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[Diablo 3] Diablo walks the Earth in 5 days. Single digits omg
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Although I wouldn't expect to just jaunt right into inferno with shop bought gear, the dps difference between rares and legendaries is, err... quite dramatic in some cases.
Edit: Actually looking again, crafted gear holds up pretty damn well to everything except the top legendary item in its class. So that's not too bad (subject to change, terms and conditions apply).
D2's xpac tried to help that situation with the Runeword system, where players could manufacture decent gear if the RNG gods were not giving them great random stuff, but the Runeword system was itself highly flawed itself because it still relied on some pretty unreliable drop rates, and was eventually totally corrupted by the proliferation of thousands of duped runes.
In D3 if you've got a shitty weapon by Act 4 you go to your Blacksmith and feed him some crafting materials, which you should have a mountain of or can easily acquire more, and you will get at least a serviceable weapon out of it, and maybe a really good one. It's a much, much better prospect than shopping around for a magic weapon or gambling ever was in D2.
I've been paying a mild bit of attention to the Monk though. While I'm fond of Unarmed combat, I'm getting a mild impression that he doesn't have that "Wow" factor that the Barbarian brings to the table. Any thoughts? I'd prefer to play a Paladin, but beggars can't be choosers.
Also, I have only marginal interest in the PVP aspect of Diablo. Is there a decent improvement to the co-op online portion of Diablo? (Don't get me wrong, D2 was revolutionary for it's time, but in 10 year retrospect, it sucks donkey balls). Just wondering if this game has enough longevity in it for me to buy it at release, or if it's only good for it's single player for a guy who doesn't like PVP in this sort of genre, hence waiting until discounts hit.
http://www.twitch.tv/kambingsc
Actually, from what I've seen, the Monk is right up there with the Barbarian for wow factor. It is a different sort, but his attacks are flashier, nicely animated, and very effective. Early on you'll get some really snazzy attacks that do the third hit effect thing, and a kick that sends critters flying. If you hit a little hovering bat thing they get punted like soccer balls. After that you'll get your first teleport on attack rune, so you can follow up your knockbacks, and a flash of light that blinds everything around you. They're very much stuck in like the barbarians. Less swinging a big weapon, but similar amounts of enemy manipulation and big, meaty hits.
As for the coop portion, I think they outdid themselves. I was very impressed. See, they put this little "public game" button on the main menu, and when you click it, you can select which quest you'd like to play. Every public party playing the game is tied to whichever quest they're on, so you can see however many thousands of people are playing this one, or that one, and you can then join whichever stage of the game you'd like provided that you're eligible for it by having gotten there yourself in either private or public play.
Once you're in a game, you can teleport to your party members by clicking on their banners, which are arrayed around the town checkpoint. If, for whatever reason, you find yourself separated from your party or one of you hares off and finds the stairs to the next level, you can town portal and then teleport to them via their banner rather than hoofing it. Also, if someone starts an event, all players will get an acceptance dialogue, and then be teleported to the event no matter where they are at the time. Cooperative play is extremely accessible.
Combat for the Barbarian does feel more visceral in that all his moves feel very powerful. When the Barbarian uses a skill, the ground shakes and enemies fly through the air like ragdolls. The carnage is less pronounced for the Monk, but that said, I actually preferred playing Monk. It was a lot of fun flying around and smashing enemies with fast combos. This is only the first few skills, anyway, so there's a good chance that at higher levels the Monk will have a lot more 'oomph' in his attacks.
I'm not sure what aspects of co-op online play you want to be improved? It's more or less what you get in D2. It's very easy to join friends in a game, and it is a lot easier to sync up quests then it was in D2. And yes, I expect the game to have a lot of longevity, but that depends entirely on how and why you enjoy Diablo. I wouldn't hold out for a discount, either, because Blizzard games don't go on sale for years.
Kambing, if I didn't already know I could tell by your clicking that you're a SC player.
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I'm going to invent corpse spider jar stutter-step micro.
Go one further. Train the corpse spiders to stutter-step themselves...
Lose: The opposite of win
Loose: Your mum
By the way, the number of spider jars my scantily clad witch doctor can produce from her person is quite remarkable.
There's something darkly hilarious about throwing a jar filled with spiders at someone.
Do you think it's fair to sum up the witch doctor as "death by schadenfreude"?
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I have to confess that I did spend more time than was strictly necessary appreciating the armour (and possibly non-armoured parts) of my female monk...
Lose: The opposite of win
Loose: Your mum
Have you TRIED that rune? Here's how it worked when I was maxing my WD : big pack of monsters in front of me in a 4 player game, I cast soul harvest, cast the big fire bat, and then most of the big pack of monsters is now a pile of flaming corpses. Sure, it didn't one shot everything like the big fat guys or elite monsters, but it would chew through the weaker stuff like nobody's business. I got the most of my "deadly blow" pop ups for killing a bunch of monsters with one hit with that one.
Monk is good times, it's a fair amount a matter of taste and preferred playstyle between him and the barb. And I would say he has a decent amount of "wow" factor, especially the exploding palm skill. It's a dot that turns the target into a blood timebomb, and I'd say the closest skill to D2's corpse explosion. Though it's hard to have anything match corpse explosion.
SPIDERRRRRRSSSSSS
The best thing is having a spider-off with another witch doctor or three.
Lose: The opposite of win
Loose: Your mum
Probably had to be there (in my head) but I got a lot of enjoyment out of it.
spider jars in the va-jay-jay
Open beta ended this morning at 10am. If you're not in closed beta D3 is on vacation until the 15th.
For consumer purposes outside of rendering/encoding video there is pretty much nothing in the world that is processor-bound anymore.
An AMD 7770 and 8GB of RAM will set you back roughly $200 and vastly improve your performance.
I have:
Pentium Dual Core CPU E5200 @ 2.50GHz
6 Gigs or RAM
ATI Radeon HD 3400 Series
Any ideas for ways to get my performance up to par without spending too much? New video card?
D3 isn't a taxing game by any means. Even a modest video card upgrade should be more than enough for anyone with a 5+ year old card.
The wizard has a rune that makes enemies that die to charged bolts explode in a nice radius. That felt VERY much like corpse explosion. Even easier to use, really.
"There is not a man of us who does not at times need a helping hand to be stretched out to him, and then shame upon him who will not stretch out the helping hand to his brother."
http://us.battle.net/d3/en/forum/topic/3811455085?page=1
I have been enlightened. Go forth, fellow people who know nothing about the game beyond the number on the end and maybe having stabbed some things over the weekend, and be enlightened as well.
Now somebody come and tell me that all of his information is wrong and nothing he mentions is in the game anymore.
I didn't end up getting a chance to play as the Barbarian, but I went all the way through the beta with a monk, and he definitely packs a solid punch. I love the attack animations, plus there's a shrine that gives you +25% attack speed, and once you get that, he turns into a kung-fu machine and bodies start flying. I can't imagine what a high-level monk with a very high attack speed is going to look like. You'll see 10 enemies, blink, and there won't be anything but corpses left.
Steam Profile: miserium
Yeah that's fairly outdated at this point.
I will say that the skill menu UI is absolutely terrible. I didn't see it a few patches back, but people in their forums were saying it was much better. Here's to hoping they change that UI.
With any luck, they will change it so turning on elective mode will switch it back to the old UI.
LoL: failboattootoot
"*I wrote this thread right around New Year's. Many players enjoyed reading it so I have updated/bumped it to include the recent changes.*"
"***Update 4/22***"
2 days old is outdated? Damn, son. It's actually a pretty good read for those who don't know the specific changes from 2 to 3.
Also that link has youtube links to interviews that I haven't seen before that answer a lot of the same questions that keep coming up, you guys should check it out.
KoopahTroopah on Twitch.tv! - Youtube! - Steam - HoN - Battle.net
The big part of it was that you could assign any skill to any button. Now it's "you can assign A, B, C, or D to hotkey 1, you can assign E, F, G, and H to hotkey two, and so forth - but only those skills to those hotkeys".
There were plenty of skills I flat out didn't use, and they never got any buttons at all, but I was forced to pick one or leave that hotkey blank this time. And since they don't let you preview skills, on a 13th level cap you also can't see what they're going to make you assign to hotkey 3 and 4, because the earliest you can unlock hotkey 3 is level 14. Awesome design decision.
(Though I hear there is an "elective" mode that lets you actually customize it, I didn't look too hard for that - mainly for lack of being aware of its existence.)
KoopahTroopah on Twitch.tv! - Youtube! - Steam - HoN - Battle.net
Wait so do you mean they didn't have the skill 'groupings' like they have now and you could choose ANY skill for any button? Right now it seems like you can choose one skill from one group at one time. Was that not always the case?
League of Legends: metaljared
XBL: Metal Jared | PSN: SoulCrusherJared | Twitter: @metaljared
Holy christ I can't believe he actually bothered to answer some of those questions
like the first one
made me a lot more confident about the mechanics.
The second thing I noticed was that, as a Witch Doctor, I could spam my spells all day long. My mana globe never seemed to drain unless I was using some of the big stuff. Is that intentional? Is that the way it'll be in the final game? As a Barbarian, I obviously noticed my rage going up and down. Same goes for the Monk's focus. I noticed both hatred and discipline going up and down as I used my Demon Hunter abilities, too. As a Wizard, I didn't notice any change when I was using my signature spells, but that's because they're literally free, and it says so. My mana certainly went down when I used the bigger stuff. Sometimes it went down really quickly.
So what's up with the Witch Doctor? Even though my Corpse Spiders and Grasp of the Dead say they cost X amount of mana, I can pretty much spam them and remain at 100%. Is that the way it's going to be in the final version, or is there just some insane mana regeneration available in the beta so that you get a chance to really see all of your abilities in action? I'm a little worried I'll start playing the WD after release and it'll feel totally different because I can't use my abilities as often as I'm used to.
I think they should just really have it with elective mode on normally, because even with elective mode the UI pushes you towards having the skills in their categories assigned to their buttons. And the arrows are fairly easy to miss. Not to mention all the trouble we've seen with folks not realizing there is an elective mode until well after the fact.
That link is posted on that page literally <10 posts up haha. It really is worth looking at though guys.
Yeah they get kind of hectic. No offence to PA mods, but Bashiok is hands down my favorite mod of any board. He really keeps his calm and composure when explaining things about D3. +1 to him.
KoopahTroopah on Twitch.tv! - Youtube! - Steam - HoN - Battle.net