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Halo Thread || Go to the new Halo 4 Thread, this one is done
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Fyre's head is already three times the normal limits........
also...
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Imagine how much better reach would be if plasma pistol or gernade launcher EMP disabled AA? Jetpacking above everyone? Bam, plasma pistol and you fall to your death. Some guy armor locking after you owned him in a fight? Bam plasma pistol and now hes a sitting duck.
Also, Halo 4 should take some ideas from ME and add "weight" to weapons that impacts how long your AA can be active. So someone with a sniper wouldnt be able to stay cloaked as much as someone with a AR. Basically someone who is constantly using their AA might actually be better off using the AR and magnum as opposed to DMR, shotty, sword or whatever. And it would help fix the fact some AAs are OP with certain weapons.
(Cloak sniper, sprint sword, jetpack rockets).
I like the emp stopping AAs momentarily since everyone always has sprint
@gamefacts - Totally and utterly true gaming facts on the regular!
Do note that this will not update your nameplate in game, it's solely for Bungie.net
and I have to say I'm glad they decided on making sprint separate from the other abilities, might result in me using some of the other AAs because in reach it felt like sprint was easily the most useful in the most situations
http://www.gameinformer.com/b/features/archive/2012/04/16/the-changes-to-halo-39-s-competitive-multiplayer.aspx
Where is the new one(not halo) at?
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It could work. And there is enough outcry from the competitive players that it would be well worth their effort to officially support that demand. Its one thing to say "hey but you guys can turn off all this stuff" and another to actually fully support a classic, competitive group of playlists. Its the only hope I have for Halo 4.
http://halo.xbox.com/en-us/Universe/detail/rvb-save-the-date/63bab1e9-54dc-4b04-be6e-b6dcfcb4ad24
http://halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_012.mp3
Best detail in the podcast is that getting shot while sprinting has a slowdown effect. Should help nerf running away and have a big impact on folks who try to run up and double punch.
and I don't think the custom loadout concept sounds that bad really
I can only imagine the hilariousness of a team of 4 all using holograms.
We could hear the other team raging about it too, which made it all the more sweet.
"I've never fucking lost to a team that uses decoy before." was my favorite quote. The best part is, after a few matches, the opponents start switching to holograms as well. I feel like they become convinced holograms is some new fad.
No, it isnt. Its just fun.
PS: maximumzero, feel free to just join in my party if im ever on. If i have a guest I probably wont be using a mic since we will be annoying hearing one side of silly chatter. I usually dont seek out parties due to that reason if i have a guest, but your more then welcome.
This already happens in Reach. Or am I the only person that gets stunlocked when someone starts firing on me?
What they really need to do is make you walk slower when you walk backwards.
Do you know if I have you on my XBL friends list? What's your Gamertag?
That being said, a cousin of mine and I play Big Team Battle every night these days it seems.
I dont think this occurs in reach, at least not to any signifigant amount. I think backwards walking is just as fast as forwards, so unless you have sprint you cant really close the gap.
I strong disagree with the backwards walking thing. Right now its way too easy to just run up and double punch someone. Slower backwards walking would only make that worse. However, if they implemented the slowdown on being shot, I wouldnt mind a slower backwards speed.
Basically, backwards walking compared to normal walking is too fast. But compared to sprint its too slow.
Sorry, I'm not good at connecting forumers with gamertags in my head.
really hope Halo 4 has good launch maps because I never found most of the default reach ones that great
Halo 4 Grunt
cortana from the back (too big to embed)
http://www.abload.de/img/halo4_360_editeur_017idj9t.jpg
All of these Halo 4 screens look so good. Almost too good... like they're bullshots or something. But I want to believe.
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Grunts have pig noses and no mouth.
That thing has teeth and I am not a fan.
Actually not a fan of Cortana either. While the designs are kind of neat, she's a hologram. She should be translucent. Because she's totally opaque, she looks like a tattooed up lady standing in front of him.
Unless you mean you're used to the full breathing masks?
3DS FC: 5129-0946-8305
Plus I'd love a high-res image of my player model. Are there any known issues with this feature I can try troubleshooting?
While I don't like what I've heard of multi, the campaign looks neat. Not sure if I like the art direction, but I appreciate the ambition.
Yeah that's what I meant. I'm just so used to that being their whole "thing" I never imagined sharp pointy teeth under there...
Statue of Liberty play is best play.
@gamefacts - Totally and utterly true gaming facts on the regular!
The shape of their helmets plus the exposed teeth makes them look like little street sharks
I suppose I don't hate it. The little nose tube is kinda cute. I haven't been keeping up to date on Halo 4 news, though; is The Covenant still the main enemy?
Not exactly. The group in these screens just happened across the Chief's end of Forward Unto Dawn; there is a new enemy that is yet to be shown, on the planet from the LE end of Halo 3.
Was it Halo 2 or 3? I remember being able to shoot the masks off their faces in 3. Bleh! Ugly little fuckers...
Of course, one of the best things in gaming will always be shooting one in the methane tank. Well, that and "Grunt Birthday Party" or whatever its called.
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One of the best AAs in the game. Also the root of executing the Statue of Liberty play.
I'm always in Statue of Liberty plays. See also, PAX LAN sneak out with camo and flag.