Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

Strength.Training.Guile. [Mass Effect].The Special Tasks Group needs you.USE SPOILER TAGS

18182848687102

Posts

  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    Melding wrote: »
    I want a game called Bad Things Happen

    I want it to introduce well written, likeable characters and I want it to put them in situations where no matter what happens, nobody is happy with the outcome

    and I want it to erase all your previous saves when you make a choice

    if you remove: "likeable characters" you basically described fable 3.

    I meant in a "tough choice" way, not a "this game is a fucking atrocity" way

    xmassig2.gif
  • OrcaOrca Registered User regular
    Goatmon wrote: »
    Orca wrote: »
    Antimatter wrote: »
    what bugs me about alpha protocol's dialog is the time limit

    That's what I liked about AP.

    There were choices I made that I wouldn't have made had I had time to think about it.

    And those choices opened up and cut off entire sections of the game.

    It was cool!

    The problem there, is that those optional areas could not possibly get as much attention to detail.

    The more optional paths there are in a game, the less attention each path can get from the designers.

    So while that is a great idea, it has to be done very lightly or it draws from the quality of the game.

    Their solution was to cut down the size of the game.

    It's about 20 hours for a full playthrough, whereas KOTOR2, Mass Effect, Fallout: New Vegas, etc. are more like 40+

    evilthecat wrote: »
    "Bioware I want to suck on your teets of gamingness".

    The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    Orca wrote: »
    I want a game called Bad Things Happen

    I want it to introduce well written, likeable characters and I want it to put them in situations where no matter what happens, nobody is happy with the outcome

    and I want it to erase all your previous saves when you make a choice

    I would like to introduce you to this game called ADOM

    play it if you would like to have bad things happen

    man I ain't playing a roguelike

    I don't hate myself enough

    xmassig2.gif
  • StiltsStilts Registered User regular
    Orca wrote: »
    Goatmon wrote: »
    Orca wrote: »
    Antimatter wrote: »
    what bugs me about alpha protocol's dialog is the time limit

    That's what I liked about AP.

    There were choices I made that I wouldn't have made had I had time to think about it.

    And those choices opened up and cut off entire sections of the game.

    It was cool!

    The problem there, is that those optional areas could not possibly get as much attention to detail.

    The more optional paths there are in a game, the less attention each path can get from the designers.

    So while that is a great idea, it has to be done very lightly or it draws from the quality of the game.

    Their solution was to cut down the size of the game.

    It's about 20 hours for a full playthrough, whereas KOTOR2, Mass Effect, Fallout: New Vegas, etc. are more like 40+

    Exactly.

    Not only is it just one game (instead of Mass Effect, which has to account for an entire trilogy), but it is one relatively short game (for an RPG).

    So you can finish it quicker than you can most other RPGs, but multiple playthroughs allow for much greater variety.

  • PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
    Stilts wrote: »
    Orca wrote: »
    Goatmon wrote: »
    Orca wrote: »
    Antimatter wrote: »
    what bugs me about alpha protocol's dialog is the time limit

    That's what I liked about AP.

    There were choices I made that I wouldn't have made had I had time to think about it.

    And those choices opened up and cut off entire sections of the game.

    It was cool!

    The problem there, is that those optional areas could not possibly get as much attention to detail.

    The more optional paths there are in a game, the less attention each path can get from the designers.

    So while that is a great idea, it has to be done very lightly or it draws from the quality of the game.

    Their solution was to cut down the size of the game.

    It's about 20 hours for a full playthrough, whereas KOTOR2, Mass Effect, Fallout: New Vegas, etc. are more like 40+

    Exactly.

    Not only is it just one game (instead of Mass Effect, which has to account for an entire trilogy), but it is one relatively short game (for an RPG).

    So you can finish it quicker than you can most other RPGs, but multiple playthroughs allow for much greater variety.

    God damn it I want another Alpha Protocol.

    jkZziGc.png
  • OrcaOrca Registered User regular
    Stilts wrote: »
    Orca wrote: »
    Goatmon wrote: »
    Orca wrote: »
    Antimatter wrote: »
    what bugs me about alpha protocol's dialog is the time limit

    That's what I liked about AP.

    There were choices I made that I wouldn't have made had I had time to think about it.

    And those choices opened up and cut off entire sections of the game.

    It was cool!

    The problem there, is that those optional areas could not possibly get as much attention to detail.

    The more optional paths there are in a game, the less attention each path can get from the designers.

    So while that is a great idea, it has to be done very lightly or it draws from the quality of the game.

    Their solution was to cut down the size of the game.

    It's about 20 hours for a full playthrough, whereas KOTOR2, Mass Effect, Fallout: New Vegas, etc. are more like 40+

    Exactly.

    Not only is it just one game (instead of Mass Effect, which has to account for an entire trilogy), but it is one relatively short game (for an RPG).

    So you can finish it quicker than you can most other RPGs, but multiple playthroughs allow for much greater variety.

    Yep. It's pretty nutty how much stuff changes depending on what you decide to do.

    evilthecat wrote: »
    "Bioware I want to suck on your teets of gamingness".

    The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    I would really like it if just one Obsidian game lived up to its full potential

    I'd say AP has come closest

    I am looking forward to that South Park RPG

    but it will probably be terrible

    xmassig2.gif
  • AntimatterAntimatter Registered User regular
    why would you look forward to a south park anything

  • OrcaOrca Registered User regular
    I would really like it if just one Obsidian game lived up to its full potential

    I'd say AP has come closest

    I am looking forward to that South Park RPG

    but it will probably be terrible

    I heard about it and wondered how it could be anything but terrible

    evilthecat wrote: »
    "Bioware I want to suck on your teets of gamingness".

    The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    I think South Park is occasionally funny

    and I like RPGs with unconventional settings

    xmassig2.gif
  • DubhDubh "FLÄSHYN!" Y.V.'s mansionRegistered User regular
    I can't criticize that mentality, Shoe

    Thing_zps6acf1883.png <---DE?AD makes games
  • tayvaantayvaan Registered User regular
    Obsidian reminds me of Troika in that both studies are (were) known for games with interesting stories but terrible/glitchy everything else. Both studios really left you wondering what they could do if they were able to fully realize their vision.

    Its a shame that Troika went under, VtM:bloodlines was an awesome game, hopefully obsidian doesn't follow suit.

  • OrcaOrca Registered User regular
    Yeah. Fallout: New Vegas was a wonderful game, as was Alpha Protocol--another critical success but popular failure.

    Which is a crying shame, since AP was a fantastic RPG.

    They just released it too late...

    Kind of like Outpost 2. Fun RTS, but by most of the combat and building mechanics were pretty bland. And then StarCraft came out and that was it.

    evilthecat wrote: »
    "Bioware I want to suck on your teets of gamingness".

    The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    I don't know that I'd call Alpha Protocol a critical success

    xmassig2.gif
  • StiltsStilts Registered User regular
    tayvaan wrote: »
    Obsidian reminds me of Troika in that both studies are (were) known for games with interesting stories but terrible/glitchy everything else. Both studios really left you wondering what they could do if they were able to fully realize their vision.

    Its a shame that Troika went under, VtM:bloodlines was an awesome game, hopefully obsidian doesn't follow suit.

    Man.

    It would have been great to have more WoD games with Troika at the helm.

    If only...

  • StiltsStilts Registered User regular
    Orca wrote: »
    Yeah. Fallout: New Vegas was a wonderful game, as was Alpha Protocol--another critical success but popular failure.

    Which is a crying shame, since AP was a fantastic RPG.

    They just released it too late...

    Kind of like Outpost 2. Fun RTS, but by most of the combat and building mechanics were pretty bland. And then StarCraft came out and that was it.

    Oh shit. I thought I was the only person who knew Outpost 2 even existed.

    I could never figure the mechanics of that game out; which was a shame, because it seemed really neat.

  • OrcaOrca Registered User regular
    Well, ok. The critics correctly panned the technical problems and wonky shooting--though I maintain they were too harsh. ME1's shooting is worse!

    But what they were trying to do with the storytelling and dialog was impressive, and from what I remember, that was acknowledged.

    evilthecat wrote: »
    "Bioware I want to suck on your teets of gamingness".

    The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
  • ShortyShorty JUDGE BROSEF Registered User regular
    I would really like it if just one Obsidian game lived up to its full potential

    I'd say AP has come closest

    I am looking forward to that South Park RPG

    but it will probably be terrible

    just once

    chillaxton.jpg
    and I broke parole just to get to you
  • StiltsStilts Registered User regular
    Orca wrote: »
    Well, ok. The critics correctly panned the technical problems and wonky shooting--though I maintain they were too harsh. ME1's shooting is worse!

    But what they were trying to do with the storytelling and dialog was impressive, and from what I remember, that was acknowledged.

    As much as I love Alpha Protocol...

    I really can't agree with that.

  • tayvaantayvaan Registered User regular
    Orca wrote: »
    Well, ok. The critics correctly panned the technical problems and wonky shooting--though I maintain they were too harsh. ME1's shooting is worse!

    But what they were trying to do with the storytelling and dialog was impressive, and from what I remember, that was acknowledged.

    false, truthfully everything about alpha protocol outside of the story and the dialogue was really pretty weak.

  • AntimatterAntimatter Registered User regular
    Stilts wrote: »
    Orca wrote: »
    Well, ok. The critics correctly panned the technical problems and wonky shooting--though I maintain they were too harsh. ME1's shooting is worse!

    But what they were trying to do with the storytelling and dialog was impressive, and from what I remember, that was acknowledged.

    As much as I love Alpha Protocol...

    I really can't agree with that.
    Orca is totally biased in favor of Alpha Protocol

    the shooting is SO BAD

    i tried adjusting the sensitivity of the mouse
    i had two choices
    slow as molasses

    twitch sensitivity

    both sucked

  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    The PC controls are worse than the gamepad controls

    I know that's hard to believe but it's true

    xmassig2.gif
  • AntimatterAntimatter Registered User regular
    i wish i owned a gamepad

    i want to play sonic generations properly

  • ShortyShorty JUDGE BROSEF Registered User regular
    Orca wrote: »
    Well, ok. The critics correctly panned the technical problems and wonky shooting--though I maintain they were too harsh. ME1's shooting is worse!

    But what they were trying to do with the storytelling and dialog was impressive, and from what I remember, that was acknowledged.

    my main problem with the story of Alpha Protocol was with the player character (mike? was that his name?)

    the fact that you could change your dialogue approach on the fly made it seem like he didn't have a character of his own

    having every personality is essentially having no personality

    and the mechanics just weren't good enough for me to put up with a game full of characters I didn't give a shit about

    though the crazy guy voiced by Nolan North almost made it worthwhile

    chillaxton.jpg
    and I broke parole just to get to you
  • PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
    tayvaan wrote: »
    Orca wrote: »
    Well, ok. The critics correctly panned the technical problems and wonky shooting--though I maintain they were too harsh. ME1's shooting is worse!

    But what they were trying to do with the storytelling and dialog was impressive, and from what I remember, that was acknowledged.

    false, truthfully everything about alpha protocol outside of the story and the dialogue was really pretty weak.

    Except the sweet, sweet pistol.

    jkZziGc.png
  • Day of the BearDay of the Bear The Qun demandsRegistered User regular
    the shooting in me1 ain't fantastic but it is serviceable enough that it doesn't detract from the rest of the game.

    m6eoUgQ.jpg
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    His name was Mike "The Situation" Thorton.

    xmassig2.gif
  • PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
    His name was Mike "The Situation" Thorton.

    FINISH YOUR GODDAMN GAMES

    jkZziGc.png
  • ShortyShorty JUDGE BROSEF Registered User regular
    I don't know that I'd call Alpha Protocol a critical success

    metacritic has it a 72 on PC with consoles in the low sixties

    and we can argue over what that means in an age where reviewers rarely go below 8

    but I think we can all agree

    this is not "critical success"

    chillaxton.jpg
    and I broke parole just to get to you
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    Shorty wrote: »
    Orca wrote: »
    Well, ok. The critics correctly panned the technical problems and wonky shooting--though I maintain they were too harsh. ME1's shooting is worse!

    But what they were trying to do with the storytelling and dialog was impressive, and from what I remember, that was acknowledged.

    my main problem with the story of Alpha Protocol was with the player character (mike? was that his name?)

    the fact that you could change your dialogue approach on the fly made it seem like he didn't have a character of his own

    having every personality is essentially having no personality

    and the mechanics just weren't good enough for me to put up with a game full of characters I didn't give a shit about

    though the crazy guy voiced by Nolan North almost made it worthwhile

    I like how Dragon Age II solved this problem

    It took your first few responses and tweaked incidental dialogue based on that

    So if you went snarky the first few times, you could still pick other options but still be mostly a smartass

    xmassig2.gif
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    Pharezon wrote: »
    His name was Mike "The Situation" Thorton.

    FINISH YOUR GODDAMN GAMES

    but it's so haaaaaaard

    xmassig2.gif
  • ShortyShorty JUDGE BROSEF Registered User regular
    on new vegas: I wrote a piece about my experience with it

    which, if anyone cares to, they can read here

    I thought it was better than Fallout 3 in most ways

    but it seemed too much like an expansion pack

    it really needed more in order to stand on its own feet

    which is a damn shame because it had so much more character

    chillaxton.jpg
    and I broke parole just to get to you
  • PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
    Pharezon wrote: »
    His name was Mike "The Situation" Thorton.

    FINISH YOUR GODDAMN GAMES

    but it's so haaaaaaard

    White whine.

    jkZziGc.png
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    Pharezon wrote: »
    Pharezon wrote: »
    His name was Mike "The Situation" Thorton.

    FINISH YOUR GODDAMN GAMES

    but it's so haaaaaaard

    White whine.

    that's racist

    xmassig2.gif
  • PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
    Pharezon wrote: »
    Pharezon wrote: »
    His name was Mike "The Situation" Thorton.

    FINISH YOUR GODDAMN GAMES

    but it's so haaaaaaard

    White whine.

    that's racist

    You're racist, Desmond.

    jkZziGc.png
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    Shorty wrote: »
    on new vegas: I wrote a piece about my experience with it

    which, if anyone cares to, they can read here

    I thought it was better than Fallout 3 in most ways

    but it seemed too much like an expansion pack

    it really needed more in order to stand on its own feet

    which is a damn shame because it had so much more character

    way better dlc though

    Except for dead money, that was horseshit

    xmassig2.gif
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    Old World Blues is my favorite fallout anything.

    xmassig2.gif
  • ShortyShorty JUDGE BROSEF Registered User regular
    Shorty wrote: »
    Orca wrote: »
    Well, ok. The critics correctly panned the technical problems and wonky shooting--though I maintain they were too harsh. ME1's shooting is worse!

    But what they were trying to do with the storytelling and dialog was impressive, and from what I remember, that was acknowledged.

    my main problem with the story of Alpha Protocol was with the player character (mike? was that his name?)

    the fact that you could change your dialogue approach on the fly made it seem like he didn't have a character of his own

    having every personality is essentially having no personality

    and the mechanics just weren't good enough for me to put up with a game full of characters I didn't give a shit about

    though the crazy guy voiced by Nolan North almost made it worthwhile

    I like how Dragon Age II solved this problem

    It took your first few responses and tweaked incidental dialogue based on that

    So if you went snarky the first few times, you could still pick other options but still be mostly a smartass

    I didn't play DAII

    I tried the demo, the combat didn't really lift my luggage

    though I reaallly liked that "snarky jackass" was a regular dialogue option instead of something that popped up every now and again

    if I ever play it I'm picking that every damn time

    chillaxton.jpg
    and I broke parole just to get to you
  • PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
    edited April 2012
    VtM: Bloodlines is one of the best RPGs ever created.

    Pharezon on
    jkZziGc.png
  • Munkus BeaverMunkus Beaver Registered User, ClubPA regular
    Shorty wrote: »
    I would really like it if just one Obsidian game lived up to its full potential

    I'd say AP has come closest

    I am looking forward to that South Park RPG

    but it will probably be terrible

    just once

    Man, nobody gonna live up to the western RPG pipedream.

    Even ME falters hard.

    Steam name: munkus_beaver
    Blizzard thing: munkus#1952
    Nintendo ID (3DS thinger): 0619-4510-9772
    Please give to the Crohn's and Colitis Foundation of America: http://www.ccfa.org/
    Humor can be dissected, as a frog can, but it dies in the process.
This discussion has been closed.