at least used to living in ships), which sounds like a decent TV show pitch. A rag-tag fleet traveling the galaxy in search of a shining planet known as... Rannoch.
It's been heavily implied that asari have been telepathically screwing with everybody's heads for a very long time now. c.f. ME2 bachelor party. They might not need to learn English for us to understand them.
It's the PR/management speak. That's simply what it looks like.
You see, all this fan outrage isn't a problem, it isn't a difficulty, it's an opportunity.
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
I absolutely love holding down Firebase White with 2 Biotics up top next to the ladder, and myself (Human Engineer) /w an Infiltrator sniper just below. I have good line of sight into the building, as well as the landing pad. It's not the best place for an escape route, but if the team up top keeps the landing pad clear you wont ever need it.
Recipe for easy wins!
Skyrim
GT/Twitter: Tanith 6227
I would pay good money for smaller stories in the same universe as a prequel or even sequel. Gimme Mass effect:blue sun chronicles where you are a Merc just making thier way in a crazy galaxy. Gimmie mass effect: citidel nights where you play as a detective on the citidel.
They fleshed out a hell of a universe, I wanna play more on that playground.
/for jdarksun *tap tap* Is this thing on?
Thanks for RTFA. Seems like a reasonable response.
And according to just the sample of folks on this board. Most people did love thier awesome game. Just not the last 5 minutes. The two major plot point endings alone made the game worth all 40 hours I played it.
And we were all having such a nice MP discussion...
Frankly that's more evidence to support the theory.
Because the ME3 ending effectively killed their universe. Which just seems like a silly choice no matter what. You cant make any more ME based on any of the endings. Honestly, that was the first thing that struck me as odd about the endings. I was like "wait, why would they make a scenario where they can't make more games?
“After this, Commander Shepard’s story is complete. Even if there are more games in the Mass Effect universe, he/she definitely won’t be in them?” He (Producer Michael Gamble) laconically replied, “Correct.”
And in the ending
But 98% of this game was exceptional. The guy can't just say "we read a lot of forum posts and people do admit that everything before the ending was pretty great." Like it or not, the only tangible evidence he can offer is review scores.
But still, most of the game was great. It's not like that's an objectively true or false statement, but I think the majority of this thread would agree: everything leading up to the ending was a pretty damned good game.
You honestly think Bioware remembers what they wrote in some dialogue years ago?
You're grasping at straws buddy.
Aside from that ..
Thing is, with all that reaper/relay debris lying around I would guess that the civilisations will build their own gates and take it from there.
Earth as the new seat of galactic power. Due to vast depopulation by reapers galaxy largely unpoliced outside of major trade hubs.
economic prosperity and opportunity going hand in hand with large lawless frontiers.
There's loads you could do with that.
Yeah, I would respond with something like what Tenek already posted shortly before you made this post.
Skyrim
GT/Twitter: Tanith 6227