Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[Paradox Interactive] Divine Wind finally on Steam, NEW HoI3 expansion announced
Posts
The earlier a start date you choose, the more ridiculous of a game world you'll have.
Agreed. In my Spain game I only wanted to unite Spain, but then I had hostile Muslims to the south and a hostile France north, so I expanded and attacked both, which gave me the strength to attack everyone else... I think in future games I'll stop when I've reached my goal, because once you reach a certain size conquering the whole world is just a matter of time.
The fact that the world doesn't follow any semblance of history or plausibility doesn't bother me in the slightest. The weirder the better, really. Far more entertaining.
Looking back, it seems that so many problems can be solved with judicious use of fatal accidents. This is a trend I'm not too worried by. My blasé attitude to this is more worrying.
Pokemon White FC: 5415 0662 9442
I like this bit:
Edit: This is going to make landgrabbing a billion times easier:
Oh and thank god they fixed this:
Good thing you already got all those Caliph assassinations out of the way!
Finally
Noooooo the infinite loop!
Ebum ragequits
That sounds like it means the Emperor gets to also be kings of Germany & Bohemia, which effectively means they can't ever really lose power via the vote. Unless those kingdoms are created elective too, which would be really funny
Pokemon White FC: 5415 0662 9442
Doesn't this actually make them part of Charlemagne's house? Pre-1.05 I think their house changed to de Vermandois after Bernard of Italy because he was a bastard, I guess, though he doesn't have that trait.
Yep, apparently Karling is another way to spell Carolingian
Oh, I get that some people like never ending conquests. Its, just, take my screenshot of Spain on the previous page. I have all of Iberia and North Africa. Why would I expand? I guess I could take Jerusalem without making my borders ugly and I guess that'd be a fight (Seljuks outnumber me 2:1).
And when I say historically accuracy, I don't really expect the game to be historical. I like that its a sandbox. I don't like things like having no Ottomans in EU 3 or a Byzantine Empire that never crumbles. It makes the game world too silly. I finally found a start that fixes the second problem though. You start after 1080, when there's a huge sultanate of Rum.
Guess I'll have to redo my mod tweaks, but thankfully they were pretty simple.
See that's interesting. My current game, the Byzantine Empire hasn't exactly crumbled, but its already had to piece itself back together once and is certainly fractured again now. Almost all their Turkish holdings are now a part of the Byzantine Kingdom and wholly independent from the Empire.
Granted that's really little more than a name change, but its more than I've head happen to them from around a few places now. Will have to see what happens when I start another game later.
Pokemon White FC: 5415 0662 9442
Alternately, they either outnumber you, or are using large amounts of cavalry compared to yours.
Can't say for sure what your problem is without more info.
I didn't notice anything about reducing levy recovery though. That is probably the main reason blobs stay so strong right now - military defeats have little long term consequences because levies recover so fast that when a doom stack is obliterated the owner can almost immediately raise another stack of about the same size.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
You should've been apart of the MP game last night: the ERE suffered serious losses (nine or ten duchies broke off).
Levy reinforcement rates are a bit silly, I'll agree, but blobbing has just suffered a serious blow with this patch.
How so? I'm not disagreeing with you here. Just curious about the implications of the changes. I'm not familiar enough with the game to really parse the changelog all that well.
seems pretty neat if you like missiles and boats
They changed independence wars so that when the war begins the rebel gains an immediate (and rather fast moving) ticking score towards victory so long as he's in control of his lands, so the moment they rebel the liege is on the clock to re-assert their authority over them. The ERE had an unlikeable ruler (French kid, lol...) take over so a bunch of the vassals rebelled, and they just didn't have enough time to lockdown, well, most of em' before they won their freedom thanks to a ticking score and just a handful of sieges.
THAT, and now when a vassal rebels, there's new rules for people attacking the rebel: if, say, Armenia where to rebel against the ERE, then they cannot white peace out of the war if an enemy force occupies any of their lands. Conversely, now the ex-liege is hostile towards the people invading their rebelling vassal. So there's much less of that "Oh, we're rebelling... but we'll white peace the moment the Caliph looks at us" crap, but on the flipside the invader may have to worry about the liege.
But the ERE in that game is a good enough example for me. I think back to all the times I've seen the HRE in an uproar, and I'm confident that if the rules were like they are now that it would've lost some territory.
That makes sense. Sounds like a really good set of changes. I really need to put some more time into this game.
The first change doesn't actually matter unless you're fighting a dozen rebels at once, grab a territory and that free war score should go away. The second is only relevant for blobs vs blobs because now you're always fighting the biggest blob.
Basically this. England vs France early on is a sucker's game for England; France has better generals, more troops, more land, more money and better mobility. You can beat them, I've done it, but you have to be very careful in doing it.
One of the problems with France is there are a ton of defensive terrain modifiers, if you're attacking you're probably fighting in forests (bad for the attacker) and/or across a river (also bad for the attacker). What you really, really want to do (besides go after Burgundy first if you can) is stay near the coast, let them come to you and identify the best places to attack, if you have to, the best place to retreat is onto your ships because France can't follow and doesn't have the navy to challenge you
Surprise the AI with reinforcements too, the HTTT AI doesn't properly look at travel times, so if you have a 5k stack being attacked by a 15k stack and you can drop 20k on the province on the same day, do it, the AI will often still go for it
Attrition is also a big thing, you will be suffering it, France likely won't because the provinces are fairly rich. Also, keep in mind that a retreating army gains morale, but doesn't reinforce; an advancing army gains both, so if you can get a French army to retreat, keep going after it until you crush it
Also, I chose Muscowy in 1399 and my game is already looking over as more Mongols than I could hope to ever fight off have gone right after me, and I have no idea how to get them to piss off. I've heard "just offer to pay tribute at the start", but I've yet to have the Mongols accept.
I know, I know, I should've used Castille or England or something to learn the ropes... but I wanna be a slight underdog and in Russia, so I can go on to try and replicate history and push from Moscow to the Pacific, and recreate the conquest of Siberia and colonization of western North America. I'm a huge fan of Eastern European history, and Russia during THIS period is one of my favorites... and I'll be honest, I'm chomping at the bit to play it.
I suppose I could either...
A. Start up with the larger, already paying the GH tribute nation of Novgorod at the start (but I wanna be Muscowy, darnit!)...
B. Start at a later date than 1399 after the Golden Horde has splintered apart, and accept losing ~50 years of gametime.
Also, question: how do rebelling vassals in the New World work? I know a few of the countries like the USA and Brazil can be founded after breaking free... but what determines what? If I were to colonize Alaska and the west coast as Russia and they broke free, would they potentially become the USA or something entirely different? And to throw in, I'd totally save my game and reload as the new Russian speaking nation in Alaska if given the opportunity.
Now I almost want to boot up Civ IV: Colonization with the extra nations mod. I had such a freakin' blast slapping down the natives with Russians. I just wish they'd expanded on that game. It's great to be able to set up a colony and ultimately rebel... but once you rebel, that's it. There's no expansion post-rebellion, nothing regarding the history of your new nation beyond the war for its independence. I suppose EU:3 can give that opportunity, minus the part I won't be able to be in charge of the new country until after the rebellion.
Quickly someone, combine EU:3, CKII, and Civ4: Colonization into one super game.
New World rebellions are pretty simple: you get a bunch of events, eventually, once the colonists get pissed off (which may or may not ever actually happen) they just up and get cores on a bunch of territory and declare independence. Since it's an independence war, you can re-annex them if you win. Who they become depends on where they are - the US always forms in the same region, same with all the others. They can be a little off, but not by much. I don't think the west coast would ever rebel, just east coast is scripted I think (in north america anyway)
Interesting...
And I have DW.
What I want is a Warhammer 40k and CK2 crossover. Start out as a planetary governor and work your way up through the Imperial hierarchy while dealing with demons, xenos, and everyone else trying to stab you in the back.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".