Can I just say how I have always hated the Jenner for being a useless piece of crap, ever since the Battletech RPG game?
yes
god I hated the stupid jenner
Aw c'mon, don't hate. I have a fondness for the Jenner from piloting it for so long in Mechwarrior 1 (EGA graphics, baby!) Which, incidentally, is a game that none of the sequels have been able to capture everything I liked about.
MW2 let you be entirely too mobile with the lateral jump-jets, made the lasers and PPCs act like projectiles instead of instantaneous beams, and generally had 'mechs that seemed overpowered (that may have just been an artifact of all the Clan tech). MW3 improved the look and gameplay, but still didn't have the tactical map where you could order around your lancemates in realtime or the whole open-world mercenary contract structure I liked so much. I hated pretty much everything about the soft, cartoony look of MW4's graphics and seemingly simplified customization, so I never played it past the demo.
I never got around to playing MW2 Mercenaries, oddly enough, since it seems like it would have come the closest to recreating MW1, although most of the things I disliked about MW2 would presumably have carried over.
I'm not saying MW1 didn't have its drawbacks (the technical limitations and only having one map most noticably), I just find it odd that it hasn't been completely superseded by one game in all this time. I suppose it's similar to how people feel about the original X-Com.
Reading about the new game, it seems like you'll be able to play as a Mercenary and bid on contracts if you want, I already like the look, and it starts pre-Clan invasion, so maybe it'll finally break the streak.
MW1 was the first computer game I ever played. I remember there being a ton of floppy disks and it was on a black and white screen.
Battlemaster was a beast in that game.
Also, I've never been into the lore even though I played MW2 for hundreds of hours as a kid, but do a lot of Mechs have hands? I always remembered just arm-mounted weapons, are there Mechs that can like, wrassle other Mechs?
Plenty of mechs have hands. On the tabletop you can indeed punch and push mechs around if you wish, and it can be pretty dang effective since head hits are bad and punches land a lot of those. I think they already ruled out melee combat for MWO though.
That's pretty excellent. Now I want to see a big burly Mech run up to an Atlas and giant-robot-judo the hell out of it
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WeaverWho are you?What do you want?Registered Userregular
Once, on table-top, I had an Atlas as a hidden unit. You give the opposing player a paper that shows where the hidden unit is, but they can't look at it until you either choose to expose the unit, or an action happens that would expose it.
Atlas was hidden in a heavy forest. Punched a Puma to death that stopped right in front of me, then picked up a boulder and took out another mech by virtue of killed the left side torso when it had an XL engine.
A couple days late, but there is now a devblog about the Mechlab out on the website. It looks pretty promising! No more bullshit loadouts like the MW4 days of old.
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ArtreusI'm a wizardAnd that looks fucked upRegistered Userregular
Interesting post.
I didn't see anything about changing engine size.
I did see stripping armor, but it did not say whether or not this made your mech faster.
Mechwarrior tactics looks super promising too, although I don't know how close to the actual tabletop game they're going to cut it.
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FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
Yeah, I saw that Mechwarrior Tactics thing a few weeks back, but I watched it and it just didn't excite me the way BOOM VWAP PEWPEWPEW does for some reason.
And then that will be the one I love more, because I love mastering strategy/tactics/management games and struggle to stick with pewpewpew for long lengths of time (with a few exceptions).
I love what I've heard about Mechwarrior tactics, specifically that you set your tactics up for your units and can see what the other guy is doing with his and then hit play and it all happens. That sounds rad if it works how I think it does.
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Aw c'mon, don't hate. I have a fondness for the Jenner from piloting it for so long in Mechwarrior 1 (EGA graphics, baby!) Which, incidentally, is a game that none of the sequels have been able to capture everything I liked about.
MW2 let you be entirely too mobile with the lateral jump-jets, made the lasers and PPCs act like projectiles instead of instantaneous beams, and generally had 'mechs that seemed overpowered (that may have just been an artifact of all the Clan tech). MW3 improved the look and gameplay, but still didn't have the tactical map where you could order around your lancemates in realtime or the whole open-world mercenary contract structure I liked so much. I hated pretty much everything about the soft, cartoony look of MW4's graphics and seemingly simplified customization, so I never played it past the demo.
I never got around to playing MW2 Mercenaries, oddly enough, since it seems like it would have come the closest to recreating MW1, although most of the things I disliked about MW2 would presumably have carried over.
I'm not saying MW1 didn't have its drawbacks (the technical limitations and only having one map most noticably), I just find it odd that it hasn't been completely superseded by one game in all this time. I suppose it's similar to how people feel about the original X-Com.
Reading about the new game, it seems like you'll be able to play as a Mercenary and bid on contracts if you want, I already like the look, and it starts pre-Clan invasion, so maybe it'll finally break the streak.
Someone tell me how to play it. Nevermind! Found a thing called MechVM.
Battlemaster was a beast in that game.
and I can't get over how great this concept art looks
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Also, I've never been into the lore even though I played MW2 for hundreds of hours as a kid, but do a lot of Mechs have hands? I always remembered just arm-mounted weapons, are there Mechs that can like, wrassle other Mechs?
Atlas was hidden in a heavy forest. Punched a Puma to death that stopped right in front of me, then picked up a boulder and took out another mech by virtue of killed the left side torso when it had an XL engine.
Yep, it takes a couple years for them to design one with four of them.
I didn't see anything about changing engine size.
I did see stripping armor, but it did not say whether or not this made your mech faster.
wanna strip all armor and boost up that engine
There's also lovely screenies of the Catapult, shamelessly stolen from the G&T thread. Looks like you can even use a Kuritapult!
http://www.youtube.com/watch?v=HxTOrvmAmJY
And then that will be the one I love more, because I love mastering strategy/tactics/management games and struggle to stick with pewpewpew for long lengths of time (with a few exceptions).
oh well time to install some older mechwarriors and play through those