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The Official Video Game Kickstarter Thread

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  • chocoboliciouschocobolicious Registered User regular
    Even donations are capable of being taken to court for fraud. Kickstarter would probably file a suit of their own, as they could be indicted of supporting fraud in several states like California if they didn't, in good faith, attempt to prosecute fraudulent behavior.

    That is, to say, if you donate 1000$ to a charity and they blow it on booze, you can press charges. Just because it's a donation doesn't mean the money is instantly theirs to do 'whatever' they want with it. Donations are just as legally binding in the, 'We're taking the money for X, we must make a goodwill attempt to perform X or be held legally responsible.'

    That is why kickstarter isn't some big scary thing.

    Hell even Amazon has claims you can go through to be reimbursed for fraud, and they would /definitely/ go looking for their money. Amazon doesn't play around.

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  • AllforceAllforce Registered User regular
    edited April 2012
    The question would be who can prove that someone DIDN'T make a "goodwill attempt" at whatever they promised. Anyone can say "I wanna make an RPG with X, Y, and Z, features, give me 100K!" and I get it. Then 6 months later it's "well I bought 3 workstations and hired a coder and things didn't really work out, it's just not feasible with 100K and I couldn't do it, sorry but thanks for your support." and you really can't cry foul.

    edit: I guess this point was already made several times on the last page and I missed it, my apologies.

    Allforce on
  • VeganVegan Registered User regular
    Allforce wrote: »
    The question would be who can prove that someone DIDN'T make a "goodwill attempt" at whatever they promised. Anyone can say "I wanna make an RPG with X, Y, and Z, features, give me 100K!" and I get it. Then 6 months later it's "well I bought 3 workstations and hired a coder and things didn't really work out, it's just not feasible with 100K and I couldn't do it, sorry but thanks for your support." and you really can't cry foul.

    edit: I guess this point was already made several times on the last page and I missed it, my apologies.

    This is basically what the Coppolla movie "Tucker: The Man and His Dream" is about.

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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    C2B wrote: »
    http://www.kickstarter.com/projects/policewarfare/police-warfare

    Police Warfare cancelled their funding.

    *sarcastic remark* Maybe they realised that you need programmers to make a game. *sarcastic remark*

    Or this is the only project that publishers took a notice to and decided to sign.
    Yeah... no. Publishers aren't desperately looking for artists who can draw guys holding AK-47s and M-16s.

  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Somebody has set up a tracker for kickstarter projects. It's super cool.
    C2B wrote: »
    http://www.kickstarter.com/projects/policewarfare/police-warfare

    Police Warfare cancelled their funding.

    *sarcastic remark* Maybe they realised that you need programmers to make a game. *sarcastic remark*

    Or this is the only project that publishers took a notice to and decided to sign.

    Yep, that's the current rumour.

    (although they had zero chance of making their goal, so it's strange they'd have been bought at this moment)

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  • astronautcowboy3astronautcowboy3 Registered User regular
    C2B wrote: »
    http://www.kickstarter.com/projects/policewarfare/police-warfare

    Police Warfare cancelled their funding.

    *sarcastic remark* Maybe they realised that you need programmers to make a game. *sarcastic remark*

    Or this is the only project that publishers took a notice to and decided to sign.
    Yeah... no. Publishers aren't desperately looking for artists who can draw guys holding AK-47s and M-16s.

    I really liked their aviator and backwards cap designs.

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  • AZChristopherAZChristopher Registered User regular
    C2B wrote: »
    http://www.kickstarter.com/projects/policewarfare/police-warfare

    Police Warfare cancelled their funding.

    *sarcastic remark* Maybe they realised that you need programmers to make a game. *sarcastic remark*

    Or this is the only project that publishers took a notice to and decided to sign.
    Yeah... no. Publishers aren't desperately looking for artists who can draw guys holding AK-47s and M-16s.

    Sorry, I wasn't being completely serious. It would be a reason a project would be pulled and it would be funny that this is the type of project that happened to.

  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Puzzle Quest Clone. The developer has the charisma of a potato, but they seem to have actually half made something and it all sounds good to me.

    Homogeneous distribution of your varieties of amuse-gueule
  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    C2B wrote: »
    http://www.kickstarter.com/projects/policewarfare/police-warfare

    Police Warfare cancelled their funding.

    *sarcastic remark* Maybe they realised that you need programmers to make a game. *sarcastic remark*

    Or this is the only project that publishers took a notice to and decided to sign.
    Yeah... no. Publishers aren't desperately looking for artists who can draw guys holding AK-47s and M-16s.

    Sorry, I wasn't being completely serious. It would be a reason a project would be pulled and it would be funny that this is the type of project that happened to.

    I jokingly thought of making a compilation of the dozens of games that have come out this generation with guys in the cover holding assault rifles.

  • C2BC2B SwitzerlandRegistered User regular
    Police_Warfare_Hills.jpg

    This is still the best thing that came out of that Kickstarter. Shit got real: The picture.

  • LalaboxLalabox Registered User regular
    Mojo_Jojo wrote: »
    Somebody has set up a tracker for kickstarter projects. It's super cool.

    I think this might be the slightest bit broken, unfortunately. According to this, the double fine kickstarter managed to raise $59,281 on the first day with no backers, and then $65,558 on the second with 64,514 backers. It is rather cool however for when it (I assume) it doesn't mess up.

  • DarianDarian Yellow Wizard The PitRegistered User regular
    Lalabox wrote: »
    Mojo_Jojo wrote: »
    Somebody has set up a tracker for kickstarter projects. It's super cool.

    I think this might be the slightest bit broken, unfortunately. According to this, the double fine kickstarter managed to raise $59,281 on the first day with no backers, and then $65,558 on the second with 64,514 backers. It is rather cool however for when it (I assume) it doesn't mess up.

    The site has to be told to track a given project; it didn't start tracking Double Fine until 2/24 or 2/25, by which point they already had over 2 million dollars. So that's showing 64,514 total backers at that point in the campaign and then should have accurate information for daily pledges the rest of the way.

  • EVOLEVOL Registered User regular
    C2B wrote: »

    1984 + Chrono Trigger sounds nice, and while the idea behind the art is good, the characters look... bleh. The pop culture references in the story! bit also made me roll my eyes. I might back this though. I just wished they released more proper game footage other than the tiny segments of the iOS gameplay.

  • RaggieRaggie Schattenjäger Registered User regular
    edited April 2012
    My wallet hates Kickstarter. I just pledged 500$ for the Pinkerton Road kickstarter after they announced they'll be giving away original production sketches from GK1!

    Raggie on
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  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Just got an e-mail from the FleetCOMM: Vigrior guys asking me to spread the word.

    So this is me spreading the word. It looks like a cool little project. Take a look and consider backing it.

    PEUsig_zps56da03ec.jpg
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
  • TheExAmTheExAm Gerrymandered your districts Registered User regular
    edited April 2012
    Yeah, our funding is plateauing pretty badly. We even got a print article in a French gaming magazine by some miracle our lead coder brought about, but that doesn't seem to be helping.

    We'd appreciate any contributions we can get.

    Also, I'm still on deck for answering questions about the game if anyone wants to know.

    Plus, our current prototypes are free to download, now. No invites needed, so if you were on the fence about asking before, you've got no excuses d:

    How-to

    TheExAm on
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  • mercenarymercenary Registered User, __BANNED USERS regular
    TheExAm wrote: »
    Yeah, our funding is plateauing pretty badly. We even got a print article in a French gaming magazine by some miracle our lead coder brought about, but that doesn't seem to be helping.

    We'd appreciate any contributions we can get.

    Thanks for using the word "contributions".

    It's kind of unfair to use the word "donation" for our Kickstarter, we are looking for solid investments to develop our game world.

    And no, I don't mean "investment" in terms of capital. If gamers want to see certain game multiverses developed, then they can utilize the opportunity themselves. They already have that power now, without needing to beg and plead large studios and marketing entities.

  • nessinnessin Registered User regular

    Yogcast is known and that is who people are giving their money to. They might not be the ones making the game but they are the known entity that brought in the money.

    Point still stands.

    Counter-point:

    http://www.kickstarter.com/projects/597507018/pebble-e-paper-watch-for-iphone-and-android

  • DarianDarian Yellow Wizard The PitRegistered User regular
    nessin wrote: »

    Yogcast is known and that is who people are giving their money to. They might not be the ones making the game but they are the known entity that brought in the money.

    Point still stands.

    Counter-point:

    http://www.kickstarter.com/projects/597507018/pebble-e-paper-watch-for-iphone-and-android

    That's a bad example if you're looking for someone other than a known entity. From the Forbes article linked from their kickstarter:
    Proven track record: Eric Migicovsky and his team “have been designing smartwatches for 3 years. Their first product was the inPulse smartwatch for Blackberry. inPulse has been covered by Engadget, The Verge, Gizmodo, NYTimes and more,” according to the listing.

  • nessinnessin Registered User regular
    edited April 2012
    Darian wrote: »
    nessin wrote: »

    Yogcast is known and that is who people are giving their money to. They might not be the ones making the game but they are the known entity that brought in the money.

    Point still stands.

    Counter-point:

    http://www.kickstarter.com/projects/597507018/pebble-e-paper-watch-for-iphone-and-android

    That's a bad example if you're looking for someone other than a known entity. From the Forbes article linked from their kickstarter:
    Proven track record: Eric Migicovsky and his team “have been designing smartwatches for 3 years. Their first product was the inPulse smartwatch for Blackberry. inPulse has been covered by Engadget, The Verge, Gizmodo, NYTimes and more,” according to the listing.

    You can't be serious. Proven track record = one product that very few people even knew about and failed to the point that the company had to resort to a kickstarter to push out their second? (Edit:They only sold some 1,500 inPulse watches) There is nothing to stop any game developer from pushing out a flash game and claiming the same "proven track record." The Allerta guys have a lot going for them due to the press coverage they've gotten (such as through Forbes) and it certainly helps that they've pushed out a previous product, but they're still getting millions of dollars on good faith unless you're seriously going to suggest they've made a name for themselves off their previous product.

    nessin on
  • ManetherenWolfManetherenWolf Registered User regular
    Yeah they've basically sold somewhere around 52k watches at a slight discount. I'll admit I am REALLY curious and was tempted to put in on there myself. But considering they are estimating a retail of $150 for them. I'd rather wait til they are out and reviewed and just spend an extra $35. Not like they need the funding right now or anything.

  • lowlylowlycooklowlylowlycook Registered User regular
    edited April 2012
    That Ogre board game KS has a new stretch goal. 300k and they will make a video game.
    SJG wrote:
    $300,000 - We will commit to releasing an Ogre computer game, for some platform or platforms, by 2014. It might very well be sooner. This is totally separate from the record sheet app, which will be free and come out before the boardgame ships.

    They are at $270k now.

    lowlylowlycook on
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  • darleysamdarleysam On my way to UKRegistered User regular
    Has there been any mention of Robert Brockway's Kickstarter (writer for Cracked)? He was using it as a preorder system for his book, but a guy offered to turn it into a game if it raises over $7500
    http://www.kickstarter.com/projects/1071240958/rx-a-tale-of-electronegativity/posts

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  • CompTopGamesCompTopGames CTGJon Providence, RIRegistered User regular
    Does anyone who has run a kickstarter or indiegogo project have any advice for a small indie development team about to launch one of their own?

    Our project is about to go live and we have decided to break it down into smaller, more manageable pieces (ie. our first project will simply raise funds for more concept artwork).

    Any advice from those who have been there would be rad!

    -Jon
    Computer Top Games

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  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Your first project is going to just give people concept art?

    No, that won't work.

    Work on the project until you've got a prototype that you can make a trailer with. Make sure you've got a track record too, do you work in the industry? Or have you just got nice ideas?

    You need to sell yourselves along with the project.

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  • Jam WarriorJam Warrior Registered User regular
    The only honest advice I can give as a consumer is that I have zero interest in paying to a project getting concept artwork. I want to be getting at least a finished product out of the deal and I want to see evidence (such as concept art) down beforehand to give me faith you have the chutzpah to follow the project through.

    If your project is really so early in that concept art is a thing you still need then you'd better have a damn good artless prototype running or some impressive previous work to show off.

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  • CompTopGamesCompTopGames CTGJon Providence, RIRegistered User regular
    Thanks for such quick replies!
    We are currently working on the prototype, but it will be a bit until it's ready to be put out there for people to see.

    Also, we already do have some concept artwork that will be put on display as we launch our project. We just want to have more produced to help us (and those reading up on the game) a better visual of the universe we aim to create.

    Our funding goal is small ($2,000) relative to some of the bigger and more far along games out there and our perks for contributing are mostly based around the art itself (posters, etc.). Our theory is that if people like the style of artwork they can contribute and own some of the pieces themselves.

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  • DonnictonDonnicton Registered User regular
    Paul Reiche, one half of Toys for Bob, has apparently made the statement that they will not be pursuing a Star Control kickstarter, unfortunately.

    Quoting the quote in the previously linked post:
    Hi Anthony,

    Fred and I have definitely talked about the Kickstarter phenomenon and, while it's super awesome to be riding the Skylanders Express Train to Mega-Hit-town, it's also driving us bonkers to know how successful a Star Control kickstarter project would be, but know that we can't pursue it simultaneously. I am literally holding my hands up in the air, clenching and unclenching my fingers in frustration... and somehow, also typing -- it's a miraculous gesture!

    Unfortunately that's about as much as has been posted.

  • lowlylowlycooklowlylowlycook Registered User regular
    Note to self: transfer Skylanders from category:Indifferent to category:Hate with burning fire.

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  • FoomyFoomy Registered User regular
    Thanks for such quick replies!
    We are currently working on the prototype, but it will be a bit until it's ready to be put out there for people to see.

    Also, we already do have some concept artwork that will be put on display as we launch our project. We just want to have more produced to help us (and those reading up on the game) a better visual of the universe we aim to create.

    Our funding goal is small ($2,000) relative to some of the bigger and more far along games out there and our perks for contributing are mostly based around the art itself (posters, etc.). Our theory is that if people like the style of artwork they can contribute and own some of the pieces themselves.

    be very careful with how you price out the rewards, there are a bunch of stories from small kickstarters that had to use up 70-80% of the funds they got just to send out posters/t-shirts/etc. Producing the items usually isn't the problem, it's the processing and shipping that quickly get out of hand.

    and just my opinion but I wouldn't contribute to a kickstarter just looking to make more concept art for their project. I would suggest just keep working at it until you have a small beta, or really good trailer of gameplay, than launch a kickstarter to get the funds to finish the game.

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  • SteevLSteevL What can I do for you? Registered User regular
    Donnicton wrote: »
    Paul Reiche, one half of Toys for Bob, has apparently made the statement that they will not be pursuing a Star Control kickstarter, unfortunately.

    Quoting the quote in the previously linked post:
    Hi Anthony,

    Fred and I have definitely talked about the Kickstarter phenomenon and, while it's super awesome to be riding the Skylanders Express Train to Mega-Hit-town, it's also driving us bonkers to know how successful a Star Control kickstarter project would be, but know that we can't pursue it simultaneously. I am literally holding my hands up in the air, clenching and unclenching my fingers in frustration... and somehow, also typing -- it's a miraculous gesture!

    Unfortunately that's about as much as has been posted.

    Well, the Skylanders thing can't last forever, right? Right? Eventually they'll have enough money that they'll be able to finance their own Star Control thing.

  • IoloIolo iolo Registered User regular
    I thought this was really cool - Atari 2600 Star Castle kickstarter:

    http://www.kickstarter.com/projects/698159145/atari-2600-star-castle?ref=recently_launched

    Wow. "Kickstarter my crazy!" I love the state of our world.

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  • C2BC2B SwitzerlandRegistered User regular
    Leisure Suit Larry is the first Sierra kickstarter to reach its goal. Jane Jenson's Kickstarter is currently at around 75% and should reach its goal soon too.

  • POKÉMON MASTER WT SHERMANPOKÉMON MASTER WT SHERMAN i can make this march and i will make georgia howlRegistered User regular
    I thought this was really cool - Atari 2600 Star Castle kickstarter:

    http://www.kickstarter.com/projects/698159145/atari-2600-star-castle?ref=recently_launched
    This is wonderful. I hope it gets funded, I'm in for a cartridge.

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  • IncindiumIncindium Registered User regular
    I thought this was really cool - Atari 2600 Star Castle kickstarter:

    http://www.kickstarter.com/projects/698159145/atari-2600-star-castle?ref=recently_launched

    That is pretty friggin cool.

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  • RainbowDespairRainbowDespair Registered User regular
    From the creator of Ben There, Dan That.

    http://www.sizefivegames.com/2012/04/25/size-five-fund-drive/
    So yeah, because someone’ll shout KICKSTARTER: I’ve said why in more detail in the upcoming issue of Continue Magazine, but (spoilers): basically as a solo dev I don’t want to toy with other peoples’ cash. If I die, or catch some horrible disease, no one else is going to make the game. That money’ll go to waste, the project will die, and angry people will probably wind up hounding my loved ones demanding their fiver back.

    I’m also slightly wary of some of the alpha-funding horror stories I’ve heard: seems like people get a sense of entitlement with that kind of funding that I’m keen to avoid – I spoke to one sobbing indie dev who said he was in ‘perpetual crunch’ because being seen to take a single weekend off got him hatemail from his backers.

    So that’s why I’m keen to try and stand on my own two feet. For as long as possible.

  • RainbowDespairRainbowDespair Registered User regular
    Great article here on how kickstarter could end up destroying the naivete held by the gaming populace on how games are actually made:

    http://odiousrepeater.wordpress.com/2012/04/20/dragged-kickstarting-and-screaming/

  • DonnictonDonnicton Registered User regular
    Great article here on how kickstarter could end up destroying the naivete held by the gaming populace on how games are actually made:

    http://odiousrepeater.wordpress.com/2012/04/20/dragged-kickstarting-and-screaming/

    The comments are a lot more interesting to read than the article, due to the actual back and forth of it.

This discussion has been closed.