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[Tribes] Ascend. - Updating OP, steamgroup listed for coordinating matches together!
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I had a game where I was more than double the score of anyone else on my team, got pretty much the same xp for that game.
Last couple of days I've been picking raider when I can't be bothered capping / defending. I just go and fight people in their base and break their shit.
You can be so abusive with survivalist + shield pack.
Oh, unless it's that lava-like map where the generator room is the size of a small stadium. Try to fucking defend that.
Thats not EXP, just money.
You can respect a man who's good with a spinfusor.
Actually I seem to get 1-shot with a lot of the weapons in this game.
How is your aiming at high speed, mine is terrible.
Heavies on the other hand, hoo boy. Whatever that green grenade-like weapon is? One-shotted at full health if I'm anywhere near it. In small generator rooms those things are deadly. Coordinated assaults with a heavy or two in the midst are silly effective.
And now to build up enough points to get the Bounty Hunter perk. I'll be upgrading so many assets. Amusingly, I make most money killing folks assaulting our generator, letting me upgrade our generator so it's easier to defend it against folks assaulting it. Red arrows are just moneybags dropping into my lap.
The green one is probably the plasma mortar or MIRV. I'm finding the heavies are really hard to do anything about.
Getting better, though, usually I am going so fast that I can at most hit someone only once anyway, by the time I've loaded my next shot they are long gone. Still, it's hilarious to zip by someone and peg them for half their life and then zoom off cackling.
Edit: Also, you know when I'm topping the scoreboard that we have an amazing team. :?
Indoors or outdoors? Because the last time I tried to take a Heavy into combat on the open plain (albeit that that was also the first time), I got completely owned because the fucker was always in the air and all of my weapons had multiple-second flight times and crazy arcs.
The LMG and thrown spinfusor disc combo is just so good for outdoors.
I have the LMG fully upgraded and I can't hit anything with it.
I've seen it wreck people but for some reason, despite my high level of skill with most weapons in TA, I'm awful with that gun.
What's the secret?
Low sensitivity, mouse acceleration disabled, practice.
This. A million times over.
In other news, apparently I'm going to have to start learning high speed routes in order to flag run effectively. If you don't get out clean, you can NEVER expect an escort from your team. This is where pubs become tedious.
Or the other common thing I've been seeing is base swapping. Both teams have the flags and everyone camping the enemies flag stand. No chasing, no escorts, just wait for the flag to get returned so they can pick it up and feel important for a few minutes.
Also, in addition to low sensitivity, when using automatic guns it is helpful to aim with the tracers and not with the crosshairs.
Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 Officer (Ansatz.6498)
I feel like some days I have it and some days I don't. I've settled in for now as a defensive sniper, which surprises me because I don't usually enjoy being a sniper. And last night I was on a tear, finding sneaky places to hide claymores around the base, blasting cappers on the way in and out, and winning the occasional throw down with a blaster. And tonight I'm just getting pasted over and over and I can't hit anything.
In case you hadn't seen it yet.
Reinstalling, I dunno what else to do.
I noticed the same thing. It's way worse with grenades, as a soldier trying to heave grenades I was seeing the same thing. Having speed aiming up and my grenade lands WAY below where it would have landed if I would have just stood there and thrown it. It's like it's negative acceleration or something.
I've also noticed that people are getting really good with the auto weapons again. Like, suspiciously good. Every time I get in a duel in the field it seems someone whips out a machine gun and kills me before they even touch the ground for my first disk hit. This is as a soldier so I have a little bit of health, but they're hitting me with literally every projectile. I can see a spurt here and there, but going from 100% to 0% in one bound is a little suspect imo. If that's intended it needs to effing change. If I have to hit someone 3 times with a disc and they can unload a mag in 3 seconds and end me something is a bit off. Oddly, it's never a doombringer, it's always a tech or raider or soldier.
Also, seeing guys go 44kills 22assists in every match (ctf) it's just making me go hmmm.
That is perfectly legitimate, especially if you factor in how long the games can sometimes go.
I've seen people I used to play quake with go close to 60 kills as inf when people don't know how to deal with it.
I tend to sit around 25 kills a game with Pathfinder playing LD/chase, even when the enemy team isn't attacking heavily and there are a whole lot of people better than me.
Close quarters I find the machine gun the superior choice to Spinfuzors, as it should be, given that you need to lead ten times as many shots plus don't get splash damage.
It's not the thumper itself, it's the fact that Technicians have it. Many people think they should be a non-combat engineer class. Also it's pretty clearly better than their SMG in many circumstances but is very expensive to unlock.
The games I was talking about with 44+ (over 50 a couple times) kills in a game aren't marathon games. These are 5-1, 5-0, 5-2 smashings that usually end up being about 5-10 minutes long.
"Well, you can either be a paper towel, but be invisible or move at a million miles per hour whilst blowing guys up."
"Cool, cool, what else?"
"Well, you can be a one man tank, where it takes a group of people to take you down and you can one or two-shot most other people."
"Awesome, anything else?"
"Oh yeah. Or you can repair base assets and feed enemy team."
"COOL BEANS!"
"Many people" are clearly morons. I guess they could change the name from technician to "bitch" and make the description "heal things so other people can actually play the game while you stare at a red heal beam, getting killed over and over. Who wouldn't want to play that role in an fps???
Of course, they only need to land one direct shot, but still.
What's the "No Joy" badge? There's no tooltip when you mouse over them and not all of them are self explanatory.
And yeah, people who complain about the tech's thumper are silly. I love having a good tech on my team that keeps the gen up and everything else running. The only issue is when like, 6 people on my team decide they all want to be living in the gen room.
It can be awful lonely guarding the flag some games
I think that's for stopping a kill streak.