Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[Starcraft2] CLOSING TIME!! GO TO THE NEW THREAD!!
Posts
I can provide you with many replays that suggest they're good (in diamond). Not at a high level, and it's not necessarily that brood lords wouldn't have won also, but ultras require less micro/babysitting than broodlord/infestor. Broodlord/infestor is also really, really immoble.
It's a pretty significant upgrade. I also got Windows 7 as well, I mean, why not?
Reinstalling SC2. It's been over a week since I played. Hopefully all my skills (lol) have not dissolved.
because fuck this game so hard
if i log in and start losing to silvers when i was beating plats before, i might cry
or race switch to terran and just 1/1/1 all in every game ever
also you will forget supply, production, and macro abilites.
Thinking there is a promotion in my future.
Nintendo Network ID: MNC.Dover
XBL Gamertag: MNC Dover
Starcraft II: MNCDover.235
3DS: 1934-0659-5183
Hero Academy: MNC_Dover
Not only that, you hurt yourself because you funnel your own melee units.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=324586
The forward 4ths on Daybreak are now 8m2g (from 6m1hyg) and the islands on Metropolis have rocks instead of creep tumors. I'm slightly worried about the forward 4th becoming a fortress in TvX, but overall, I'm happy. Moreso than a lot of people in that thread that think that since blizzard made two changes, it's the end of the fucking world.
The forward fourth is going to be absurdly easy to defend in TvZ. From that central area you can defend basically all of your bases including your third.
Yeah, I'm trying to stay positive about it, but I know that's going to happen and it's going to suck. It's like how Tal'darim without rocks at the 3rd was great for zerg and then the LE version made it kind of shitty. But, really, it doesn't spoil the map for me.
Mother of God, the nightmares that would induce..
DotaBuff
Twitch
Frothing at the mouth over that. Hell the 8m2g1hyg base on the new GSL map makes me all hot and bothered.
I can't think of a good multiplayer game that the developers have understood as well as the players, no one should be taking blizzards lead on anything really.
Yes.
What do you mean? Everyone knows that the map pool peaked when it had the original lost temple, scrap station, delta quadrant, steppes of war, and whatever that BS lava based one was.
Incineration Zone.
My god. Also, Desert Oasis 1.0, Kulas Ravine were two more "awesome" maps. Blistering Sands was slightly better, but still terrible.
Delta Quadrant
DotaBuff
Twitch
slag pits?
I think the best part of DQ was the ability to warp into the back of the bases. Or the fact that p/t got a safe second (eventually) while zerg had to take the completely exposed one outside the base.
Taeja's such a baller.
I don't think it would have made much of a difference if there weren't rocks, Zergs don't take the back expansion first on Crevasse or Calm Before the Storm.
DotaBuff
Twitch
I'm don't think you remember how open the DQ natural was
thats only because they can defend those expansions.
You can't say the same of Delta's natural.
Taking the outside base first allows you to have a choke blockable with a queen between your two bases to stop hellion runbys/etc, rather than a wide open main. Also, at least on CBtS, the outside base is way more enclosed than the one on DQ.
I mean there are many many problems with DQ, the open nat just made it even harder to hold a hatch first (v T) with the super short rush distances.
I am dissapoint.