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[COX] - City of Heroes Freedom is Live, TITAN WEAPONS are live also new iTrials

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Posts

  • OwenashiOwenashi Registered User regular
    More possibly true spoilers datamined from Issue 23 and posted on SA, this one involving new powers.
    e: The new incarnate slot with i23 is Hybrid. Under the FX listings, it has Hybrid_Assault, Hybrid_Control, Hybrid_Melee, and Hybrid_Support, and that's all. It's going to be something that has a power effect, at least.

    e2: Found the power icon art for the new powers, which handily comes with names. I'm not gonna export and upload all of these, so if there's anything you really want to see ask I guess.


    Bio Organic Armor: Ablative Carapace (armor, brand new icon), DNA Siphon (pbaoe heal), Environmental Adaption (status prot), Evolution (missing art), Genetic Contamination (pbaoe attack), Genetic Corruption (targeted aoe attack), Hardened Skin (armor), Heightened Metabolism (fast healing clone), Hide, Inexhaustible (armor, may be a godmode), Parasitic Aura (damage aura).

    Feral Might: Brutal Swipe (cone melee), Call of the Wild (summons two pets) - they have Menacing Growl (pbaoe), Feral Blow (single tgt melee, multihit), Hunter Form (shapeshift), Hunters Howl (pbaoe attack speed boost, looks like), Nature's Boon (stamina/physical perfection icon), Pack Frenzy (pbaoe damage buff), Pounce (assassin's strike), Primal Guile (pbaoe placate), Primal Strike (single tgt melee), Prowler Form (shapeshift), Savage Blow (single tgt melee, heavy damage), Upheaval (pbaoe), Vicious Strike (single tgt melee).

    Nature Affinity: Bloom (fortitude), Corrosive Sap (single tgt debuff), Lifegiving Spores (targetable healing summon), Overgrowth (pbaoe damage buff), Raging Tempest (pbaoe hold), Rebirth (rez), Regrowth (cone heal), Spore Cloud (targeted aoe tohit debuff), Wild Bastion (pbaoe something, looks like a godmode), Wild Growth (pbaoe something, not sure here either).

    Primal Gifts: Grace of Nature (pbaoe heal), Inexhaustible (stamina/phys perf), Nature's Boon (self status prot), Pack Master (health icon, probably a unique mechanic), Primal Howl (pbaoe regen buff), Primalists Cloak (hide), Primal Ward (armor), Rejuvenate (pbaoe heal?), Shifters Shield (pbaoe something? not sure), Thick Hide (armor), Wild Roar (pbaoe fear), Will of the Wild (godmode).

    Psionic Melee: Assassins Psi Blade, Boggle (st confuse), Concentration (build up), Confront, Greater Psi Blade (st melee), Insight and Insight Lockout (new mechanic/icon), Mass Levitate (pbaoe psionic tornado), Mental Strike (st melee), Placate, Psi Blade, (st melee), Psi Blade Sweep (cone melee), Taunt, Telekinetic Blow (st knockup).

    Sorcery Power Pool: Arcane Bolt (st ranged knockdown), Enflame (st burn clone, looks like), Mystic Flight (fly), Rune of Protection (fortitude/temporal selection icon), Spirit Ward (st grant armor?), Translocation (teleport).

    Water Blast: Aqua Bolt (st ranged), Dehydrate (st life drain), Geyser (tgt aoe), Hydro Blast (st ranged), Steam Spray (ranged cone), Tidal Forces (build up), Tidal Power (fort/temporal selection icon), Water Burst (tgt aoe), Water Jet and Water Jet Lock (new mechanic, short range st attack), Whirlpool (targetable aoe timed pet summon).

  • tricontricon Registered User regular
    Owenashi wrote: »
    More possibly true spoilers datamined from Issue 23 and posted on SA, this one involving new powers.
    e: The new incarnate slot with i23 is Hybrid. Under the FX listings, it has Hybrid_Assault, Hybrid_Control, Hybrid_Melee, and Hybrid_Support, and that's all. It's going to be something that has a power effect, at least.

    e2: Found the power icon art for the new powers, which handily comes with names. I'm not gonna export and upload all of these, so if there's anything you really want to see ask I guess.


    Bio Organic Armor: Ablative Carapace (armor, brand new icon), DNA Siphon (pbaoe heal), Environmental Adaption (status prot), Evolution (missing art), Genetic Contamination (pbaoe attack), Genetic Corruption (targeted aoe attack), Hardened Skin (armor), Heightened Metabolism (fast healing clone), Hide, Inexhaustible (armor, may be a godmode), Parasitic Aura (damage aura).

    Feral Might: Brutal Swipe (cone melee), Call of the Wild (summons two pets) - they have Menacing Growl (pbaoe), Feral Blow (single tgt melee, multihit), Hunter Form (shapeshift), Hunters Howl (pbaoe attack speed boost, looks like), Nature's Boon (stamina/physical perfection icon), Pack Frenzy (pbaoe damage buff), Pounce (assassin's strike), Primal Guile (pbaoe placate), Primal Strike (single tgt melee), Prowler Form (shapeshift), Savage Blow (single tgt melee, heavy damage), Upheaval (pbaoe), Vicious Strike (single tgt melee).

    Nature Affinity: Bloom (fortitude), Corrosive Sap (single tgt debuff), Lifegiving Spores (targetable healing summon), Overgrowth (pbaoe damage buff), Raging Tempest (pbaoe hold), Rebirth (rez), Regrowth (cone heal), Spore Cloud (targeted aoe tohit debuff), Wild Bastion (pbaoe something, looks like a godmode), Wild Growth (pbaoe something, not sure here either).

    Primal Gifts: Grace of Nature (pbaoe heal), Inexhaustible (stamina/phys perf), Nature's Boon (self status prot), Pack Master (health icon, probably a unique mechanic), Primal Howl (pbaoe regen buff), Primalists Cloak (hide), Primal Ward (armor), Rejuvenate (pbaoe heal?), Shifters Shield (pbaoe something? not sure), Thick Hide (armor), Wild Roar (pbaoe fear), Will of the Wild (godmode).

    Psionic Melee: Assassins Psi Blade, Boggle (st confuse), Concentration (build up), Confront, Greater Psi Blade (st melee), Insight and Insight Lockout (new mechanic/icon), Mass Levitate (pbaoe psionic tornado), Mental Strike (st melee), Placate, Psi Blade, (st melee), Psi Blade Sweep (cone melee), Taunt, Telekinetic Blow (st knockup).

    Sorcery Power Pool: Arcane Bolt (st ranged knockdown), Enflame (st burn clone, looks like), Mystic Flight (fly), Rune of Protection (fortitude/temporal selection icon), Spirit Ward (st grant armor?), Translocation (teleport).

    Water Blast: Aqua Bolt (st ranged), Dehydrate (st life drain), Geyser (tgt aoe), Hydro Blast (st ranged), Steam Spray (ranged cone), Tidal Forces (build up), Tidal Power (fort/temporal selection icon), Water Burst (tgt aoe), Water Jet and Water Jet Lock (new mechanic, short range st attack), Whirlpool (targetable aoe timed pet summon).

    Yeah if you have access to the vip beta files you can use a pigg viewer tool to browse through content.


    path e.g. ....\piggs\scenes\
    i23_destroyedplane.txt
    i23_dispelmagic_plane.txt
    i23_eternalprison.txt
    i23_magic_caves.txt
    i23_trilogy_farmland.txt

    ...\piggs\texture_library\loading_screens\missions\p_endgame\magisterium

    ...\piggs\geobin\object_library\signaturestories\pandorasbox

    ...\piggs\sound\ogg\cutscene_music

    sigarc2_ep 1_clamor_reveal.ogg
    sigarc2_ep 1_pandora_warning_hero.ogg
    sigarc2_ep 1_phalanx_meeting
    sigarc2_ep 1_pandora_warning_villain.ogg


    or e.g. ....\piggs\texture_library\gui\icons\powers
    BioOrganicArmor_AblativeCarapace
    BioOrganicArmor_DNASiphon
    .
    .
    .

    However the powers above like Bio Organic Armor are not listed in the powers.bin file so atm not for players...........

  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    edited April 2012
    kafziel wrote: »
    It won't happen. I know it won't happen.
    But I really, REALLY want there to be a Power Customization for Psionic Melee where you have no animations at all and just stand there.

    Better yet, each power should just make your dude strike a different pose and do a laugh animation / sound.

    Fartacus_the_Mighty on
  • WeX MajorsWeX Majors 8th Floor, MegashipRegistered User regular
    - 4 new sets with Water Blast (blasters, corrs, defenders), Nature Affinity (controllers, defenders, masterminds, corruptors), Bio Organic Armor (scraps, tanks, broots, stalkers), and Psionic Melee (scraps, tanks, broots, that crazy girl from down the street).

    I take back every bad thing I've said about this game in the last month. I've felt like I've *desperately* wanted water powers for months now, and they're actually making the set. Awesome.

  • NarbusNarbus Registered User regular
    Oh hey no new dominator sets. Neat.

  • kafzielkafziel Registered User regular
    Narbus wrote: »
    Oh hey no new dominator sets. Neat.

    You just got two. Quitcher bitchin'.

  • NarbusNarbus Registered User regular
    Hey let's review how many melee sets have come out since freedom launched, buttlord. All I'm asking for is whip assault. MAYBE radiation assault, if they have some time, and if they're still riding this "beastly/nature" wave then sure why not animal assault.

  • NarbusNarbus Registered User regular
    Also they did an april fool's thing. I like the part about the bees and the dogs.

  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Rad assault couldn't be that hard to implement. Pretty sure all the materials/assets are there.

    newSig.jpg
  • A duck!A duck! Moderator, ClubPA mod
    I want the "there is always one" power. That is a thing that needs to happen.

  • Al BaronAl Baron Registered User regular
    So what the latest stable ATI driver that works with this game?

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  • Amikron DevaliaAmikron Devalia I didn't ask for this title. Registered User regular
    Latest drivers work perfectly fine for me with my 5670.

  • OwenashiOwenashi Registered User regular
    I have a question: if one starts a Praetorian character, do you have to get all the Praetorian exploration badges before you leave or can you come back and visit to pick them up later?

  • LepLep Registered User regular
    You can come back later.

  • NarbusNarbus Registered User regular
    anyone can get into praetoria through a portal that connects Pocket D to Club Yiff.

    So, Club Yiff to Club Yiff, really.

  • OwenashiOwenashi Registered User regular
    Club what-now? I didn't know that Praetoria had it's own Pocket D.

  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Yeah, Studio (Number).
    Bobcat hangs out there, maybe even owns the place.

    newSig.jpg
  • OwenashiOwenashi Registered User regular
    So it looks like they're selling that Liger pet today for 400 points. Or you can get a regular Lion for the same price OR get both for 600. Plus two other pets are on sale: The mini-version of the Vanguard MVAS for 263 points and the German Shepard for 375.

  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    Those pets would be so much better if they actually provided some kind of benefit. As it is, there's no reason besides theme to summon anything but the Leprechaun or veteran buff pets.

  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    But the MVAS is so cute!

    And before it was for sale I could show off with it.

    newSig.jpg
  • NarbusNarbus Registered User regular
    edited April 2012
    Oh hey. i23 overview is up right here.. Spoiler'd for those of you at work:
    Issue 23: Where Shadows Lie Overview

    The Praetorian War comes to a dramatic conclusion in Issue 23: Where Shadows Lie! The Heroes and Villains of Paragon City, still reeling from the deaths of the legendary Statesman and Sister Psyche, must rise to stop the ruthless Emperor Cole of Praetoria before his mad plans can shatter the dimensions.
    New Zone: Night Ward

    A Realm of Magic: Dark forces hide in Night Ward, threatening to destroy the world. Night Ward is a Level 30-35 co-op zone where characters encounter strange magical allies and foes. This Praetorian zone is connected to First Ward, and is a realm trapped between the land of the living and the world of the dead.
    New Mystical and Undead Enemies: Encounter the creatures of Night Ward: the Animus Arcana, sentient spells that crave power; Drudges, who seek to guide souls (living and dead) to the realm of the dead; and the Black Knights, who run the eternal prison that is the Night Ward. The powerful Arch-Villain Shadowhunter also prowls this realm with his deadly army of beasts.

    Blockbuster Conclusion to the Praetorian War

    The Magisterium Incarnate Trial: The dimensional war against Emperor Cole comes to a climax in the new Magisterium Incarnate Trial. You've defeated all of Emperor's Cole's lieutenants and strongholds, and will now use knowledge gained in taking down Diabolique in an epic showdown against the Well's Champion to determine the fate of two worlds!

    Quality of Life Upgrades

    Improved Free Player Chat and Grouping: Now all players (VIP, premium, and free) can join a new serverwide Looking for Group chat channel that allows them to communicate freely with each other. Free and premium players can also now join Super Groups, regardless of their status in the Paragon Rewards program.
    Easy Portal Travel: The new Interdimensional Tunnel System makes getting from one world to another quick and easy. Get to outlying areas like Praetoria and the Shadow Shard easily with a quick dimension jump through conveniently located portals.

    New VIP Content and Benefits

    Signature Story Arc Series 2: "Pandora's Box": Both Heroes and Villains are being supercharged with new uncontrollable powers. Heroes team up with the remnants of the Freedom Phalanx to discover the secret menace behind the chaos, while Villains lay the groundwork for a new organization to rival the power of Arachnos.
    New Mecha Armor Tier 9 Costume Set: The Mecha Armor costume set turns you into the sleek giant robot or high-tech warrior you've always dreamed of. Select from a new sword, rifle, backpack, and wings offered in this latest free costume set available only to VIP players as part of the Paragon Rewards program.
    New Chain Mail and Leather Armor Costume Set: All VIP players have access to the Chain Mail and Leather Armor costume set. Look the part of a crusading knight, yeoman archer, or a rowdy barbarian in this versatile set.
    New Incarnate Powers: Level 50 VIP players can now unlock the Hybrid Incarnate Tree, which grants them new powers based on the core Archetypes in City of Heroes®. You can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases your damage, the Control Tree raises your ability to lock down foes, the Melee Tree increases your defense and status protection, and the Support Tree grants bonuses to you and your teammates.

    Well huh. Finally tying up some story bits. That's...really weird for this game.

    Narbus on
  • CyberJackalCyberJackal Registered User regular
    Oooh, neat. Looks like I need to finally get around to playing some of these newer trials...

  • WeX MajorsWeX Majors 8th Floor, MegashipRegistered User regular
    Thrilled that the new zone is 30-35 as that's been my "Abandon Character" level range for years now.
    Also, can't fucking WAIT to see that Mecha Armor set. HENSHIN!
    BTW, that original news link is down Narbus.

  • SpongeCakeSpongeCake Registered User regular
    So, no new powersets then?

    Sadface.

  • OwenashiOwenashi Registered User regular
    It's just the initial news about the Issue. Datamining beta-patch files have hinted that not only will we get new powersets but a new AT too. Hoping that the F2Pers like me will also get a bone or two more in the Issue. :)

  • OwenashiOwenashi Registered User regular
    edited April 2012
    I just saw on SA's CoH thread that MMORPG.com will be hosting a feed of two CoH-devs playing (or at least giving a look) through Issue 23's new trial at 6PM-EST/3PM-PST.

    Owenashi on
  • NarbusNarbus Registered User regular
    They just announced in the MMORPG chat stream that the Hybrid slot powers will be toggles.

    The Assault tree allows for stacking damage buffs.

    The Melee tree allows for a regen, defense and/or resistance buff for all enemies within a radius (much like Rise to the Challenge). I can't remember if they mentioned status protection at all in the chat, but I know it was in the overview write-up.

    The Control tree allows for a choice between bonus damage to mezzed foes (ala Containment) or bonus damage to enemies as they approach death (ala Scourge).

    The Support tree is "all the Leadership powers rolled into one," and there's supposedly an option to add +Special in the tree somewhere.

    Apparently they also said that i23 VIP (subscriber) beta is supposed to start within the next week or so.

  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Any word on the official release of staves yet? I wanna make a staff stalker.

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  • LepLep Registered User regular
    Sometime this month according to the community rep.

  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    edited April 2012
    I wonder if all the Hybrid powers will apply to MM pets, or if they just apply to the character itself. Reactive Interface with some Assault tree damage buffs could make for hilarity with 6 minions.

    Fartacus_the_Mighty on
  • NarbusNarbus Registered User regular
    AAAND i23 beta is live. Patch notes for those of you at work.
    COMBINED

    NEW ZONE: NIGHT WARD

    Night Ward is a psuedo dimension created by a small portion of the Netherworld overlapping the world of the living in First Ward. As such, it closely mirrors Praetoria’s First Ward geographically, but that is where the similarities end. The zone is packed with the spirits of the dead who are trapped between worlds. Night Ward gives both the living and the dead an opportunity to view things from the other side of the veil.

    Combat new villain groups, including the Animus Arcana, the Black Knights, the Drudges and the Spirit Stalkers, as well as new additions to existing villain groups, including the Apparitions and Talons of Vengeance.


    Night Ward Missions

    Contacts

    Fireball of the Arcane Council is looking for someone to help with tasks that they need accomplished. You can find him deep within the Midnight Mansion. His missions will educate players on the life cycle of an Animus Arcana, the living spells of Night Ward.
    Trilogy is a sentient set of books who just want to tell a classic story of good vs. evil, and make you the protagonist. Unfortunately the books don't care in what order you read them. Trilogy can be found deep within the Midnight Mansion.
    Atherton Cromwell is a Drudge within Night Ward who will offer players repeatable missions to help the Drudges with some nefarious acts.
    Sir Lionel is a Black Knight within Night Ward who will offer players repeatable missions to help keep the peace within Night Ward.
    Mistress Maria of the Carnival of Light has been authorized by Vanessa DeVore to release Katie Douglas from the Seer Network. She would like you to be the first face Katie sees. Her story arc is the 1st arc of 5 for Night Ward.
    Montague Castanella of the Midnight Masters requires your aid in battling the mystical forces of Night Ward. His story arc is the 2nd arc of 5 for Night Ward.
    Ward is the Overspell of the Midnight Mansion and needs your help in protecting his spell children, the Animus Arcana. His story arc is the 3rd arc of 5 for Night Ward.
    Sir Bedwyr is an exiled Black Knight who seeks your aid in combating dark forces intent on destroying the Black Knights. His story arc is the 4th arc of 5 for Night Ward.
    The Magician is a mysterious arcanist who seeks your assistance in doing battle with an ancient adversary of his. His story arc is the final arc of 5 for Night Ward.


    Incarnate Arc, "The Emperor's Sword"

    Players who have unlocked their Alpha Slot will be able to access Belladonna Vetrano as a contact for a new Incarnate arc. This arc takes place after the events of Dark Astoria and Night Ward.


    Mission Architect

    Granite Cave layouts have been added to Mission Architect.


    PARAGON REWARDS

    Super Packs are now available in the Tier 9 VIP section.
    Removed the text in the PRP that states that the player must be Tier 2 to be able to join and chat in a super group as this functionality is now present in Tier 1.


    FREE PLAYER EXPERIENCE

    Free players may now be invited into SuperGroups. (Free players still cannot create SuperGroups.)
    The Looking for Group chat channel has been added to the game. You may use /lfg or /looking_for_group to type into the new channel. You may also use the L button right above the text entry field (the second-to-last button in the list) to set the default chat channel to the Looking for Group channel.
    The error messages from the Team-up Teleporter that were using the Looking for Group channel now use the server information channel instead.


    INCARNATE POWERS

    Hybrid Incarnate Slot

    The Hybrid Incarnate slot is now available! There are four new trees of powers available - Assault, Control, Melee, and Support. Each tree lends you some of the base power of the core Archetypes within City of Heroes, allowing you to broaden your character's role or further specialize with abilities that reinforce the strengths of your Archetype!
    The Assault tree gives you a chance to increase your own damage with every attack. As you climb the tree, the chance of damage buff increases, as well as its maximum number of stacks.
    The Control tree gives you a chance to deal additional damage to controlled or low-health targets, and also gives your controls a chance to increase in magnitude. As you climb the tree, the type of bonus damage you deal improves and the chance of dealing it increases.
    The Melee tree gives you a defensive bonus for each enemy in melee combat. As you climb the tree, the types of defense provided expand, starting with a small regeneration bonus for each nearby foe and ending with a moderate regeneration, status protection, and either defense or resistance bonus for all nearby enemies.
    The Support tree gives you and all nearby leaguemates a small bonus to damage, accuracy, defense buffs and debuffs, and special effects. As you climb the tree, the strength of these bonuses increase, and some powers have double effectiveness on pets.


    INCARNATE TRIALS

    Magisterium Incarnate Trial

    The Magisterium is an Incarnate Trial for a league of 12-24 level 50 players. Destiny and Lore slot unlocks are a prerequisite for entry. Players earn Hybrid Incarnate experience during this trial.

    Praetoria’s offense has been thoroughly routed, and Emperor Cole’s regime has taken serious hits with the losses of Mother Mayhem, Antimatter, Maelstrom, and Dominatrix. Dream Doctor sends out a call to all Incarnates – the time has come to take the fight to the steps of Tyrant’s tower!

    A conduit through space and time takes you to your target, but Tyrant has a final contingent of loyal followers to defend him. Praetor Sinclair has enacted a last-ditch gambit to gather an unlikely band of surprising protectors (See “The Emperor’s Sword”), while Black Swan lurks in the space between Praetoria and her pocket dimension of Shadow Earth. Fight your way through this gauntlet of opposition to reach the explosive conclusion: the final battle with Emperor Cole!

    This Incarnate Trial is a knock-down drag-out final push to victory. Overcome Chimera’s motley crew, survive Black Swan’s assault, and figure out a way to sever Emperor Cole from the Well of the Furies – before he can become the Well’s one true champion!

    Fight to the Finish:

    Defeat the last legion of Praetorian Imperial Defense Forces
    Survive the coordinated assault of Chimera, a revived Shadowhunter, and a curse-bound Pendragon
    Sever Tyrant’s connection to the Well of the Furies, permanently ending his threat to Primal Earth


    Incarnate Lore

    Prometheus features new text discussion the final assault on Tyrant and the ultimate fate of Praetoria.
    The requirements have been removed for getting Minds of Mayhem to appear as an option when telling Prometheus what the next target is.
    Completion of the Magisterium will unlock all text on Prometheus, save those sections which also require completion of the Underground.


    CHARACTER CREATION / TAILOR

    Selecting certain backpacks or auras should no longer result in the entire costume being reset.
    Fixed some clipping issues when selecting Strapped Heels with Tight Jeans
    There were two items that were both named Stocking Cap. These Stocking Caps have been renamed to Santa Cap and Knit Cap
    Folded Overguard Boots for Male characters can now choose a secondary texture.
    The female characters will no longer use the male jump animation when jumping vertically.


    Super Groups

    Fixed flickering when using inspiration collector in Super Group bases.


    POWERS

    Dark Miasma

    Corrected an issue with certain portions of Twilight Grasp and Howling Twilight effects did not show up in the Powers Customization UI.


    Kinetic Melee

    Fixed a large number of inconsistencies and irregularities in the short help information found in powers within this set.


    Mastermind

    Beast Mastery

    Howler Wolf/Feral Charge: Fixed a typo in this power's combat text that indicated that it reduced the caster's defense when it should have stated that it reduced the target's defense.


    Tanker

    Fiery Aura/Fiery Embrace

    Fiery Melee/Scorch: Fixed a bug in Scorch that caused it to deal very slightly too much damage while Fiery Embrace is active.
    Fiery Melee/Combustion: Fixed a bug in Combustion that caused it to deal very slightly too much damage while Fiery Embrace is active.
    Martial Arts/Eagles Claw: Fixed a bug in this power that caused it to deal significantly too little damage while Fiery Embrace is active.
    Staff Fighting/Eye of the Storm: Fixed a bug in this power that caused it to deal significantly too little damage while Fiery Embrace is active.
    Staff Fighting/Sky Splitter: Fixed a bug in this power that caused it to deal significantly too little damage while Fiery Embrace is active.
    Titan Weapons/Crushing Blow: Fixed a bug that caused this power to cause too little damage while Fiery Embrace is active.


    Scrapper

    Kinetic Melee

    Quick Strike: Fixed a bug that caused this power to deal too little damage in PvP.
    Body Blow: Fixed a bug that caused this power to deal too little damage in PvP.
    Smashing Blow: Fixed a bug that caused this power to deal too little damage in PvP.
    Repulsing Torrent: Fixed a bug that caused this power to deal too much damage in PvP.
    Burst: Fixed a bug that caused this power to deal too much damage in PvP.
    Focused Burst: Fixed a bug that caused this power to deal too little damage in PvP.
    Concentrated Strike: Fixed a bug that caused this power to deal too much damage in PvP.


    Fiery Aura/Fiery Embrace

    Claws/Focus: Fixed a bug that would cause Fiery Embrace to cause too much damage.
    Dark Melee/Siphon Life: Fixed a bug that would cause Fiery Embrace to cause too much damage.
    Dark Melee/Dark Consumption: Fixed a bug that would cause Fiery Embrace to cause too much damage.
    Martial Arts/Eagle's Claw: Fixed a bug that would cause Fiery Embrace to cause too little damage.


    Blaster

    Archery: Aim no longer accepts Blaster ATO sets, as it does not deal damage.


    TASKS

    Maria Jenkins

    Maria Jenkin's story arc once again awards a souvenir clue upon completion.


    Apex Task Force

    Fixed an issue with mini-map icons appearing in the first mission of the Apex TF.


    Ouroboros

    Fixed a bug where flashback story arcs were available at a lower level than intended.


    First Ward

    Nadia

    In Nadia's mission to "Settle affairs between the Monarch and Anna" the Monarch is appropriately turning hostile and can be attacked and defeated as intended. In addition, his guards now turn friendly at the appropriate time.


    BADGES

    General

    Revised the description of the Level 30 and Level 40 Praetorian badges to reflect the possibility that a Praetorian may not have left Praetoria to earn these levels.


    SIGNATURE STORIES

    Statesman and Sister Psyche have been removed from the game, except for in the tutorial and in flashback missions.
    Statesman's task force is now given out by Back Alley Brawler
    Sister Psyche's task force has been replaced with the new Penelope Yin Task Force in Independence Port.
    Players can still access Sister Psyche's task force through Ouroboros.


    ZONES

    TRANSIT

    Inter-Dimensional Tunnel System - TUNNEL

    The Carnival of Light has opened a complex network of interdimensional portals that intertwine betewen Primal Earth and Praetoria in order to help with the evacuation of Praetoria. Concerned that this network of tunnels might grow out of control, be abused or become unstable, Arachnos and Portal Corp have stepped in to stabilize their connections in Primal Earth as well as to oversee their usage. Members of either Arachnos, Carnival of Light or Portal Corp are on hand at all access points in order to give directions to a would-be interdimensional traveller. The TUNNEL system is now open for ALL Heros and Villains (Including Rogues and Vigilantes) travelling to:
    Heroes: Atlas Park, Imperial City, Underground Imperial, Talos Island, First Ward, Night Ward, Founder's Falls, Peregrine Island, Firebase Zulu and Dark Astoria.
    Villains: Mercy Island, Imperial City, Underground Imperial, Cap Au Diable, First Ward, Nerva Archipelago, Night Ward, Grandville and Dark Astoria.


    First Ward / Night Ward

    Archmage Hellewise is now looking for superpowered beings who have achieved Security Level 29 to explore dimensional weaknesses in First Ward's Shadowed Paths! Find her in First Ward's Survivor Compound - or explore the Shadowed Paths for yourself, and figure out how to shunt between dimensions!


    TEAM-UP TELEPORTER UPGRADES

    The team-up teleporter no longer removes players from their team when they decline an event and cause the event to not start due to not having enough players. Instead, all players remain on the team, but only the players that accepted the event are placed back into the queue for events. The team leader may then requeue the entire group to get the declining players back into the event.


    NEW MAPSETS

    Talons Caves - The Talons of Vengeance have been busily converting these caverns into their lairs. But the candle-lit caverns have a darker purpose that being home to these monstrous women, they are dedicated places of worship to the All-Mother.


    MISSION ARCHITECT

    General

    Numerous villain groups from Issues 19 through 22 have been added to mission architect. These villain groups include both normal difficulty and Incarnate difficulty villains and do not require tickets to unlock. Please note that Incarnate difficulty villains cannot be used to earn Incarnate threads or XP via Mission Architect, and all trial bosses from the Incarnate groups are excluded and will not be available:
    Normal Difficulty: The Apparitions, The Awakened, Carnival of Light, Carnival of Vengeance, Carnival of War, Citizens of First Ward, Dregs, D.U.S.T., Forlorn, Midnight Masters, Rulu-Shin, The Shepherds, Talons of Vengeance
    Incarnate Difficulty: 5th Column, Arachnos, Banished Pantheon, Circle of Thorns, Knives of Artemis, Knives of Vengeance, Malta, Paragon Police, Imperial Strike Force, Imperial Defense Force, Praetorian Devouring Earth, Praetorian Warworks, Talons of Vengeance, Tsoo
    The Runesoldier has been added to the Praetorian Resistance villain group, which still requires tickets to unlock.
    Fixed a bug that could cause monsters to spawn at unintended levels in Mission Architect.


    LIVE EVENTS

    Halloween and Valentine tips are no longer removed from the player when they change alignments.


    ZONES

    Paragon City

    Adjusted PTA marquee to remove Galaxy City stop


    ENEMIES

    General

    Monsters are now allowed to taunt players. Taunts from monsters will affect players in the same ways that taunts from players do.
    Critters should no longer try to revive defeated critters in separate groups.


    Kings Row

    The Paladin in Kings Row now has a limit to the number of sprockets he can summon, preventing him from completely overwhelming the zone's population if left untouched for extended periods of time.

  • OwenashiOwenashi Registered User regular
    edited April 2012
    These look like the initial patch notes for the I23-beta, once again borrowed from SA's thread.
    NEW ZONE: NIGHT WARD

    Night Ward is a psuedo dimension created by a small portion of the Netherworld overlapping the world of the living in First Ward. As such, it closely mirrors Praetoria’s First Ward geographically, but that is where the similarities end. The zone is packed with the spirits of the dead who are trapped between worlds. Night Ward gives both the living and the dead an opportunity to view things from the other side of the veil.
    Combat new villain groups, including the Animus Arcana, the Black Knights, the Drudges and the Spirit Stalkers, as well as new additions to existing villain groups, including the Apparitions and Talons of Vengeance.

    Night Ward Missions

    Contacts
    -Fireball of the Arcane Council is looking for someone to help with tasks that they need accomplished. You can find him deep within the Midnight Mansion. His missions will educate players on the life cycle of an Animus Arcana, the living spells of Night Ward.

    -Trilogy is a sentient set of books who just want to tell a classic story of good vs. evil, and make you the protagonist. Unfortunately the books don't care in what order you read them. Trilogy can be found deep within the Midnight Mansion.

    -Atherton Cromwell is a Drudge within Night Ward who will offer players repeatable missions to help the Drudges with some nefarious acts.

    -Sir Lionel is a Black Knight within Night Ward who will offer players repeatable missions to help keep the peace within Night Ward.

    -Mistress Maria of the Carnival of Light has been authorized by Vanessa DeVore to release Katie Douglas from the Seer Network. She would like you to be the first face Katie sees. Her story arc is the 1st arc of 5 for Night Ward.

    -Montague Castanella of the Midnight Masters requires your aid in battling the mystical forces of Night Ward. His story arc is the 2nd arc of 5 for Night Ward.

    -Ward is the Overspell of the Midnight Mansion and needs your help in protecting his spell children, the Animus Arcana. His story arc is the 3rd arc of 5 for Night Ward.

    -Sir Bedwyr is an exiled Black Knight who seeks your aid in combating dark forces intent on destroying the Black Knights. His story arc is the 4th arc of 5 for Night Ward.

    -The Magician is a mysterious arcanist who seeks your assistance in doing battle with an ancient adversary of his. His story arc is the final arc of 5 for Night Ward.

    Incarnate Arc, "The Emperor's Sword"
    Players who have unlocked their Alpha Slot will be able to access Belladonna Vetrano as a contact for a new Incarnate arc. This arc takes place after the events of Dark Astoria and Night Ward.

    Mission Architect

    Granite Cave layouts have been added to Mission Architect.

    PARAGON REWARDS
    Super Packs are now available in the Tier 9 VIP section.
    Removed the text in the PRP that states that the player must be Tier 2 to be able to join and chat in a super group as this functionality is now present in Tier 1.

    FREE PLAYER EXPERIENCE
    Free players may now be invited into SuperGroups. (Free players still cannot create SuperGroups.)
    The Looking for Group chat channel has been added to the game. You may use /lfg or /looking_for_group to type into the new channel. You may also use the L button right above the text entry field (the second-to-last button in the list) to set the default chat channel to the Looking for Group channel.
    The error messages from the Team-up Teleporter that were using the Looking for Group channel now use the server information channel instead.

    INCARNATE POWERS

    Hybrid Incarnate Slot
    The Hybrid Incarnate slot is now available! There are four new trees of powers available - Assault, Control, Melee, and Support. Each tree lends you some of the base power of the core Archetypes within City of Heroes, allowing you to broaden your character's role or further specialize with abilities that reinforce the strengths of your Archetype!

    -The Assault tree gives you a chance to increase your own damage with every attack. As you climb the tree, the chance of damage buff increases, as well as its maximum number of stacks.

    -The Control tree gives you a chance to deal additional damage to controlled or low-health targets, and also gives your controls a chance to increase in magnitude. As you climb the tree, the type of bonus damage you deal improves and the chance of dealing it increases.

    -The Melee tree gives you a defensive bonus for each enemy in melee combat. As you climb the tree, the types of defense provided expand, starting with a small regeneration bonus for each nearby foe and ending with a moderate regeneration, status protection, and either defense or resistance bonus for all nearby enemies.

    -The Support tree gives you and all nearby leaguemates a small bonus to damage, accuracy, defense buffs and debuffs, and special effects. As you climb the tree, the strength of these bonuses increase, and some powers have double effectiveness on pets.

    INCARNATE TRIALS

    Magisterium Incarnate Trial

    The Magisterium is an Incarnate Trial for a league of 12-24 level 50 players. Destiny and Lore slot unlocks are a prerequisite for entry. Players earn Hybrid Incarnate experience during this trial.

    Praetoria’s offense has been thoroughly routed, and Emperor Cole’s regime has taken serious hits with the losses of Mother Mayhem, Antimatter, Maelstrom, and Dominatrix. Dream Doctor sends out a call to all Incarnates – the time has come to take the fight to the steps of Tyrant’s tower!

    A conduit through space and time takes you to your target, but Tyrant has a final contingent of loyal followers to defend him. Praetor Sinclair has enacted a last-ditch gambit to gather an unlikely band of surprising protectors (See “The Emperor’s Sword”), while Black Swan lurks in the space between Praetoria and her pocket dimension of Shadow Earth. Fight your way through this gauntlet of opposition to reach the explosive conclusion: the final battle with Emperor Cole!

    This Incarnate Trial is a knock-down drag-out final push to victory. Overcome Chimera’s motley crew, survive Black Swan’s assault, and figure out a way to sever Emperor Cole from the Well of the Furies – before he can become the Well’s one true champion!

    Fight to the Finish:
    Defeat the last legion of Praetorian Imperial Defense Forces
    Survive the coordinated assault of Chimera, a revived Shadowhunter, and a curse-bound Pendragon
    Sever Tyrant’s connection to the Well of the Furies, permanently ending his threat to Primal Earth

    Incarnate Lore
    Prometheus features new text discussion the final assault on Tyrant and the ultimate fate of Praetoria.
    The requirements have been removed for getting Minds of Mayhem to appear as an option when telling Prometheus what the next target is.
    Completion of the Magisterium will unlock all text on Prometheus, save those sections which also require completion of the Underground.

    CHARACTER CREATION / TAILOR
    Selecting certain backpacks or auras should no longer result in the entire costume being reset.
    Fixed some clipping issues when selecting Strapped Heels with Tight Jeans
    There were two items that were both named Stocking Cap. These Stocking Caps have been renamed to Santa Cap and Knit Cap
    Folded Overguard Boots for Male characters can now choose a secondary texture.
    The female characters will no longer use the male jump animation when jumping vertically.

    Super Groups
    Fixed flickering when using inspiration collector in Super Group bases.

    POWERS

    Dark Miasma
    Corrected an issue with certain portions of Twilight Grasp and Howling Twilight effects did not show up in the Powers Customization UI.

    Kinetic Melee
    Fixed a large number of inconsistencies and irregularities in the short help information found in powers within this set.

    Mastermind

    Beast Mastery
    Howler Wolf/Feral Charge: Fixed a typo in this power's combat text that indicated that it reduced the caster's defense when it should have stated that it reduced the target's defense.

    Tanker

    Fiery Aura/Fiery Embrace
    Fiery Melee/Scorch: Fixed a bug in Scorch that caused it to deal very slightly too much damage while Fiery Embrace is active.
    Fiery Melee/Combustion: Fixed a bug in Combustion that caused it to deal very slightly too much damage while Fiery Embrace is active.
    Martial Arts/Eagles Claw: Fixed a bug in this power that caused it to deal significantly too little damage while Fiery Embrace is active.
    Staff Fighting/Eye of the Storm: Fixed a bug in this power that caused it to deal significantly too little damage while Fiery Embrace is active.
    Staff Fighting/Sky Splitter: Fixed a bug in this power that caused it to deal significantly too little damage while Fiery Embrace is active.
    Titan Weapons/Crushing Blow: Fixed a bug that caused this power to cause too little damage while Fiery Embrace is active.

    Scrapper

    Kinetic Melee
    Quick Strike: Fixed a bug that caused this power to deal too little damage in PvP.
    Body Blow: Fixed a bug that caused this power to deal too little damage in PvP.
    Smashing Blow: Fixed a bug that caused this power to deal too little damage in PvP.
    Repulsing Torrent: Fixed a bug that caused this power to deal too much damage in PvP.
    Burst: Fixed a bug that caused this power to deal too much damage in PvP.
    Focused Burst: Fixed a bug that caused this power to deal too little damage in PvP.
    Concentrated Strike: Fixed a bug that caused this power to deal too much damage in PvP.

    Fiery Aura/Fiery Embrace
    Claws/Focus: Fixed a bug that would cause Fiery Embrace to cause too much damage.
    Dark Melee/Siphon Life: Fixed a bug that would cause Fiery Embrace to cause too much damage.
    Dark Melee/Dark Consumption: Fixed a bug that would cause Fiery Embrace to cause too much damage.
    Martial Arts/Eagle's Claw: Fixed a bug that would cause Fiery Embrace to cause too little damage.

    Blaster
    Archery: Aim no longer accepts Blaster ATO sets, as it does not deal damage.

    TASKS

    Maria Jenkins
    Maria Jenkin's story arc once again awards a souvenir clue upon completion.

    Apex Task Force
    Fixed an issue with mini-map icons appearing in the first mission of the Apex TF.

    Ouroboros
    Fixed a bug where flashback story arcs were available at a lower level than intended.

    First Ward

    Nadia
    In Nadia's mission to "Settle affairs between the Monarch and Anna" the Monarch is appropriately turning hostile and can be attacked and defeated as intended. In addition, his guards now turn friendly at the appropriate time.

    BADGES

    General
    Revised the description of the Level 30 and Level 40 Praetorian badges to reflect the possibility that a Praetorian may not have left Praetoria to earn these levels.

    SIGNATURE STORIES
    Statesman and Sister Psyche have been removed from the game, except for in the tutorial and in flashback missions.
    Statesman's task force is now given out by Back Alley Brawler
    Sister Psyche's task force has been replaced with the new Penelope Yin Task Force in Independence Port.
    Players can still access Sister Psyche's task force through Ouroboros.

    ZONES

    TRANSIT

    Inter-Dimensional Tunnel System - TUNNEL
    The Carnival of Light has opened a complex network of interdimensional portals that intertwine betewen Primal Earth and Praetoria in order to help with the evacuation of Praetoria. Concerned that this network of tunnels might grow out of control, be abused or become unstable, Arachnos and Portal Corp have stepped in to stabilize their connections in Primal Earth as well as to oversee their usage. Members of either Arachnos, Carnival of Light or Portal Corp are on hand at all access points in order to give directions to a would-be interdimensional traveller. The TUNNEL system is now open for ALL Heros and Villains (Including Rogues and Vigilantes) travelling to:
    Heroes: Atlas Park, Imperial City, Underground Imperial, Talos Island, First Ward, Night Ward, Founder's Falls, Peregrine Island, Firebase Zulu and Dark Astoria.
    Villains: Mercy Island, Imperial City, Underground Imperial, Cap Au Diable, First Ward, Nerva Archipelago, Night Ward, Grandville and Dark Astoria.

    First Ward / Night Ward
    Archmage Hellewise is now looking for superpowered beings who have achieved Security Level 29 to explore dimensional weaknesses in First Ward's Shadowed Paths! Find her in First Ward's Survivor Compound - or explore the Shadowed Paths for yourself, and figure out how to shunt between dimensions!

    TEAM-UP TELEPORTER UPGRADES
    The team-up teleporter no longer removes players from their team when they decline an event and cause the event to not start due to not having enough players. Instead, all players remain on the team, but only the players that accepted the event are placed back into the queue for events. The team leader may then requeue the entire group to get the declining players back into the event.

    NEW MAPSETS
    Talons Caves - The Talons of Vengeance have been busily converting these caverns into their lairs. But the candle-lit caverns have a darker purpose that being home to these monstrous women, they are dedicated places of worship to the All-Mother.

    MISSION ARCHITECT

    General
    Numerous villain groups from Issues 19 through 22 have been added to mission architect. These villain groups include both normal difficulty and Incarnate difficulty villains and do not require tickets to unlock. Please note that Incarnate difficulty villains cannot be used to earn Incarnate threads or XP via Mission Architect, and all trial bosses from the Incarnate groups are excluded and will not be available:
    Normal Difficulty: The Apparitions, The Awakened, Carnival of Light, Carnival of Vengeance, Carnival of War, Citizens of First Ward, Dregs, D.U.S.T., Forlorn, Midnight Masters, Rulu-Shin, The Shepherds, Talons of Vengeance
    Incarnate Difficulty: 5th Column, Arachnos, Banished Pantheon, Circle of Thorns, Knives of Artemis, Knives of Vengeance, Malta, Paragon Police, Imperial Strike Force, Imperial Defense Force, Praetorian Devouring Earth, Praetorian Warworks, Talons of Vengeance, Tsoo
    The Runesoldier has been added to the Praetorian Resistance villain group, which still requires tickets to unlock.
    Fixed a bug that could cause monsters to spawn at unintended levels in Mission Architect.

    LIVE EVENTS
    Halloween and Valentine tips are no longer removed from the player when they change alignments.

    ZONES

    Paragon City
    Adjusted PTA marquee to remove Galaxy City stop

    ENEMIES

    General
    Monsters are now allowed to taunt players. Taunts from monsters will affect players in the same ways that taunts from players do.
    Critters should no longer try to revive defeated critters in separate groups.

    Kings Row
    The Paladin in Kings Row now has a limit to the number of sprockets he can summon, preventing him from completely overwhelming the zone's population if left untouched for extended periods of time.

    EDIT: Dang, beaten to the punch. But my version looks much nicer. ;)

    Owenashi on
  • LepLep Registered User regular
    Advanced psychic iXP from the new trial to unlock the hybrid slot. Also new trial is pretty short.

  • WeX MajorsWeX Majors 8th Floor, MegashipRegistered User regular
    On top of the obvious thrill of the full States/Psyche removal (although I'm incredibly confused as to why they're apparently still in the Tutorial. Why? They're literally just background fodder.) The new Night Ward stuff looks to be pretty fucking balling. I'm glad to see it's continuing the story that First Ward set up.

  • OwenashiOwenashi Registered User regular
    Not sure how legit this is but from the SA thread..
    Bio Organic Armor is now Symbiotic Armor. It uses a new mechanic called Absorption, and focuses on that, heals/regen, and attacks. Primalist turns into a wolf/panther. Water Blast builds Tidal Power that it uses to make Water Jet recharge instantly and hit harder. Psi melee attacks have a chance to grant insight, which adds a psionic DoT to the attacks. Nature affinity puts Boons on the target, which are used for more healing and stuff. If you want, you can link the powers in-game on beta now. Sorcery is showing up on the pool powers list, but it's greyed out.

  • WeX MajorsWeX Majors 8th Floor, MegashipRegistered User regular
    Sweet, any time the game gives More Numbers, I'm a huge mark.

  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    WeX Majors wrote: »
    On top of the obvious thrill of the full States/Psyche removal (although I'm incredibly confused as to why they're apparently still in the Tutorial. Why? They're literally just background fodder.) The new Night Ward stuff looks to be pretty fucking balling. I'm glad to see it's continuing the story that First Ward set up.

    My guess, you play through the SSG as you level up, so at 1, they're alive, but at 40-ish... They die.

    newSig.jpg
  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    Nocren wrote: »
    WeX Majors wrote: »
    On top of the obvious thrill of the full States/Psyche removal (although I'm incredibly confused as to why they're apparently still in the Tutorial. Why? They're literally just background fodder.) The new Night Ward stuff looks to be pretty fucking balling. I'm glad to see it's continuing the story that First Ward set up.

    My guess, you play through the SSG as you level up, so at 1, they're alive, but at 40-ish... They die.

    Maybe they're still in "your" game until you finish the SSG arcs, a la the Praetorian starting content.

  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    That could be a thing. Could they do something similar to all the changes in Atlas that depend on mission outcomes on a larger scale like that?

    newSig.jpg
  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    Okay, rolled a new guy on the beta server, and States is just gone from Fort Trident, with BAB in his place when you go through the teleporter to IP. The SSG kind of loses its impact if the super important dudes whose death is supposed to be impactful somehow are already dead.

This discussion has been closed.