If I remember correctly, there's an area just outside of Candlekeep that will get you swarmed by maybe 10-12 Gibberlings and everyone will die. I think it may even be an attack when transitioning between areas.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Charname ended up being a shape shifter, which is a word for "Naked man what runs through the woods and sometimes growls at rabbits," and his entourage consisted of Imoen, Xan and Montaron . . . That is until Xan got shot in the face by a Hobgoblin and Montaron bravely held the line while his new friends escaped into the distance. May they rest in a minimum of pieces.
So now Charname huddles behind Khalid while Jaheira shows up Imoen's archery skills with her sling. It is working better now that they are level two.
We just picked up Minsc but he seems somehow less adorable when he's obsessed with traveling to a Gnoll Stronghold. Gnolls are scary.
Are you playing vanilla BG1, or are you using BGT or Tutu? Khalid and Minsc should both have proficiency in some form of ranged weaponry, so it wouldn't hurt to toss them both bows and arrows if you can. Even with crappy proficiency in them, their DEX should be decent enough to get you some not terrible THAC0 for ranged stuff.
And on news of my game that I know none of you care about, I've pretty much finished up most of the more rewarding/interesting sidequests in Baldur's Gate itself, so all I have left are the Tales of the Sword Coast areas and the rest of the main plot line. Most of the party is level 7-8 and Charname is an absolute horrible beast, having nommed five stat tomes thus far. My biggest worry is that he'll hit level 9 before the end of BG1, and the very last possible thing I ever want to do is fight either the final boss of Durlag's Tower or SCS-modified Sarevok as a level 1 Cleric.
- The Four Horsemen of the Apocalypse (2017, colorized)
Don't feel bad about dying though. It is impossible, in a game that is basically 75% luck based, not to die. I'd only get concerned if you can't beat an encounter no matter how many times you reload.
But yeah, switching to ranged makes it less frustrating.
Shapshifter is pretty legit actually. The Greater werewolf form gives you something like 21/20/25 for str/dex/con and counts as a +4 weapon with good AC. The thing is it sets stats rather than increasing them, so you get no benefit from stat increases from tomes or items or anything. On the otherhand, you can give those stat increases to someone else and still have great stats.
Of course at low levels you only get 1 or 2 uses and you can't wear any armour so you're basically fucked starting out in BG1.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Shapshifter is pretty legit actually. The Greater werewolf form gives you something like 21/20/25 for str/dex/con and counts as a +4 weapon with good AC. The thing is it sets stats rather than increasing them, so you get no benefit from stat increases from tomes or items or anything. On the otherhand, you can give those stat increases to someone else and still have great stats.
Of course at low levels you only get 1 or 2 uses and you can't wear any armour so you're basically fucked starting out in BG1.
In BG2, it's a much more viable class because you start off at a higher level. If, however, you include a patch that removes the xp limit (as I usually do since I usually hit max level before halfway through the game), then once you start rising up in epic levels, a shapeshifter becomes so powerful that it's pretty much ridiculous.
One of my favorite mods when playing a shapeshifter is the shapeshifter rebalance mod. It balances out the class so that you aren't a lycanthropic god at higher levels and you aren't a helpless puppy at lower ones. Playing a BGTUTU or BGTrilogy playthrough of BG1 with a shapeshifter is far more viable with that mod, but Shapeshifter is still a very hard class to play at lower levels, although not as hard as a monk.
And even the plain ol' Thief isn't bad either, since it has to make no compromises with regard to its thieving skills. Sure, the kits can get everything they could want or need... eventually... the plain/multiclass Thief has much more flexibility and is one of the few Rogues that can take Detect Illusions without really sacrificing anything.
- The Four Horsemen of the Apocalypse (2017, colorized)
My party is now happily decked out in slings and bows, clearing out the mines. I'm playing BGT, I like.
I had a look at that Shapeshifter mod, its certainly got the correct stats, though immunity to normal weapons seems slightly unsporting considering the foes I currently face. On the other hand, he's a werewolf. For giggles I had a look at how the first assassin faired vs level 1 Charname.
NOM GLOM SHLORP CHOMP gibs everywhere.
-
Oh man. That Ankheg was having none of my shit. SCREEE splish Charname melted. Kay. Take two! SCREEEEE oh god no, Minsc! MINSC! WHY DIDN'T I PUT A HELMET ON YOUR BIG, FAT, STUPID, HEAD!? Take three. Imoen takes one for the teaaaa... Ew. Oh dear. Take four! What Gnolls what pleaseno okay they're dead this is working this is- MINSC YOU FAT HEAD STOP DYING. Take five. Make it ded make it ded make it de- oh its dead.
Yaaaay!
Then I got ambushed by little blue men, and Xan proved his worth by color spraying them and Charname. He even stabbed one on the ground.
And after that I got ambushed by Wargs and everyone almost died but didn't quite!
Shapshifter is pretty legit actually. The Greater werewolf form gives you something like 21/20/25 for str/dex/con and counts as a +4 weapon with good AC. The thing is it sets stats rather than increasing them, so you get no benefit from stat increases from tomes or items or anything. On the otherhand, you can give those stat increases to someone else and still have great stats.
Of course at low levels you only get 1 or 2 uses and you can't wear any armour so you're basically fucked starting out in BG1.
In BG2, it's a much more viable class because you start off at a higher level. If, however, you include a patch that removes the xp limit (as I usually do since I usually hit max level before halfway through the game), then once you start rising up in epic levels, a shapeshifter becomes so powerful that it's pretty much ridiculous.
One of my favorite mods when playing a shapeshifter is the shapeshifter rebalance mod. It balances out the class so that you aren't a lycanthropic god at higher levels and you aren't a helpless puppy at lower ones. Playing a BGTUTU or BGTrilogy playthrough of BG1 with a shapeshifter is far more viable with that mod, but Shapeshifter is still a very hard class to play at lower levels, although not as hard as a monk.
Are you talking about the shapeshifter rebalance component of the Ease of Use mod? Because if so, that's the most overpowered "tweak" since the druidic sorcerer.
Well, my epic party got squashed by... wait for it... confusion.
Entered the mines in chapter 6 and proceed to the second floor. Sadly, the entire group got stuck in the corridor on the second floor so I exited the area. However, for some reason, the script considered that to alert EVERYONE on the second floor. Within seconds, my party was swarmed by 15 Black Talon guards and 1 high level mage on the first level.
I considered just entering the 2nd floor again, but I felt that was akin to cheating and exploiting the system. Nevertheless my party did not survive the encounter due to confusion all around.
This, ladies and gentlemen, is the reason why you pick a cleric over a druid.
Are you using SCS with Better Calls for Help? If so, the same thing happened to me when I did it, except I killed the initial guards before all the reinforcements could hit the entrance room, so I was in for a bit of a surprise when I went further in and saw the entire rest of the level emptied out in one single hallway. Luckily Sleep worked on most of them and I managed to kill the mage quickly.
- The Four Horsemen of the Apocalypse (2017, colorized)
Are you using SCS with Better Calls for Help? If so, the same thing happened to me when I did it, except I killed the initial guards before all the reinforcements could hit the entrance room, so I was in for a bit of a surprise when I went further in and saw the entire rest of the level emptied out in one single hallway. Luckily Sleep worked on most of them and I managed to kill the mage quickly.
Most likely. I have installed every single component of SCS.
Also regarding the werewolf conversation: The werewolf rebalance component of SCS is probably the best tweak I have come across. Unless you cheese it (by dual-wielding werewolf paws), it feels quite balanced and never "OMG I AM THE ULTIMATE MACHINE OF DEATH!" - at least in the scope of Baldur's Gate 1. I cannot vouch for Baldur's Gate 2 and TOB since I never managed to get that far with a druid character.
Though I can imagine werewolf being ridiculously powerful once you hit level 14 and just dual wield 2 x greater werewolf paws. 2X everything!
Whenever I see sales like that I feel simultaneously proud that I already own all those games and annoyed that I can't really take advantage of such a good deal.
- The Four Horsemen of the Apocalypse (2017, colorized)
Posts
The guy who says Heya until you kill him?
I guess Glenn Beck.
Hahahaha. I used to like Glenn Beck but I'm afraid this is dead on.
True. Maybe they are the Xvart village minus the bear.
:^:
new screenshots too. looks like you can zoom in...
"Oh. Oh that's not right."
Thus far I've died twice to mages, twice to the same wolf, one to a gibberling and once to a guard, I just reached Beregost.
- The Four Horsemen of the Apocalypse (2017, colorized)
- The Four Horsemen of the Apocalypse (2017, colorized)
So now Charname huddles behind Khalid while Jaheira shows up Imoen's archery skills with her sling. It is working better now that they are level two.
We just picked up Minsc but he seems somehow less adorable when he's obsessed with traveling to a Gnoll Stronghold. Gnolls are scary.
And on news of my game that I know none of you care about, I've pretty much finished up most of the more rewarding/interesting sidequests in Baldur's Gate itself, so all I have left are the Tales of the Sword Coast areas and the rest of the main plot line. Most of the party is level 7-8 and Charname is an absolute horrible beast, having nommed five stat tomes thus far. My biggest worry is that he'll hit level 9 before the end of BG1, and the very last possible thing I ever want to do is fight either the final boss of Durlag's Tower or SCS-modified Sarevok as a level 1 Cleric.
- The Four Horsemen of the Apocalypse (2017, colorized)
but
The sound werewolves make is hilarious
:<
Shapeshifter is also not a particularly good class, so starting BG1 as one is almost an extra challenge.
- The Four Horsemen of the Apocalypse (2017, colorized)
But yeah, switching to ranged makes it less frustrating.
http://www.thecomputershow.com/computershow/previews/baldursgatetalesotsc.htm
It's a preview for TotSC from back in 1999. Ye gods, that site design...
- The Four Horsemen of the Apocalypse (2017, colorized)
Of course at low levels you only get 1 or 2 uses and you can't wear any armour so you're basically fucked starting out in BG1.
In BG2, it's a much more viable class because you start off at a higher level. If, however, you include a patch that removes the xp limit (as I usually do since I usually hit max level before halfway through the game), then once you start rising up in epic levels, a shapeshifter becomes so powerful that it's pretty much ridiculous.
One of my favorite mods when playing a shapeshifter is the shapeshifter rebalance mod. It balances out the class so that you aren't a lycanthropic god at higher levels and you aren't a helpless puppy at lower ones. Playing a BGTUTU or BGTrilogy playthrough of BG1 with a shapeshifter is far more viable with that mod, but Shapeshifter is still a very hard class to play at lower levels, although not as hard as a monk.
Too bad every class' kits aren't as good as Thief. Swashbuckler, Bounty Hunter and Assassin are all great fun to play.
- The Four Horsemen of the Apocalypse (2017, colorized)
- The Four Horsemen of the Apocalypse (2017, colorized)
I had a look at that Shapeshifter mod, its certainly got the correct stats, though immunity to normal weapons seems slightly unsporting considering the foes I currently face. On the other hand, he's a werewolf. For giggles I had a look at how the first assassin faired vs level 1 Charname.
NOM GLOM SHLORP CHOMP gibs everywhere.
-
Oh man. That Ankheg was having none of my shit. SCREEE splish Charname melted. Kay. Take two! SCREEEEE oh god no, Minsc! MINSC! WHY DIDN'T I PUT A HELMET ON YOUR BIG, FAT, STUPID, HEAD!? Take three. Imoen takes one for the teaaaa... Ew. Oh dear. Take four! What Gnolls what pleaseno okay they're dead this is working this is- MINSC YOU FAT HEAD STOP DYING. Take five. Make it ded make it ded make it de- oh its dead.
Yaaaay!
Then I got ambushed by little blue men, and Xan proved his worth by color spraying them and Charname. He even stabbed one on the ground.
And after that I got ambushed by Wargs and everyone almost died but didn't quite!
Now we are all heroes.
Are you talking about the shapeshifter rebalance component of the Ease of Use mod? Because if so, that's the most overpowered "tweak" since the druidic sorcerer.
Entered the mines in chapter 6 and proceed to the second floor. Sadly, the entire group got stuck in the corridor on the second floor so I exited the area. However, for some reason, the script considered that to alert EVERYONE on the second floor. Within seconds, my party was swarmed by 15 Black Talon guards and 1 high level mage on the first level.
I considered just entering the 2nd floor again, but I felt that was akin to cheating and exploiting the system. Nevertheless my party did not survive the encounter due to confusion all around.
This, ladies and gentlemen, is the reason why you pick a cleric over a druid.
- The Four Horsemen of the Apocalypse (2017, colorized)
Most likely. I have installed every single component of SCS.
Also regarding the werewolf conversation: The werewolf rebalance component of SCS is probably the best tweak I have come across. Unless you cheese it (by dual-wielding werewolf paws), it feels quite balanced and never "OMG I AM THE ULTIMATE MACHINE OF DEATH!" - at least in the scope of Baldur's Gate 1. I cannot vouch for Baldur's Gate 2 and TOB since I never managed to get that far with a druid character.
Though I can imagine werewolf being ridiculously powerful once you hit level 14 and just dual wield 2 x greater werewolf paws. 2X everything!
http://www.atari.com/buy-games/action-adventure-fighting-rpg-strategy/dungeons-amp-dragons-anthology-master-collection
- The Four Horsemen of the Apocalypse (2017, colorized)