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Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Whenever I go back and play those games now though, it seems horribly hackneyed.
But at the time it was groundbreaking.
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
Excellent. Just be aware there is a steep learning curve and the UI is not very intuitive. Get past that and it's pretty much gold.
Oh my God, it's like early 90's web design. I think I got a migraine just looking at their page. Or maybe a seizure.
People who love Myst-type games owe it to themselves to pick up Zork Nemesis and Zork Grand Inquisitor. These games are two of the best Myst-clones ever made.
And one of the worst. Not only is the acting terrible and script terrible (a million pounds of tube steak..wtf) but the game is awful as well.
Also the combat is pure distilled liquid shit, but eh, so's the realtime combat in all RPGs so no surprise there.
EDIT: I am angry at vidya games
I just started and set it to turn based. I think the general consensus is that it's hard as hell to make a good tech character? Any suggestions in regards to that?
Tech is a bit harder going than Magic, but I found it a little more interesting in the long run. If you get tech too high magic guys can't heal or buff you and your first companion is a healer. The real issue to avoid is trying to do both magic and tech. IIRC there are significant bonuses to going all in on one or the other.
Also stick with turned based combat for the most part. The real time is useful in a few instances but the game is clearly made for turn based.
Yes, it is.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
And stop making me want to buy Arcanum.
The only way to stop wanting to buy Arcanum is to buy Arcanum.
Yeah, which is how I think they managed to avoid the usual "GOGGLES AND RANDOM USELESS GEARS AND SHIT" steampunk bullshit. I mean, I like the steampunk aesthetic as much as the next person but it gets retarded sometimes.
Yeah Arcanum came in a little before a lot of that got really popular so I think it avoids some of the genre's eccentricities. In some ways a better way I would describe it, for those familiar with it, is a kind of retro Shadowrun. That's what it felt like to me anyway.
I'd call that an apt description. And I'd like to echo @Apostate 's earlier comment about going the Tech route; I also found it harder but more interesting in the end. The healing deficit will be a pain but you can find quite a few tech based healing items as you go along and there is always save/loading if that doesn't offend your gaming sensibilities.
Good description, other than that it's retro-Shadowrun coming from the other direction. Shadowrun is a tech-world that's experiencing a rebirth (?) of magic, whereas Arcanum's a magic world that's experiencing the birth of tech.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
In a regular cRPG, you can move your cursor to the end of an invisible box and have the screen move in that direction, so you're able to click at far away places and have your guys path-find themselves there.
In Arcanum you can only move the invisible box to the limits of the screen your PC is currently standing. So if you want to move to the other side of the map you're scrolling and clicking the edge of the viewable screen again and again and again... andagainandagainandagagaingaignaigna urgh!
One of the many, many problems with that game (not even mentioning the fact that the systems inherit to the game are barely explained) that stop me from playing it any longer than 30 minutes.
If you haven't played through the breadth of amazing cRPGs that work excellently today with over a decades worth of fan-patches such as Fallout 1/2, Baldur's Gate 1/2/Expansions, Planescape Torment etc. I'd recommend playing those over Arcanum
GOG: hellisforheroes
Tumblr: BrainSpoon
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
You can, though to go great distances you need to plot down a few waypoints. Doesn't take too long to get the hang of how far apart you can space them without breaking the pathing.
....wow. I never knew that. Urge to reinstall rising
Tech is more interesting, but Arcanum is one of the few games I really feel did magic right. You start out fairly weak, but later on you are basically a god. So much cool stuff you can do.
also found out just how many people you can kill in the name of collateral damage
then I got bored at literally the exact same point and haven't touched it since
See, I thought that too. Then I played it and realized I didn't actually want to buy it. But my past self had done so already! The fool!
It turns out Planescape Torment and Fallout 2 are about as hardcore as I want my RPGs, and Arcanum is way more hardcore then they are.
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I agree with this statement.
After the first 1/4 of the game I'd had more than enough of the silly combat, so I cheated myself some sick stuff and had fun with the rest of it. It's well worth your time if you blow past the combat IMO. Kind of like Planescape: Torment
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
... You son of a bitch, do you know what you've DONE!? *reinstalls*
GOG: hellisforheroes
Tumblr: BrainSpoon
Spycraft would be great, I played that game over and over again when I was 12-13.
Ripper would be another good FMV game for them to try and pick up. Illogical adventure game puzzles + Christopher Walken = awesome.