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Followup question: Were you a fan of adventure games during that same period that did not have the same sophomoric approach to sex? Like King's Quest, Zork, Monkey Island, etc.?
Level with me, monkey to monkey. I'm trying to deduce if you dislike that type of game in general or if it's really just the themes and humor in the Leisure Suit Larry series that has you down.
it makes sense to me from a thematic point of view
like, you can do a lot of pushups, but you're still probably going to get your ass handed to you by a dude who can manipulate the fabric of reality
from a game point of view, it seems mean to make some classes better than others
WTB private jet
#FreeScheck#FreeSKFM
games make it hard
thats why if i made a game it would take a very naturalistic approach to world interaction and have a very minimalist ui, if it had a ui at all
i am under no impression that this wouldnt annoy the balls off 90% of players though
thug lyfe
God, I miss my Kender.
He had a skill whereby he could not only pickpocket, but he could also pick his own pockets. We had this awesome chart of things I could find, and they foolishly put "magical item" on the list.
So, basically, every action I took was me trying to find an awesome magical item in my coat of many pockets.
DM: The skeletal mages slowly advance towards you, their hands surrounded in magical flaims. What do you do?
Friend one: I get into defensive stance and grip my axe.
Friend two: I ready my bow.
Friend three: I prepare a healing spell:
_J_: I search my pockets, trying to find that magical dagger of skeletal mage killing I swore I had.
Because rolling dice and looking at charts is easy and it's obvious what to do and that you have to do it. Discovering the mathematical rules underlying the mechanics and then mathematically finding the most optimal build is not obvious and it's up to you to figure it out. I
Yes, we should clearly accept shitty artifacts because "that's what film is". Shooting on digital at 48 fps isn't going to look like a 50 dollar camcorder. It will allow the DP more control over his panning speed and give him some more options because he won't have to worry as much about turning the shot into an unmanageable blur.
Yeah, this is probably the best solution. It's like eating a weird extra meaty goulash.
I don't think it's clock synchronization. I think it's just time information is begin truncated down to the minute. Also, why they don't just sort by post ID is beyond me.
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asplain please?
Leisure Suit Larry is the gaming world equivalent of Tucker Max. And then people scratch their heads wondering why the gaming community is filled with a bunch of misogynists.
It feels very unsuperheroic and very d20.
Some days I want a crunchy system where I roll lots of fucking dice and check tables. Somedays I want to just tell a damn story and act shit out. There is room for both.
but that doesn't make it fun for people who want to be something other than a wizard
Maybe in modern-day filmmaking it would represent an innovation, but there's a whole entire back catalog of "all movies that have ever been made up until recently" that were already shot with those considerations in mind. What harm is there in viewing the final product exactly as the director intended?
Deep breaths!
Inner peace!
Etc!
WotC's Character Optimization board always used to be good for a laugh with this. The most hilarious were "Gish" builds, which were designed to be amazing-at-everything fighter/mage combos that could wear armor and use swords and also sling spells and be the most awesome and make the rest of the party obsolete.
It's like these people were designing characters under the assumption they didn't have a party or any friends. Which is hilarious, when you think about it.
I love my Kender.
He had this awesome ability whereby he could not only pickpocket, but he could also search his own pockets. And we found a chart of items I could search for in my own pockets such as string, mice, etc. But to keep things interesting my friends foolishly added “magic items” to the list.
So, basically every action I took was searching my own pockets trying to find an awesome magic item.
DM: The skeletal mages slowly advance towards you, their hands surrounded in deadly flames. What do you do?
Friend 1: I get into defensive stance and grip my axe.
Friend 2: I ready my bow.
Friend 3: I prepare a healing spell.
_J_: I search my pockets for that magical dagger of skeletal mage killing I swore I had.
Friend 1, 2, and 3: God damn it.
If it were that simple... Good gravy, if it were that simple, i'd be so happy.
Gonna have to try calling back in 15 minutes... Ffuck!
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#FreeScheck#FreeSKFM
D&D, and it's various iterations, are about killing shit in an underground maze. You can give your character motivations, have touching roleplaying moments, etc, but the game is so mired in math and stats that it's hard to ignore it for very long. None of the roleplaying stuff makes it into the character creation process beyond playing these archetypes of "Rogue", "Wizard", "Barbarian" etc. Of course, it can, but that doesn't mean it does.
Now, take a game like Burning Wheel. This is a game that does not encourage dungeon crawling. You could still do it, but the focus is on creating characters with motivations, history, and instincts.
I'm giving away a free copy of The Burning Wheel rulebook for free RPG Day 2013! Click here for details.
thanks!
"tender is the gengar"
"invisible gengar"
"gengars and lovers"
"the gengar and the fury"
"the great gengar"
"brave new gengar"
"i, gengar"
"from gengar to eternity"
my problems are three-fold.
1. Too many status effects to keep track of and what they all fucking mean, especially when most of the party has Affliction powers that do different things.
2. The game is WAY too arbitrary on when you are rolling dice with a bonus vs. when your bonus is a flat value someone else is rolling against in combat. It should either be one or the other, not both based on contrivances.
3. The Toughness mechanic makes fights take too long.
GET THIS MAN A JOB ASSIGNING TITLES TO EPISODES OF CARTOONS
tell me you wouldn't read that shiet
ghastly or haunter?!?!?!11
That's like the murloc game WoWers play in /2.
Like CCGs? Check my CCG's Thread in CF and help me playtest it!
I always enjoyed Aberrant as far as superhero RPGs are concerned. Rolling a massive 15d10 really makes your character feel powerful.
I'm giving away a free copy of The Burning Wheel rulebook for free RPG Day 2013! Click here for details.
I actually don't care for that one because it really only works for MMOs and seems to be putting the cart before the horse - in other words, they took the design goals of MMOs and said, "There's a type of player that likes each of these design goals." Well, duh.
I prefer Wizards' psychographic profiles (Johnny, Timmy, Spike, Lorthos, Melvin). I think they are much more generalizable to other game types.
sublime
Later, [chat]
Actual Play: Mage: the Awakening - At the Edge of All Things (updated 5/28!)
It's eerily similar to the merloc WoW spam chat game, but I'm down:
"moby gengar"
"to kill a gengar"
"slaughterhouse gengar"
"gone with the gengar"