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i have an infection in my butt, a game design infection

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Posts

  • Sara LynnSara Lynn I can handle myself. Registered User regular
    Over 1 million ahhhhhh that is so cool. I am so stoked for them.

  • MugginsMuggins Registered User regular
    a million dollars in a day

    god damn

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    hey satan...: thinkgeek amazon My post |
  • nevilleneville The Worst Gay (Seriously. The Worst!)Registered User regular
    Veretas wrote:
    a million dollars in a day

    god damn

    ur face is ... a...
    eh

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  • MugginsMuggins Registered User regular
    :(

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    hey satan...: thinkgeek amazon My post |
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    Kochikens wrote:
    $955k! Guys, I'll make you a deal. If we hit $980k I'll add RTS elements to the game! And if we hit $1M, I'll take them back out!

    Ahahaha

    is this a Tim Shafer quote?

    love that man so much

  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    Veretas wrote:
    a million dollars in a day

    god damn

    tim schafer's ak is rusting

  • AtheraalAtheraal Registered User regular
    halfway to another half mil a couple hours later

    this is a seriously amazing Good Thing

    i bet the whole team was just there refreshing the kick page, getting proceedingly more happy, then amazed, then drunk

  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    http://www.awesome-robo.com/2012/02/farewell-adam-adamowicz-visual-mind.html
    Earlier today we learned that Adam Adamowicz, one of the main concept artists behind Fallout 3, Skyrim and other Bethesda titles, passed away today. It was silently announced, but I'd like to shine some light on Adam because he was an anomaly in the game industry, a veritable one-man conceptual machine, who unlike his contemporary counterparts, did a majority of his work in non digital mediums. Fallout 3 was pretty much visually designed from the ground up by one humble man who got little to no recognition, nor sought it.

    check out the gallery

    dude did some great work

  • PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
    lol.jpg

    Hahahahahahahahaha

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  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    had a meeting with the director of game design at a local private school

    i asked 'what sort of questions should i be asking?' at the end

    and he basically said 'where you want to work'

    and then i was like 8-)

  • EdcrabEdcrab Actually a hack Registered User regular
    Hi5, Orikae!

    Also who the hell is Jaffe

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  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    designer: twisted metal series

  • BahamutZEROBahamutZERO Registered User regular
    damn nice orikae!

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  • Houk the NamebringerHouk the Namebringer Nipples The EchidnaRegistered User regular
    designer: twisted metal series

    also, God of War 1/2

    which makes it doubly weird to me that he would say something like that

    not that the GoW stories are amazing or anything, but there is very obviously a focus on story there

  • EdcrabEdcrab Actually a hack Registered User regular
    Anyone who says that games/action movies/whatever have to be mindless fun with little or no themes or narrative considerations

    Is a little bit dumb

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  • DarlanDarlan Registered User regular
    edited February 2012
    I wonder what he has to say about that part in God of War 1 where you sacrifice the soldier.

    "Pushing that cage would have been just as interesting if it was empty, no one cares about character development"?

    Darlan on
  • Peter EbelPeter Ebel CopenhagenRegistered User regular
    In the European version it was an undead guy.

    Fuck off and die.
  • GarthorGarthor Registered User regular
    edited February 2012
    He's probably saying that if a game is designed to serve a story, then that game will end up worse than a game whose story was designed around the gameplay. So, for the cage-pushing example, the game being designed around the story would end up in a situation where that thing ends up in a tacked-on cutscene, because the story element was created outside the scope of the game and so there is no concept of pushing objects (whether or not those objects contain duders). A story designed around the gameplay, however, would say, "How can we make pushing this box really compelling?"

    Garthor on
  • CyberJackalCyberJackal Registered User regular
    Yeah, that's what how I read it too. Except forget even designing the story around the gameplay... If there's no story at all, then the gameplay has to stand on its own.

    Saying it's a bad idea and a waste of resources is kind of silly though. If the company is making a profit on their efforts, it's hardly a bad idea.

  • LegbaLegba He did. Registered User regular
    So Tim Schafer and Ron Gilbert put up a thing in relation to Double Fine Adventure where they talk about adventure games for half an hour. It's interesting.

    http://www.youtube.com/watch?v=re_LWmRJK-g

  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    i'm writing a piece about horror

    it will probably end up being 20-30k words

  • EdcrabEdcrab Actually a hack Registered User regular
    Are you going to break it into three or four pieces as a series or are you just going to go BAM

    THIS IS A REALLY BIG ARTICLE, AND YOU MUST READ IT

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  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    i think i'm going to publish a truncated version as a paginated post and then do an expanded ebook

  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    this is what happens when you have a writer who teaches himself game design

  • EdcrabEdcrab Actually a hack Registered User regular
    Well I'll read all those versions, in that case

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  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    am i seriously the only game designer on this forum, no way

    no way in hell

  • tuggatugga Makin' movies Makin' songsRegistered User regular
    am i seriously the only game designer on this forum, no way

    no way in hell

    i find the subject of game design very intriguing

    however designing games is not my trade

  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    what would you like to hear about

  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    i wanted to be a game designer/work on games when i was in middle school

    but then i took some computer science classes, among other things, and realized I couldn't code

    and if I couldn't code, how much could I really do

  • ButtlordButtlord Fornicus Lord of Bondage and PainRegistered User regular
    i can code

    but the math

    fuck the math!

  • BedlamBedlam Registered User regular
    I never new game design was a thing until recently.

    I know I tried to learn some programing languages and much like learning new spoken launguages I didnt make it very far.

  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    Antimatter wrote: »
    i wanted to be a game designer/work on games when i was in middle school

    but then i took some computer science classes, among other things, and realized I couldn't code

    and if I couldn't code, how much could I really do

    how did that realization occur

    i kind of marvel at the idea of anyone going 'i can't learn a skill'

  • MeldingMelding Registered User regular
    am i seriously the only game designer on this forum, no way

    no way in hell

    they all died in a cold snap last month.

  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    Antimatter wrote: »
    i wanted to be a game designer/work on games when i was in middle school

    but then i took some computer science classes, among other things, and realized I couldn't code

    and if I couldn't code, how much could I really do

    how did that realization occur

    i kind of marvel at the idea of anyone going 'i can't learn a skill'

    i tried and i tried and i tried but i couldn't make myself learn

    my brain wouldn't store any of the guidelines for coding, word order, keywords, and I couldn't figure out how to do even the basics which the rest of the students could do

    i tried my damnedest and i just couldn't do it

  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    I bought a c# programming book and am working my way through it

    for now it's really just a casual hobby but maybe at some point it won't be???

  • FishmanFishman Put your goddamned hand in the goddamned Box of Pain. Registered User regular
    I have thoughts on game design.

    I'm just not a very fast coder, and lord knows I've got enough other distractions keeping me from actually devoting any time to building these days. I haven't coded a game in about 7 years. Which is the last time I was unemployed, and had more time than games to play.

    But I still have thoughts.

    X-Com LP Thread I, II, III, IV, V
    That's unbelievably cool. Your new name is cool guy. Let's have sex.
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    put your thoughts here

    and also

    game design =/= programming

    though you need to know how to speak programmer

    also this is a good blog about game design by my handsome friend jack: http://designreboot.blogspot.ca/ start at the oldest post

  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    Melding wrote: »
    am i seriously the only game designer on this forum, no way

    no way in hell

    they all died in a cold snap last month.

    there can be only one

  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    logic is so damn important

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