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Shadowrun | Harebrained Schemes Will Cut All Corners, Release Beautifully Polished Sphere
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My perception is the opposite of yours, as far as Adepts. Adepts were way overpowered, especially by the end of the 3rd edition development cycle (mostly due to Initiation rules). In first edition, they had auto-successes, which put them above and beyond most Samurai in power. In 2nd edition, they were underpowered until the release of the Grimoire, where initiation allowed them to reach power levels far beyond what Samurai could squeeze into their bodies Essence-wise (not to mention all of the benefits of initiation, like Masking and Centering). Samurai were typically better at guns and adepts were typically better at hand-to-hand in 2nd edition due to power costs and the huge benefit of a cybernetic smartlink. In 3rd edition, costs for bonus dice in guns were reduced and adepts gained abilities that mimicked or stacked with smartlinks/laser sights, but Samurai had more Essence-friendly options for 'ware, as well, so they evened out. In 4th edition, I'd say Adepts have a leg up on Sammies, with greatly reduced power costs in most categories. In hand-to-hand, Killing Hands scales way better now (you can pump hand-to-hand damage much higher than the bonus given by Titanium Bone Lacing). For gun combat, smartlinks now are only an extra pool of bonus dice, and adept powers stack with it pretty easily. Also, reflex enhancement is much cheaper for an Adept in 4th Edition, and the benefit for Cybernetic/Bioware Reflex Enhancement is reduced.
Really, a Adept with a balance of Magic and Cyber/Bioware was the most powerful route to go (best of both worlds, and Initiation compensates for any Essence-related magic loss), but that requires an intricate knowledge of the mechanics. Flavor-wise, quite a few elite militaries and corporations have adepts who are enhanced with bioware and cyberware, so it fits within the world-view.
Don't need no chrome. Don't need no big guns. I gotta head full of comic books and two bloody great pistols and that's all I need.
"Lie down now." *STUN DAMAGE*
Please stop. I already told you the intent of my post. And none of that, again, is the style of Three Stooges action that was in the post. I've read several of those and I don't see the connection you're trying to make. Sure, there's some over the top stuff, but it's mainly just big league shit with some of the head scratching weirdness that tends to happen in novelizations. I played first and second edition too. You don't need to show me everything you know.
And I would really, really, really hope we don't see anything like Saints Row style idiocy happening. Sure, the game will allow people to do stupid shit, but I don't think it's going to get them very far story wise. Can we drop this now?
As far as I am concerned, the Pink Mohawks and Mirror Shades co-exist, with the Pink Mohawks often providing distractions and taking all the credit to the point of having a trid camera crew following them, where the Mirror Shades are no where to be seen and are only given credit by dragons who have poured over every unsubstantiated rumour out there or something.
I don't remember arguing against any of this. Can we please stop derailing?
Has there been any talk about vehicles outside of rigger drones?
Can "we" stop doing this?
I am, notice my question about vehicles.
Just for the hell of it, and because I wanted to throw something different at my players, I used Hero Lab to gin up a Physical Adept with great leap, wall walk, and other throwing powers. She carries tomahawks. I think I was influenced by Assassin's creed.
On Saturday, my rigger decided to strafe the 405 Bloodhounds base they were attacking, well ahead of the rest of the party, to create a distraction. She lept between two buildings and hurled a tomahawk and squarely pegged the drone.
I'm gonna do everything in my power to make sure she lives. It's too awesome an NPC to throwaway as a random mook.
NNID and many other services: Athenor or Myridiam // 3DS: 3883-5283-0471
Yeah, they already mentioned Riggers and drones were in at the 425k level along with Mac support. I'm wondering more motorcycles and what not. Not sure how those would work on a tactical map though. Depends on the size I suppose.
I doubt they'll have vehicular sequences or combat, since it's supposed to be turn-based tactical (is there a turn-based infantry/squad level tactical game that effectively and realistically uses vehicles other than cover?). Drones are essentially "metal metahumans" for the purposes of combat, so I can see that integration. I suppose DMZ rules supported mounted motorcycle combat.
I could see armored security paddy wagons of sorts being used in street combat. They could probably add in some extra drone options without causing too many people to squeal.
I always wanted to see Appleseed'esque battle armor rules.
Those fucking bees
Nope, if you have a better word for 'fashionable alternative scene' people I'll take it. Berlin is full of hipsters, lots of people who look like they walked out of an alt pop fashion mag. Also a lot of punks.
Yeah unfortunately it does seem a bit too similar to that setup, having been to berlin and seattle it's not so strange even their fluff is similar, they have things in common. I'd still like to see an anarchist distopia setting, since most distopias are police states and anarchism is so far removed from that (in theory). I'm imagining a theme inside the walled anarchist commune about crypto-anarchism taken to its extreme. Everyone using old repaired technology, similar to how cubans still keep their old chevy's running you'd see berliner anarchists making do with wired tech, improvised power sources etc, but still having very effective and robust digital capabilities due to decentralized design.
I'd also like to see some thought given to the effect of surveillance and privacy on your going ons with the corps and anarchists. It would be interesting to have to hide your ability to slip in and out of the walled zones, deal with laundering (I don't see anarchists accepting nuyen), both anarchists and hostile corps being able to find out stuff about you through data mining in their own ways and protecting yourself from that. I'm hoping that will all fit into the established fluff and gameplay well, even though it's a really current issue.
The big contrast with the seattle setting could be how effective the anarchists are at managing themselves without corp interference. I want something far removed from that common theme that every lawless place devolves into some violent gang infested shithole. The fact the wall is there is testament to the effectiveness of the anarchists, the corps could not break them. Their society would still be far from perfect naturally, but in both very different and surprisingly similar ways from the corp side.
I dunno. "This Old Drone" takes a lot of current-day drones and puts them in the rules. It wouldn't be that hard to use a lot of those, avoiding copyright issues.
I mean, hell.. I was looking through the 2nd corebook and the original Ares Predator was pretty much exactly the modified Beretta they used in Robocop. Funny that 4th only has the rules for the II, III, and IV...
NNID and many other services: Athenor or Myridiam // 3DS: 3883-5283-0471
Berlin would be my next pick, because if anyone deserve a little recognition it's the German fans. I just fear it would be too much like Seattle for many of the reasons outlined up-thread.
NNID and many other services: Athenor or Myridiam // 3DS: 3883-5283-0471
Hey now, the Rigger Black Book had some nice drones, but....yeah. Pretty much all the dog drones were where it was at. Doberman and the Dalmation (think basically a flying doberman) seemed to be good staples. The rest were pretty iffy, surveillance only, or similarly specialized.
I think vehicles would work similarly to drones, considering that the early drone rules were just like the vehicle ones (not sure, but I seem to remember them being the same actually).
You'd still have the Shattergraves (the area around the bombed and collapsed Sears Tower), and the chance to go up against the Universal Brotherhood. Heck the Universal Brotherhood was so preeminent that you could do several runs just linked to the mystery surrounding them, much like the Renraku Arcology was later.
The funding is verging on $800k, by the way, and the project isn't even half over yet. Pretty strong odds it'll break a million, which will be awesome.
And something completely overrun with bugs, while dangerous, just wouldn't have the right flavor. A bug city works fine for tabletop where the players can access all the other places around the world as well, but it'd be a pretty bland choice if it's just Bugchago and Seattle.
Not saying it did them WELL (always shifted to realtime when I got a truck), but Fallout Tactics had vehicles in the squad level combat.
It doesn't send me into a frothing rage, but I do get annoyed when I see Chicago artwork with the Sears Tower in it. Feral Cities made that mistake; I think Dawn of the Artifacts: Midnight avoided it.
NNID and many other services: Athenor or Myridiam // 3DS: 3883-5283-0471
the tabletop game just isn't a conducive set of rules to making a videogame. So much crap to include and many things are simply up to the gamemaster. I remember being called upon to invent many rulings and skill checks on the spot
it is very much on the cops and robbers side of roleplaying, where the fun can be helped or hindered by how much the GM/players decide to get in each others way with the wide sea of options
one of my first experiences with 4th ed is trying to roll a bread and butter burglar with ONE drone helper and ended giving up on the whole thing while choosing programs the drone was loaded with
LoL: Nerf Love
Steam: TIFunk
Shadowrun combat is less complicated than X-Com, and this is going to be a turn-based tactical game. There's probably going to be streamlining, of course, but they are working with 2050 tech, which is far less complicated and sophisticated than any iteration of Shadowrun above 1st edition. The only essential things to include for combat include (IMO):
1) Technological/Magical enhancements for attacks (Smartlinks)
2) Cover system
3) Multiple Actions system for reflex enhancements (a staple of Shadowrun combat is that the person with reflex enhancements can act multiple times per round)
4) Recoil for firearms (and recoil compensation)
5) Range brackets for firearms (or a sliding scale of range penalties)
Those are 99% of the modifiers that you'd actually use in a typical Shadowrun game. Everything else is just window dressing.
Optionally, they can include lighting (benefits for Thermo/Low Light), but I'd understand if that portion was tabled due to technological/development time concerns (a 2D game would require a lightmap for every single map, and if it's dynamic...).
I'm probably biased, because I've been thinking about how to implement Shadowrun rules in a video game setting for years. As I've been playing various video games, I'd think "This would be so easy to make as a Shadowrun-licensed game" when I play Syndicate or X-Com or Just Cause or Grand Theft Auto or Fallout 3. Of course, then we get crap like the Shadowrun 2007 FPS. Backpack hang-glider elves.
EDIT: This isn't to say that there aren't problems to solve. But most of these are pretty easy to do, mechanics-wise, by simply limiting the options in a manner that most normal video games already do. You don't see many cantrips and utility spells in Baldur's Gate, for example. You won't see every single drone, every single program, and every single weapon ever put in a sourcebook. Things that are complicated like cyberdecks and drones can simply be bought off-the-shelf (with maybe a manufacturer bonus, like in Borderlands). Shadowrun is infamous for having few limits on their dice pools (a problem that only was recently rule-limited in 4th edition with the introduction of the "augmented maximum" pool rules, and even then, you can stack a ridiculous amount of dice that would make most GMs cry), and so there would have to be decent limits to prevent "breaking" the game (like how Fallout 3/NV limits your skills to 100 and SPECIAL to 10, even though the game can scale it higher). I look forward to seeing how they choose to set up the combat and the RPG elements of the game.
(Please do not gift. My game bank is already full.)
Well, for one, Mac stuff is a pretty closed, static system, unlike open-source Linux where you have no idea what a person's system might be like. There's the potential there for the user's setup to be even more unexpected than those in the PC market since you can have all sorts of home-baked drivers involved.
Still, good to hear they're guaranteeing Linux if they hit a million and in a way that won't suck time and resources away from making the game.
I feel the same way, which is why I'd prefer if the second city wasn't a major American city. Sure, each big city is different, but another big American city would naturally mean a tendency towards more of the same American culture bleeding into that area. Seattle will have plenty of that, so why not pick some place with a completely different flavor?
Yeah, hopefully adding Linux gets them a lot of pledges from Linux users.
Really? No Mac support? I can see not caring about the iOS and Android versions, but Mac? Really?
I think releasing the Linux version "when it's done" and not holding up the game's release is a reasonable compromise.
We should be able to track any Linux bump here. Overall pledges are keeping pretty steady. Still I'd like to see multi-millions just to show up MS.
Not that I'm bitter.
(Please do not gift. My game bank is already full.)
I'm pretty sure there's a much, much, much larger base of gamers (potential buyers) on Macs then there are on Linux based PCs. Almost everyone I know has Macs.