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Magic: the Gathering: Cardboard Crack
Posts
No.
The copy was never in the graveyard, nor was it in your hand, it was created as a function of the Reverberate, and the flashback cost wasn't paid to cast it.
Name Ordered Shipped Price
Avacyn Restored Fat Pack * Pre-Order Ships May 4
Condition: Pre-Order New 1 $29.50
04/16/2012 188826 $2.18 Preorder
Name Ordered Shipped Price
Craterhoof Behemoth
Condition: NM-Mint | Language: English 1 $1.90
Banishing Stroke
Condition: NM-Mint | Language: English 4 $0.07
04/16/2012 188853 $14.59 Preorder
Name Ordered Shipped Price
Harvester of Souls
Condition: NM-Mint | Language: English 4 $0.33
Arcane Melee
Condition: NM-Mint | Language: English 4 $0.22
Killing Wave
Condition: NM-Mint | Language: English 2 $1.54
Silverblade Paladin
Condition: NM-Mint | Language: English 2 $1.69
Descendants' Path
Condition: NM-Mint | Language: English 2 $1.79
Desolate Lighthouse
Condition: NM-Mint | Language: English 1 $2.35
04/16/2012 188867 $5.80 Processing
Name Ordered Shipped Price
Gavony Township
Condition: NM-Mint | Language: English 4 $1.45
04/17/2012 189027 $87.50 Preorder
Name Ordered Shipped Price
Avacyn Restored Booster Box * Pre-Order Ships May 4
Condition: Pre-Order New 1 $87.50
04/17/2012 189036 $87.50 Preorder
Name Ordered Shipped Price
Avacyn Restored Booster Box * Pre-Order Ships May 4
Condition: Pre-Order New 1 $87.50
04/17/2012 189177 $21.00 Processing
Name Ordered Shipped Price
Razorverge Thicket
Condition: NM-Mint | Language: English 4 $5.25
04/19/2012 190051 $1.20 Preorder
Name Ordered Shipped Price
Revenge of the Hunted
Condition: NM-Mint | Language: English 3 $0.40
04/19/2012 190053 $9.96 Processing
Name Ordered Shipped Price
Somberwald Sage
Condition: NM-Mint | Language: English 4 $2.49
04/19/2012 190055 $10.25 Preorder
Name Ordered Shipped Price
Descent into Madness
Condition: NM-Mint | Language: English 3 $1.25
Slayers' Stronghold
Condition: NM-Mint | Language: English 1 $2.15
Cathars' Crusade
Condition: NM-Mint | Language: English 2 $0.75
Wolfir Silverheart
Condition: NM-Mint | Language: English 3 $0.95
04/20/2012 190211 $3.65 Processing
Name Ordered Shipped Price
Rune-Scarred Demon
Condition: NM-Mint | Language: English 1 $1.87
Rune-Scarred Demon
Condition: Light Play | Language: English 1 $1.78
04/22/2012 191278 $11.74 Preorder
Name Ordered Shipped Price
Druids' Repository
Condition: NM-Mint | Language: English 4 $0.65
Silverblade Paladin
Condition: NM-Mint | Language: English 1 $1.89
Descent into Madness
Condition: NM-Mint | Language: English 1 $1.25
Champion of Lambholt
Condition: NM-Mint | Language: English 3 $2.00
04/24/2012 191824 $7.98 Preorder
Name Ordered Shipped Price
Killing Wave
Condition: NM-Mint | Language: English 2 $1.44
Malignus
Condition: NM-Mint | Language: English 1 $1.28
Primal Surge
Condition: NM-Mint | Language: English 1 $1.22
Cathars' Crusade
Condition: NM-Mint | Language: English 4 $0.65
04/24/2012 191825 $11.16 Preorder
Name Ordered Shipped Price
Demonic Rising
Condition: NM-Mint | Language: English 3 $0.19
Dread Slaver
Condition: NM-Mint | Language: English 1 $0.22
Rite of Ruin
Condition: NM-Mint | Language: English 1 $0.22
Angel of Glory's Rise
Condition: NM-Mint | Language: English 1 $0.35
Spirit Away
Condition: NM-Mint | Language: English 1 $0.36
Soul of the Harvest
Condition: NM-Mint | Language: English 1 $0.37
Gallows at Willow Hill
Condition: NM-Mint | Language: English 1 $0.37
Tyrant of Discord
Condition: NM-Mint | Language: English 1 $0.38
Captain of the Mists
Condition: NM-Mint | Language: English 1 $0.38
Moonsilver Spear
Condition: NM-Mint | Language: English 1 $0.39
Wild Defiance
Condition: NM-Mint | Language: English 1 $0.47
Dark Impostor
Condition: NM-Mint | Language: English 1 $0.47
Conjurer's Closet
Condition: NM-Mint | Language: English 1 $0.52
Druids' Repository
Condition: NM-Mint | Language: English 1 $0.58
Archwing Dragon
Condition: NM-Mint | Language: English 1 $0.59
Herald of War
Condition: NM-Mint | Language: English 1 $0.63
Riders of Gavony
Condition: NM-Mint | Language: English 2 $0.84
Stolen Goods
Condition: NM-Mint | Language: English 3 $0.87
04/24/2012 191928 $17.88 Preorder
Name Ordered Shipped Price
Terminus
Condition: NM-Mint | Language: English 4 $2.83
Descendants' Path
Condition: NM-Mint | Language: English 4 $1.64
04/24/2012 191931 $21.60 Preorder
Name Ordered Shipped Price
Divine Deflection
Condition: NM-Mint | Language: English 1 $0.97
Devastation Tide
Condition: NM-Mint | Language: English 1 $1.44
Infinite Reflection
Condition: NM-Mint | Language: English 2 $0.28
Treacherous Pit-Dweller
Condition: NM-Mint | Language: English 4 $0.38
Burn at the Stake
Condition: NM-Mint | Language: English 2 $0.48
Druids' Repository
Condition: NM-Mint | Language: English 1 $0.58
Ulvenwald Tracker
Condition: NM-Mint | Language: English 1 $1.45
Champion of Lambholt
Condition: NM-Mint | Language: English 1 $1.45
Alchemist's Refuge
Condition: NM-Mint | Language: English 3 $1.90
Riders of Gavony
Condition: NM-Mint | Language: English 1 $0.84
Desolate Lighthouse
Condition: NM-Mint | Language: English 2 $2.35
Craterhoof Behemoth
Condition: NM-Mint | Language: English 1 $1.43
I don't take it seriously enough to order specific cards.
I just like to open the packs and see what my Rare is. If I get something awesome I tend to sell it to buy more packs. I usually break about even once the set is in full swing and there are a few cards in high demand.
My dream for infinite reflection is Drogskol Captain. Hexproof.....Hexproof forever......
Infinite Reflection could get really ridiculous REALLY fast. If I have six chump creatures in play, and my opponent has a Titan out, I can suddenly launch across the battlefield and wreak untold havoc. Built around a proper deck of one cmc critters with maybe one or two non-legendary fatties you do some terrifying things.
Of course, if they could also use Bruuna to scrap your entire field, but the idea is still solid.
1 x Bruna, Light of Alabaster
1 x Angel of Jubilation
1 x Alchemist's Refuge
1 x Vessel of Endless Rest
1 x Archwing Dragon
1 x Blood Artist
1 x Bower Passage
1 x Butcher Ghoul
1 x Call to Serve
1 x Cathars' Crusade
1 x Champion of Lambholt
1 x Dark Imposter
1 x Defy Death
1 x Descent into Madness
1 x Desolate Lighthouse
1 x Dread Slaver
1 x Emancipation Angel
1 x Harvester of Souls
1 x Herald of War
4 x Killing Wave
1 x Otherworld Atlas
1 x Seraph Sanctuary
1 x Slayers' Stronghold
1 x Terrifying Presence
1 x Treacherous Pit-Dweller
1 x Vanguard's Shield
Whole thing came to $42 with S&H, and nearly 30% of that was for Avacyn herself. An 8cmc angel is probably a terrible competitive commander, but if I manage to get her to hit the kitchen table, it's probably game against my usual opponents (my current Angel deck is lead by Linvala, who does shut down a lot of things on her own). Even if she drops a couple of bucks, I won't mind. And I love the artwork.
Didn't bother with many commons. I'll likely wait a week for them to crack all their boxes and then snag a pile of cheap common/uncommon foils along with whatever I missed on the first pass.
I think I may just swap Uril with Bruna for my aura based deck and see what I can get up to there. As much as I love hexproof and the boost he gets per enchantment, her recursion and theft abilities could be utterly devastating. Might just load up on auras, mana acceleration (what little is available across white, blue and artifacts) and go Voltron style with her.
infinite reflection is 0.28 atm
So I tried it with DKA, got a little lucky buying dungeon geists for like a buck each and they jumped to $6. Trying my luck buying the druid and champ of lahmbolt this time around.
Everything else it's like "they're cheap!" and I have some grand illusion of getting one of every card in a set. Then I get lazy and give up 3/4th of the way through.
so today he convinces me to sign up for the Avacyn pre-release event at our local game store.
Other than my 10 or so hours in the PC game, I haven't played Magic since like 8th edition.
I'm going to get violated.
The best pre-release strategy: Lots of enchantments and artifacts.
:trollface:
"Exile target creature you control, then return it to the battlefield under your control."
I don't really get this. Basically it just leaves play for a split second?
ohhhhhhhhhh, wait, does this work on creatures in the graveyard?
Venser, the Sojourner is a planeswalker card that can do it every turn.
EDIT: For example, consider Sunblast Angel:
If it's already on the battlefield under your control and you'd like to use its board wipe ability again, you can send it away with a flicker effect in order to get a second use.
you can also use it to save your creatures from targeted spells, because when it comes back it is an entirely new object. so say someone casts lightning bolt at your bear, you flicker it, the bolt fails because the bear it was targeting is no longer there. you can also do neat blocking tricks with it, you block a creature attacking you, than before the combat damage step you flicker your blocker. the attacker is still blocked, because once blocked it will always be blocked. but your creature wont receive any damage.
As for what it does, yes, it leaves the battlefield and comes back. The thing is, what comes back isn't technically what left; it's a new permanent with no attachments or counters or anything else that it wouldn't have if it were entering the battlefield normally.
Good way to dodge a lightning bolt, or any targeted spell, or to ditch a harmful enchantment or whatever. This particular version of this ability also allows the conversion of temporary changes of controller to indefinite ones, which is new and funky.
DropBox invite link - get 250MB extra free.
Like, Vexing Devil is a solid card, but it's not a 5/5 hexproof flier for 5 that can only be Image'd or Wrath'd away.
Thanks for the store link, I'll give them a try.
Gaming Unplugged columnist and video game reviewer at Snackbar Games
Yummy.
It is unbelievably good at the beginning, and is still a 4/3 one drop at the end which is totally playable in a RDW.
Sigarda, while also incredible, is still 5 CMC and she's Gold rather than solid Red, making her much much harder to play. But her effect changes the entire dynamic if she hits the table, so there you go.
You know, you're right. I had the Devil effect mixed up with something else, God only knows what anymore.
Definitely. I can't imagine a RDW or Goblin Rush deck that won't want him.
EDIT: Hell, I kinda want him in my mono-blue artifact combo deck.
I'm much more likely to play Angel of Jubilation (which shuts down a LOT of stuff) or Restoration Angel (Cloudshift attached to a body).
I agree with you when you say in saying it's a great card and a solid one drop, but I think Stromkirk Noble flitted about at $15 briefly when RDW had a resurgence when Innistrad released before plummeting.
Its probably a combination of new set speculation and red seeing heavy play before a new meta is defined but a rare in a set that is going to see heavy drafting play sitting at that level can't hold out long.
I'm looking forward to Limited though. Blue has some insane tempo cards as does green, while black and red have the tools to win the attrition war. White has a ton of fliers and can probably team up with any colour. Archangel at uncommon... Man, I remember the time it's a rare. No shortages of fatties, which is fine as the set looks slower than triple INN and DA-INN-INN. No more four-colour Burning Vengeance brews though.
PS. Dragons. Not redeemed.
I think for the set overall my favourite card flavour-wise is Homicidal Seclusion.
The art, effect, name and flavour text bring it all together.
If that doesn't work, I definitely want to do something with Tandem Lookout. Him and Invisible Stalker seems like it could work, at least.
EDIT: I would also be unopposed to finding a way to make Arcane Melee awesome in Standard, but that seems less likely.
1. Regeneration. I know you can't take combat damage and go "alright now I use regeneration and come back to life". But say my opponent uses a Lightning Bolt or something on my creature. I have a chance to respond with instants and abilities of my own. Can I go "In response, I tap a forest to use Regeneration" and have the Regeneration shield be active before the lightning bolt hits it?
1b. Assuming the answer to 1 is "yes". Let's say my opponent is an asshole and says "Alright, then I'm using ANOTHER lightning bolt, which since it is higher on the stack will kill your troll before regeneration goes off". Can I then go "In response, I tap ANOTHER forest to activate regeneration even earlier"? What happens then? Do I get 2 regeneration shields that cancel out both lightning bolts? Or does my troll die?
2. I'm a bit unclear as to how mana granting cards work in relation to the stack. Like, take the new card battle hymn, an instant that "adds R to your mana pool for every creature you control". Let's say you've got a shit-ton of creatures on the battlefield. Your opponent uses Sleep and makes all your creatures tap so that they can't block, and then attacks with a nasty creature. You have, let's say 2 Chandra's Outrages (4 mana, 4 damage to a creature) in your hand, plus one Battle Hymn. You don't have enough mana to play Chandra's Outrage, let alone both that it would take to kill the creature, but you have enough to play Battle Hymn, which would give you more than enough mana to play both.
Now, I would think you could play the Battle Hymn and then use that mana to play the Chandra's Outrages. But since the stack executes in reverse order, wouldn't you have to play the Battle Hymn AFTER the Outrages in order for the mana to be in your pool when they go off? Which would mean it's impossible to even put the Outrages onto the stack, since you wouldn't already have the mana in the pool.
Sorry if the 2nd question is dumb or poorly worded, it's just confusing me at the moment.
Battle Hymn will go on the stack, Active Player and Non Active Player will have a chance to play instants at this time. If neither does, Battle Hymn resolves and you get the mana. Because of Battle Hymn's resolution there is no stack at this point.
Now you may cast your Chandra's Outrages.
I hope this answer helps. I'm going to have to re-read your first question and then go look up the rules again.
Yes
Yes you can respond to the second lightning bolt by applying another regeneration shield which would save the troll.
Assuming you had at least two mana available to cast the Battle Hymn you would cast the Hymn and let it resolve, upon which resolution you would have red mana equal to the number of creatures you control floating in your pool. You would then hold priority after resolution and cast one or both of the Chandra's Outrages.
2. You can play Battle Hymn and let it resolve. Then you'll have X mana in your mana pool until the end of the current phase. You may then cast 2 Chandra's Outrages or otherwise spend that mana after the spell resolves but still during the combat step.
Birthing Pod seems to me to be the best way to make use of him, R/G/W pod has been seeing some play recently and he's a nice (and considerably cheaper) alternative to Elesh Norn.
He's bad against control but good against honest decks like humans/vampires.
Sorin/Liliana's -6 is probably going to be better (and faster) most of the time though.