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Video Game Industry Thread: Master Chief -- script delivery boy
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It was a complete non-event. Nobody got angry, nobody suspiciously dodged questions. It was addressed in the most efficient manner possible and forgotten about.
People just don't care anymore. It's been a month.
This would explain some of the animosity I've heard towards Capcom in Japan--but that's still not a hugely widespread opinion, I imagine.
I can't wait for Skullgirls to come out next week and Capcom sees what a finished, 15$ fighting game looks like.
Entitlement moves internet mountains.
You're muckin' with a G!
Skullgirls looks cool and all, but even the most DLC-heavy Capcom game has more content per dollar than Skullgirls seems to be bringing.
Well, personally I have a hard time, having partaken of the preview videos and artwork released so far, to call the game "light" on features. Or content. Whatever you want to call it. The game is definitely packing something.
There's that word again.
I know it is going for an Arc System Works style of every character plays completely differently, but that is still a small roster in the post MvC2 era.
The internet is an awesome resource! You can find nearly anything on it. Except porn.
You're muckin' with a G!
Did Santorum win?
Ah, I forgot a user can pick up to three, or just have two, or just have one strong character.
I'm excited and will probably get it, I'm just saying that I'd prefer more characters and wouldn't mind paying more.
But well it's only 15 bucks and they said they would add more later so whatever
http://mashable.com/2012/04/07/gamification-bunchball/
Here's my thing. MvC3 has loads and loads of characters. And they all die from copious amounts of Wesker. It burns me badly that this is the case. With my brother moved out, online play for fighting games is important to me. So I'd rather take a small roster if the online experience is better. This is also why I forgive SC5's shitsack of a story mode.
You don't understand: those filthy casual things that are different from us like gamification. Therefore it must be destroyed or at least seriously frowned at.
Yeah. I understand where you're coming from.
I mean Borderlands is one big dungeon crawl. Probably had to worry more about enemy types and loot than anything else.
And on the topic of companies being evil, it doesn't help that Capcom does nothing about balance issues for months but will graciously release a patch (earlier this week) that blocks an exploit which allowed players to use costumes they hadn't purchased. Capcom naturally has every right to protect an aspect they want to make money off of, but it's pretty shitty to move to react to that and not address the glaring problems with their game.
But hey, it's Capcom. They can't charge for releasing balance fixes, so why would they bother when they can be churning out other DLC-laden stuff instead?
EDIT: And I can totally buy that the Borderlands DLC was done in 8 weeks each and the game wasn't even originally designed to have DLC. Both of those would explain the utterly inexplicable lack of fast-travel points for any of the DLC packs, which was pretty dumb.
I mean I know they've done minor tweaks here and there(Sentinel health nerf, etc) but nothing big.
That being said their updates usually do come with a good number of new characters. That being said they have really gotten lazy with their online.
I mean they made the excuse that MvC3's online sucked because of how fast it was...but SFxT comes out and its online is even worse. So seems like just straight laziness to me.
Especially when you have a lot of other companies managing to come out with decent/good netcodes.
Anyway, when does March's numbers come out?
Capcom shows so little enthusiasm for putting out quality work that I could easily see them being supplanted completely by another company willing to put some backbone into their fighting games.
Though I do hope that the next generation of consoles (namely the next Microsoft one) won't have idiotic certification processes and charges applied to patching so companies can stop using that as an excuse to not patch anything about their games. It's getting really old to have all these multiplatform games released and then everybody has to wait for an patch because of the Microsoft process and companies not wanting to make one section of their customers feel screwed over. Though personally, I think that last part is just another cop-out; what's worse, all of your customers being POed because you aren't releasing a patch for months or a third of your customers being POed because other people got a patch a lot earlier?
But for the most part I'm just sticking to their action games. Dragon's Dogma and RE6 are looking pretty good.
Doesn't Tycho basically say the same thing every few months?
You're muckin' with a G!
Hardly a new concept; how many times have any of us heard the phrase "turn it into a game" applied to any sort of dull, tedious work? Idea's been around for at least decades, if not centuries or more.
Mortal Kombat was a polished and accessible fighter with great production values and tons of single-player content. Its DLC was non-essential, as its stock characters were diverse and plentiful. It sold a whole lot.
Ya the single player alone was worth the purchase. And I don't think they ever got everything right, but they released quite q few balance patches and patches to improve net play. They put a lot of time into their product, and seemed to care about it and the consumers after they bought it. Capcom bas been, take it as it is, spend $40 on an expansion months later that still doesn't fix any of the balance problems. (well, SSF4 was pretty good IMO. AE they intentionally unbalanced it, for the good of the community or some shit)
Ya, I'm done buying capcom fighters at release, and capcom games in general until I see the general response from the community.
Millennia.
Longer. T-Rexes used to compete to see which one could stomp the most of those little scavenger asshole-asaurus things.
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