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[TRENCHES] Tuesday, March 27, 2012 - Congregation

GethGeth LegionPerseus VeilRegistered User, Super Moderator, Penny Arcade Staff, Vanilla Staff vanilla
edited March 2012 in The Penny Arcade Hub
Congregation


Congregation
http://trenchescomic.com/comic/post/congregation

Loss of Words

Anonymous

About two years ago I was hired through a temp agency to test what I was told would be a very “small” game. I took the job, thinking it would last maybe three or four weeks, and immediately started working.

My first day I was asked if I could read proficiently, to which I responded “yes.”

From that point on, for fifty-five hours a week, I was placed in a small corner and made to read the entire text of this game. This lasted nearly two months. The kick of all this however was that the game’s recorded audio was completely different from the text I was reading. My boss just wanted someone to double check that the story made sense in case the game was popular and spawned a book or attachment story.

This is going to sound like a tease, but I’ll tell you that this “small” game ended up being a huge seller, but the NDA I signed won’t allow me to tell you the real story behind the main character.


Posts

  • AntimatterAntimatter if you want to talk to me look elsewhere.Registered User regular
    okay
    who wants to figure out what game this was

  • FalxFalx Registered User regular
    First thought was Bastion, but two years ago rules that out.

    Possibly an XBLA game?

    Hisao? What's the word for when it feels in your heart that everything in the world is alright?
    .

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  • ChubesChubes Registered User
    Maybe Mirror's Edge

  • Dark Raven XDark Raven X Stylin' Profilin'Registered User regular
    Mirror's Edge is 4 years old!

    I wanna say Bastion too, but that was July last year. Maybe the whole story proofreading was way before that though?

    camo_sig2.png
  • AriviaArivia Registered User
    edited March 2012
    http://en.wikipedia.org/wiki/2010_in_video_gaming

    Possible answers:
    Bayonetta
    Heavy Rain
    Assassin's Creed II
    Prince of Persia: The Forgotten Sands
    Darksiders
    Halo: Reach
    Vanquish
    Infinity Blade
    Medal of Honour

    Out of all of those, I'm thinking Darksiders is most likely. (Reconsidering "small," Infinity Blade jumps up a bunch of notches.)

    Arivia on
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  • agoajagoaj Avatar avatar avatar HD Avatar of the Year EditionRegistered User regular
    No one was concerned about Bayonetta making sense.

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  • darleysamdarleysam Registered User regular
    Well if it's working back from now, the game was in development 'about' two years ago and he was hired in to check through all the text, which took two months. So there's a good chance it released in 2011 instead.

  • AurichAurich Registered User regular
    edited March 2012
    Also, this story could have been in the bank since sometime last yea.

    EDIT: Wait, it could have, right? When did Trenches start?

    Aurich on
  • zepherinzepherin Registered User regular
    Also it was considered a "small game" which made it big, had a lot of text, but the studio wasn't large enough to do it in house at the time, so something text heavy, came out between 2010-2011 (if development ended in first or second quarter 2010 it is feasible the game came out at xmas 2010), has recorded audio, and was a good seller.

    I like Infinity Blade for this one. Vanquish, Heavy Rain, and Bayonetta were not made in the US, and this seamed to give me the impression that he was working for the developer and not just doing localization work. Darksiders is also a strong possibility, and the other game studios are too big.

    So Infinity Blade and Darksiders are decent guesses for 2010. Out of that list, if someone who is less lazy than me wants to publish a list of likely's from 2011 we can do that too.

  • collinccollinc Registered User
    If it took him two months to listen to the audio and read the text I think that rules out Infinity Blade. I also think we should rule out any sequels, as it wouldn't be surprising if any of those made it big.

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  • DesertChickenDesertChicken Registered User regular
    Remember, the text is different than the spoken dialogue.

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  • darleysamdarleysam Registered User regular
    zepherin wrote: »
    Also it was considered a "small game" which made it big, had a lot of text, but the studio wasn't large enough to do it in house at the time, so something text heavy, came out between 2010-2011 (if development ended in first or second quarter 2010 it is feasible the game came out at xmas 2010), has recorded audio, and was a good seller.

    I like Infinity Blade for this one. Vanquish, Heavy Rain, and Bayonetta were not made in the US, and this seamed to give me the impression that he was working for the developer and not just doing localization work. Darksiders is also a strong possibility, and the other game studios are too big.

    So Infinity Blade and Darksiders are decent guesses for 2010. Out of that list, if someone who is less lazy than me wants to publish a list of likely's from 2011 we can do that too.

    Vanquish and Bayonetta didn't really sell that well, I'd be surprised if they'd be described as being 'huge sellers'. Darksiders I thought did okay, but not too huge either. Not played Infinity Blade myself, so I know nothing about how text-heavy it is.

  • Ori KleinOri Klein Registered User regular
    My money is on Darksiders. I don't know Infinity Blades, but a lot of things make sense for it to be Darksiders.

  • DivideByZeroDivideByZero Registered User regular
    There's no way Infinity Blade could have generated enough backstory text to justify a single 55-hour workweek reading it, let alone multiple weeks. There was barely any text in the actual game (I guess the novella would count...?) and all the audio dialogue was recorded in some bizarre slavic sounding language.

  • OufourOufour Registered User
    Assassin's Creed II sounds like it would need someone whose sole purpose is making sure it makes sense.

    Actually now that I look at my avatar could new Vegas count? Not exactly a "small" game but certainly has enough text to justify 55 hour work weeks.

  • dragonscavedragonscave Registered User
    Would L.A. Noire fit? Certainly dialogue heavy. Not small, but he has small in quotes...

  • OufourOufour Registered User
    LA Noire sounds like something who's creators would picture a book deal for. Also I don't know if I'd consider LA Norie a particularly big game to begin with.

  • collinccollinc Registered User
    The story writer should just tell us. I can't see how an NDA would apply to a released game. They typically apply to only things that are not general public knowledge.

    L.A. Noire makes the most sense, but I would think they would have more dedicated testers. The company I work for doesn't make as big games as L.A. Noire but we have plenty of testers.

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  • AnderFREAKAnderFREAK Registered User
    Considering the massive size of the team and the doubt that I have that anyone at Rockstar wasn't sure LA Noire would sell like hotcakes, it sounds like a pretty unlikely candidate.

    Although, the author might have a different perception of a "small" team than we do. I'm doubting we'll ever be able to get consensus on this without more clues.

  • OufourOufour Registered User
    I don't really know a lot about game development, but games are pretty huge. It's possible that Team Bondi is actually pretty small by comparison to other companies. Plus Team Bondi was pretty poorly managed so it's possible they didn't make the progress they should have.

    And it's always possible they tell temps the game's not a big deal to discourage leaks. I mean if you leaked the ending to something like bastion I don't think a lot of people would be chomping at the bit for it, and you'd just seem like a dick.

  • MosBenMosBen Tacoma, WARegistered User regular
    What about Dragon Age? That seems like a game where they'd be thinking about possible book spinoffs.

  • MosBenMosBen Tacoma, WARegistered User regular
    And I took the quotes around "small" to be scare/sarcastic quotes. Possibly this guy was lied to by the company that he'd be working on a small game.

  • gigabumsgigabums Registered User
    edited March 2012
    None of the games mentioned here are actually "small", except Bastion.

    It would be nice if we'd get other clues, like whether the quotes were for emphasis or to denote sarcasm.

    gigabums on
  • zepherinzepherin Registered User regular
    collinc wrote: »
    The story writer should just tell us. I can't see how an NDA would apply to a released game. They typically apply to only things that are not general public knowledge.

    L.A. Noire makes the most sense, but I would think they would have more dedicated testers. The company I work for doesn't make as big games as L.A. Noire but we have plenty of testers.
    Because with the context the person still works there, and the NDA's shelf life is that of their tenure so the NDA still applies, even when the game becomes abandon-ware. Some companies are very strict about that kind of shit. With video games it is silly, however an NDA for a software developer with a company like Seimens is far more significant even with 10 year old products.

  • KochikensKochikens Lovely-Cuddle-Blanket-Stephen-Fry-Awesomer Registered User regular
    Some NDA's last even if the studio dies. And most people wouldn't risk it anyways. I'm not sure why you guys are always so concerned with IDing the developer/game.

  • AntimatterAntimatter if you want to talk to me look elsewhere.Registered User regular
  • IvarIvar Registered User regular
    gigabums wrote: »
    None of the games mentioned here are actually "small", except Bastion.

    It would be nice if we'd get other clues, like whether the quotes were for emphasis or to denote sarcasm.

    But quotes aren't for emphasis!

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  • darleysamdarleysam Registered User regular
    Antimatter wrote: »
    it's fun

    Yeah, I enjoy the challenge, nothing more.

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