Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Long wall of text shortened. I draw stuff and I work to improve all the time. Examples below!
I wanted to play with the idea of tone conveyed with a single colour. Fun fact: the red guy's face has tone to try and distract from the poor structure. It didn't work.
I've started a thing as suggested by ctrl+paint's Draw 100 video. As you can see, my latent racism rears its ugly head once again.
Some things I need to improve on overall: Forms: using shapes as an underdrawing to properly convey a subject and understand the structure. Symmetry is a big issue in my stuff. Lines: make sure to draw with clean strokes and properly learn line weight. Perspective: another thing I've avoided until not too long ago. Tone and shading: it's not quite as important as form and line weigh, but if those two are correct, but a form is poorly shaded, you'll know instantly. Everything else: nuff said Slowing the fuck down: I get pretty eager to put the lines on the page, and often I end up with a form that is way off from what it should be, you can see it in a lot of the above images, and it's something I'm slowly starting to improve. I'm undisciplined as fuuuuuck.
Bonus points if you actually read this far down, I appreciate any advice you may have and will work to improve on things based on your feedback.