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Official I Hate [Final Fantasy] Thread: Dead like FF XIV's userbase. New thread.
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Don't own the game, don't care to. I thought the demo for XIII-2 was horrible, and since that's supposed to be the good version....
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it's a fairly simple concept I think. Every event is predicated on the events preceding it so if the result of the final event is different then the events leading up to it are inherently different.
Although that only works if the timeline doesn't account for the event of "main characters interfere" because they exist outside of the time stream.
you know what, screw it I'm gonna be like the terminator series and just enjoy it without trying to figure out the theory.
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What's a better R-Ability for Orlandu? Blade Grasp or Auto Potion?
Also...besides an Item Finder (Rafa!) any recommendations who should I take to the Deep Dungeon?
I don't remember what r-abilities I generally ran, but for the Deep Dungeon, Beowulf/Mustadio, for keeping one guy on total lockdown while you look for doors to the next level.
Also, if you're looking to cheese things, a female priest with all the math skills and the accessory for infinite reraise. Equip all your other characters to be immune/absorb holy. Or not, since you can just raise them with Math. This is sort of overkill though, but definitely one of those two guys listed above.
Lower your Faith to almost nothing to make yourself immune to magic, and then Blade Grasp gives 97% chance to evade any physical
But really, Balthier is the most hilariously overpowered thing in the game now, so whatevs
I generally don't use casters because I don't like anything with charge time in FFT.
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Blade Grasp will be sufficient until you start running into enemies that don't attack with physical hits and do substantial damage. What you'll want then is Damage Split, a Calc ability. As for who to take other than Rafa, you'll want a high Faith Beowulf to Chicken/ Sleep an enemy while you search for the exit, plus at least two good damage dealers. Human Reis makes a great caster too, or you can make her a Calc. If you do the former, make her a White Mage/ Summoner w/ Short Charge (and maybe Move-MP Up depending on her MP) and level her as a White Mage (best speed growth of caster classes). If you do the latter, level her as a Dragoner and make her a Dragoner/ Calc w/ MagicAttackUp.
It's not that hard to conceptualize.
The timeline is a taut string. If you change a given event by tugging the string at any given point to a different location, this shift radiates backwards and forwards along the string, creating not only an alternate future, but also an alternate past.
Ending Spoiler:
Behance Portfolio I Amazonian I PSN- Subtle_Ties | 3DS: 3840-5210-2008 (Subtle)
No DLC this week?
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Also I find it incredibly hard to believe that they'll be done with Colosseum fights unless they're just not selling at all. Maybe I'm misunderstanding what you're saying?
Also also final and penultimate are two different things.
http://andriasang.com/con0pa/ffxiii2_snow_valfodr_dlc/
Snow DLC involves a fight with the Colosseum guy, and a campaign about how he became a L'Cie(again).
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That article says Snow is an "attacker", and Valfodr is a "blaster", the translated terms for Commando/Ravager. Was that a mistake? Is he for sure a SEN? It would make more thematic sense if he was a SEN.
Won't hurt to have a DLC showing his relationship more with Serah (at least thats what that article says); as that was one thing that never really "fit" into XIII or XIII-2; you never really saw why they were together.
I'm guessing it'll take place, story wise
Also, may 16th huh? That's a hefty break in DLC after having pretty consistent DLC since launch. Wonder what that means for Lightnings DLC timeframe. Late summer?
The Wiki says Snow is a SEN and Valfodr is a RAV.
Valfodr
According to interviews Valfodr is a leveling boss (grows each time you beat him), and is meant to be the hardest boss fight once you max him out. That doesn't preclude bonus fights from other games. I certainly hope the game isn't doing so bad that they cannot support doing more DLC.
It'll be interesting to see if he maintains being the strongest monster in the game when he's translated into a crystal. Currently Lightning is a chaining machine. This guy would have to do some pretty impressive stuff to beat her.
Also, they need to put in a better human COM than Amodar. I doubt, for story reasons, they'll put Fang in there, but come on.
I think Typhon used his FFVII design?
Snow DLC eh? Interesting - thought he was like the one character confirmed not to be getting any DLC, cause a novella with his story was coming out?
I'm torn on that. I own my copy, but... nngh.
"Penultimate" means "second to last."
I don't think it's a portent of doom that they're wrapping up a certain line of DLC at this point. There'll still be DLC coming out until about six months after the Japanese release, if not later. It's not clear whether they're wrapping up the story through DLC or a Final Fantasy XIII-3, but if it's the latter they'll be wanting to get it out quickly and efficiently in line with their reduced audience and to release it before the death of the current console generation. If they're doing another game, the DLC staff will have to move back to it eventually.
Nah. FFVII's Typhoon was just a 3D version of VI's Chupon (I'm not sure why they went with Typoon in later iterations; probably a translation thing); the pairing of Ultros and 'Typhoon' is straight from VI, not VII. They haven't used any VII stuff yet.
Basically they didn't normalize their translations until FF VIII. Everything afterward seems to follow standard naming conventions for spells and reoccuring monsters.
Also FF VII has a really bad translation to begin with...
But it sounds so much bigger than ultimate.
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Up until last week, I worked at Gamestop. I would definitely say, at least locally, 13-2 was a huge bomb. We sold barely any copies, and my store is a HUGE RPG store. At least, its a huge American RPG store. The WRPGs fly off the shelf like crazy. Skyrim, Fallout, Reckoning, Darksiders all have done amazingly well. Final Fantasy, Xenoblade, Tales of Graces not so much.
And honestly, I think the DLC probably bombed too. I certainly did not buy any of it (except for the Serah bikini). I know I'm just one person, but I don't give a crap about random coliseum battles. It just feels like filler and cheaply made content. There's no production value. Give me some extra story arcs and some time distortions to solve and I'll be all over it. And I'm confident I'm not the only one who feels this way.
If there truly is a Lightning or Snow story DLC in the works, I'll get that for sure. But honestly, at this point, extra game content won't do much for the game. Square made a huge mistake in waiting so long to release the "meat" of the DLC. People lose interest with weekly costumes and cheaply produced arena battles. I can guarantee that by the time any DLC with any real substance is released, the sales for it will be extremely poor just because by this point in time, the fanbase has moved on.
I'd be interested in seeing actual numbers instead of anecdotes about a game store that many gamers actively avoid in the first place. If the DLC wasn't selling they wouldn't continue to make it, it's as simple as that. It must be netting them something because it keeps coming out.
EDIT: I just think people have been conditioned at this point to think that "zomg the game didn't sell millions of copies, it was a flop" which is patently absurd. a "-2" was bound to not sell as well as a main line game, and for as much as some people hate on XIII, afaik it actually sold quite well and despite the hard-on some people have to constantly bitch about it (not like bitching about the "new" FF game is anything new around here anyway, no matter what number you throw behind it. The thread title is the thread title for a reason), it was actually fairly well received.
I imagine the amount of resources SE put into XIII-2 were significantly less than XIII (which still sold millions), meaning it never had to sell even close to the numbers of XIII to be profitable.
FF XIII-2 meanwhile is stuck somewhere around 800k.
That's what you get for dragging your once spotless name through the mud for quite a few years. Its belated reaction to Square devaluing their brand drastically.
The 1.8 is just Japan right? Because this article is saying it was 5+million worldwide, and that was 2 years ago and has probably sold more since then. I don't think XIII has legs like maybe some older FF's but those aren't "really bad" by any stretch of the definition of the phrase; unless the "really bad" was referring to XIII-2.
How did X-2 sell compared to X, just out of curiosity, if anyone knows; for comparison sake.
EDIT: And this article is saying XIII-2 sold 525k in japan on the first week.
I'd have to see some legitimate numbers to believe that since then, and worldwide XIII-2 is at around 800k. No way, no how. Even if it was 800k total in Japan, I'd be surprised if it wasn't at least equal that worldwide, so what, 1.5mil worldwide? For a game that had its engine basically already created, and probably cost a small percentage of developing XIII? Yeah, I think aside from hyperbolic statements, XIII-2 could hardly be considered a flop.
I wouldn't say that it's categorically a better game than XIII though. It coasted massively on the established groundwork, improving many gameplay mechanics but failing to do anything interesting with the additions. It also had weak postgame/optional content progression, coupled with giving you a powerful tool in Chichu far too early.