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Video Game Industry Thread: Master Chief -- script delivery boy
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I always loved that SF wasn't punishing. If you're team member falls in battle, then you just res them afterwards, if your main character dies, then you just respawn back in town with half your gold. If you're whole team is weak, then you can use egress to fight a battle down to the last guy and restart with all your exp.
I am massively jealous of your SF3 run, unless it gets re-released I doubt I'll ever get to experience it, which is greatly dissapointing. Every time I've seen another Shining game come out that isn't a 'Force' tactical game I get a little more sad.
Off to grind some more in Tactics Ogre I guess.....
My Backloggery
The big problem was that a developer made the comment that there's an achievement for playing through without shooting anybody, that it's possible to do so. Then when it came out, everyone went "PACIFIST ON HARDEST MODE, GONNA GET MAH CHEEVEMENT, THIS IS HOW IT'S MEANT TO BE THE DEVELOPERS SAID SO! OH WAIT NOW IT'S SO HARD I HATE THIS GAME!!!"
Hold up there, Turbo, no he didn't. He said it was possible, but that's if you really want to do it that way. The shooting actually works just fine if you give it a minute to get the feel of the guns, but if you either expect just to charge through like an acrobatic Gandhi or try to play it like Call of Parkour, it's not going to work out. But everybody did.
AJ2 soundtrack: NAME YOUR PRICE ON BANDCAMP! Album: BANDCAMP! iTunes Spotify Amazon UK
No, not particularly, given that I already acknowledged that, while it's not outright bad, the gameplay is hardly that praiseworthy in that area. Sorry if you think the game is good in that regard, but I don't. You can keep that shame, thanks.
And frankly, Mass Effect 1 is a great demonstration of this prob;em--personally, I was never impressed by the Presidium because the game as a whole was buggy and poorly finished--next-to-useless AI, game-breaking glitches, walls you could fall through.
ME2, and ME3, sure enough, have smaller environments, but vastly better gameplay. I don't have anything against large environments (that's probably the one thing I like about the Overlord DLC), but the assumption that it should take level scale should take precedence over a game that doesn't have shitty AI. You can have good small environments, and good large environments--crap AI is just crap AI. In the area of aesthetics, a big, open area that has no logical layout and is barren and sterile--lost most of ME1's environs--and an annoyingly long loading screen doesn't really impress me any more than a small, closed area with a much more convincing layout that is not sterile with shorter loading screens.
Of course, lower RAM is an actual barrier--you might be able to have AI that doesn't suck, with good large environs or with good small environs. But first, you should have AI that doesn't suck in a squad-based game.
PA Lets Play Archive - Twitter - Blog
That was the impression I was under--it was an escape simulator. Or perhaps something like Oni, where guns existed by were clearly inferior to the other combat mechanic, by design.
I mean, I don't know if gun handling, as I remember it, was bad deliberately or just out of lack of focus, but it seemed to fit well with the intent of the designers for a footrace.
I don't think many people are making the case that video games have to include guns--some form of combat as a whole, perhaps--in this thread though.
Not unless Cliffy B graces our presence.
In other news, the head of the studio that made Darksiders decided to say the same thing Chris Remo did last week; user testing can be misleading, etc.
http://www.gamasutra.com/view/news/168578/Usability_tests_can_trick_you_says_Darksiders_developer.php
PA Lets Play Archive - Twitter - Blog
Edit; don't think it's a sale, anyway;
http://www.amazon.co.uk/Sony-PlayStation-Vita-Wi-Fi-only/dp/B0054Q82WI/ref=sr_1_1?s=videogames&ie=UTF8&qid=1334586752&sr=1-1
In a sale, the regular price is on display, crossed out, right? This just has the current lower price.
I gotta imagine if retailers are already starting to try to give extra incentives for PS Vita purchases that Sony won't be able to hold off on an actual price drop for long. I'd be surprised if it doesn't get one in time for the holiday season.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Actually, when an extremely niche and low-budget game like Catherine sells 200,000, that's a smashing success. When a game with a ginormous development budget and a huge advertising budget "only" sells 4 million, it's entirely possible for it to be considered a disappointment, especially if it didn't actually bring in any money when all is said and done.
Welcome to the crazy world of vidja game sales.
At any rate, looks like the gigantic investment in Star Wars isn't paying off, and it isn't becoming the next WoW.
Keep in mind that retailers have been offering their own sales on the PSP Go since, well, a couple days after it launched, and Sony is still pricing the damn thing at $200.
Also, Crysis 3 was revealed. New York overgrown with jungle, sandboxy shooter, pointless use of the word "cry," blah blah blah. But, even though it's not coming out till 2013, EA's made sure to divulge the most important information of all, namely: what kind of random extra crap will be divided among the various retailers?
http://pc.ign.com/articles/122/1223060p1.html
Seriously, that list takes up half the article.
....yeah, it's now the cool thing to say EA's evil again, but honestly the company's starting to do some damned annoying things.
http://www.mcvuk.com/news/read/syndicate-sales-hurt-by-game-instability/094481 The game sold like shit in the USA too.
That article reminds olme of that joystiq chucklefuck and his Nier review.
http://pc.ign.com/articles/122/1222872p1.html
Anyone in the beta? Did the designs actually change much?
Currently playing: DI:Riptide, Eador:MotBW, FE:A, MH3U
SF3 isn't punishing in terms of perma-death, but the death of a member can still be devastating because once a member is dead, all his friendship points reset, and any friendship bonds he has will sever. These friendship bonuses are SF3's method of buffs, and they grow stronger as you keep people alive and together. This is where that whole grouping thing I talked about comes into play, because you only have 12 members in your group at a time, and it's smart to party them up until 3 or 4 smaller groups, keeping those people together so they can become friends and function like a complete party at only 1/3 or 1/4 the total group size. Like, for example, if you pair a Knight with members, their defense stats boost, and if you keep them together long enough, you can start to send that group out without a healing mage and trust that their defense will be boosted high enough to make managing their health not a concern. These friendships level up as you progress through the game, so it's sort of a gamble - the longer you go without dying, the more devastating death becomes. Near the end of my regular SF3 game, my main character, Synbios, had formed a close friendship with a knight, and it boosted his defense way up to the point where I could send the two out as a 2-man wrecking crew. Well the Knight died very late in the game, and suddenly Synbios' def stat fell so low that he became the biggest liability in every battle, and I had to move him to the back of every battle to keep him from dying. Which sucked, because he and my knight were my best weapons.
I do like how many enemies SF3 throws at you at once, though. FFT would only send like 5 or 6 enemies at once on a small map. The 3rd or 4th battle in SF3 pits your group of about 5 against 25 enemies at once, taking place over the entire country side. Much larger battles. I really can't wait to try the other 2 scenarios.
I think the euro-equivalent to gangster is chav culture, or probably, in this case, soccer hooliganism, which as I understand it, borrows a lot from chav culture.
Fifa street is like NBA street. It's the ZOMG ZANY soccer game, what NBA Jam was to basketball sims.
As far as I know yeah, not played any though but my understanding is that street is still the most technical.
There was an NFL Street too.
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
Syndicate didn't bomb because GAME went to shit. Syndicate bombed because the game had no target audience. It's a classic real time tactics game that was gutted and made into a generic FPS with no marketing push behind it. People who had never heard of Syndicate before didn't bat an eye at it because it looked generic and wasn't boosted by a massive marketing push to get it into public consciousness, and classic fans ignored it because it was so different from the original.
Which begs the question - what's the point of reviving a dead franchise if you're going to turn it into something completely different from the original, while also making it a "me-too" also-ran? Who's the target there?
Those in the US will be treated to a reskinned Doki Doki Panic with Farmville characters because Zynga USA will think it's too similar to the original.
Metroid Prime pulled it off, guess it set a precedent for revivals-into-a-different-genre.
As I recall, exactly no one thought it'd be any good though, it was all word of mouth and a drought of any proper FPS games on the Cube that made it a success.
I still feel it will have to do something really great to get over its initial PR mess to succeed. Goes to show that slapping an old IP into an FPS is not a guaranteed winning formulae.
Shit, if CoD can get yearly releases, I with we could at least get another trilogy for Metroid Prime.
Metroid Prime was not different from the original, except for the perspective. Metroid Prime was very much Metroid in 3D.
Syndicate was nothing like the original.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
http://wii.ign.com/articles/122/1223063p1.html
How long has he been saying he's been working on Pikmin 3?
I wouldn't say generic FPS. Its a pretty solid FPS, with some interesting abilities. I don't know of any FPS that lets you hack a grenade mid-flight, making it harmless. Plus all the other DART tricks you have. Its a pretty unique FPS, really. I never played the original though, so I didn't go into the new one already hating it because it wasn't the exact same game as the original.
I didn't buy it right away though, not because it looked "generic", but because I couldn't justify the $60 at the time. I did pick it up new for like $30 recently.
Also,
Is Bethesda expected to announce something tomorrow? According to Reddit(I don't know why I still go there...) The Bethesda FB page uploaded this pic:
with the caption "Tomorrow"
Skyrim expansion?
3DS FC: 5129-0946-8305
Also Syndicate came out a week before a fairly similar game called Mass Effect 3.
I'm glad that you hope to see eight to ten thousand people lose their jobs. Thanks!