Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[FEZ] is out on Live Arcade! Use spoiler tags when discussing puzzles and their solution!
Posts
Whoops... I mean the non "fun puzzle platforming" parts. I like the puzzle platforming, not so much the crazy obtuse puzzles.
This game is amazing and I am trying hard to complete it on my own.
There are many others like it, but this one is mine.
end stuff:
i love that they did the deal with it shades, disappointed that they don't appear on the sprite all the time
went and spoiled myself on how to read the cube text and I'm glad I did because it's totally bullshit and I never would have figured it out:
AvrahamThetherooTayaZerofillEffefCrimson King LalaboxMortal SkyASimPerson SalWietTheidarTynicSpeed Racer Neotoma Goatmon Larlar Munkus Beaver Day of the BearmiscellaneousinsanitySkull ManDelzhand ==>Caulk Bite 6WiiU: JamWarrior
Also, what's up with that bell? O_o
PSN: SirGrinchX
Xbox Live: SirGrinch X
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Yay! I was frightened for a while I'd lost you as my 'man on the Internet who likes things I like.'
Everyone needs one.
WiiU: JamWarrior
The language itself is read top-to-bottom, right-to-left.
There also seems to be a number system, but I haven't gotten around to figuring that out yet.
If it's not a spoiler, what was your rosetta stone?
WiiU: JamWarrior
The demo really isn't a fair representation, it lacks any of the charm of the actual game and the sense of exploration, it just seems like a retro platformer with a gimmick, whereas I'm really loving the full game.
Though as someone pointed out, how did the 2D villagers decorate the other walls in their homes?
PSN: SirGrinchX
Xbox Live: SirGrinch X
Hah! Far from bullshit as the code is hidden in more than the one place apparently! I bet it's all over. I found it:
WiiU: JamWarrior
I got one to four if that helps.
1. Box with line at top middle.
2. Box with line on the right middle.
3. Box with smaller box in the top right.
4. Box with line on the left middle.
These have to be those numbers since that was the order I had to go through the doors on the maps to get to the secret.
That's pretty cool
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
But as long as you don't need the QR codes, I guess it's fine.
Translation of what the hexahedron says at the start:
I WILL BE YOUR
HEXAHEDRON TODAY
SO THIS IS JUST
ROUTINE PROCEDURE
BUT I DO NEED
SOMETHING HERE JUST
GOES WRONG
IF SOMETHING DOES
GO WRONG YOU ARE
GOING TO HAVE TO
CLEAN UP THE MESS
HEY WAIT A MINUTE
CAN YOU EVEN
UNDERSTAMD
WHAT I AM SAYING
AND WHAT IS WRONG
WITH YOUR HEAD
OH WELL YOU ARE
HERE NOW MIGHT AS
WELL DO THIS THING
PREPARE TO HAVE
YOUR MIND BLOWN
ALL RIGHT
WELCOME TO THE
CLUB ENJOY YOUR
FREE HAT
I KIND OF THOUGHT
MAYBE THIS WOULD
NOT WORK BECAUSE
OF YOUR WEIRD HEAD
BUT EVERYTHING LOOKS
AOK FROM OVER HERE
THANKS FOR THE HAND
YOU CAN GO HOME
NOW IT WAS VERY NICE
TO MEET YOU
it's quite a bit different than that, but an interesting game in and of itself. i would consider it a cross between a 2d platformer and the collectathon games made famous on the n64. certainly recommend it, especially for only 800 microsoft points.
WiiU: JamWarrior
PSN: SirGrinchX
Xbox Live: SirGrinch X
Secretly.
For that puzzle.
You have to make the shape that's NOT pictured on the stone. They're all ways to fold out a cube. You had to make one but it had to be one not shown.
Also there is a glitch that can get a 33rd anticube but I can't find anywhere where someone says how that got it.
WiiU: JamWarrior
It sounds like the game is made to baffle people. No wonder it took so long to make. Is there supposed to be a PC release?
Edit. Looking at their blog. It seems that Polytron is having plenty of trouble with the 360 version. Unless there is a separate team working on it, I doubt there will be PC release soon. Still, it is an XNA game. Porting it should be extremely easy.
Sort of sad my leader board position has tanked, but I guess that is the nature of puzzle games post Internet....