Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[PA Comic] Friday, April 13, 2012 - Lickr
Posts
It is still fantastically impressive. I'm close to graduating with a CS degree and I wouldn't even know where to begin doing something like that. I know basically what they're using to do it (procedural generation, compression, low level code size optimizations) but I'm not even close to that skill level.
Prints for sale, make your wall the happiest wall in the universe:
http://mcjohnstable.bigcartel.com/
you silly twit
I'm pretty sure you hang out with people who adhere to a basic standard of hygiene
whereas Gabe is regularly exposed to the dregs of society
Well why the heck not?
Tweeters: radixius | Blargh: Wordpress | Sounds: Embol | Castpods: Ragecast | Steam | XBL
Did I go to a weird-place?
Oh yea I remember .kkrieger, pretty sure I have it on my computer somewhere. It's a Doom III quality (graphically, at least) FPS in 96k. AMAZING.
Even though I wouldn't say DOOM III is cutting edge today, but it's still better than like 80-90% of what comes out, and still costs a ton of $ to license.
The best part (if I remember correctly) was that the guy saw the first tech demos of Doom III's engine from one of the Quakecons or whatever, when Carmack was first demoing and explaining how the engine and lighting worked, and then he coded up .kkrieger to use similar algorithms and graphics and released it before Doom III came out. AND it ran better on machines of the time! lol.
I wish instead of just seeing or even playing some of the demos, that there were videos or full text explanations even, of some of the code and/or techniques; because it's amazing and at times unbelievable and dare I say... unreal (sry).