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Skullgirls - PC release confirmed
Posts
Is this the first time people have seen a fighting game/anything remotely anime inspired?
being prevalent doesn't make it any less awful
Except I don't understand what's incredibly awful about it. It's not really just anime inspired art/games either. Fantasy/sci fi art, or just fine art really throughout the ages has used the imagery of the women's body as an object of sexual fetishism and beauty (the male body too), why is skullgirls especially awful about it?
Also...hell, I'd like to see a feminine version of Rufus for once in a fighting game. Has it ever been done even once, anywhere?
Also also, does anyone have any places they've been checking for combos or anything? I'm really kind of lost on what I should be trying to do in this game, granted I've barely played it so far anyway.
Such a neat idea.
Try dustloop.
http://www.dustloop.com/forums/forumdisplay.php?175-Skullgirls-Gameplay-Discussion
Yeah, I know it is kind of a dead horse in this thread. The topic has just been on my mind recently, about sexual representation in art and games. If it's a turn off for you fair enough, but awful? In what way too, artistically or morally?
I would like to see a female version of rufus too.
Also this game needs to come out in australia already.
As far as visuals go, sexuality is a part of the style but again I don't see what's so awful about it. The human body has been an object of sex for ages already, it's part of our nature, but that doesn't mean the character or person is a necessarily an object of sex just because of how they look. Which is a debate that's probably bigger than the scope of this thread.
i'd say valentine is mostly, out of all of them
it's also part of her trope as sexy nurse ninja
This is vague on their part, but apparently Skullgirls is selling well. COME AT ME CAPCOM
http://twitter.com/#!/Skullgirls/status/190886574744027138
I heard some indie developers have been kinda down on XBLA being bad at promoting stuff, but it's good to see skullgirls doing well.
i wonder how many people purchasing it are buying it as like, maybe their first or second fighting game, and found out about it not through a fgc member etc.
It is an unknown ip and an indie game, so I can understand why people would be wary of it selling itself using epic tits. If you didn't know the backstory behind the development, it would be easy to overlook the quality of the gameplay and see it as aiming for some quick teenage boys' money. Perhaps it triggers somewhat of an anime fanservice cash-in red flag?
I think, though, that it's less controversy and more a staggered cycle of commentary as people learn about or get the game. Every page or so someone pops in and says "well look at those knockers" and everyone chimes in their two cents.
As for the sexualization of people in entertainment, I'm sure there are scads of closed d&d threads on the topic
I actually wasn't going to purchase this right away, but I wanted to support them and that won out. I want them to push forward and get it onto steam where they will make crazy people money.
A good Peacock is super annoying. If you can keep the wall of projectiles up and stay teleporting, you're set.
How do you unlock the 9th color and the extra arenas?
Probably.
A guy (I think its a guy
i didn't even use my other characters
speaking of, i am on now if anyone wants to play. tag is Logos22
it says my join is timing out
same here, might be we have incompatible NAT settings or some shit
it was filia/cerebella\
okay i'm going to try inviting you again, i changed a setting
Any clue what game the code is from? It's supposed to be a code from an old
Fighting game right?
Double is what sold me on the game, actually. It's good that a game can put in stuff that appeals to those of us with weirder tastes. :winky:
That's right, there were no mirror matched in SF2 (pre championship edition) bought it on sega (my dad button mashed and kicked my ass
Also, Peacock is my favoritist thing ever, I love the 20s slapstick influence and I'm naturally drawn to being a zoning bitch so yeah. I like being able to hold the button to drop an increasingly huge object and dance around the shadow throwing shit out there like COME AT ME BRO knowing that as long as that shadow is up, people are gonna be hesitant to do anything.
PAX 2013 STATUS - Badges: PURCHASED Hotel: RESERVED Vacation: Awaiting approval Plane Tickets: Waiting on vacation approval.
Unfortunately, "doing well on xbl" is still really low numbers.
Then I blame dudebros for this.
Goddamn dudebros.
SFxT isn't dead on the PS3 around here; I'm sure there are still 360 players, just less vocal.
Was debating on picking this game up but I still have an untouched copy of KoF 13 sitting on my shelf. :\
XBox ID - therealmasume
When I asked, I got a "..." response. I've added a few people, but I generally only see you online. Maybe my work cutting back on my hours will change that. If this game gets a 360 group going, I'll jump in. I'm not part of any other forums or anything, and none of my friends are into fighting games, so my options feel limited.
As for objections to this game, the art style initially turned me off as well, but that seems like the least valid reason to dislike this game. After seeing Mike Z talk about the game on UltraChen, it alleviated some of my fears about the game. I really hated MvC3's one-touch=death approach to gameplay, which this game seeks to avoid. One of the things that worries me is that splitting my time between BF3, ME3, SFxT, and Skullgirls will only insure my lack of competency in each.
I hear ya man, same thing on my end. I mostly play with you and a couple of other PAers and that's about it. Split between ME 2/3 and TOR time doesn't help either, plus like I said I have KoF 13 sitting there which I *know* is a game I will get into. I already had to drop Soulcal 5 like a rock which kind of sucks, because I enjoyed it and I was getting pretty damn good with my Mits.
XBox ID - therealmasume