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[WH40,000] Tales of the Neckbeard and Adventures in Crazyland, 1000 FLGS stories.
Posts
I am being Russian Guyovich, Soviet exchange soldier. Comrade Toxin is retired to his bunk for gathering of rest.
I've been talking with a stupid Russian accent for like 3 days. It's gotten on a lot of people's nerves. I've been doing it for so long at this point I kinda can't stop. Is strange, eh comrade?
Buy my 40k shit.
Is it like, chalky paint?
Buy my 40k shit.
My favourite twitter account ever is a parody account of Shawn Horcoff, a Canadian hockey player. The guy running the account pretends the name Horcoff and his nationality are just his cover, and he is actually S. Horcov, a soviet spy who infiltrated the Canadian hockey program to learn its secrets but decided to defect.
It is hilarious.
It's slightly thicker than nomal paint with basing material in it.
There's a lot of 40k stuff that exists and is just being held back from release for various reasons.
I like how Space Marines take up 50% of the 40k shelf space in every store.
And like 80% of sales.
I still have no idea where I got that Thunder Hammer.
I looks great but it is kind of weird to assemble. You have to hack off an exhaust on the backpack to make it fit.
Does it not come with a custom backpack like the other heresy-era heavy weapon kit? That seems like an oversight.
This, for the missile launchers at least. I had four of them for my BA/soon to be more Templars force. The easiest way I found to put them together was attaching the shoulder pad to the arm, testfitting with the torso, then the arm/shoulder to the launcher, then finally the whole thing to the torso.
When they did the other earily mark heavy weapons they remembered to include some backpacks in the kit that look like they would fit with the weapons mounted.
Yeah, seems like it was meant to work with this backpack. This backpack was released after the set with the missile launcher though. Maybe they'll revise the set.
Both games were against Chaos Space Marines players, but the first game was using Darkwatch scenario found here (http://www.astronomi-con.com/) in prep for our astronimi-mini-con.
The Doom really did wonders this game, as it managed to completely destroy a squad of terminators and a squad marines with plasma rifles. I think. It's hard to remember because they were dead before I really knew what they could do, just really unfortunate dice rolls on his part. I'm really not sure if we played it entirely properly, the game went for quite a while and we had to keep consulting rules. It really wasn't looking good for me at the start, so I'm pretty happy with the end result.
Second game was again objectives, but only two (aka always a tie game). Again Chaos marines, but this time there was a Land Raider in tow and Kharne in it with a squad of terminators. I've fought this army before and I've always had a great deal of difficulty with Kharne, even with his propensity to smash his own guys in the face. His damage output was just too much for even my best beasts to go up against. Not this time though, as the Swarmlord managed to strike him pretty swiftly dead with those lovely insta-death bonesabers (and forcing re-rolls on successful invulnerable saves), and Kharne helped by taking out one of the terminators as well.
Doom once again aided with a squad of marines and some obliterators, but then just sort of hovered around the board for the final turns, unable to get close enough to the rest of combat to help much, and whiffing his strength 10 psychic shot against the Landraider. The Trygon was toast in the first turn, rushing into combat with a Dreadnought (which might have been a special character, I can't really remember. They never call it by name, instead just dubbing it the 'rape train'). I managed to kill it outright, but not before suffering two wounds, and then a suffering a third from the resulting explosion. A barrage of lascannon shots later and the Trygon was out, not really earning his 240 points.
Towards the end of the game though, I had a squad of genestealers sitting on an objective with the others, the Swarmlord, and a slew of termagaunts contested the second objective with all his tanks but the landraider having gone up in smoke. Rather than continue as it was getting late he conceded the game (as it wasn't really looking good).
All in all I really had a lot of fun with this list, even when it seemed I was pushing shit uphill. Still really not making great use of the psychic powers of my main bugs though, and I need to keep all the options in mind.
Goes to show the difference just a couple of model substitutions can make sometimes. The whole Hive Tyrant vs. Swarmlord issue seems rather easily settled now. For 20 points more, and 1 wound less (as I'm taking out a Tyrant Guard, but going from 4 to 5 wounds on the Swarmlord) I'm getting a slew of extra psychic powers including two per turn, an invulnerable save in close combat, insta-death swords, extra rolls to reserves, extra rolls to outflanking, and an 18" synaptic range. Pretty damn great.
Back when I thought I was going to paint everything...
As far as I'm concerned the current heavy bolter look is the pinnacle of badass.
They're both I4 unless he took AG.
IS WHY FOR NOT TAKING ADRENAL GLANDS ON GRAND SOVIET MONSTER? IS PINNACLE OF MOTHERLAND BIO-ENGINEERING PROGRAM, BROTHER!
Buy my 40k shit.
Didn't charge through cover, I was told it had the same initiative due to...something. Really, no special character dreadnoughts for chaos? It also had I believe 3 attacks, whereas I was the one who charged, so maybe I'm missing something else. I really don't know Chaos that well, or at least not as well as I should considering how often I've played them.
I just finished putting together and painting the Hive Tyrant only to realize I want to field a Swarmlord, so I'll need to buy one as well. Should have thought to magnetize it but...here we are...
Outside of my Carnifexes, I'm not magnetising my Tyranids. It's a fun idea, but the limbs just never turn out very stable. A slight knock and they rotate around. And I'm only continuing with my Carnifexes because I actually do swap their loadout in different games.
For my Hive Tyrants, I plan on having 3. A winged Hive Tyrant with Lashwhip and Bonesword (already have it, Forgeworld model), a normal Tyrant with dual Devourers (or maybe a Heavy Venom Cannon and a pair of Devourers) and a Swarmlord. Covers fast melee, slow fire support and Swarmlord options nicely.
my last HQ model had weapon options magnetized up the wazoo, even though I only ever ran with a frost blade and storm shield.
Maybe perhaps is good inspiration for other Hiveminds.
Buy my 40k shit.
That's a good point, I forgot you can kit them with Adrenal glands. For 10 points more it would have completely changed the outcome of that fight. I just don't have anywhere else in the list where I can lose the points except to lose a genestealer, and that would be crazy talk. I could drop it from a Prime, but then I'd be losing my 3rd Synapse creature and I don't think 2 are enough at 1500 points, even with the 18" range of the Swarmlord.
Buy my 40k shit.
Too much contrast and colour bleeding. It's white shaded with blue, so my camera just makes it look like blue. I played around with some brightness/contrast and saturation with photobucket to arrive sorta what it looks like to the eye:
Is Soviet monster.
love the caripace.