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[Champions Online] Psychic zombies, robot pirates, and Killdozer. 'Nuff said.
Posts
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
I don't know. Considering that there's basically no benefit to being in a supergroup aside from the costume slot you unlock by joining one, the chat channel is probably fine. If we're lucky, the fleet starbase stuff that's going into STO will get backported and we'll have supergroup bases.
It would be nice if a PA-based group could get started. With the On Alert patch coming this week, it'd be a good time to get one started.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
There seriously is no advantage to a PA supergroup.
Ed & Larry : "Doesn't matter."
I recently was gifted a thing in Steam. If it was from you, thank you very much!
I don't know what to say, that's one lazy STO system conversion.
There IS a SG bank. And... that's pretty much it for advantages.
And I'm unsurprised by the lazy STO system conversion. Whoever's been doing the UI for CO has struck me as someone they should replace. Whenever a suitable candidate arises. I hear the coffee gopher is looking for a leg up, why don't they just use THEM instead?
Unless they're already using them. In which case: they need a new gopher, stat.
"Vyn is the Master Director of PA. He's an Oscar winner, IMO." - MayGodHaveMercy (drunk)
Also pets do not appear to be sapping equilibrium on my Sentinel-mode character. Is that the way it's supposed to work?
edit: nm they changed that mechanic. just saps energy gain and increases energy use now.
Yes, there is a bank. And if you get a few volunteers to fill out the roster for super group creation, and then dump them all afterwards you get a super group bank and costume for every one of your characters.
Ed & Larry : "Doesn't matter."
I recently was gifted a thing in Steam. If it was from you, thank you very much!
Yeah but that seems kinda shady. I'd rather work with a real group, you know?
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
Ed & Larry : "Doesn't matter."
I recently was gifted a thing in Steam. If it was from you, thank you very much!
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
Things like minimum character requirements or any number of other things.
This isn't even discouraged.
Ed & Larry : "Doesn't matter."
I recently was gifted a thing in Steam. If it was from you, thank you very much!
EDIT: Oh hey, something else I didn't know about that's pretty neat.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
If there was the option of purchasing a free-form character I might actually return to the game.
Super awesome undocumented change:
Oh, right, I remember the piss in my cheerios now. I still can't tell my pets to attack something by using the keybind. Doom, slap in the face, etc. etc.
XBL GamerTag: Comrade Nexus
It's unbelievable, right?
XBL GamerTag: Comrade Nexus
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
Ed & Larry : "Doesn't matter."
I recently was gifted a thing in Steam. If it was from you, thank you very much!
Account-wide, no less!
also the packs/series can take up to a couple of hours depending on how fast you can murder stuff.
edit: i maed heero
Cryptic has managed to both nerf most pvp builds, and make them even more ridiculous when you rebuild them using the new gear/specializations. Sentinel aura is fine unless it stacks. Then it will be HORRIFIC. On my tooltips it did more than regen does these days (though regen is a bad joke, it's probably the worst passive now, which took EFFORT).
It would be an issue with people being vaporized upon entering the arena, except 1) Pvp is dead as a doornail and I've been told the only way matches go is getting into the pvp custom channel and begging people to queue for a match and 2) Pvp rewards are worthless now, and I think they even just wiped acclaim entirely along with the destruction of 90% of existing crafting items/gear. So no reason to pvp unless you LIKE the pvp. Get into that custom channel and as them if even they like the pvp. I asked that question and got a lot of funny comments on how the game is basically dressup, but nobody actually answering the question aside from a few "hell no"s. Yeah.
Oh and yes, they had items you buy in the store for fusion failure rates or whatever as soon as it launched.
There were a few neat things to experiment with for all of about four hours, minus the time to remake my build. That's about it. Nothing new worth doing, nothing old changed enough to be worthwhile, pvp dead, and everything now requires grinds. Hooray.
EDIT: Well, got it fixed at the cost of reinstalling the whole game. >.<; Another question I have though is about knockback abilities. Are they frowned upon in CO as much as they are in CoH? Because I have one in the form of Shotgun Blast and I was thinking about giving it an upgrade that'll increase the chances of knockback with it considerably.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
It will irritate melee users, to be sure, just like in CoH.
XBL GamerTag: Comrade Nexus
I WAS MAKING SO MANY NUMBERS THOUGH
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
Don't get me wrong, it was totally possible to break the game under the old system, but now it's practically effortless. Also I'm 99% sure that the Sentinel aura stacks from multiple players by combining all the healing values together.
knockback skills need a 0 point advantage to get rid of the knockback effect. its useful for some of them, but for big powerful abilities that are going to be spammed its kinda annoying
Being a melee tank, I have found a new application. If I go into an alert and spend 90% of the time chasing mobs around because dickface the FC spammer or WINDPOWAH the whatever the hell those things are now (seems to be an entire tree of nothing but knocks and repels, oh boy) you'd better damn hope you don't generate a lot of aggro or are the only person near me when I get tired of that shit. Because, yes, I can and HAVE wiped everybody but myself using that aggro wipe button.
So either stop using knockbacks, don't use them on things the melee are actively fighting, or learn to fight everything the tank has pulled suddenly real quick. Jackass.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
It's spamming huge aoe's with repels and knockbacks that are causing issues. And of course, guess what people love to spam? Irony is they don't do that much damage either, so it just horribly prolongs EVERYTHING as well as pissing off the melee. FC gets singled out because 90% of the time, it's FC being spammed. 9% of the rest is a wind AT or a freeform that loves wind powers for some reason.
Basically, if aggro is suddenly wiped, and it's not going to be a huge issue for you, then you weren't being a problem in the first place (shotgun couldn't build huge aggro if it tried for instance). Knocking every mob in the area though, yeah, that'll get you aggro all over, including from the team!
Edit: I should add I played an NRG/NRG blaster in CoX. I understand having to watch your targets with knocks, and can also easily tell when people aren't bothering.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)