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[Sonic the Hedgehog] New Sonic All-Stars Racing trailer... with Afterburner stage!

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Posts

  • FremFrem Registered User regular
    Even for the average person, there is an entire engine wiki dedicated to breaking down the engine piece by piece. A layman could probably bang out a Sonic engine today in a few weeks.

    The average layman doesn't know the difference between Internet Explorer and Firefox. I merely note this.

  • agoajagoaj Top Tier One FearRegistered User regular
    Don't you have an engine that accurately works with genesis data TSR? Does it only work with Sonic 1?
    Also, where would I go if I wanted to help out S2HD with programming?

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  • Local H JayLocal H Jay Registered User regular
    wait, so now that lOSt has left is it back to being a community project? or are they still going it alone

  • mrt144mrt144 King of the Numbernames Registered User regular
    Holy shit sonic people are out there.

  • Lindsay LohanLindsay Lohan Registered User regular
    So...got Sonic Generations (PS3) in last night from Gamefly. It's nice, but I'm not certain I'd buy it for full price. I think $30/$20ish would feel about right to me. The framerate still gets in my way of fully enjoying the classic Sonic stages, but the modern ones don't bother me as much. I've beat Act 1&2 of the first three worlds, but can't really figure out where to go next - do I have to do all the challenges that appeared? I hope not - I don't want to do ghost races and such, I just want to see the next levels...

    It's super pretty though - I'm constantly surprised at how much care they must have taken on the levels. I will admit though, I understand they are staying true to the classics but I really, really hate when Sonic goes underwater, it just isn't fun for me.

  • Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    Haha, don't worry, you only gotta do three of the challenge levels, one above each level, and that unlocks a key. Pretty sure you can do it as Classic or Modern, and that'll give you a key. 3 keys and you move on to the boss. You can bang em out pretty quick, most of the challenges are short, but when I was trying to unlock the whole game on a new console quickly, I'd just do the ghost levels. ;D

    You should definitely check the challenges out though - some get pretty creative with the existing levels. One of the last world's challenge levels is probably my favourite part of the game. ;D

    In other news, I ordered that Sonic: Genesis hardback comic thing about a year ago, when the estimated release was Dec 11. Forgot all about it! Just arrived today. Been reading with my baby bro. Ain't bad.

    Oh brilliant
  • RiokennRiokenn Registered User regular
    Was actually thinking about getting that comic based on how well the writer and artist did for the Megaman 1 Comic.

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  • amnesiasoftamnesiasoft Thick Creamy Furry Registered User regular
    I think $30/$20ish would feel about right to me.
    The PC version WAS $30 at release :P

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  • FremFrem Registered User regular
    I think $30/$20ish would feel about right to me.
    The PC version WAS $30 at release :P
    It runs at 60FPS, too.

  • agoajagoaj Top Tier One FearRegistered User regular
    While the console version was $60 and ran at 30FPS!

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  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    ...actually it was $50 on consoles

  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    I don't think Generations would run at 60fps for me. :(

  • agoajagoaj Top Tier One FearRegistered User regular
    ...actually it was $50 on consoles

    Something something PAL.

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  • RizziRizzi Sydney, Australia.Registered User regular
    agoaj wrote: »
    ...actually it was $50 on consoles

    Something something PAL.

    $80 here!
    :P

  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    glad to hear lOst was removed from the project, he was a cancer

  • TheSonicRetardTheSonicRetard Registered User regular
    So Sonic 4 leaked, lots of footage out there

    judge the physics for yourself: http://www.youtube.com/watch?v=W2RU4kg8l_Q

  • TheSonicRetardTheSonicRetard Registered User regular
  • -Tal-Tal Registered User regular
    I love those God rays.

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  • Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    I hate the music (the composition is nice, but the synths, eurgh) but while there are a few weird moments with the sun glare casting shadows at the screen, that Oil Desert level really does look nice. I hope it's just the one act that looks like that, though; 3 spent in that orange and grey place would get old fast. :P

    On the physics, don't think it's really fair to say before playing, but it does look like there's more weight to Sonic now. To be honest, I loved Sonic 4 my first run through, so yeah - day one for me. Just hope it'll keep me playing a little longer this time. ;D

    Oh brilliant
  • IgortIgort Registered User regular
    I hate the music (the composition is nice, but the synths, eurgh)

    I felt the same about Episode I. Not bad songs, per se, just horrible production. Don't want to watch too many videos, though, don't want the whole game spoiled for me. :S

  • IgortIgort Registered User regular
    edited April 2012
    EDIT: Whoops, double post.

    Igort on
  • TheSonicRetardTheSonicRetard Registered User regular
    Sonic 4 Spoilers:

    That's easily the best song in all of Sonic 4 thus far.

  • StericaSterica Yes Registered User, Moderator mod
    The levels just feel derivative. We just had the big nostalgiafest with Generations, so I don't to see this game aping a bunch of old setpieces and mechanisms from the older games.

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  • GoumindongGoumindong Registered User regular
    My only complaint is that i feel too close to sonic when in the zoomed in mode. I can't tell what is going on around him.

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  • IgortIgort Registered User regular
    Sonic 4 Spoilers:

    That's easily the best song in all of Sonic 4 thus far.

    Naa, man. I don't think it sounds that good. This ones a personal favourite:

  • TheSonicRetardTheSonicRetard Registered User regular
    Rorus Raz wrote: »
    The levels just feel derivative. We just had the big nostalgiafest with Generations, so I don't to see this game aping a bunch of old setpieces and mechanisms from the older games.

    Well, the Sonic tropes have been repeating for 20 years now. You can say it's a throw-back or derivative to have a water ruins zone, an ice zone, a desert zone, and a sky fortress zone, but that's better to me than having a bunch of real-world zones like we had with Sonic Unleashed. Some of the zones feel very different enough to distinguish themselves from other zones which share their tropes. This is especially apparent and true with the final zone of the game,
    Death Egg Zone. Despite the zone appearing in 2 other Sonic games, it still feels very different from every other version of Death Egg Zone ever.
    It also features a level gimmick not seen in any other Sonic zone, and it's pretty awesome for it.

    Also, the bosses are probably the best part of the game. Each one is awesome, with the final boss being incredibly cool looking. The final boss design reminds me of something from Sonic CD.
    Metal Sonic's race in Death Egg Zone is also better than his race in Sonic CD or any of the rival races in Sonic Generations

    This is supposedly an early beta, and a few things apparently will change between this release and the final. What they have here, however, is pretty fun. I would love a full game made out of this engine. It kinda sucks that the game doesn't lock onto Sonic 4 episode 1 proper, but that's a result of them essentially starting from scratch. Luckily, the 4-act long Episode Metal proves to be cool enough to make up for it. It's 4 acts - one from each zone in the game, using Sonic 4 episode 1 assets, using the new engine. They seem similar to specific acts from Sonic 4 episode 1, but their layout are changed to accommodate the new physics. In some areas, the games are completely different. In all, it winds up feeling more like locking Sonic 2 onto Sonic & Knuckles, than it does locking Sonic 3 onto Sonic & Knuckles. It's still a cool diversion, though. All in all, given 5 zones, and the additional 4 bonus acts from episode Metal, Sonic 4 Ep 2 feels like a much more complete game in terms of content. The red rings in this build are useless, they don't work yet, but they'll undoubtedly unlock extras in the full version. Those red rings provide incentive to go back and explore the alternate paths - and there are a bunch of branching paths in this game.

    There are still areas they could improve - The physics are basically the same as Sonic Generations 3DS, which is really good, but the top speed, especially when rolling, is still slower than it was in the originals. You can still go pretty fast in areas of this game but you never fly like you could in Sonic 2. The music is more catchy, but the instrumentation isn't much improved. I imagine they'll continue using this instrumentation until Sonic 5. Even though there is a lot to play in this game, one more full zone would have been nice. The 5th zone is really short, even though it's pretty awesome, and episode metal is a full zone's worth of content, but you still want more.

    I still like what they're doing here, and I hope Sega keeps it up. This is not quite as good as Classic Sonic in Sonic Generations, but it's pretty close. I don't want Sega to abandon this style of gameplay again, and I'd love to see this series continue along side the main-console 3D Sonic titles.

  • Ov3rchargeOv3rcharge R.I.P. Mass Effect You were dead to me for yearsRegistered User regular
    youtube.com/watch?v=xYCNQVIA-xg
    Sup, bitches you think treasure hunt forgot about you?

  • -Tal-Tal Registered User regular
    Someday, Knux

    someday, you will return

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  • TheSonicRetardTheSonicRetard Registered User regular
    Look at how improved the Episode Metal version of Casino Street is:

    http://www.youtube.com/watch?v=NSQbSsGi6t4

  • Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    Episode Metal is like a mini version of Episode 1 with new levels using the old themes, then? I thought it was the full original game, with Metal Sonic Episode 2 physics. :P

    Not really fair to say Episode 2 is still 'borrowing' from the Classic games, at least not in the direct rip way that Episode 1 did. I do like the look of the levels we have seen so far, especially the ice/carnival one. Wonder if there are many more combination themes like that?

    Oh brilliant
  • agoajagoaj Top Tier One FearRegistered User regular
    Looks like it's a full version of Episode 1.

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  • TheSonicRetardTheSonicRetard Registered User regular
    agoaj wrote: »
    Looks like it's a full version of Episode 1.

    Naw, it's 4 acts, with each act taking place in a different zone. Act 1 is Mad Gear Zone, Act 2 is Lost Labyrinth Zone, Act 3 is Casino Street Zone, and Act 4 is Splash Hill Zone.

  • TheSonicRetardTheSonicRetard Registered User regular
    Also, note of interest, the credits suggest that 3 different teams worked on Sonic 4 episode 2: Dimps, Tose, and Sega Asia, who apparently did the majority of the work. Seems Sega Asia developed the engine themselves, likely with help from Tose, and Dimps just did the level layouts and art.

    This could possibly signify Sega slowly parting with Dimps. Which I'm fine by - Sonic Unleashed, Sonic Colors, and Sonic Generations has shown over and over again that Sonic Team is way better at level design than Dimps is, both with 3D Sonic and Classic sonic. I would love to see Sonic Team make a full game with this engine, their level layouts in Generations were awesome.

  • TheSonicRetardTheSonicRetard Registered User regular
    So I've been listening to more of the OST and I've come to the conclusion that, aside from the Stardust Speedway remix, this is probably my favorite song in the game:

    http://www.youtube.com/watch?v=iICVAUHy0Ek

    I love the Metropolis Zone drums at the beginning of the loop. Sky Fortress Zone Act 3 also has awesome music.

  • DratatooDratatoo Registered User regular
    edited April 2012
    Sonic 2 HD

    I would like to know which format the art assets use. Is it just a pixel format with an alpha channel? - Would make sense, this the easiest to work with I would assume. Cool would be if it would be a vector format - so you could scale it to whatever resolution you desire - But this would limit the people who could contribute because not everybody knows how to work in this format.

    Dratatoo on
  • cloudeaglecloudeagle Registered User regular
    Sonic 2 HD has been officially canned, by the way.

    http://www.facebook.com/sonic2hd

    Switch: 3947-4890-9293
  • RiokennRiokenn Registered User regular
    cloudeagle wrote: »
    Sonic 2 HD has been officially canned, by the way.

    http://www.facebook.com/sonic2hd

    Your avatar is pretty much how I feel about this.

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  • cloudeaglecloudeagle Registered User regular
    Riokenn wrote: »
    cloudeagle wrote: »
    Sonic 2 HD has been officially canned, by the way.

    http://www.facebook.com/sonic2hd

    Your avatar is pretty much how I feel about this.

    Yeah, you'd think that everyone else involved would have just taken the finished art and sound and found someone else to do the engine, but I guess everyone involved is just sick of ealing with it.

    Switch: 3947-4890-9293
  • Local H JayLocal H Jay Registered User regular
    well maybe now it can become an actual community project again.

  • agoajagoaj Top Tier One FearRegistered User regular
    They can call it Sonic 2 HD 2

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