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[Tribes] Ascend. - Updating OP, steamgroup listed for coordinating matches together!

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Posts

  • stimtokolosstimtokolos Registered User regular
    Yeah even if you absolutely destroy a game you only get a moderate increase in experience earnt.
    I had a game where I was more than double the score of anyone else on my team, got pretty much the same xp for that game.
    Last couple of days I've been picking raider when I can't be bothered capping / defending. I just go and fight people in their base and break their shit.
    You can be so abusive with survivalist + shield pack.

  • GlalGlal Registered User regular
    edited March 2012
    Teehee. After the generator is up to level 4 defending it against Infiltrators even as a solo Tech feels cheap. I can take them down faster than they can take me down and if they kill me they've usually blown so many resources on me that I can respawn and come back before they disable the gen off with their piddly pistol. Two turrets plus one mighty Tech versus non-stop waves of Infs coming to die to my SMG and grenades.

    Oh, unless it's that lava-like map where the generator room is the size of a small stadium. Try to fucking defend that.

    Glal on
  • TheKoolEagleTheKoolEagle Registered User regular
    just played a quick match of katabatic, we went to 0 and 3 very quickly, but 5 flag returns and 2 captures changed that tune and we won, I always love intense games like that

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  • BoogdudBoogdud Registered User regular
    So a flag cap gets something like 2000xp, but chasing down your flag and killing the guy with it and fighting through tons of other people trying to get that flag before you do and recovering it, gives you like 250xp. The hell?

  • Forbe!Forbe! NEAPOLITAN Registered User regular
    I feel so dirty having spent the money to get unlocks in this game. I've been waiting for a modern version of tribes for so long that it doesn't bother me as much as spending the money on other FTP games. Like Kool mentioned, Tribes Ascend seems to have a great balance. You can be doing awful and still make a recovery, unlike a lot of other modern shooters where it seems that it may be impossible to recover when your team is doing poorly.

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  • InquisitorInquisitor Registered User regular
    Boogdud wrote: »
    So a flag cap gets something like 2000xp, but chasing down your flag and killing the guy with it and fighting through tons of other people trying to get that flag before you do and recovering it, gives you like 250xp. The hell?

    Thats not EXP, just money.

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  • mrflippymrflippy Registered User regular
    Why do people complain about the Technician thumper but not spinfusors? Spinfusors seem more overpowered to me.

  • GlalGlal Registered User regular
    edited March 2012
    Spinfusors are traditional so they get a pass. Hell, I've heard people complain they weren't powerful enough.

    Glal on
  • BasilBasil Registered User regular
    Spinfusors are grandfathered in.

    You can respect a man who's good with a spinfusor.

    ┻━┻ ︵ヽ(`Д´)ノ︵ ┻━┻
  • mrflippymrflippy Registered User regular
    I'm not saying I can't respect skill with the spinfusor (I sure as hell can't hit anything with it) but it always seems like I get 1-shot with a spinfusor.

    Actually I seem to get 1-shot with a lot of the weapons in this game.

  • InquisitorInquisitor Registered User regular
    If you are a light without health upgrades then a lot of things will one shot you on a direct hit. On the other hand, you should be the hardest class to directly hit due to your speed.

    AoTsig_zps8cfd65c2.png
  • johnwingjohnwing Registered User regular
    Inquisitor wrote: »
    If you are a light without health upgrades then a lot of things will one shot you on a direct hit. On the other hand, you should be the hardest class to directly hit due to your speed.

    How is your aiming at high speed, mine is terrible.

  • GlalGlal Registered User regular
    Yeah, I'm finding Infiltrators a lot easier to defend against than, well, pretty much any heavy class. As long as my back is to the wall they can't one-shot me, giving me time to fill them full of lead while I back away, then toss my grenades after them.
    Heavies on the other hand, hoo boy. Whatever that green grenade-like weapon is? One-shotted at full health if I'm anywhere near it. In small generator rooms those things are deadly. Coordinated assaults with a heavy or two in the midst are silly effective.

    And now to build up enough points to get the Bounty Hunter perk. I'll be upgrading so many assets. Amusingly, I make most money killing folks assaulting our generator, letting me upgrade our generator so it's easier to defend it against folks assaulting it. Red arrows are just moneybags dropping into my lap.

  • mrflippymrflippy Registered User regular
    Glal wrote: »
    Yeah, I'm finding Infiltrators a lot easier to defend against than, well, pretty much any heavy class. As long as my back is to the wall they can't one-shot me, giving me time to fill them full of lead while I back away, then toss my grenades after them.
    Heavies on the other hand, hoo boy. Whatever that green grenade-like weapon is? One-shotted at full health if I'm anywhere near it. In small generator rooms those things are deadly. Coordinated assaults with a heavy or two in the midst are silly effective.

    And now to build up enough points to get the Bounty Hunter perk. I'll be upgrading so many assets. Amusingly, I make most money killing folks assaulting our generator, letting me upgrade our generator so it's easier to defend it against folks assaulting it. Red arrows are just moneybags dropping into my lap.

    The green one is probably the plasma mortar or MIRV. I'm finding the heavies are really hard to do anything about.

  • InquisitorInquisitor Registered User regular
    johnwing wrote: »
    Inquisitor wrote: »
    If you are a light without health upgrades then a lot of things will one shot you on a direct hit. On the other hand, you should be the hardest class to directly hit due to your speed.

    How is your aiming at high speed, mine is terrible.

    Getting better, though, usually I am going so fast that I can at most hit someone only once anyway, by the time I've loaded my next shot they are long gone. Still, it's hilarious to zip by someone and peg them for half their life and then zoom off cackling.

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  • mrflippymrflippy Registered User regular
    edited March 2012
    I'm getting really frustrated with people being amazing with the spinfusor.

    Edit: Also, you know when I'm topping the scoreboard that we have an amazing team. :?

    mrflippy on
  • KupiKupi Registered User regular
    mrflippy wrote: »
    Glal wrote: »
    Yeah, I'm finding Infiltrators a lot easier to defend against than, well, pretty much any heavy class. As long as my back is to the wall they can't one-shot me, giving me time to fill them full of lead while I back away, then toss my grenades after them.
    Heavies on the other hand, hoo boy. Whatever that green grenade-like weapon is? One-shotted at full health if I'm anywhere near it. In small generator rooms those things are deadly. Coordinated assaults with a heavy or two in the midst are silly effective.

    And now to build up enough points to get the Bounty Hunter perk. I'll be upgrading so many assets. Amusingly, I make most money killing folks assaulting our generator, letting me upgrade our generator so it's easier to defend it against folks assaulting it. Red arrows are just moneybags dropping into my lap.

    The green one is probably the plasma mortar or MIRV. I'm finding the heavies are really hard to do anything about.

    Indoors or outdoors? Because the last time I tried to take a Heavy into combat on the open plain (albeit that that was also the first time), I got completely owned because the fucker was always in the air and all of my weapons had multiple-second flight times and crazy arcs.

  • InquisitorInquisitor Registered User regular
    When it comes to outdoor combat with the Juggernaut I really feel like it's one of the few classes where spending exp gives you a huge edge.

    The LMG and thrown spinfusor disc combo is just so good for outdoors.

    AoTsig_zps8cfd65c2.png
  • A Flock of WalrusA Flock of Walrus Registered User regular
    Inquisitor wrote: »
    When it comes to outdoor combat with the Juggernaut I really feel like it's one of the few classes where spending exp gives you a huge edge.

    The LMG and thrown spinfusor disc combo is just so good for outdoors.

    I have the LMG fully upgraded and I can't hit anything with it.

    I've seen it wreck people but for some reason, despite my high level of skill with most weapons in TA, I'm awful with that gun.

    What's the secret?

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  • InquisitorInquisitor Registered User regular
    Inquisitor wrote: »
    When it comes to outdoor combat with the Juggernaut I really feel like it's one of the few classes where spending exp gives you a huge edge.

    The LMG and thrown spinfusor disc combo is just so good for outdoors.

    I have the LMG fully upgraded and I can't hit anything with it.

    I've seen it wreck people but for some reason, despite my high level of skill with most weapons in TA, I'm awful with that gun.

    What's the secret?

    Low sensitivity, mouse acceleration disabled, practice.

    AoTsig_zps8cfd65c2.png
  • Ash-HousewaresAsh-Housewares TARDIS Hunter Registered User regular
    Inquisitor wrote: »
    Inquisitor wrote: »
    When it comes to outdoor combat with the Juggernaut I really feel like it's one of the few classes where spending exp gives you a huge edge.

    The LMG and thrown spinfusor disc combo is just so good for outdoors.

    I have the LMG fully upgraded and I can't hit anything with it.

    I've seen it wreck people but for some reason, despite my high level of skill with most weapons in TA, I'm awful with that gun.

    What's the secret?

    Low sensitivity, mouse acceleration disabled, practice.

    This. A million times over.


    In other news, apparently I'm going to have to start learning high speed routes in order to flag run effectively. If you don't get out clean, you can NEVER expect an escort from your team. This is where pubs become tedious.

    Or the other common thing I've been seeing is base swapping. Both teams have the flags and everyone camping the enemies flag stand. No chasing, no escorts, just wait for the flag to get returned so they can pick it up and feel important for a few minutes.

    Steam ID: Ash-Housewares Origin: Ash-Housewares Minecraft: ashbeta
  • mrflippymrflippy Registered User regular
    edited March 2012
    What do you guys mean when you say low mouse sensitivity? Mine's still on the default, which was 30 I think? Do you put it lower than that?

    mrflippy on
  • EnigEnig a.k.a. Ansatz Registered User regular
    edited March 2012
    It will depend on your mouse, but I wouldn't go higher than 30 really. I think I've heard something like 5-6 inches of mouse movement for 360 degrees? Mine is currently at about 3 inches for 360 degrees, and I am lowering it steadily.

    Also, in addition to low sensitivity, when using automatic guns it is helpful to aim with the tracers and not with the crosshairs.

    Enig on
    iyjXwV5uPHHfO.jpg
    Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 Officer (Ansatz.6498)
  • InquisitorInquisitor Registered User regular
    Right now I am at 6 sensitivity in windows, 1800dpi on my mouse and 30 in game. This is a hard adjustment from the 5600dpi I was running at before, but, once I adjust to it I'll probably push for lower. You must, must, MUST turn off mouse acceleration in my opinion.

    AoTsig_zps8cfd65c2.png
  • OhtheVogonityOhtheVogonity Registered User regular
    Speaking of flag stalemates, I remember back in the day having to negotiate a duel of flag carriers at midfield just so we could get on with it. That was always fun.

    I feel like some days I have it and some days I don't. I've settled in for now as a defensive sniper, which surprises me because I don't usually enjoy being a sniper. And last night I was on a tear, finding sneaky places to hide claymores around the base, blasting cappers on the way in and out, and winning the occasional throw down with a blaster. And tonight I'm just getting pasted over and over and I can't hit anything.

    Oh freddled gruntbuggly...thy micturations are to me/ As plurdled gabbleblotchits on a lurgid bee
  • InquisitorInquisitor Registered User regular


    In case you hadn't seen it yet.

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  • mrflippymrflippy Registered User regular
    I actually chased and killed a flag runner and returned the flag tonight. He wasn't all the great at running, or else I wouldn't have gotten close, but I did it with the spinfusor, so that felt pretty good.

  • nonoffensivenonoffensive Registered User regular
    So pissed, what the hell is wrong with this game. I cannot play. Flying up makes my thumper go down. Going down makes it fly out the top of my head. Everything is backwards. Maybe its lag, but I feel like I'm playing a completely different game from everybody else.

    Reinstalling, I dunno what else to do.

  • DarkMechaDarkMecha NCRegistered User regular
    Awesome video, enjoyed that.

    GW2 : DarkMecha.6230 | PSN: DarkMecha | Steam Profile | My Art Blog
  • BoogdudBoogdud Registered User regular
    edited March 2012
    So pissed, what the hell is wrong with this game. I cannot play. Flying up makes my thumper go down. Going down makes it fly out the top of my head. Everything is backwards. Maybe its lag, but I feel like I'm playing a completely different game from everybody else.

    I noticed the same thing. It's way worse with grenades, as a soldier trying to heave grenades I was seeing the same thing. Having speed aiming up and my grenade lands WAY below where it would have landed if I would have just stood there and thrown it. It's like it's negative acceleration or something.

    I've also noticed that people are getting really good with the auto weapons again. Like, suspiciously good. Every time I get in a duel in the field it seems someone whips out a machine gun and kills me before they even touch the ground for my first disk hit. This is as a soldier so I have a little bit of health, but they're hitting me with literally every projectile. I can see a spurt here and there, but going from 100% to 0% in one bound is a little suspect imo. If that's intended it needs to effing change. If I have to hit someone 3 times with a disc and they can unload a mag in 3 seconds and end me something is a bit off. Oddly, it's never a doombringer, it's always a tech or raider or soldier.

    Also, seeing guys go 44kills 22assists in every match (ctf) it's just making me go hmmm.

    Boogdud on
  • stimtokolosstimtokolos Registered User regular
    Boogdud wrote: »
    Also, seeing guys go 44kills 22assists in every match (ctf) it's just making me go hmmm.

    That is perfectly legitimate, especially if you factor in how long the games can sometimes go.
    I've seen people I used to play quake with go close to 60 kills as inf when people don't know how to deal with it.

    I tend to sit around 25 kills a game with Pathfinder playing LD/chase, even when the enemy team isn't attacking heavily and there are a whole lot of people better than me.

  • GlalGlal Registered User regular
    Boogdud wrote: »
    Oddly, it's never a doombringer, it's always a tech or raider or soldier.
    Yeah, because Techs are stuck with the weapon until they earn 100k so you either get good with it or change class.
    Close quarters I find the machine gun the superior choice to Spinfuzors, as it should be, given that you need to lead ten times as many shots plus don't get splash damage.

  • ZekZek Registered User regular
    mrflippy wrote: »
    Why do people complain about the Technician thumper but not spinfusors? Spinfusors seem more overpowered to me.

    It's not the thumper itself, it's the fact that Technicians have it. Many people think they should be a non-combat engineer class. Also it's pretty clearly better than their SMG in many circumstances but is very expensive to unlock.

  • BoogdudBoogdud Registered User regular
    edited March 2012
    Boogdud wrote: »
    Also, seeing guys go 44kills 22assists in every match (ctf) it's just making me go hmmm.

    That is perfectly legitimate, especially if you factor in how long the games can sometimes go.
    I've seen people I used to play quake with go close to 60 kills as inf when people don't know how to deal with it.

    I tend to sit around 25 kills a game with Pathfinder playing LD/chase, even when the enemy team isn't attacking heavily and there are a whole lot of people better than me.

    The games I was talking about with 44+ (over 50 a couple times) kills in a game aren't marathon games. These are 5-1, 5-0, 5-2 smashings that usually end up being about 5-10 minutes long.

    Boogdud on
  • GlalGlal Registered User regular
    Zek wrote: »
    mrflippy wrote: »
    Why do people complain about the Technician thumper but not spinfusors? Spinfusors seem more overpowered to me.
    It's not the thumper itself, it's the fact that Technicians have it. Many people think they should be a non-combat engineer class.
    "Hey guys, what sort of classes does this game have?"
    "Well, you can either be a paper towel, but be invisible or move at a million miles per hour whilst blowing guys up."
    "Cool, cool, what else?"
    "Well, you can be a one man tank, where it takes a group of people to take you down and you can one or two-shot most other people."
    "Awesome, anything else?"
    "Oh yeah. Or you can repair base assets and feed enemy team."
    "COOL BEANS!"

  • BoogdudBoogdud Registered User regular
    edited March 2012
    Zek wrote: »
    mrflippy wrote: »
    Why do people complain about the Technician thumper but not spinfusors? Spinfusors seem more overpowered to me.

    It's not the thumper itself, it's the fact that Technicians have it. Many people think they should be a non-combat engineer class.

    "Many people" are clearly morons. I guess they could change the name from technician to "bitch" and make the description "heal things so other people can actually play the game while you stare at a red heal beam, getting killed over and over. Who wouldn't want to play that role in an fps???

    Boogdud on
  • GlalGlal Registered User regular
    Exactly. If my Tech weren't at least capable of taking down Infiltrators I would feel mighty sad. Though, actually managed to take a heavy down alone a couple of times today- provided you're not getting knocked about by their fire (admittedly easier said than done) then a fully upgraded SMG to the face stands a decent chance.
    Of course, they only need to land one direct shot, but still.

    What's the "No Joy" badge? There's no tooltip when you mouse over them and not all of them are self explanatory.

  • InquisitorInquisitor Registered User regular
    No Joy is when you end someone else's kill streak, iirc.

    And yeah, people who complain about the tech's thumper are silly. I love having a good tech on my team that keeps the gen up and everything else running. The only issue is when like, 6 people on my team decide they all want to be living in the gen room.

    It can be awful lonely guarding the flag some games :(

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  • CybernetcrashCybernetcrash Registered User
    Started playing in the beta just recently, and I've not played any previous game in the franchise. It's definitely different than most FPSs, just awaiting for any other news to come.

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  • mrflippymrflippy Registered User regular
    Glal wrote: »
    What's the "No Joy" badge? There's no tooltip when you mouse over them and not all of them are self explanatory.

    I think that's for stopping a kill streak.

This discussion has been closed.