Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[Soulcalibur 5] SBO on Saturday. Character lock go!
Posts
Edit:Oh way you can rewind the stream. Awesome.
Winners:
Keev(Nightmare) vs. LostProvidence(aPat, Mitsu)
Shin RyuJin(???) vs. Wing Zero(Xiba)
Losers:
Kayane(Leixia) vs. RTD(Leixia, Natsu)
Tokyo(Natsu) vs. SomethingUnique(Pyrhha, Maxi)
Lot of killers in the Top 8, tomorrow should be interesting. Surprised to see Thuggish and Woahhz knocked out though.
Top 3 is starting in a few minutes.
rtd vs keev finals. I am satisfied.
http://www.twitch.tv/iplaywinner
Watched most of the MLG stream. That commentator, Bibulus, was really getting on my nerves. I'm not saying I would be a better commentator or anything, and when I've heard him discuss things in a calm manner, he is definitely very knowledgeable about aspects of the game. But during that commentary... He never seemed to know what match was being played, whether it was winner's, loser's, semi's, etc., which is one of his basic jobs as the commentator. He would scream overtop of the other commentator a lot. And when something actually interesting would happen in a match, rather then applying any of his knowledge, he would just yell, "Oh my god! Wow!". On top of that, he would constantly just keep saying common flavor of the month catch phrases. He should no longer be allowed to say, "Facepunch" anymore.
That being said it wasn't just Bibulus but a lot of the announcers who were getting their information mixed up. This has been MLG first big fighting game tourney in a while so some mishaps were to be expected.
Edit: Oh wait...read the description.
Seriously though, I never met a Hilde player yet, even in ranked matches.
What's this about a Soul Calibur Bang Bus?
http://soundcloud.com/mynameis_e/sets/alpha-patroklos-just-frame-1
Catching people with 66B all day, erryday.
I'm so proud.
Which reminds me that I need to start going to local stuff again. :<
Also...I have no idea how to fight Ivy. It's all horzonital mid spam until I get close then once I get close it's sidestepping TCing moves.
Goodness she is a pain.
1) You need to JG/GI the 2nd hit of both her BE moves
2) You can JG the 2nd hit of that one where she jumps up in the air, launches and then drags you back down again. I think its like 44B+K orr 44B
3) While it is the case that 214B tech steps and crouches, its kind of slow. If you can guess its coming, horizontal mids should stuff it. Its also -14 on block, so Pat can mash a free BB afterwards, of if you're super fast, you can super but you're looking at a one frame window to do that.
4) Break B unless you see a flash on the throw
The earthquake probably didn't help them, either. They had to take at least a week off, and who knows what they lost.
Then we get hints at either dlc, or perhaps an enhanced edition of the game:
It has to be doubly frustrating for them since Daishi is forced to talk about how great the story mode is in all his other interviews.
That being said I really would have liked the rest of the story mode.
I know its just fluff for the most part but I like knowing what going on with the characters even if it is just a few paragraphs.
I'm more curious as to why the first balance patch was so rushed, when it really had no business being done so soon. Particularly given that he himself says "in our development we only have less than ten people balancing the character" and that they take feedback from somewhere or another. "Like if we receive feedback over a certain character being too strong, we test it in our own development, we play against each other and sometimes we agree, sometimes we disagree but the final decisions I make. So if I feel [a character] is too strong, then it’ll be balanced."
If anything I'm sure they were aware of most of these things before the game was released but they had to meet the release date.
Heck, they knew about fuzzy guard while the strategy guide was still being put together. Which was a good month or so before release.
But Namco is dumping money all over this game now (another $10k usd for the Vegas finals), so it would not surprise me if Daishi promised at least a bug fixing patch at the Vegas tourney or when he gets back.
That being said, I agree with you that he'll probably give a thumbs up about there continuing support of the game afterwards.
With Soulcalibur 5 we've had a very open process lead by an active and pretty communicative director along with Namco actually supporting the game competitively with tournaments and cash prizes, an actual promise in internet-writing that the game will be supported down the line, and a patch that built in a content delivery system that is basically hard evidence that at least someone will be working on the game.
The thing is, the next time Daishi shows his face in public he will be asked about the patch, about the balance, about the glitches, about further patches and dlc. And he'll probably say something. That's a situation we've never been in before.
If anything I'm wondering what else they're going to do.
I know a lot of people have been bitching about Nightmare now. But what haven't people been bitching about.
First it was aPat, then Pyrrha, now him.
Though I do think some of the gauge damage on a few his moves could stand to be lowered.
@Page: That's true.
I dont recall our match, but it is the case that I will spam the same move over and over if its clear that they'll get hit by it because they dont know what they're doing. I told him that would be good, so I dont waste time with idiots that dont know how to play.
In SC4 whenever someone would pick Yoda I would do absolutely nothing but press vertical, vertical, pause; vertical, vertical, pause; etc. It worked for nearly every character given the average Yoda player. I never lost a round to a Yoda player doing that. I never received mail nearly on that level. This makes me a very sad panda.
WiiU => Column
Yeah...what probably happened was you see he kept trying attack out of disadvantage and he kept getting hit.
So obviously you were doing some broken shit.
Alisa is my favorite right now.
It's like you have to be right on people to grab them with a good deal of the cast and since a lot of people just backstep they can see it coming from a mile away.
I miss SC4 where on Amy had a really shitty grab range and who cared because she was Amy.
Sure give NM a bigger grab range what could go wrong