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[Kingdoms of Amalur: Reckoning] DLC on March 20th! Info in OP.
Posts
You can buy the collection which includes the newest DLC at 33% off though.
Origin: KafkaAU
I have the same problem with Skyrim and Amalur. Have I read any of those books yet? Nope. But I must collect them all!
But apart from that it's really nice.
I think I've decided I'll just go back and reload. it's only like 2 hours behind and I can probably plow through what I had done much quicker. Then I can just take the items I know I'll want and let the rest sit in the box until I get a house to store it in. It'll also give me a chance to practice the whole fateshifting stuff as I seem to be messing that up (or I just can't fateshift small stuff like boggarts, which seems like it might be the case).
Edit 2: So, after reading, it seems like the armor in the chest level locks to whatever level you are when you leave Allestar Glade (sp?). So, basically, unless I edit a save file before then to boost my character to level 40, the equipment will be garbage? And even then, only the armor/damage scales, not the secondary stats, which probably means that even if it was level 40 armor, it would be garbage at that point because the secondary stats are so weak. Does this sound correct?
Edit 3: Also, apparently if you do this to level the items up, you can get like 1 million gold immediately in the first town (because you are selling a level 44 item). That wouldn't trivialize the game. =P
As for the books, I've read all that I've been able to pillage so far. Nothing very interesting and most are 2-3 pages (and these aren't long pages, trust me. About the equivalent of 2 sentences per page).
Edit: Also, in terms of the level locking, how close to a new area do I have to get to lock it? For instance, in the very first area you have a quest that has you walk into the next area. I didn't walk in, but I got close to the tunnel that connects the areas. Do I have to be concerned about accidentally locking that area by getting too close to the connecting tunnel? Or would I have to actually go into the area to lock it? What about dungeons? How close to the entrance how I get before locking it?
If I'm not wrong, as long as the area shows on your map/minimap, it is considered to have been spawned. So pretty much avoid all the tunnels / areas near other zones.
Dungeons don't lock until you enter them, so don't worry about getting close.
So, the items are level 8 with a level 2 requirement to use and each one sells for ~2600 gold. So, nothing too obscene, but the quality of the items are nicer and will hold me over for a few levels until I get some points into blacksmithing and the items I don't want can be sold for just enough cash to get me the first backpack upgrade and skill point. It's cheating, but it's a happier starting point for me, and with all the items still in the chest they aren't eating up my inventory space.
Now, to see how well I do in a level 5 zone (since the first area will be set to level 5) when I am level 1 or 2! =P This may require a little grinding in the nearby dungeons to set me up a little better for that first zone.
Thanks. Kind of stinks, but getting to level 2 has the mobs being manageable at level 5, so it may not be a big issue anyway. And since they are so much higher than me, I am getting lots of exp (killing like 8 bogarts has netted me about 1/2 a level!).
Because if not, I wouldn't sweat the early stuff as much as you're doing. You have to actually try hard to not become pretty overleveled fairly fast in the game.
And the DLC equipment is pretty terrible, the equipment pack stuff, I mean. I made the mistake of buying it and you replace it (at least the Might stuff) super quick. In fact iirc the Might equipment wasn't even as good as the Shepard armor.
That first mine you run into actually is fairly rough, as Kobolds aren't the easiest thing to deal with out of the gate. There's plenty of other stuff that is lower level-ish that you can do (via the first town) that is easier; however you can find (for the beginning of the game) decent equipment in that Kobold mine, so it's worth doing when you can handle it.
I made my character level 8 right after the tutorial in order to make the DLC a bit better (the level of the DLC depends on what level you are when you enter the first area after the glade). So, instead of being level 1 DLC, it's more like level 8 equipment (only armor/damage scales, secondary stats do not, and they can scale up to 40+ if done like that. However, higher level items require higher levels to use, so it seemed like a waste to make them really powerful when I wouldn't be able to use them early on when I would want to use them the most.). After I opened the chest, I leveled back down to 1. However, all the critters in that area are at the max level of 5, so at level 1 they weren't taking any damage. I did the mine dungeon to get to 2 and now they are manageable.
I've put a couple hours into it, and it's on par with Dead Kel, I'd say. Whole new race with a cool Roman aesthetic to their city and culture, a couple of plot twists already, but also like Dead Kel you can't leave the DLC area for a while (I can't yet, anyway) and apparently there are secret achievements that are miss-able.
I've been playing it all day and it's pretty damned good. Certainly worth getting. I've found that there are areas that don't show on the map until you've actually found them - small entrances to little caves, that kind of thing - and there's something call Primal Magic, which I don't quite get (your weapons can do primal damage but it also procs somehow). Oh and you can buy more backpack space
As for achievements ...
The shopkeeper in the first town sells one, so does the one in spider town.
I guess Dead Kel or whatever didn't have an increase? I never finished playing it. Got distracted by Xenoblade.
That's an odd isssue. I don't remember having it. Personally, I am enjoying the game quite a bit. There are definitely some things they could have done differently to make it more appealing, but overall I think they did well. I would say at least play through the tutorial and the first area or two (the first "area" is really short) to make sure the camera issue isn't the tunnels. It may also be a really sensitive mouse turning causing you to constantly be looking down. I'd play around with that and see if it helps any. I think I remember the default being entirely too sensitive.
@Saphier
Interesting. I've never used a gamepad, so I wouldn't know. Did you remap the action key? I think by default it's E. F is use a potion, mana I think.
Yeah, that was nice. "oh, hi random dude. I don't really know you or care much about your motives, but you are providing me an avenue to get back at the asshole mayor so I'm totally on your side!"
That questline was actually one of the ones that made me frustrated how your fateweaving abilities didn't play into dialogue at all; which I think was a huge missed opportunity.
I mean, you have the ability to wipe out individuals from ever having had existed. Why couldn't I take advantage of it there? Why was I being this jerkoff mayors slave when I could have crushed him so hard his parents never existed?
When/if they do a single player sequel, if they stick with the fateweaving stuff (though, how it would work post game is questionable, but that can be worked out), they need to integrate it into more than just combat to make it feel like something actually meaningful to the world. Make the player think about how to balance wiping out jerks from existence with the fact that will probably remove entire questlines and such.
Which is why I killed that gnome at the very beginning.
So it sounds like, generally, the prisons are just there for flavor (I don't get caught
Not sure about any difficulty patch, but I am playing as of quite recently and the difficulty is a bit disappointing. I am playing on Hard and I've had many encounters (in particular with the Ettins in Ettinemere) where mobs just stand there as I launch arrows into their face. Other encounters, though, are quite enjoyable (the Jottun were fun, as their HP pool was large enough and they hit hard enough/shrugged off my blows that I had to keep dodging). I am hoping that once I get into areas where I am not 4-5 levels above that things get more challenging.
means that finding loot is actually fun rather than "oh look another epic item that could never possibly be 1/4 as good as this shitty crafted weapon"