Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one. Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).
- Upgrade Effects
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one. Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).
- Upgrade Effects
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
- Chaos Card Effects
Estalia : Nurgle's Quest (If you place at least one corruption token in this region, immediately advance your dial one tick and carry out the dial instructions. This can be fulfilled once per phase)
Boggles the mind that they thought Transmogrify would be too strong if it had a magic symbol.
I will kiss them if they FAQ update and swap Transmogrify and Havoc's magic symbols. Havoc still remains absolutely amazing and Transmogrfiy becomes playable outside of niche situations!
I thought 3 dice for 2 pp was a reasonable trade off, especially since you need two cultists alive to trigger the quest. And if I have extra hits, I can throw them at peasants. Could be just the jet lag talking though.
Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one. Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).
- Upgrade Effects
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
- Chaos Card Effects
Kislev : Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
Estalia : Nurgle's Quest (If you place at least one corruption token in this region, immediately advance your dial one tick and carry out the dial instructions. This can be fulfilled once per phase) and Transmogrify (During the battle phase, roll one battle die for each Warpstone token and magic symbol in this region)
The Badlands : Strength in Numbers (If you have more figures than any one other player in this region, the defense value of your figures is increased by one)
Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one. Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).
- Upgrade Effects
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
- Chaos Card Effects
Kislev : Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
Estalia : Nurgle's Quest (If you place at least one corruption token in this region, immediately advance your dial one tick and carry out the dial instructions. This can be fulfilled once per phase) and Transmogrify (During the battle phase, roll one battle die for each Warpstone token and magic symbol in this region)
The Border Princes : Virulent Outbreak (This region is considered Populous)
The Badlands : Strength in Numbers (If you have more figures than any one other player in this region, the defense value of your figures is increased by one) and Bloodbath (Place one corruption token for each enemy figure you kill in this region)
Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one. Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).
- Upgrade Effects
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
- Chaos Card Effects
Kislev : Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
Estalia : Nurgle's Quest (If you place at least one corruption token in this region, immediately advance your dial one tick and carry out the dial instructions. This can be fulfilled once per phase) and Transmogrify (During the battle phase, roll one battle die for each Warpstone token and magic symbol in this region)
The Border Princes : Virulent Outbreak (This region is considered Populous)
The Badlands : Strength in Numbers (If you have more figures than any one other player in this region, the defense value of your figures is increased by one) and Bloodbath (Place one corruption token for each enemy figure you kill in this region)
Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one. Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).
- Upgrade Effects
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
- Chaos Card Effects
Norsca : Virulent Outbreak (This region is considered Populous) and Strength in Numbers (If you have more figures than any one other player in this region, the defense value of your figures is increased by one)
Kislev : Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
Bretonnia : Glean (This region is considered adjacent to all other regions)
Estalia : Nurgle's Quest (If you place at least one corruption token in this region, immediately advance your dial one tick and carry out the dial instructions. This can be fulfilled once per phase) and Transmogrify (During the battle phase, roll one battle die for each Warpstone token and magic symbol in this region)
The Border Princes : Virulent Outbreak (This region is considered Populous)
The Badlands : Strength in Numbers (If you have more figures than any one other player in this region, the defense value of your figures is increased by one) and Bloodbath (Place one corruption token for each enemy figure you kill in this region)
Posts
- Old World Card Effects
Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).
- Upgrade Effects
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
- Chaos Card Effects
@texasheat active.
Can you update the Old World effects when you get the chance and clear the strike on Mystical Disregard?
Sorry~ Fixed.
Lure of battle in Kislev
http://handtracker.heroku.com/games/202/acts/12610
I think thats 0 pp, can't see the board at work, and i can't remember
7/7 PP
Nurgle's Quest (M) to Estalia.
2/6 PP
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
- Old World Card Effects
Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).
- Upgrade Effects
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
- Chaos Card Effects
@Jebu active.
4/6 PP
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Shroud of Secrecy in Kislev
5/6 PP
I will kiss them if they FAQ update and swap Transmogrify and Havoc's magic symbols. Havoc still remains absolutely amazing and Transmogrfiy becomes playable outside of niche situations!
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
In the Badlands
5/6 PP
- Old World Card Effects
Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).
- Upgrade Effects
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
- Chaos Card Effects
Estalia : Nurgle's Quest (If you place at least one corruption token in this region, immediately advance your dial one tick and carry out the dial instructions. This can be fulfilled once per phase) and Transmogrify (During the battle phase, roll one battle die for each Warpstone token and magic symbol in this region)
The Badlands : Strength in Numbers (If you have more figures than any one other player in this region, the defense value of your figures is increased by one)
@texasheat active.
7/7 PP
http://handtracker.heroku.com/games/202/acts/12634
2/6 PP
Gotta get rid of these just in case I actually decide to use them one day.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
- Old World Card Effects
Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).
- Upgrade Effects
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
- Chaos Card Effects
Estalia : Nurgle's Quest (If you place at least one corruption token in this region, immediately advance your dial one tick and carry out the dial instructions. This can be fulfilled once per phase) and Transmogrify (During the battle phase, roll one battle die for each Warpstone token and magic symbol in this region)
The Border Princes : Virulent Outbreak (This region is considered Populous)
The Badlands : Strength in Numbers (If you have more figures than any one other player in this region, the defense value of your figures is increased by one) and Bloodbath (Place one corruption token for each enemy figure you kill in this region)
@Jebu active.
4/6 PP
4/6 PP
3/6 PP
6/7 PP
- Old World Card Effects
Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).
- Upgrade Effects
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
- Chaos Card Effects
Estalia : Nurgle's Quest (If you place at least one corruption token in this region, immediately advance your dial one tick and carry out the dial instructions. This can be fulfilled once per phase) and Transmogrify (During the battle phase, roll one battle die for each Warpstone token and magic symbol in this region)
The Border Princes : Virulent Outbreak (This region is considered Populous)
The Badlands : Strength in Numbers (If you have more figures than any one other player in this region, the defense value of your figures is increased by one) and Bloodbath (Place one corruption token for each enemy figure you kill in this region)
@Aegis active.
2/6 PP
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
4/6 PP
3/6 PP
In Norsca
2/6 PP
4/7 PP
1/6 PP
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
3/6 PP
2/6 PP
- Old World Card Effects
Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).
- Upgrade Effects
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
- Chaos Card Effects
Kislev : Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
Bretonnia : Glean (This region is considered adjacent to all other regions)
Estalia : Nurgle's Quest (If you place at least one corruption token in this region, immediately advance your dial one tick and carry out the dial instructions. This can be fulfilled once per phase) and Transmogrify (During the battle phase, roll one battle die for each Warpstone token and magic symbol in this region)
The Border Princes : Virulent Outbreak (This region is considered Populous)
The Badlands : Strength in Numbers (If you have more figures than any one other player in this region, the defense value of your figures is increased by one) and Bloodbath (Place one corruption token for each enemy figure you kill in this region)
@jakobagger active.
1/6 PP
2/7 PP
0/6 PP
4 friendly battle dice facing 8 opposing. I think I like my odds.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
2/6 PP
He can't. Havoc isn't expensive enough to overwrite the Quest and Mystical Disregard doesn't let him play on top of his own cards.
Seductress to Kislev
1/6 PP
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12