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Warhammer Fantasy Battles: Gesundheit; Sneeze of Mystery
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I'm actually pretty comfortable paitning them like I do now, in batches of 5. Small enough amount that I can take time, simple enough technique that I can still do them quickly (prime black, base the bone Vermin Brown, Base again Jack Bone, drybrush white, fill in clothes and wood whatever colour I want that batch, paint leathers and metallics, Devlan Magic).
I'm actually going back over my original 10 and doing some additional details, like relayering the colours a bit and trying out J's rust effect.
Still... 100 skeletons, not including Grave Guard. Ugh.
Let us know how J's rust effect works out, I'd love to see a tutorial with step by steps (from either of you)
When I was last in GW, I realized I still hadn't bought the new VC book. So I had a gander at some of the stuff in there. Fuck me Krell is a beast now. He's like T5, W4, with armour giving him a pretty awesome save, weilding a great weapon that causes multiple wounds (D3). I'm kind of annoyed that some of his rules (and thus point cost justification) are based around Heinrich Kemmler being in the same army (and unit), since I'm not fond of Kemmler. At least, not his model.
Is... is this sarcasm?
Does that mean that if my Chaos Warriors get charged in the flank, the Warriors fighting to their flank get both attacks?
Though if you want 1000pts of dwarfs that are barely painted...
The homogeneity of dwarf troops is a little weird too. They don't have much going on in the way of variety.
It's not explicit. Once you turn, however, you no longer have anyone attacking your flank, and thus there is no disruption, so your rank bonus returns.
http://www.kickstarter.com/projects/101466427/tectonic-craft-studios-new-line-of-war-games-terra
Custom movement trays for $4?
$3 for 10 custom bases?
$3 for an objective marker?
$5 for a highly detailed battle accessory like a trench or a fence or a large sundial?
$25 for a city ruins kit?
$30 FOR A COMPLETE BUILDING ?!
BY THE EMPEROR THERE IS STILL TIME LEFT! GO GO GO GO!
They're expensive, eat up a lot of your small point limit, and a nice ol spell can wipe the unit out in one hit.
Core is 2 units of 50 skeletons, backed up by 20 Grave Guard with great weapons and a Varghulf. Level 4 caster Vampire Lord sits in a Skeleton unit, fighter Vampire sits in the Grave Guard, level 2 Necromancer and Banshee sit in the other Skeleton unit. Varghulf runs a flank and kills shit. I'm just over 100 points short, and the only thing I can think of is bulking the Grave Guard up to 30.
I just can't seem to bulk up hitting power without sacrificing core or characters, both of which are pretty important in VC. Is this a common issue at 2000pts?
I also tweaked it and managed to fit in 5 Black Knights as a counter charge unit.
Vampire Lord (heavy armour, Talisman of Preservation, dispel scroll, level 4 wizard)
Heroes
Vampire (Sword of Swift Slaying, Red Fury, heavy armour, Enchanted Shield, Luckstone)
Necromancer (level 2 wizard)
Banshee
Core
49 Skeletons (full command)
48 Skeletons (full command)
Special
20 Grave Guard (full command, great weapons, Banner of the Barrows)
5 Black Knights (full command, lances, barding)
Rare
Varghulf
General idea - vampire hero sits with the Grave Guard and hammers an enemy unit. Sitting on T4 with heavy armour and invocations coming from 2 Vampires and a Necromancer means they should stay up. Two blocks of Skeletons are the main battleline. There's plenty of them to last in combat, and the Vampire Lord, while lackign a magic weapon, should be able to do plenty of killing, and the Banshee can scream all day in combat for additional hitting power for whatever regiment the Lord isn't in (the banshee will basically be the Necromancers bodyguard). Black Knights will be a counter charge unit. Something hard charges a unit, they flank charge it. The Varghulf runs a flank and generally makes a nuisance of itself.
My main concern is my Lord. I'm sinking a lot of points into it, and at 2000 points, I don't know if I need a level 4 caster when I have another level 1 and level 2. If I dropped it to level 2, I could make it a beast in combat, but again, I'm then lacking a truly powerful caster. I'm just not sure if that's needed at 2000pts.