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[Dota 2] Nyx Assassin, Keeper of the Light, and Visage this week, and straight to CM.

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Posts

  • interrobanginterrobang kawaii as  hellRegistered User regular
    blocked on copyright grounds?

    damn you WMG

  • GnomeTankGnomeTank Registered User regular
    I never see Dragon Knight in tournament play. Is he too easy to shut down? He is SO FUN to play, and once he gets going he just seems like an unstoppable pain train.

    GnomeTank, I'm only good with a handful of heroes, too. I'm not gifted with the power of "put anything in my hands and I'll eat face". I still try to pick around my team, but it's only from a small pool that I feel comfortable, ATM. I am trying to spread my wings, though, and learn more. Have you tried Venomancer and Shadow Shaman? They are at the top of my go-to list.

    I haven't, but I've wanted to try Venommancer.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh
  • SeveredHeadSeveredHead Registered User regular
    edited April 2012
    cant find a game for shit. looking in us east and west...



    SeveredHead on
  • Page-Page- Registered User regular
    Which doctor? Witch Doctor!

    Other heroes are fun, too.

    (Mostly) Competitive Gaming Blog Updated December 10th. "Second Chances" (Short Story)
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  • Dac VinDac Vin Reimu Hakurei sat in her shrine because she was on the internet. Registered User regular
    I'm probably the only person with this opinion but I think you'll love Tinker as a newbie. He doesn't need much farm to get going (read: he needs boots of travel), is absolutely crazy at pushing and shits all over Ursa as an added bonus.

    camo_sig.png
  • VicVic Registered User regular
    Hoz wrote: »
    Dark_Side wrote: »
    I like Doom in a side lane because you can sneak into the enemy jungle to steal creep camps and get some free abilities out of it. But I always do terrible with Doom, so what do I know?

    Alchemist on the other hand is a god damn blast to play. I think he has some of the best lines in the game.
    Yeah, I like going side with him. Every time I've seen other players go side they've completely failed with him, but I felt pretty comfortable doing it and I don't like doing mid. Plus he's so easy to last hit with, I ran through the replay and I was out last hitting everyone by a good margin before I even got radiance.

    And I don't see what the big deal about delaying vanguard by a couple of mins is.

    I pretty much only play Doom solo if I have a Crystal Maiden on the team. I just find myself unable to compete with a long ranged enemy that focuses on harassment since all my mana goes to devour. Having CM around allows me to use death a bit, which usually makes them back off since it kills them in two shots at the right level.

  • stimtokolosstimtokolos Registered User regular
    edited April 2012
    My god. Just had a 50+ minute game with lone druid on our team.
    One of the people I was with said "I hope you're not one of the dual midas lone druids".
    I don't know whether that set him off or not, but he got midas on both himself and bear and farmed for 50 minutes straight.
    We won the game 4v5.
    He ended 3-7-3.
    If he had just showed up ever we could've won the game 15-20 minutes earlier.
    Also fell short of 600gpm with all our tower kills, 50 minutes freefarm and 2 midas.

    I've decided that in pubs I just have to play viper because that gives me a strong lane no matter what.

    stimtokolos on
  • Dac VinDac Vin Reimu Hakurei sat in her shrine because she was on the internet. Registered User regular
    Bloodseeker is completely hilarious against people in the *low skill area*.

    camo_sig.png
  • GnomeTankGnomeTank Registered User regular
    Found another hero I really like last night: Venomancer (thanks for the suggestion @Undead Monkey).

    I am finally starting to feel like I am getting this a little bit. I might even try and hook up with some of you guys and play a game against real people soon. Do you guys use voice comms when you play? Just the built in ones, or some kind of mumble/vent server?

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh
  • Dac VinDac Vin Reimu Hakurei sat in her shrine because she was on the internet. Registered User regular
    What's the trick with Ancient Apparition? He sounds super good and yet there hasn't been a single hero in the game where I've felt more useless with - conditional stun, spammable slow if nothing else, completely useless third skill, most awkward ult in the game, dies to a stiff breeze, all in all another ice-themed hero not recommended to new players nothing new on the horizon.

    camo_sig.png
  • TheManTrapTheManTrap Registered User regular
    Getting a Eul's really helps land the stun. Proc the stun, tornado them and then success! I've never played him but my friends have and he's a lot of fun to lane with especially if the hero you choose has a stun or slow.

  • interrobanginterrobang kawaii as  hellRegistered User regular
    Dac Vin wrote: »
    I'm probably the only person with this opinion but I think you'll love Tinker as a newbie. He doesn't need much farm to get going (read: he needs boots of travel), is absolutely crazy at pushing and shits all over Ursa as an added bonus.

    also, rockets

  • PeewiPeewi Registered User regular
    Test update out.

    Adds random draft, but other than that it's mostly fixes.

    Wii U: Peevvi || 3DS code: 3480-2527-9521
    steam_sig.png
  • valiancevaliance Registered User regular
    edited April 2012
    Dac Vin wrote: »
    What's the trick with Ancient Apparition? He sounds super good and yet there hasn't been a single hero in the game where I've felt more useless with - conditional stun, spammable slow if nothing else, completely useless third skill, most awkward ult in the game, dies to a stiff breeze, all in all another ice-themed hero not recommended to new players nothing new on the horizon.

    Lich is great for newbies, IMO.

    CM is... a weak hero IMO, at least with aura at 3,4,5,7. You have two level 1 nukes and an ult all through early game? not good. I guess maybe its enough to babysit, but I'm always underwhelmed with her. Maybe leveling her nukes and buying early HP is a better build? Maybe page- or someone who follows competitive dota can comment

    As someone also new to AA I agree he takes a bit to learn, but its also a matter of perception. That "conditional stun" is also a 300 damage DOT. Just spam it to win your lane and forgot about "wasting" the conditional stun part. Then run around ganking. Like Lina, you basically need an initiator stun for your conditional stun, so if you have some stuns in the side lanes you can be pretty brutal.

    Tuskarr is the other ice hero, but he's not in this yet and I know nothing about him. THD is half ice. Drow too!

    TEAM ICE: lich, CM, drow, AA, THD

    TEM WATER: Morph, Naga, Slar, Dusa, Kunkka and Tide are all water.

    For TEAM FIRE there's: phoenix, fire panda, batrider, lina, jakiro
    then less so: huskar, skeleton king, clinx, dragon knight, pit lord

    TEAM LIGHTNING: razor, zeus, storm, thrall
    less so: leshrac

    Who wants to do a theme team tonight? :D

    TEAM Captain Planet: Earthshaker/Pebbles/Sandking, Lina/Batrider, Morphling, Invoker?

    valiance on
  • Crazed LlamaCrazed Llama Registered User regular
    - Tiny: Fixed Aghanim tree doing too much damage to buildings.

    :-(

    tf2_sig.png
  • GnomeTankGnomeTank Registered User regular
    So who wants to go on an adventure with me tonight? "Babbies First Game Against Real People".

    I'd prefer to do it with some PA'ers, so when I screw it all up and lose horribly, we can all have a laugh.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh
  • Page-Page- Registered User regular
    No, atos for the stun!

    There are 3 situations in which an AA must make a decision about how to use cold feet.

    The first is laning, and that's the easiest. You hit someone with cold feet in lane and they are forced to back off, giving you (and your lane partner, if you're not solo) some free time.

    The second is during ganks, counter-ganks, and other small scale fights early on. If someone else on your team has a disable then you want to combo with them, which is when he's most dangerous. Cold feet + frostbite, cold feet + venomous gale, cold feet + fissure, and so on.

    The third use is for fights later in the game, especially team fights. This is when cold feet becomes an anti-carry skill. You identify their heaviest right click hero and cold feet them in the fight. Because their entire job is to stand around and do as much physical damage they're the ones who will be moving the least and also the ones who will be hurt most by a stun. You see their Void coming in and you manage to avoid the ult, well you cold feet that Void and now he can stay in his ult and get stunned or run away and waste it. You see their AM trying to right click your team down, you cold feet him and now he can keep attacking and get stunned, or blink away. Works pretty much the same for other carries.

    His ult is the same way. It has 3 distinct uses.

    The first is a long range initiation tool. This will be how you use it early to help other lanes. As soon as you get it you can check the other lanes and see how vulnerable they are. Then you throw your ult at them and give them a ping or something so they know it's coming. In the early game it's really easy to get kills with simple burst damage and AA's ult. Say you're top lane and in the bottom you've got a Riki and Veno. You throw your ult down there, the Veno hits a gale, and the Riki blink strikes. That's at least 1 kill every time. You can use the minimap to time the second stage, and keep in mind that the further away you are the larger the aoe will be.

    The second use is for farming and counter-pushing. Once AA is level 11 and you've got lvl 2 ult it will kill ranged creeps, so you can just throw it out at any lane that's being pushed and get free gold.

    The third use is during team fights later in the game. At this point the most important thing about AA's ult is that it prevents all healing, including lifesteal. Carries that depend on lifesteal to stay alive in team fights will crumble, and it's a great counter to Chen, mek, and other heals. At this stage you want to land it as early as possible, preferably along with your team's initiation. That way your team can use all their heavy burst damage without worrying about mek and whatever healing it all back.

    You can also use it to snipe low hp heroes that are getting away. That's fun as well.

    (Mostly) Competitive Gaming Blog Updated December 10th. "Second Chances" (Short Story)
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  • Dac VinDac Vin Reimu Hakurei sat in her shrine because she was on the internet. Registered User regular
    I'm probably repeating myself here but I never liked Lich much as a supposed newbie hero. He's easy to use, sure - ice blast on enemies, armour on friends, deny on your creeps, big fuck-off ice ball of death when there's two or more enemies around - but a newcomer would be better served with a hero with a hard disable and/or a bit of survivability, with a few exceptions. Like Tidehunter, Lion, Sven, even carries like Skeleton King and Dragon Knight, and Venomancer as exception because free wards are always good to have.

    A fun thing to think when I recommended Tinker as noob hero a few posts ago, but when you think about it the little guy got a ton of survivability of the "this fucking hero keeps warping all about the place" kind.

    camo_sig.png
  • Page-Page- Registered User regular
    The reason people keep saying Lich is a good hero for new players is that he has a low-impact role in many games, aside from his ult. Lich can be played very well and do a lot, but past the mid game he only has 2 purposes: frost armour on as many people as possible, and hitting something with his ult in a team fight. After that he's pretty much done, unless he has a mek. That means that he can do his job with literally zero farm or items. A hero like Tide is way more important to the team and way easier to lose a lane with.

    People just need to slow their roll with Lich's ult early on. Your ideal use for his ult outside of a team fight is a gank or counter-gank with 2 or 3 enemy heroes and no creeps. In fact, there's really no reason to ever use his ult when there are creeps around unless it will guarantee you a kill. And you want to save it until the enemy has committed, otherwise they'll just scatter and heal.

    (Mostly) Competitive Gaming Blog Updated December 10th. "Second Chances" (Short Story)
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  • GnomeTankGnomeTank Registered User regular
    Sounds like Venom's ult too.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh
  • Page-Page- Registered User regular
    The difference there is that Veno's ult only needs someone in range, creeps don't matter. And Veno himself can contribute more than Lich, since he actually does alright damage on his own and can push and counter-push.

    The real issue here is this: Your Lich has no farm and dies in every fight, but it doesn't matter as long as he gets his ult off. Your Tide has zero farm and dies in every fight, well that actually does matter, especially since he's priority target #1 on the opposing team's kill list. Now Tide ain't exactly rocket science, either, but a Tide with no farm 35 minutes into the game is pretty useless and can easily be killed before he can do anything--or be forced to use his ult to escape instead of initiating, which is almost as bad--while a Lich can just hang out in the back. Of course, Lich becomes less important as an offensive tool the longer the game goes, and has run his course by the time they get a pipe, but frost armour is always good, especially if they have melee heroes.

    (Mostly) Competitive Gaming Blog Updated December 10th. "Second Chances" (Short Story)
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  • SpawnbrokerSpawnbroker Registered User regular
    valiance wrote: »
    CM is... a weak hero IMO, at least with aura at 3,4,5,7. You have two level 1 nukes and an ult all through early game? not good. I guess maybe its enough to babysit, but I'm always underwhelmed with her. Maybe leveling her nukes and buying early HP is a better build? Maybe page- or someone who follows competitive dota can comment

    I follow competitive DotA, and you're completely correct about CM....if you build her that way. However, she's the top support pick in competitive DotA 2 right now because they just ignore her aura altogether. They also ignore her ultimate until level 9 or 10, giving them insane nuking and disabling power, as well as counterpush. She's really, really good if you ignore her aura.

    3DS: 5043-2471-1061
    Battle.net: Spawnbroker#1471
    Nintendo Network ID: Spawnbroker
  • P10P10 An Idiot with Low IQ Registered User regular
    edited April 2012
    tide is pretty brainless too and focusing tide is a bad idea unless you have enough cc to guarantee he doesn't get his ult off

    wasting all your cc on tide just to have him ult anyway leads to a bad time.

    ignoring cm's aura means ignoring the reason to pick her. if you want a babysitter with two disables you're better off with someone like lion or even jakiro, imo. i know teams think her aura is worthless because of arcane boots, but that's retarded. you get cm's aura to make you win every lane with spell spam - before you have mana boots on the heroes who generally 'need' them.

    P10 on
  • SpawnbrokerSpawnbroker Registered User regular
    P10 wrote: »
    tide is pretty brainless too and focusing tide is a bad idea unless you have enough cc to guarantee he doesn't get his ult off

    wasting all your cc on tide just to have him ult anyway leads to a bad time.

    ignoring cm's aura means ignoring the reason to pick her. if you want a babysitter with two disables you're better off with someone like lion or even jakiro, imo. i know teams think her aura is worthless because of arcane boots, but that's retarded. you get cm's aura to make you win every lane with spell spam - before you have mana boots on the heroes who generally 'need' them.

    I'm not claiming to be a pro here, I'm just relaying information about what every pro support who picks CM has been doing for the past few weeks. I think I saw one game where they leveled her aura early, and they only put one point in it and everyone on their team was heavily reliant on mana.

    3DS: 5043-2471-1061
    Battle.net: Spawnbroker#1471
    Nintendo Network ID: Spawnbroker
  • P10P10 An Idiot with Low IQ Registered User regular
    yeah, and they also sidelane bottle and that's horrifying (even with bottle birding).

    competitive players do stupid stuff all the time (herp derp solo mid SK maxing caustic being so popular in HoN they nerfed it)

  • SpawnbrokerSpawnbroker Registered User regular
    I'm sorry, but I'm having a hard time believing that every pro support player in the competitive scene is doing something wrong. I'm going to give them the benefit of the doubt because they have a lot more experience at winning cash money in DotA tournaments than I do.

    I don't know how else to say it without being rude to you, but I think your theorycrafting may be a bit flawed.

    3DS: 5043-2471-1061
    Battle.net: Spawnbroker#1471
    Nintendo Network ID: Spawnbroker
  • P10P10 An Idiot with Low IQ Registered User regular
    edited April 2012
    the reason pro players win isn't because they are so much better than other people at basic mechanics or builds (there are plenty of players who have comparable mechanics/build knowledge)

    they win because they practice doing coordinated strats and have really good communication and teamwork

    dota is not a game where doing an inefficient or sub optimal build is likely to influence the game if your teams overall strategy is solid.

    sorry if this comes as a shock to you but people put pro players on way too much of a pedestal

    /edit: also, you are misunderstanding what I am saying. dual disable cm isn't 'bad', but I would never pick her over other dual disablers like Lion, Jakiro or Rhasta because her disables are weak compared to the disables those other heroes have (a slow and a snare vs 2 stuns / stun + slow). also when they do dual nuke cm I assume they gank with her / pair her with a hero who she can set up kills for. which is fine, and I'm sure it works, but I don't see why you'd use CM for that instead of one of the other heroes (only argument is "zomg such long range on crystal nova", but I don't feel that makes up for the fact that imprison isn't a real stun)

    P10 on
  • Page-Page- Registered User regular
    edited April 2012
    When they nerfed cm's aura people stopped using her, when they gave her crystal nova she was way too strong. Now they're both nerfed and arcane boots are everywhere and she doesn't really get enough levels to be maxing aura at the point where it would be most effective. I mean, CM has to be level 6 to max aura, and by the time CM is level 6 nobody is in lane anymore. The other thing is that nova getting nerfed means she needs to actually put points into it now, which means either no bite or no aura. I'm certain that if nova hadn't been nerfed then aura CM would still be the most popular choice.

    And more people should realize that the true purpose of CM's ult is to force the other team into wasting a stun on her. Or for just steamrolling when you're ahead.

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  • GnomeTankGnomeTank Registered User regular
    Pro-players as a general rule have way better mechanics than your average player, way way better. I think it's kind of funny that you think otherwise.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh
  • P10P10 An Idiot with Low IQ Registered User regular
    I never said average players had comparable mechanics to pro players.

    considering HoN pre-MMR compression, like literally any player over 1900 had comparable mechanics. which is still a small pool, but a larger pool than 'pro players'

  • Dark_SideDark_Side Registered User regular
    Dac Vin wrote: »
    I'm probably the only person with this opinion but I think you'll love Tinker as a newbie. He doesn't need much farm to get going (read: he needs boots of travel), is absolutely crazy at pushing and shits all over Ursa as an added bonus.

    I got my ass handed to me mid vs. a Tinker last night. I was playing Viper and he shat all over me. Killed me twice back to back in the lane. As he had won the lane at that point he left me to try and farm while he roamed around killing the rest of my team.

    I realized after it was just a bad matchup, as Viper's kit is sustained damage while Tinker's is a front loaded burst. And I like to harass when I play Viper.

  • TheManTrapTheManTrap Registered User regular
    Page- wrote: »
    No, atos for the stun!

    Eww, no. Eul's is prettier

  • Page-Page- Registered User regular
    edited April 2012
    Dota isn't about being pretty!

    Also, this week rd (still no swap), but no hero. Oh well.

    There was at least 1 dota pub league that had a really neat solution to the rd pick problem. When players joined the game they could reserve their preferred picking slot, but if multiple players tried for the same slot the one with the highest elo would get it. Playing a random rd game and getting last pick and not having a swap option can suck almost as bad as getting 3 heroes you hate in sd with no swap. :<

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  • SparvySparvy Registered User regular
    Had a great game with Puck today, ended up with 41 assists. They played an aggressive pushing strat with Lycan, Venom, Rhasta, CM, and Alch. We played more of a gank/teamfight setup with Riki, Pudge, Lifesteeler, Dazzle and me on Puck. We lead the kills 2:1 almost the entire game but they still managed to take down racks on 2 lanes at 35 minutes or something. They did some good smoke ganks in the midgame to set up their pushes.

    But after that we just stopped getting caught out in bad positions and won practically every teamfight, still took us 25 minutes to win the game because all the lanes were pushed towards out base all the time so our wins didn't give us any ground before they respawned.

    Actually had great teammates in all my games today.

  • SenshiSenshi Registered User
    P10 wrote: »
    sorry if they comes as a shock to you but really people put pro players on way too much of a pedestal
    P10 wrote: »
    sorry if they comes as a shock to you but really people put pro players on way too much of a pedestal
    P10 wrote: »
    sorry if they comes as a shock to you but really people put pro players on way too much of a pedestal
    P10 wrote: »
    sorry if they comes as a shock to you but really people put pro players on way too much of a pedestal

    >Signatures
    >2012
    ISHYGDDT
  • P10P10 An Idiot with Low IQ Registered User regular
    I make tons of typos all the time, and I had to go do stuff so I didn't go back and edit my post to make myself not look like a retard.

    Point invalidated, I suppose.

  • SenshiSenshi Registered User
    no

    I agree with you

    now that you mention it, however, I would probably have said "people put pro players on way too high a pedestal"

    the point still stands unchanged though

    I wouldn't expect GnomeTank to understand or agree if I were you, because he's from the SC2 threads and when they aren't sucking pro players' dicks, they're taking the game far too seriously

    ¯\_(ツ)_/¯

    >Signatures
    >2012
    ISHYGDDT
  • schussschuss Registered User regular
    I'd say pro players have better decision making (both short term and long term) as well, as both DOTA and LoL have a mechanical ceiling to how good you can effectively get at the game, unlike something like Starcraft where it gives you a clear advantage when you can overwhelm someone elses APM. That's what makes the games interesting: the fact that at least 50% of the plays you COULD make if you were in the right place at the right time. Then there's the ridiculous plays some people make with Blink Daggers, Force Staffs and other silliness that make you go "whoa"

  • Page-Page- Registered User regular
    If you have better mechanics you can beat people who have worse mechanics and you have a massive advantage. Not strictly apm, but it does matter in the same way it does in Starcraft.

    (Mostly) Competitive Gaming Blog Updated December 10th. "Second Chances" (Short Story)
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  • Crazed LlamaCrazed Llama Registered User regular
    75 Minute Game
    10848639

    If anyone wants to watch a long ass replay.

    Spirit Breaker, Anti-Mage, Shaman, Seer and Kunkka
    vs
    Lina, Bane, Dragon Knight, Veno and Tide

    tf2_sig.png
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