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Capcom's [Dragon's Dogma] - POST IN NEW THREAD
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See I'm not buying this for the difficulty. I'm buying it because it's completely badass that I get to jump on a Griffin as it's flying and slice it's asshole wide open and feel like a badass doing it.
Yeah. I admit that I was grinning like an insane monkey the entire time. Setting the Griffin on fire while riding it, and jumping off just moments before it crashes was immensely satisifying.
When I saw open world, I was hoping for a sandbox. Honestly, okay, I just want my Skyrim expansion, and I was hoping this would do it. Instead, I guess this is, you're the chosen one who has to slay the dragon and save the wor----holy shit you can GRAB ON to a BIG MONSTER and STAB it.
No no no, it is open world/sandbox. It's just that the demo only showed combat sections.
3DS FC: 5129-0946-8305
sick burrrrrnnnn
But really, the reason I'm so excited for this game is because it has good combat. I love the concept of sandbox games. The problem that I have with them is that the core mechanics are mostly really bad and simply not fun to play with.
I did have a record setting kill today though. I just shot him out of the sky and he took a nosedive straight into a rock... died instantly.
I had a good laugh and turned the demo off since it was clear I wasn't going to be doing better than that today.
I'm so happy this game is coming out in a month.
From what Ive heard the framerate is slightly better on 360 but it got tearing out the ass.
One of my pawns is going to be this huge, fish-eyed hunchback beast of a woman.
XBL: Mega Spooky // 3DS: 3797-6276-7138
I didn't see any tearing outside of the character creator.
I think I'm going to have to wait for the possible PC release.
To be fair for console gaming, 30fps is pretty standard. The list of console games running at 60 is pretty small. PC gamers do tend to notice the difference more easily though.
I want to know more PA people on Twitter.
I love how the Goblins on the 360 are apparently bigger, redder and one of them even has armor which he doesn't have on the PS3.
SUPERIOR VERSION CONFIRMED!
My Backloggery PSN: Bigisy24
I think the full game starts you with a burlap sack, a wooden sword, and a plate for a shield.
* How open is the open world? Obvs, we're looking more at action-RPG box-smasher than Skyrim, but still could be good.
* How creative is the world? The uber-stock main questline and the prithee-merry-sir dialogue made me doubt that the side quests will be interesting.
* What kind of incentive is there to use the spiffy combat system? Mashing light attack worked pretty well for the demo....
The World is completely open. Just don't expect to live long if you go off exploring.
Seems pretty diverse watch the OXM videos There's tons of ruins and creepy canyons and the like.
The Enemies in the demo obviously had lower health. The OXM guy died to standard mook level baddies quite a few times because he was unprepeared for the fight.
My Backloggery PSN: Bigisy24
The Prologue dungeon is, well, a prologue dungeon, and in the Griffin fight you're horribly overleveled for the demo.
AC: 15 Fort 12, Ref 16, Will 17
Passive Insight: 19 Passive Perception: 16
This one? I don't think we need a separate thread just for displaying our characters.
I am glad the game lets you take and upload screenshots, though. Or at least the PS3 version does. I know other games have something similar and even save the images to your system's hard drive. I hope the 360 version doesn't miss out on that feature.
two days ago was arrows only.
Yesterday though? Facestabs. i was SLIGHTLY bummed that climbing from the face to his back, i couldnt get out on the wings. He would just climb down his side. I want to pin its wings!
But the outdoors fight. Oh my word.
Only thing really worrying now is the framerate (PS3 demo tested).
EDIT: Oh, and did I miss the targeting button, or do you always have to keep moving the camera to what you're trying to attack?
EDIT 2: Also, any trick to holding onto large creatures? I didn't see a balance meter like in Shadow of the Colossus, and things were too chaotic for me to get anything from my character's movements...
EDIT 3: I hope the final game will have control re-mapping, because having to press down on the left stick while already pushing on it to sprint, feels like it's going to break off some day.
Indoor fights seem to be intentionally more hazardous.
There's a little stamina meter under your health bar. You'll fall off if/when that depletes. Also, try not to move at all when the creature is trying to buck you off.
3DS FC: 5129-0946-8305
I think you can switch between different control schemes in the demo. As far as sprinting goes, you don't have to keep pressing the stick to keep sprinting. Press it and simultaneously pick a direction, and you'll keep sprinting until you stop moving. Just in case you didn't realize.
When I first booted up the demo I fired up the prologue and the area was hella dark, like no hand seen in front of my face dark. But after beating the griffin and finishing up in character creation I fired up the prologue again. This time I could actually see shit and when I panned upwards the sky wasn't at night just cloudy and overcast. Being able to see inside the chimera area was great as the place looked pretty awesome.
I wold pay for that.
Did they say there's no weather, only night and day?