Anyone know if the guy EA sent to answer questions about Mass Effect has been murdered yet?
It was a complete non-event. Nobody got angry, nobody suspiciously dodged questions. It was addressed in the most efficient manner possible and forgotten about.
People just don't care anymore. It's been a month.
Honestly, the only reason I don't think we have more DLC complaints about Capcom is because Japan in general seems reluctant on the whole DLC thing outside of the most minor stuff.
This would explain some of the animosity I've heard towards Capcom in Japan--but that's still not a hugely widespread opinion, I imagine.
Honestly, the only reason I don't think we have more DLC complaints about Capcom is because Japan in general seems reluctant on the whole DLC thing outside of the most minor stuff.
This would explain some of the animosity I've heard towards Capcom in Japan--but that's still not a hugely widespread opinion, I imagine.
I can't wait for Skullgirls to come out next week and Capcom sees what a finished, 15$ fighting game looks like.
there is no fucking way EA is the worst company of the year, or even the worst company nominated in that dumb poll. Frankly it's kind of disappointing that one of the few journalism/muckraking sites I actually sort of respect would even endorse such a dumb poll conclusion.
I mean EA's guilty of what, having poor customer support and charging you more for DLC than you think they should?
Honestly, the only reason I don't think we have more DLC complaints about Capcom is because Japan in general seems reluctant on the whole DLC thing outside of the most minor stuff.
This would explain some of the animosity I've heard towards Capcom in Japan--but that's still not a hugely widespread opinion, I imagine.
I can't wait for Skullgirls to come out next week and Capcom sees what a finished, 15$ fighting game looks like.
Skullgirls looks cool and all, but even the most DLC-heavy Capcom game has more content per dollar than Skullgirls seems to be bringing.
Honestly, the only reason I don't think we have more DLC complaints about Capcom is because Japan in general seems reluctant on the whole DLC thing outside of the most minor stuff.
This would explain some of the animosity I've heard towards Capcom in Japan--but that's still not a hugely widespread opinion, I imagine.
I can't wait for Skullgirls to come out next week and Capcom sees what a finished, 15$ fighting game looks like.
Skullgirls looks cool and all, but even the most DLC-heavy Capcom game has more content per dollar than Skullgirls seems to be bringing.
Well, personally I have a hard time, having partaken of the preview videos and artwork released so far, to call the game "light" on features. Or content. Whatever you want to call it. The game is definitely packing something.
Alright and in this next scene all the animals have AIDS.
there is no fucking way EA is the worst company of the year, or even the worst company nominated in that dumb poll. Frankly it's kind of disappointing that one of the few journalism/muckraking sites I actually sort of respect would even endorse such a dumb poll conclusion.
I mean EA's guilty of what, having poor customer support and charging you more for DLC than you think they should?
The most common complaint Skullgirls is going to recieve is that its roster is pretty low.
I know it is going for an Arc System Works style of every character plays completely differently, but that is still a small roster in the post MvC2 era.
there is no fucking way EA is the worst company of the year, or even the worst company nominated in that dumb poll. Frankly it's kind of disappointing that one of the few journalism/muckraking sites I actually sort of respect would even endorse such a dumb poll conclusion.
I mean EA's guilty of what, having poor customer support and charging you more for DLC than you think they should?
Entitlement moves internet mountains.
There's that word again.
The internet is an awesome resource! You can find nearly anything on it. Except porn.
Thorough story mode, delicately balanced characters, anti-infinite system, Castlevania's composer doing the music, triple tag team like MvC3 without all the bullshit....
there is no fucking way EA is the worst company of the year, or even the worst company nominated in that dumb poll. Frankly it's kind of disappointing that one of the few journalism/muckraking sites I actually sort of respect would even endorse such a dumb poll conclusion.
I mean EA's guilty of what, having poor customer support and charging you more for DLC than you think they should?
Entitlement moves internet mountains.
There's that word again.
The internet is an awesome resource! You can find nearly anything on it. Except porn.
From recycling, to personal health, to corporate culture, gamification is seeping into all aspects of everyday life. The practice of applying game mechanics to non-game contexts — for example fandom, separating trash from glass or meeting company goals — has exploded in the past few years.
Since the beginning, the California-based company Bunchball has been at the emerging industry’s forefront and today works with companies including including Comcast, the Los Angeles Kings, Hasbro and Warner Bros. Bunchball founder Rajat Paharia (see photo) was one of the term’s earliest adopters and the company owns the domain gamification.com. Bunchball recently introduced a new product, called Nitro Flamethrower, that’s touted as the first personalized gamification product and something Paharia says will power the industry to stronger traction.
“It’s spread not only incredibly deep, but it also reaches almost everywhere now,” Paharia says. “And I think it’s only going to penetrate deeper as long as people continue to see value.”
The power of game mechanics to invest people in websites, shows, teams, companies and other properties is what Paharia says has fueled the rise of his company and others like it. But he says Bunchball’s road to success was rocky at first.
The company started out building social games in 2005, but found that to be a dead end. Facebook hadn’t yet launched its gaming platform and few thought the genre could catch on, so Bunchball changed course. Applying game mechanics to non-game settings was also a tough sell at first, until an ironic twist helped Bunchball get established: Facebook launched its gaming platform and the industry Paharia entered too early to capitalize on exploded. But as products like Foursquare and FarmVille became popular, Bunchball’s new tack gained more believers.
One of the company’s early hits came in 2007, when it created a gamified website for NBC’s The Office. Based off a storyline in the show, users signed up on a social network as employees of the Dunder Mifflin paper company. Users earned “Schrute Bucks” for making comments, posting photos and performing tasks that built engagement and buzz for the show. Before long, the site was populated with loads of user-generated content.
“NBC loved it because they were paying all these users fake money to do real work,” Paharia says.
In the five years since, Bunchball has gone on to leverage gamification concepts for more than 100 clients. In the next five years, Paharia sees gamification becoming more widespread in the health, media and employee-training spaces, among others.
What are the keys to that continued rise? Paharia points to more customization for companies to tailor campaigns to their own needs, expanding beyond primarily individual challenges to promote more team-based engagement, and further incorporating real rewards beyond virtual points and badges.
“Gamification is all about providing sustained user engagement,” Paharia says. “The word itself implies a transformation of something that exists, and people are starting to see more and more how they can apply it to their own situations.”
Yeah. The small character poll is my biggest complaint too.
But well it's only 15 bucks and they said they would add more later so whatever
Here's my thing. MvC3 has loads and loads of characters. And they all die from copious amounts of Wesker. It burns me badly that this is the case. With my brother moved out, online play for fighting games is important to me. So I'd rather take a small roster if the online experience is better. This is also why I forgive SC5's shitsack of a story mode.
Gamification is a very powerful tool. It can be a force for tremendous good in the world. Don't dismiss it as trivial.
You don't understand: those filthy casual things that are different from us like gamification. Therefore it must be destroyed or at least seriously frowned at.
Switch: 3947-4890-9293
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Yeah. The small character poll is my biggest complaint too.
But well it's only 15 bucks and they said they would add more later so whatever
Here's my thing. MvC3 has loads and loads of characters. And they all die from copious amounts of Wesker. It burns me badly that this is the case. With my brother moved out, online play for fighting games is important to me. So I'd rather take a small roster if the online experience is better. This is also why I forgive SC5's shitsack of a story mode.
Borderlands 2 art director Jeramy Cooke and concept designer Scott Kester both worked on the first Borderlands, and they shrug off accomplishments such as "made Borderlands" with considerable humility. When Cooke mentioned casually that every piece of DLC for the first title was created in just eight weeks each, we stopped him for clarification.
"You don't understand, those first DLCs, we were literally counting K to try and fit features in there because at the time we hadn't expected it to be such a huge success, so we didn't know that 'oh, we'll have to put all this DLC in,'" Cooke said during a meeting at PAX East 2012.
This development time is impressive considering the heft of each pack, but also because Gearbox hadn't prepared the full game to handle add-on content.
"It was the first time the company had ever done DLC, but we were like, damn it, if we're going to do it, let's do it," Kester said. And so they did.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I believe it.
I mean Borderlands is one big dungeon crawl. Probably had to worry more about enemy types and loot than anything else.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Yeah. The small character poll is my biggest complaint too.
But well it's only 15 bucks and they said they would add more later so whatever
Here's my thing. MvC3 has loads and loads of characters. And they all die from copious amounts of Wesker. It burns me badly that this is the case. With my brother moved out, online play for fighting games is important to me. So I'd rather take a small roster if the online experience is better. This is also why I forgive SC5's shitsack of a story mode.
Yeah. I understand where you're coming from.
And on the topic of companies being evil, it doesn't help that Capcom does nothing about balance issues for months but will graciously release a patch (earlier this week) that blocks an exploit which allowed players to use costumes they hadn't purchased. Capcom naturally has every right to protect an aspect they want to make money off of, but it's pretty shitty to move to react to that and not address the glaring problems with their game.
But hey, it's Capcom. They can't charge for releasing balance fixes, so why would they bother when they can be churning out other DLC-laden stuff instead?
EDIT: And I can totally buy that the Borderlands DLC was done in 8 weeks each and the game wasn't even originally designed to have DLC. Both of those would explain the utterly inexplicable lack of fast-travel points for any of the DLC packs, which was pretty dumb.
Ninja Snarl P on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Has Capcom ever really given out a balance patch in lue of just releasing a entirely new game?
I mean I know they've done minor tweaks here and there(Sentinel health nerf, etc) but nothing big.
That being said their updates usually do come with a good number of new characters. That being said they have really gotten lazy with their online.
I mean they made the excuse that MvC3's online sucked because of how fast it was...but SFxT comes out and its online is even worse. So seems like just straight laziness to me.
Especially when you have a lot of other companies managing to come out with decent/good netcodes.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited April 2012
The only two patches that Capcom has done for UMvC3 have been bug fix patches, one of which benefits only Capcom and not the players. And yeah, this business with no balance patches isn't really unexpected, but at the same time there's no good reason (other than bottom-line greed) they couldn't work on a balance patch for one game while working to release another game.
Capcom shows so little enthusiasm for putting out quality work that I could easily see them being supplanted completely by another company willing to put some backbone into their fighting games.
Though I do hope that the next generation of consoles (namely the next Microsoft one) won't have idiotic certification processes and charges applied to patching so companies can stop using that as an excuse to not patch anything about their games. It's getting really old to have all these multiplatform games released and then everybody has to wait for an patch because of the Microsoft process and companies not wanting to make one section of their customers feel screwed over. Though personally, I think that last part is just another cop-out; what's worse, all of your customers being POed because you aren't releasing a patch for months or a third of your customers being POed because other people got a patch a lot earlier?
Sony and Microsoft's patch policies are a whole other can of worms. Uberent, Team Meat and Double Fine each came out and said a patch on 360 costs 40,000 after an initial free patch. I'm not familiar with Sony's policy though.
Cantido on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited April 2012
Yeah. I haven't bothered buying UMvC3 or SFxT because of how lazy they've been with them. That being said I would probably buy a new Darkstalkers or, heck, Rival Schools. Though neither of those is going to happen.
But for the most part I'm just sticking to their action games. Dragon's Dogma and RE6 are looking pretty good.
Gamification is proof that attaching bars and stats to something is the perfect way to get people to do anything, no matter how much like work it is.
Doesn't Tycho basically say the same thing every few months?
Hardly a new concept; how many times have any of us heard the phrase "turn it into a game" applied to any sort of dull, tedious work? Idea's been around for at least decades, if not centuries or more.
Capcom shows so little enthusiasm for putting out quality work that I could easily see them being supplanted completely by another company willing to put some backbone into their fighting games.
Mortal Kombat was a polished and accessible fighter with great production values and tons of single-player content. Its DLC was non-essential, as its stock characters were diverse and plentiful. It sold a whole lot.
Capcom shows so little enthusiasm for putting out quality work that I could easily see them being supplanted completely by another company willing to put some backbone into their fighting games.
Mortal Kombat was a polished and accessible fighter with great production values and tons of single-player content. Its DLC was non-essential, as its stock characters were diverse and plentiful. It sold a whole lot.
Ya the single player alone was worth the purchase. And I don't think they ever got everything right, but they released quite q few balance patches and patches to improve net play. They put a lot of time into their product, and seemed to care about it and the consumers after they bought it. Capcom bas been, take it as it is, spend $40 on an expansion months later that still doesn't fix any of the balance problems. (well, SSF4 was pretty good IMO. AE they intentionally unbalanced it, for the good of the community or some shit)
Ya, I'm done buying capcom fighters at release, and capcom games in general until I see the general response from the community.
Gamification is proof that attaching bars and stats to something is the perfect way to get people to do anything, no matter how much like work it is.
Doesn't Tycho basically say the same thing every few months?
Hardly a new concept; how many times have any of us heard the phrase "turn it into a game" applied to any sort of dull, tedious work? Idea's been around for at least decades, if not centuries or more.
Gamification is proof that attaching bars and stats to something is the perfect way to get people to do anything, no matter how much like work it is.
Doesn't Tycho basically say the same thing every few months?
Hardly a new concept; how many times have any of us heard the phrase "turn it into a game" applied to any sort of dull, tedious work? Idea's been around for at least decades, if not centuries or more.
Millennia.
Longer. T-Rexes used to compete to see which one could stomp the most of those little scavenger asshole-asaurus things.
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The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
edited April 2012
I miss writing articles, so I just threw a little something together about the whole EA/Golden Poo thing. http://www.1up.com/do/blogEntry?bId=9098414
I'm not plugging anything, and don't get anything out of it, I just had an old 1up account I wasn't using for anything so I did it for shits and giggles.
Posts
It was a complete non-event. Nobody got angry, nobody suspiciously dodged questions. It was addressed in the most efficient manner possible and forgotten about.
People just don't care anymore. It's been a month.
This would explain some of the animosity I've heard towards Capcom in Japan--but that's still not a hugely widespread opinion, I imagine.
I can't wait for Skullgirls to come out next week and Capcom sees what a finished, 15$ fighting game looks like.
Entitlement moves internet mountains.
Skullgirls looks cool and all, but even the most DLC-heavy Capcom game has more content per dollar than Skullgirls seems to be bringing.
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Well, personally I have a hard time, having partaken of the preview videos and artwork released so far, to call the game "light" on features. Or content. Whatever you want to call it. The game is definitely packing something.
I got a little excited when I saw your ship.
There's that word again.
I know it is going for an Arc System Works style of every character plays completely differently, but that is still a small roster in the post MvC2 era.
The internet is an awesome resource! You can find nearly anything on it. Except porn.
Did Santorum win?
Ah, I forgot a user can pick up to three, or just have two, or just have one strong character.
I'm excited and will probably get it, I'm just saying that I'd prefer more characters and wouldn't mind paying more.
But well it's only 15 bucks and they said they would add more later so whatever
http://mashable.com/2012/04/07/gamification-bunchball/
Here's my thing. MvC3 has loads and loads of characters. And they all die from copious amounts of Wesker. It burns me badly that this is the case. With my brother moved out, online play for fighting games is important to me. So I'd rather take a small roster if the online experience is better. This is also why I forgive SC5's shitsack of a story mode.
You don't understand: those filthy casual things that are different from us like gamification. Therefore it must be destroyed or at least seriously frowned at.
Yeah. I understand where you're coming from.
I mean Borderlands is one big dungeon crawl. Probably had to worry more about enemy types and loot than anything else.
And on the topic of companies being evil, it doesn't help that Capcom does nothing about balance issues for months but will graciously release a patch (earlier this week) that blocks an exploit which allowed players to use costumes they hadn't purchased. Capcom naturally has every right to protect an aspect they want to make money off of, but it's pretty shitty to move to react to that and not address the glaring problems with their game.
But hey, it's Capcom. They can't charge for releasing balance fixes, so why would they bother when they can be churning out other DLC-laden stuff instead?
EDIT: And I can totally buy that the Borderlands DLC was done in 8 weeks each and the game wasn't even originally designed to have DLC. Both of those would explain the utterly inexplicable lack of fast-travel points for any of the DLC packs, which was pretty dumb.
I mean I know they've done minor tweaks here and there(Sentinel health nerf, etc) but nothing big.
That being said their updates usually do come with a good number of new characters. That being said they have really gotten lazy with their online.
I mean they made the excuse that MvC3's online sucked because of how fast it was...but SFxT comes out and its online is even worse. So seems like just straight laziness to me.
Especially when you have a lot of other companies managing to come out with decent/good netcodes.
Anyway, when does March's numbers come out?
Capcom shows so little enthusiasm for putting out quality work that I could easily see them being supplanted completely by another company willing to put some backbone into their fighting games.
Though I do hope that the next generation of consoles (namely the next Microsoft one) won't have idiotic certification processes and charges applied to patching so companies can stop using that as an excuse to not patch anything about their games. It's getting really old to have all these multiplatform games released and then everybody has to wait for an patch because of the Microsoft process and companies not wanting to make one section of their customers feel screwed over. Though personally, I think that last part is just another cop-out; what's worse, all of your customers being POed because you aren't releasing a patch for months or a third of your customers being POed because other people got a patch a lot earlier?
But for the most part I'm just sticking to their action games. Dragon's Dogma and RE6 are looking pretty good.
Doesn't Tycho basically say the same thing every few months?
Hardly a new concept; how many times have any of us heard the phrase "turn it into a game" applied to any sort of dull, tedious work? Idea's been around for at least decades, if not centuries or more.
Mortal Kombat was a polished and accessible fighter with great production values and tons of single-player content. Its DLC was non-essential, as its stock characters were diverse and plentiful. It sold a whole lot.
Ya the single player alone was worth the purchase. And I don't think they ever got everything right, but they released quite q few balance patches and patches to improve net play. They put a lot of time into their product, and seemed to care about it and the consumers after they bought it. Capcom bas been, take it as it is, spend $40 on an expansion months later that still doesn't fix any of the balance problems. (well, SSF4 was pretty good IMO. AE they intentionally unbalanced it, for the good of the community or some shit)
Ya, I'm done buying capcom fighters at release, and capcom games in general until I see the general response from the community.
Millennia.
Longer. T-Rexes used to compete to see which one could stomp the most of those little scavenger asshole-asaurus things.
http://www.1up.com/do/blogEntry?bId=9098414
I'm not plugging anything, and don't get anything out of it, I just had an old 1up account I wasn't using for anything so I did it for shits and giggles.