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Magic: the Gathering: Cardboard Crack
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EDIT: but it should be rare, not mythic
I'm toying with some R/W and G/W humans builds at the moment that seem pretty solid.
Mythic status keeps "exile" from becoming Graveyard 2.0
Yeah, getting something back from Exile should be difficult -- I believe only two other spells do it specifically (Pull from Eternity, Riftsweeper), and neither of them pull themselves out like this Griffin apparently can.
Ironically, it's actually more efficient to destroy Misthollow Griffin than it is to exile it.
EDIT:
I wonder if it's the green mythic Miracle... It makes sense that there would be one, right?
Gaming Unplugged columnist and video game reviewer at Snackbar Games
Plus, combine it with Food Chain
Infinite mana!
Or tutor for it with Distant Memories. Either you get the griffin which is a 3/3 flyer, or you get to draw three AND you can cast the griffin later.
Actually, tutoring with Foresight is better. 1U for an extra draw next turn and tutoring three griffins into exile.
Selective Memory is 3U to tutor up all four Griffins, and they don't take up space in your hand despite being hard castable so can't be discarded.
The Griffin will be HUGE.
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A GU EDH deck using Momir Vig as the general could easily exploit that to spit your entire deck onto the table.
(My Momir Vig deck does exactly that - generate infinite mana in a few different ways, and get into a tutor chain with Vig.)
I adore this. Mirrorweave is one of my favorite cards, but it's usefulness in EDH is reduced by its colors and how it effects your opponents. Infinite Reflection increases the CMC by 2 but fixes both those problems.
There are so many ways to break this. So many.
Misthollow Griffin is also super Johnnyish useful and I like it a lot.
I actually kind of like this a bit. It's not terribly good, but it has interesting combo potential with Seance and Sundial of the Infinite.
Gaming Unplugged columnist and video game reviewer at Snackbar Games
ooooh good point
An hour before the reveal starcitygames had 160 copies of Food Chain in stock at $5 each, and 25 or so foils at $15.
Apparently they've sold a few.
Reminds me of the Epic spells from Kamigawa.
Gaming Unplugged columnist and video game reviewer at Snackbar Games
No.
However, if you have a deck with no other spells you can stop at any time. That "May" in the text makes this a card you can build a deck around.
The difficulty would be balancing mana fixers and ramp-stuff with a bunch of giant crap that you'd want on the field for Commander and at least a few cards that let you find the Surge in the first place. As well as some way to stay alive long enough to pull it off. Might be fun to combine it with this:
And during their end step just dump every creature in your library on the field.
For a general, I'm thinking Damia Sage of Stone for her ability to fish through the deck.
You can use some self-mill, fill up your graveyard, then use Bone Harvest when you're ready to launch.
Read the feature column that will be up on DailyMTG.com on Monday; it will be a prerelease primer and filled with generally useful tips.
Gaming Unplugged columnist and video game reviewer at Snackbar Games
Come talk about boardgames with us
EDIT ADVICE:
for sealed, sort everything into piles by color, then take out all the cards you really can't envision playing.
look at how big the piles are in each color, and look at where your rares are.
pick the best two of those piles. if there are just not enough cards at all, add a third color.
run 16 lands if you have cheap spells, 17 lands if they're average, 18 if they're more expensive spells.
if you have the luxury of making a curve, focus on spells that cost 2-4 mana. you want more of those. those are the best.
I'm thinking 17-18 lands, particularly if I'm playing white and end up with some of the larger creatures given the larger costing and (as far as we can see) limited amount of removal available.
Cross your fingers and hope for a bomb.
Edit: Also....
???? (common?)
2G
Instant?
Destroy target flying creature and all equipment attached to it.
???? (Rare)
2RR
Creature - Elemental
Double Strike, Undying
2/2
That really is a nasty combination.
5 burning torches. i have been that person.
Agreed. Dealing with double strikers in combat is often a losing proposition. Having to potentially do it twice with it even bigger the second time around sounds nasty.
Edit: and yes, removal is ideal, but my luck drawing removal in sealed is often... less than stellar.
Getting pretty excited for the pre-release. Looking forward to the full spoiler (hopefully Monday) so I can start trying to parse what seems to be wheat and chaff before I'm under pressure to build on Saturday.
1. If I use Terminus to put a bunch of creatures on the bottom of a library, does the owner determine the order in which those creatures go on the bottom, or is it random or what?
2. If I use a Reverberate spell (or any effect that copies a spell) on something like Blaze or Fireball, do I copy the amount of X as well, or does the copy do essentially 0 damage?
E: A more likely example: a fireball is cast using mana from Boseiju, Who Shelters All; a copy of that fireball will do as much damage, but can be countered.
DropBox invite link - get 250MB extra free.
Gaming Unplugged columnist and video game reviewer at Snackbar Games
Evernight Shade 3B
Creature - Shade Uncommon
Undying
B: Evernight Shade gets +1/+1 until end of turn.
1/1
Kessig Malcontents 2R
Creature - Human Warrior Uncommon
When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control.
3/1
Gang of Devils 5R
Creature - Devil Uncommon
When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
Hound of Griselbrand 2RR
Creature - Elemental Hound Rare
Double strike, Undying
2/2
Riders of Gavony 2WW
Creature - Human Knight Rare
Vigilance
As Riders of Gavony enters the battlefield, choose a creature type. Human creatures you control have protection from creatures of the chosen type.
3/3
Spectral Gateguards
Creature - Spirit Soldier
Soulbond: As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
2/5
Maalfeld Twins 5B
Creature - Zombie
When Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield.
4/4
Burn at the Stake 2RRR
Sorcery
As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control. Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped this way.
Rush of Blood 2R
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
Somberwald Vigilante
Creature - Human Warrior
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
1/1
Edit: Also, Spikeshot Elder is getting reprinted as a vampire two drop.
Falkenwrath Exterminator 1R
Creature-Vampire Archer U
Whenever this deals combat damage to a player, put a +1/+1 counter on it.
2R: Falkenwrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on it.
1/1
Read this if you like GoT. Or if you don't.
TylerJ on League of Legends (it's free and fun!)
Bone Splinters - B
Sorcery Common
As an additional cost to cast Bone Splinters, sacrifice a creature.
Destroy target creature.
Gravecrawler liiiiike.
Kruin Striker - 1R
Creature - Human Warrior Common
Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.
2/1
Riot Ringleader - 2R
Creature - Human Warrior Common
Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.
2/2
Somberwald Vigilante - R
Creature - Human Warrior Common
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
1/1
Battle Hymn - 1R
Instant Common
Add {R} to your mana pool for each creature you control.
Mad Prophet - 3R
Creature - Human Uncommon
Haste
{T}, Discard a card: Draw a card.
2/2
Scorching Devil - 1R
Creature - Devil Common
2{R}: Scorching Devil deals 1 damage to target player.
1/1
Angel of Dawn - 2WW
Creature - Angel Common
Flying, lifelink
2/4
(Going to clog up sooo many boards as a common)
Branch-Cloaked Path - 1G
Enchantment Uncommon
Creatures you control can't be blocked by creatures with flying.
Wolfir Avenger - 1GG
Creature - Wolf Warrior Uncommon
Flash
1{G}: Regenerate Wolfir Avenger.
3/3
Nature's Blessing - 4G
Sorcery Uncommon
Distribute four +1+1 counters among any number of target creatures.
Miracle {G}
The occasional time where you target their Undying creature will be nice. Your guys will be getting bigger anyway.
Trusty Forcemage - 2G
Creature - Human Shaman Common
Soulbond
As long as Trusty Forcemage is paired with another creature, both creatures get +1+1
2/2
Wild Defiance - 2G
Enchantment Rare
Whenever a creature you control becomes the target of an instant or sorcery spell, it gets +3/+3 until end of turn.
My dream of Cackling Counterparting my Precursor Golems in your end step then Revenge of the Hunted-ing them on mine draws closer!
Scroll of Avacyn - 1
Artifact Common
1, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
Willow Hill Gallows - 3
Artifact Rare
3, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
Either RDW or R/W humans looks to be getting a big boost.